Nautilus

How We Make Gods

From the moment he arrived, Egor lived for mayhem. The time was 1982, and the place was the first online game world, called MUD (short for Multi-User Dungeon). Before Egor there had been duels, pranks, and the occasional fire-breathing dragon, all amiably playing out in the MUD world, hosted on the servers of the University of Essex. A rough kind of social contract had held.

Egor was the screen name of a player who set out to test the limits. He learned the shortcuts allowed by the code. He wrote scripts that let his character level up quickly. He discovered a way to fake other players’ logins. With a borrowed screen name, he would go on sprees of destruction, and watch with amusement as the real player logged on later to face a raging mob. He “ganked” new players—killed them before they knew which end of the sword to hold.

Thirty years down the road, an online multiplayer scene would grow geometrically from those few hundred players logging into the Essex server. About 618 million people now participate in online worlds; on a given day, the most popular might boast 2 million people playing at the same time. The industry built around these so-called massively multiplayer online games (or MMOs) brings in $14.9

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