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PLAYER/TALE _____________________________________

CHARACTER NAME _________________________________


ALIAS____________________________________________

MISC.
ADJUST.

TOTAL
SCORE

DEFTNESS (DE)
NIMBLENESS (NI)
STRENGTH (ST)
VIGOUR (VI)
AWARENESS (AW)
WILL (WL)
BEARING (BG)
INSIGHT (IN)
WITS (WT)

RACIAL ABILITIES
______________________________________________________
______________________________________________________
______________________________________________________
______________________________________________________
______________________________________________________

UNSPENT
ADV. PICKS.

________________________________________________
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________________________________________________
________________________________________________
________________________________________________

________________________________________________
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________________________________________________
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________________________________________________
________________________________________________
________________________________________________

________________________________________________
________________________________________________
________________________________________________
________________________________________________
________________________________________________

OCCUPATIONAL PACKAGES
_____ ________________________________________________
_____ ________________________________________________
_____ ________________________________________________

FORTITUDE
STAMINA
SWIFTNESS
WISDOM
ESTEEM
HEALTH
PROWESS
DAMAGE MODIFIER
DAILY HEALING RATE

PICKS SPENT ON TALENTS

_____
_____
_____
_____
_____

________________________________________________
________________________________________________
________________________________________________
________________________________________________
________________________________________________
PICKS SPENT ON EDGES

_____
_____
_____
_____
_____
_____
_____

FLAWS
_____
_____
_____
_____
_____

TOTAL
SCORE

______________________________________________________
______________________________________________________
______________________________________________________
______________________________________________________
______________________________________________________

EDGES
_____
_____
_____
_____
_____
_____
_____

GENERAL
MODIFIER

ABILITY ALLOWANCE (MAXIMUM NUMBER OF PICKS SPENDABLE ON TALENTS AND EDGES)

TALENTS
_____
_____
_____
_____
_____

BASIC
SCORE

DERIVED ATTRIBUTES

RACIAL
ADJUST.

PHYSICAL

GENETIC
LIMIT

GENERAL

PRIMARY ATTRIBUTES

BASIC
SCORE

AGE _________________ EYES ____________ HEIGHT _________ STATURE _________


BIRTH DATE____________ HAIR ___________ WEIGHT_________ GIRTH ___________
CURRENT YEAR _________ SKIN ____________ SIZE CATEGORY ______________________
DISTINGUISHING TRAITS ________________________________________________________
GRACE _______________ RENOWN ________ AMBAR, Basic _____ Current____________

MENTAL

RACE _____________________________
HOMELAND ________________________
LINEAGE ___________________________
SEX ________ HANDEDNESS ___________
SOCIAL RANK _______________________

________________________________________________
________________________________________________
________________________________________________
________________________________________________
________________________________________________
________________________________________________
________________________________________________
PICKS GAINED FROM FLAWS

_____
_____
_____
_____
_____

________________________________________________
________________________________________________
________________________________________________
________________________________________________
________________________________________________
PICKS SPENT ON OCCUPATIONAL PACKAGES

_____ ________________________________________________
_____ ________________________________________________
_____ ________________________________________________

EQUIPMENT & GEAR

WEALTH

ITEM

WEIGHT

__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
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__________________________
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__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________

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______

EQUIPMENT CARRIED BY MOUNT

DESCRIPTION AND NOTES

DNADAN COINAGE

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
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___________________________________
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___________________________________
___________________________________
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___________________________________
___________________________________
___________________________________

COPPER PENCE (cp)

WEIGHT

__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________
__________________________

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______

____________________________________________
COPPER PIECES (CP)
1 CP = 4 cp
____________________________________________
1 sp = 12 CP = 48 cp
SILVER PENCE (sp)
___________________________________________
SILVER PIECES (SP)
1 SP = 4 sp = 48 CP = 192 cp
____________________________________________
1 gp = 4 SP = 16 sp = 192 CP = 768 cp
GOLD PENCE (gp)
____________________________________________
GOLD PIECES (GP)
1 GP = 4 gp = 16 SP = 64 sp = 768 CP
____________________________________________

ENCUMBRANCE
COMBAT GEAR WEIGHT

______ lbs.

JOURNEY GEAR WEIGHT

______ lbs.

TOTAL WEIGHT OF GEAR

______ lbs.

GEP (COMBAT)

_________

GEP (JOURNEY, WITHOUT ARMOUR)

_________

GEP (ALL GEAR & ARMOUR)

_________

MOVEMENT
PACE

SNEAK

TOTAL WEIGHT (IN POUNDS) CARRIED BY MOUNT

___________________________________
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WEIGHT OF COINS (lbs.)

WALK
JOG
RUN
SPRINT

WEARINESS
1 EVERY
15 MINUTES
1 EVERY
10 MINUTES
1 EVERY
3 MINUTES
1 EVERY
2 ROUNDS
5 EACH
ROUND

FEET PER ROUND, AS DEFINED BY GEP


UNENC.
JOURNEY
COMBAT

______

______

______

______

______

______

______

______

______

______

______

______

______

______

______

You must not spend more than 10 AP on movement actions in a given


round, and you must not take more than 2 movement actions per round.
PACE

AP COSTS WHEN ENCUMBERED WITH COMBAT GEAR


AP PER FOOT
AP PER YARD
FEET PER AP

SNEAK

______

______

WALK

______

______

______
______

JOG

______

______

______

RUN

______

______

______

SPRINT

______

______

______

OTHER MOVEMENT ACTIONS


DISTANCE IN FEET
BASE
MAXIMUM

ACTION

LONG JUMP, RUNNING (BMR/7)

______

______

LONG JUMP, STAND.

(BMR/16)

______

______

HIGH JUMP, RUN.

(BMR/30)

______

______

HIGH JUMP, STAND.

(BMR/35)

______

______

CLIMB

(BMR x 1/7 4/7)

______

______

SWIM

(BMR x 1/5 4/5)

______

______

The above distances are given in feet per round or movement action,
assuming that the character is carrying his combat gear.

MOUNTS & ANIMAL COMPANIONS


NAME/TYPE

NIMBLENESS

STRENGTH

VIGOUR

AWARENESS

WILL

INSIGHT

WITS

FORTITUDE

STAMINA

SWIFTNESS

HEALTH

____________________
SKILLS ______________________________________________________________________________________________

INJURY
THRESHOLDS

SPECIAL ABILITIES _____________________________________________________________________________________

ARMOUR

LOAD CAPACITY (IN POUNDS)


NAME/TYPE

BMR (YARDS
PER ROUND)

ENCUMBRANCE
PENALTY
NIMBLENESS

STRENGTH

VIGOUR

AWARENESS

TRAVEL SPEED
(MPH)
WILL

INSIGHT

ACTION

DEFENCE

ALLOWANCE
WITS

FORTITUDE

STAMINA

SWIFTNESS

____________________
SKILLS ______________________________________________________________________________________________

INJURY
THRESHOLDS

SPECIAL ABILITIES _____________________________________________________________________________________

ARMOUR

LOAD CAPACITY (IN POUNDS)

ENCUMBRANCE
PENALTY

BMR (YARDS
PER ROUND)

TRAVEL SPEED
(MPH)

ACTION
ALLOWANCE

DEFENCE

HEALTH

SKILL SHEET
SKILL OR SKILL GROUP

Unspent Bonus Improvement Rolls:_____


SPECIALTIES/SKILLS

GOVERNING ATTRIBUTES
(AVERAGE CUTBACK)

LEARNING
DIFFICULTY

Page 1 of 2
RANK
BONUS

ABILITY
BONUS

ITEM
BONUS

MISC.
MODIFIER

TOTAL BONUS
(INCL. SPECIALTY)

____ Average ____


____ Average ____
____
____
Hard
____
____
Hard
____
____
Hard
____
____
Hard
____
____
Hard
____
____
Easy
____ Average ____

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____
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U
U
U
U
U
U
U
U
U

____
____
Hard
____ Average ____
____
____
Hard
____
____
Easy
____
____
Easy
____ Average ____

____
____
____
____
____
____

____
____
____
____
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____

____
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P
P
P
P
P
P

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____

U
P
P
P
P
P
P
P
P
P
P
P
U
P
P
P
P
P
P
U
P
P

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U
U
U
U
U
U
U
U
P
U
U
U
U
U
U
U

____
____
____

____
____
____

____
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____

____
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U
U
U

ARTISTIC (Influence, Physical)

Act ___________________________________
Dance ___________________________________
Draw: ___________________________________
___________________________________
Mimicry ___________________________________
Musician: ___________________________________
___________________________________
Sing ___________________________________
Wordsmith ___________________________________

Bg/In/Wt 5
Bg/Ni/Vi 5
Aw/De/In 6
Aw/De/In 6
Aw/Bg/Vi 7
Aw/De/In 6
Aw/De/In 6
Bg/In/Vi 4
Bg/In/Wt 5

ATHLETIC (Physical)

Acrobatics
Climb
Escape
Jump
Run
Swim

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Ni/Ni/St 7
De/Ni/St 5
De/Ni/St 7
Ni/St/St 4
Ni/St/Vi 4
Ni/St/Vi 5

COMBAT (Physical)

Armour ___________________________________

Axes: ___________________________________

___________________________________

Blades: ___________________________________

___________________________________

Bows ___________________________________

Clubs: ___________________________________

___________________________________

Dodge ___________________________________

Flails: ___________________________________

Polearms: ___________________________________

___________________________________

Siege Engines: ___________________________________

Shields: ___________________________________

Throw: ___________________________________

___________________________________

___________________________________
Unarmed Combat: ___________________________________

___________________________________

Warfare ___________________________________

Whips ___________________________________
__________________ ___________________________________

Ni/St/St 7
De/St/St 5
De/St/St 5
De/Ni/St 5
De/Ni/St 5
Aw/De/St 6
De/St/St 4
De/St/St 4
Aw/Ni/Ni 7
De/De/St 7
De/St/St 5
De/St/St 5
Aw/St/Wt 5
Ni/Ni/St 5
Aw/De/Ni 5
Aw/De/Ni 5
Aw/De/Ni 5
De/Ni/St 5
De/Ni/St 5
In/Wl/Wt 7
Aw/De/De 5

___________

Easy
Average
Average
Average
Average
Hard
Easy
Easy
Hard
Hard
Average
Average
Average
Easy
Average
Average
Average
Average
Average
Hard
Average

______

CRAFT (Physical)

Armoursmith: ___________________________________

Blacksmith ___________________________________

Clothworks ___________________________________

Cook: ___________________________________

Fletcher ___________________________________

Gardener ___________________________________

Goldsmith ___________________________________

Leathercraft ___________________________________

Ropecraft ___________________________________

Seafaring ___________________________________

Services: ___________________________________

Shipwright ___________________________________

Stonecraft ___________________________________

Weaponsmith: ___________________________________

Woodcraft ___________________________________
__________________ ___________________________________

De/St/Vi 6
De/St/Vi 5
Aw/De/De 4
Aw/De/In 4
Aw/De/De 4
De/In/Wt 4
Aw/De/Wl 7
De/De/Wl 5
De/St/Wt 4
De/Ni/St 5
Bg/In/Wl 4
De/St/Wt 7
Aw/De/St 5
De/St/Vi 6
Aw/De/St 5

___________

____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____

Average
Average
Easy
Easy
Easy
Easy
Hard
Easy
Easy
Average
Easy
Hard
Average
Average
Average

______

HEALING (Academic, Physical)

First Aid ___________________________________


Herbcraft ___________________________________
Physician ___________________________________

Aw/De/Wl 4
Aw/In/Wt 6
Aw/De/Wt 7

____
____
____

Easy
Hard
Hard

SKILL SHEET
SKILL OR SKILL GROUP

Page 2 of 2
SPECIALTIES/SKILLS

GOVERNING ATTRIBUTES
(AVERAGE CUTBACK)

LEARNING
DIFFICULTY

RANK
BONUS

ABILITY
BONUS

ITEM
BONUS

MISC.
MODIFIER

TOTAL BONUS
(INCL. SPECIALTY)

____
____
Hard
____ Average ____
____
____
In/Wl/Wt 7
Hard
____
____
Bg/In/Wt 5
Easy
____
____
Bg/In/Wt 5
Easy
____
De/Wt/Wt 7 ____
Hard
Aw/Wt/Wt 5 ____ Average ____
____
In/Wt/Wt 7 ____
Hard
____
In/Wt/Wt 7 ____
Hard
____ ______ ____
Aw/Bg/Wt
____ ______ ____
Aw/Bg/Wt
____ ______ ____
Aw/Bg/Wt
____ ______ ____
Aw/Bg/Wt
____ ______ ____
Aw/Bg/Wt
____
Bg/Wl/Wt 7 ____
Hard
____
Aw/In/Wt 7 ____
Hard
____
Aw/In/Wt 7 ____
Hard
____
Wl/Wt/Wt 7 ____
Hard
____
Aw/Aw/Wt 5 ____
Easy
____
Aw/Aw/Wt 5 ____
Easy
____ Average ____
In/Wl/Wt 5
___________ ____ ______ ____

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____
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____

U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

____
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____

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____
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____
____
____
____

____
____
____
____
____
____
____
____
____
____

U
U
U
P
P
U
U
U
U
U

____ Average ____


____
____
Easy
____
____
Easy
____ Average ____

____
____
____
____

____
____
____
____

____
____
____
____

U
U
U
U

____
____
____
____
____
____
____
____
____
____
____
____

Average

____
____
____
____
____
____
____
____
____
____
____
____

____
____
____
____
____
____
____
____
____
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____

____
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____
____
____
____
____

____
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____
____
____
____
____
____
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____

U
U
U
U
U
U
U
U
U
U
U
U

____
____
____
____
____
____
____
____

Average

____
____
____
Hard
____
Easy
____
Hard
Average ____
Average ____
Average ____

____
____
____
____
____
____
____
____

____
____
____
____
____
____
____
____

____
____
____
____
____
____
____
____

U
U
U
P
U
U
P
U

LORE (Academic)

Alchemy ___________________________________

Appraise ___________________________________

Arcane Lore: ___________________________________

Culture Lore: ___________________________________

___________________________________

Devise: ___________________________________

Heraldry ___________________________________

History: ___________________________________

___________________________________

Language: ___________________________________

___________________________________

___________________________________

___________________________________

___________________________________

Law ___________________________________

Nature Lore: ___________________________________

___________________________________

Reckon ___________________________________

Region Lore: ___________________________________

___________________________________

Research ___________________________________
__________________ ___________________________________

Aw/In/Wt 7
Aw/In/Wt 5

OUTDOOR (Physical)

Beastmaster: ___________________________________
___________________________________
Fish ___________________________________
Hunt ___________________________________
Ride ___________________________________
Signal ___________________________________
Survival: ___________________________________
___________________________________
Teamster ___________________________________
Weather-sense ___________________________________

Bg/In/Wl 5
Bg/In/Wl 5
De/Wl/Wl 4
Aw/In/Ni 5
Bg/In/Ni 5
Aw/De/Wt 5
Aw/Wl/Wt 5
Aw/Wl/Wt 5
Aw/De/Ni 5
Aw/In/Wt 5

Average
Average
Easy
Average
Average
Average
Average
Average
Average
Average

PERCEPTION (Physical)

Lip-reading
Observe
Search
Track

___________________________________
___________________________________
___________________________________
___________________________________

Aw/Aw/In 5
Aw/Aw/Aw4
Aw/In/Wt 4
Aw/In/Wt 5

SOCIAL (Influence)

Debate
Discern
Etiquette:
Games
Inquire
Inspire
Intimidate
Lead
Locate
Persuade
Steward
Streetwise

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Bg/In/Wt 5
Bg/In/In 7
Bg/Bg/In 4
Bg/De/Wt 4
Bg/Wl/Wt 5
Bg/Bg/In 7
Bg/Bg/Wl 5
Bg/In/Wl 7
Bg/In/Wt 5
Bg/In/Wl 6
Bg/Wl/Wt 5
Bg/In/Ni 5

Hard
Easy
Easy
Average
Hard
Average
Hard
Average
Hard
Average
Average

STEALTH (Physical)

Conceal
Disguise
Fake
Hide
Legerdemain
Locks
Sneak
Traps

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

De/In/Wt 5
Bg/De/Wl 5
De/De/Wt 7
Aw/Ni/Wl 4
Aw/De/De 7
Aw/De/De 5
Aw/Ni/Ni 5
Aw/De/Wt 5

Average

COMBAT SHEET
WEAPONS

SKILL BONUS
ATTACK / PARRY

___________________
___________________
___________________
___________________
___________________

__________
__________
__________
__________
__________
SKILL
BONUS

AP COST
ATTACK / PARRY

PARRY
MODIFIER

FUMBLE
RANGE

BREAKAGE
NUMBER

REACH
IN MOD.
HEXES

_____________
_____________
_____________
_____________
_____________

_____
_____
_____
_____
_____

_____
_____
_____
_____
_____

_____
_____
_____
_____
_____

_____
_____
_____
_____
_____

DAMAGE CODE

___
___
___
___
___

B
B
B
B
B

/___E
/___E
/___E
/___E
/___E

/___P
/___P
/___P
/___P
/___P

AP COST
FIRE / READY

DAMAGE CODE

FUMBLE
RANGE

PB 3

RANGE INCREMENTS (IN YARDS)


S 0
M +3
L +6
X +3/INCR.

___________________ _____ ____________ _____________ _____ _____ _____ _____ _____ _____
___________________ _____ ____________ _____________ _____ _____ _____ _____ _____ _____
___________________ _____ ____________ _____________ _____ _____ _____ _____ _____ _____

COMBAT STATS
BASIC

MISC.

TOTAL

DEFENCE

_____

_____

_____

ACT. ALLOW.

_____

_____

_____

PENALTIES

ARMOUR & CLOTHING

SOURCE/CAUSE
PENALTY
(HEALTH OR
Injury INJURY LEVEL) _____

PIECE

Weariness _____
UNIVERSAL

COMMON AP COSTS AT JOGGING PACE


AP/FOOT
AP/YARD
FEET/AP

________

________

________

INJURY
TYPE

_____
_____
_____
_____
_____

WEIGHT
IN LBS.

_____
_____
_____
_____
_____

NOTES

_____ ____________
_____ ____________
_____ ____________

ARMOUR
PENALTIES
MAX.
MIN.

NOTES

______________ _____________ _____ _____ _____ _____________


______________ _____________ _____ _____ _____ _____________

_____

______________ _____________ _____ _____ _____ _____________

Armour _____

______________ _____________ _____ _____ _____ _____________

Weapons _____
GEP (COMBAT)

CRITICAL INJURIES

MATERIAL

PIECE IS
FITTED/
UNFITTED

WEIGHT
IN LBS.

______________ _____________ _____ _____ _____ _____________

_____

______________ _____________ _____ _____ _____ _____________

Equipment _____

______________ _____________ _____ _____ _____ _____________

CURRENT
INJ. LVL.

GEP (Journey) _____

______________ _____________ _____ _____ _____ _____________

________________ ________ _____

GEP (Overall) _____

______________ _____________ _____ _____ _____ _____________

BODY PART

________________ ________ _____

PHYSICAL

________________ ________ _____


________________ ________ _____

_____
Special _____

TOTAL

_____

________________ ________ _____

TOTAL ARMOUR PENALTIES (MAXIMUM/MINIMUM)

_____ _____

OTHER COMBAT GEAR


ITEM

LBS.

NOTES

____________________ _____ __________________________________

________________ ________ _____

IMPORTANT SKILLS

________________ ________ _____

ACROBATICS

_____

____________________ _____ __________________________________

DODGE

_____

____________________ _____ __________________________________

RIDE

_____

____________________ _____ __________________________________

TOTAL INJURY LEVEL

_____

BLEED/ROUND _________________________

PENALTY

TOTAL
HEALTH

WOUND POINTS SUSTAINED

HALE _____

_____

HEALTH

____________________ _____ __________________________________

PENALTY

STAMINA
GEP

WEARINESS POINTS ACCUMULATED

______________________________

FRESH _____

_____

______________________________

WEARINESS

HURT _____

_____

______________________________

WINDED _____

_____

______________________________

INJURED _____

_____

______________________________

WEARY _____

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WOUNDED _____

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TIRED _____

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INCAPACITATED _____

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______________________________

SPENT _____

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______________________________

NEAR DEATH (Unc.)

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______________________________

EXHAUSTED (Unc.)

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______________________________

DAMAGE ASPECT PROTECTION VS.


BLUNT
EDGED PUNCT.
FIRE

ARMOUR PROTECTION

HIT LOCATIONS

CRITICAL INJURIES
INJURY THRESHOLDS (DAMAGE AFTER ARMOUR)

COMPOUND ARMOUR LAYERS

same as Chest

same as Hip

ARMOUR
QUALITY

AVERAGE PROTECTION

RANDOM
1D100

BODY
PARTS

CALLED SHOT
PENALTY

9800
9597

9294

Skull
Face
Eye
Neck

9
9
11/12
8

M1
M1
S2
M1

8491
7683
7475
6873
6467

Shoulder
Upper
Elbow
Forearm
Hand

4/6
4/7
6/10
5/8
6/10

M1 S2
M1
M1
M1 S2
M1
M1
M1 S2

4863
4647
3445
2833
2527

Chest
Vital Organ
Belly
Hip
Groin

2
8
3
5
8

M1
M1
S2
S3
D4
S2
G4
D4
D5
Death
M1
S2
S3
G4
D5
M1 S2 S3 G4 D4
M1 S2 S3 G4 G5

1524
1314
0512
0104

Thigh
Knee
Calf
Foot

3
6
4
5

M1
M1
M1 S2
M1
M1
M1 S2

S2
S2
G4
S2

S3
S3
D4
S3

S3
S2
G4
S2
G4

S2
S3
S2
S3

D4
G4
D5
D4

G4
S3
G4
S3
G4

S3
G4
S3
G4

D5
D5
Death
D5

D4
G4
G5
G4
G5

D4
G5
G4
G5

: Odd roll = left, even roll = right : TN 20 Fumble (strike to the arm) or Stumble test (strike to leg, hip, or groin) required
: Amputation test required (edged strikes only)
: Face: 01 15 Jaw, 16 50 Cheek, 51 65 Nose, 66 75 Ear, 76 85 Mouth, 86 00 Eye (re-roll blunt and edged strikes if visored)

SPELLCASTERS SHEET

FA ATTRIBUTE SCORE

PENALTY

TOTAL
CAPACITY

CORRUPTION POINTS ACCUMULATED

PURE NONE

_____

______________________________

CORRUPTION

MAGICAL ABILITIES

INTRIGUED

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______________________________

EXPOSED

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______________________________

TAINTED

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______________________________

CAPTIVATED

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______________________________

NPC

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______________________________

CORRUPT

ALL-TIME HIGH CORRUPTION POINT SCORE


TAINT (1/3 OF ALL-TIME HIGH SCORE)

ECHOES OF POWER
Total Number of Skill Ranks in Spells and the Art

SKILLS
SKILL OR SKILL GROUP

Cleansing Meditation ___________________________________

Arcane Lore: ___________________________________


__________________ ___________________________________
__________________ ___________________________________
__________________ ___________________________________
__________________ ___________________________________
__________________ ___________________________________

THE ART
Air, Storm, and Water
Beasts and Wilderness
Deceptions and Guises
Enchantment
Fire, Smoke, and Light
Mastery of the Body
Mastery of the Mind
Secret Fire
Thought, Speech, and Perception
*Destruction and Enfeeblement
*Dark Rites and Curses

RANKS

MISC.
MODIFIERS

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SPELLS
NAME OF SPELL (KNOWN TYPE)

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TOTAL
BONUS

Bg/In/Wl 7
In/Wl/Wt 7

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LEARNING
DIFFICULTY

RANK
BONUS

ABILITY
BONUS

ITEM
BONUS

Hard

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Hard

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MISCELLANEOUS
MODIFIERS

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TOTAL BONUS
(INCL. SPECIALTY)

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SPELLS IN THE REPERTORY

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_____________________________________________________________________

RANKS
LEARNED REQUIRED

MISC.
MODIFIERS

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PICKS SPENT ON ABILITIES

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GOVERNING ATTRIBUTES
(AVERAGE CUTBACK)

SPECIALTIES/SKILLS

REALM

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TOTAL
BONUS

BASIC
TN

REALM

METHOD

CASTING
TIME

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SPELLCASTERS SHEET
SPELLS
NAME OF SPELL (KNOWN TYPE)

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RANKS
LEARNED REQUIRED

MISC.
MODIFIERS

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TOTAL
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BASIC
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REALM

METHOD

CASTING
TIME

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RANGE DURATION CORRUPT. RESISTANCE

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