Professional Documents
Culture Documents
MISC.
ADJUST.
TOTAL
SCORE
DEFTNESS (DE)
NIMBLENESS (NI)
STRENGTH (ST)
VIGOUR (VI)
AWARENESS (AW)
WILL (WL)
BEARING (BG)
INSIGHT (IN)
WITS (WT)
RACIAL ABILITIES
______________________________________________________
______________________________________________________
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UNSPENT
ADV. PICKS.
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OCCUPATIONAL PACKAGES
_____ ________________________________________________
_____ ________________________________________________
_____ ________________________________________________
FORTITUDE
STAMINA
SWIFTNESS
WISDOM
ESTEEM
HEALTH
PROWESS
DAMAGE MODIFIER
DAILY HEALING RATE
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PICKS SPENT ON EDGES
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FLAWS
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TOTAL
SCORE
______________________________________________________
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EDGES
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GENERAL
MODIFIER
TALENTS
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BASIC
SCORE
DERIVED ATTRIBUTES
RACIAL
ADJUST.
PHYSICAL
GENETIC
LIMIT
GENERAL
PRIMARY ATTRIBUTES
BASIC
SCORE
MENTAL
RACE _____________________________
HOMELAND ________________________
LINEAGE ___________________________
SEX ________ HANDEDNESS ___________
SOCIAL RANK _______________________
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PICKS GAINED FROM FLAWS
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PICKS SPENT ON OCCUPATIONAL PACKAGES
_____ ________________________________________________
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WEALTH
ITEM
WEIGHT
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DNADAN COINAGE
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WEIGHT
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COPPER PIECES (CP)
1 CP = 4 cp
____________________________________________
1 sp = 12 CP = 48 cp
SILVER PENCE (sp)
___________________________________________
SILVER PIECES (SP)
1 SP = 4 sp = 48 CP = 192 cp
____________________________________________
1 gp = 4 SP = 16 sp = 192 CP = 768 cp
GOLD PENCE (gp)
____________________________________________
GOLD PIECES (GP)
1 GP = 4 gp = 16 SP = 64 sp = 768 CP
____________________________________________
ENCUMBRANCE
COMBAT GEAR WEIGHT
______ lbs.
______ lbs.
______ lbs.
GEP (COMBAT)
_________
_________
_________
MOVEMENT
PACE
SNEAK
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WALK
JOG
RUN
SPRINT
WEARINESS
1 EVERY
15 MINUTES
1 EVERY
10 MINUTES
1 EVERY
3 MINUTES
1 EVERY
2 ROUNDS
5 EACH
ROUND
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SNEAK
______
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WALK
______
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JOG
______
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RUN
______
______
______
SPRINT
______
______
______
ACTION
______
______
(BMR/16)
______
______
(BMR/30)
______
______
(BMR/35)
______
______
CLIMB
______
______
SWIM
______
______
The above distances are given in feet per round or movement action,
assuming that the character is carrying his combat gear.
NIMBLENESS
STRENGTH
VIGOUR
AWARENESS
WILL
INSIGHT
WITS
FORTITUDE
STAMINA
SWIFTNESS
HEALTH
____________________
SKILLS ______________________________________________________________________________________________
INJURY
THRESHOLDS
ARMOUR
BMR (YARDS
PER ROUND)
ENCUMBRANCE
PENALTY
NIMBLENESS
STRENGTH
VIGOUR
AWARENESS
TRAVEL SPEED
(MPH)
WILL
INSIGHT
ACTION
DEFENCE
ALLOWANCE
WITS
FORTITUDE
STAMINA
SWIFTNESS
____________________
SKILLS ______________________________________________________________________________________________
INJURY
THRESHOLDS
ARMOUR
ENCUMBRANCE
PENALTY
BMR (YARDS
PER ROUND)
TRAVEL SPEED
(MPH)
ACTION
ALLOWANCE
DEFENCE
HEALTH
SKILL SHEET
SKILL OR SKILL GROUP
GOVERNING ATTRIBUTES
(AVERAGE CUTBACK)
LEARNING
DIFFICULTY
Page 1 of 2
RANK
BONUS
ABILITY
BONUS
ITEM
BONUS
MISC.
MODIFIER
TOTAL BONUS
(INCL. SPECIALTY)
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U
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Hard
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Hard
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Easy
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Easy
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U
P
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P
U
P
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P
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P
P
U
P
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U
U
U
U
U
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U
U
P
U
U
U
U
U
U
U
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U
U
U
Act ___________________________________
Dance ___________________________________
Draw: ___________________________________
___________________________________
Mimicry ___________________________________
Musician: ___________________________________
___________________________________
Sing ___________________________________
Wordsmith ___________________________________
Bg/In/Wt 5
Bg/Ni/Vi 5
Aw/De/In 6
Aw/De/In 6
Aw/Bg/Vi 7
Aw/De/In 6
Aw/De/In 6
Bg/In/Vi 4
Bg/In/Wt 5
ATHLETIC (Physical)
Acrobatics
Climb
Escape
Jump
Run
Swim
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
Ni/Ni/St 7
De/Ni/St 5
De/Ni/St 7
Ni/St/St 4
Ni/St/Vi 4
Ni/St/Vi 5
COMBAT (Physical)
Armour ___________________________________
Axes: ___________________________________
___________________________________
Blades: ___________________________________
___________________________________
Bows ___________________________________
Clubs: ___________________________________
___________________________________
Dodge ___________________________________
Flails: ___________________________________
Polearms: ___________________________________
___________________________________
Shields: ___________________________________
Throw: ___________________________________
___________________________________
___________________________________
Unarmed Combat: ___________________________________
___________________________________
Warfare ___________________________________
Whips ___________________________________
__________________ ___________________________________
Ni/St/St 7
De/St/St 5
De/St/St 5
De/Ni/St 5
De/Ni/St 5
Aw/De/St 6
De/St/St 4
De/St/St 4
Aw/Ni/Ni 7
De/De/St 7
De/St/St 5
De/St/St 5
Aw/St/Wt 5
Ni/Ni/St 5
Aw/De/Ni 5
Aw/De/Ni 5
Aw/De/Ni 5
De/Ni/St 5
De/Ni/St 5
In/Wl/Wt 7
Aw/De/De 5
___________
Easy
Average
Average
Average
Average
Hard
Easy
Easy
Hard
Hard
Average
Average
Average
Easy
Average
Average
Average
Average
Average
Hard
Average
______
CRAFT (Physical)
Armoursmith: ___________________________________
Blacksmith ___________________________________
Clothworks ___________________________________
Cook: ___________________________________
Fletcher ___________________________________
Gardener ___________________________________
Goldsmith ___________________________________
Leathercraft ___________________________________
Ropecraft ___________________________________
Seafaring ___________________________________
Services: ___________________________________
Shipwright ___________________________________
Stonecraft ___________________________________
Weaponsmith: ___________________________________
Woodcraft ___________________________________
__________________ ___________________________________
De/St/Vi 6
De/St/Vi 5
Aw/De/De 4
Aw/De/In 4
Aw/De/De 4
De/In/Wt 4
Aw/De/Wl 7
De/De/Wl 5
De/St/Wt 4
De/Ni/St 5
Bg/In/Wl 4
De/St/Wt 7
Aw/De/St 5
De/St/Vi 6
Aw/De/St 5
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Average
Average
Easy
Easy
Easy
Easy
Hard
Easy
Easy
Average
Easy
Hard
Average
Average
Average
______
Aw/De/Wl 4
Aw/In/Wt 6
Aw/De/Wt 7
____
____
____
Easy
Hard
Hard
SKILL SHEET
SKILL OR SKILL GROUP
Page 2 of 2
SPECIALTIES/SKILLS
GOVERNING ATTRIBUTES
(AVERAGE CUTBACK)
LEARNING
DIFFICULTY
RANK
BONUS
ABILITY
BONUS
ITEM
BONUS
MISC.
MODIFIER
TOTAL BONUS
(INCL. SPECIALTY)
____
____
Hard
____ Average ____
____
____
In/Wl/Wt 7
Hard
____
____
Bg/In/Wt 5
Easy
____
____
Bg/In/Wt 5
Easy
____
De/Wt/Wt 7 ____
Hard
Aw/Wt/Wt 5 ____ Average ____
____
In/Wt/Wt 7 ____
Hard
____
In/Wt/Wt 7 ____
Hard
____ ______ ____
Aw/Bg/Wt
____ ______ ____
Aw/Bg/Wt
____ ______ ____
Aw/Bg/Wt
____ ______ ____
Aw/Bg/Wt
____ ______ ____
Aw/Bg/Wt
____
Bg/Wl/Wt 7 ____
Hard
____
Aw/In/Wt 7 ____
Hard
____
Aw/In/Wt 7 ____
Hard
____
Wl/Wt/Wt 7 ____
Hard
____
Aw/Aw/Wt 5 ____
Easy
____
Aw/Aw/Wt 5 ____
Easy
____ Average ____
In/Wl/Wt 5
___________ ____ ______ ____
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U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
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U
U
U
P
P
U
U
U
U
U
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U
U
U
U
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Average
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U
U
U
U
U
U
U
U
U
U
U
U
____
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Average
____
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Hard
____
Easy
____
Hard
Average ____
Average ____
Average ____
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U
U
U
P
U
U
P
U
LORE (Academic)
Alchemy ___________________________________
Appraise ___________________________________
___________________________________
Devise: ___________________________________
Heraldry ___________________________________
History: ___________________________________
___________________________________
Language: ___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
Law ___________________________________
___________________________________
Reckon ___________________________________
___________________________________
Research ___________________________________
__________________ ___________________________________
Aw/In/Wt 7
Aw/In/Wt 5
OUTDOOR (Physical)
Beastmaster: ___________________________________
___________________________________
Fish ___________________________________
Hunt ___________________________________
Ride ___________________________________
Signal ___________________________________
Survival: ___________________________________
___________________________________
Teamster ___________________________________
Weather-sense ___________________________________
Bg/In/Wl 5
Bg/In/Wl 5
De/Wl/Wl 4
Aw/In/Ni 5
Bg/In/Ni 5
Aw/De/Wt 5
Aw/Wl/Wt 5
Aw/Wl/Wt 5
Aw/De/Ni 5
Aw/In/Wt 5
Average
Average
Easy
Average
Average
Average
Average
Average
Average
Average
PERCEPTION (Physical)
Lip-reading
Observe
Search
Track
___________________________________
___________________________________
___________________________________
___________________________________
Aw/Aw/In 5
Aw/Aw/Aw4
Aw/In/Wt 4
Aw/In/Wt 5
SOCIAL (Influence)
Debate
Discern
Etiquette:
Games
Inquire
Inspire
Intimidate
Lead
Locate
Persuade
Steward
Streetwise
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
Bg/In/Wt 5
Bg/In/In 7
Bg/Bg/In 4
Bg/De/Wt 4
Bg/Wl/Wt 5
Bg/Bg/In 7
Bg/Bg/Wl 5
Bg/In/Wl 7
Bg/In/Wt 5
Bg/In/Wl 6
Bg/Wl/Wt 5
Bg/In/Ni 5
Hard
Easy
Easy
Average
Hard
Average
Hard
Average
Hard
Average
Average
STEALTH (Physical)
Conceal
Disguise
Fake
Hide
Legerdemain
Locks
Sneak
Traps
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
De/In/Wt 5
Bg/De/Wl 5
De/De/Wt 7
Aw/Ni/Wl 4
Aw/De/De 7
Aw/De/De 5
Aw/Ni/Ni 5
Aw/De/Wt 5
Average
COMBAT SHEET
WEAPONS
SKILL BONUS
ATTACK / PARRY
___________________
___________________
___________________
___________________
___________________
__________
__________
__________
__________
__________
SKILL
BONUS
AP COST
ATTACK / PARRY
PARRY
MODIFIER
FUMBLE
RANGE
BREAKAGE
NUMBER
REACH
IN MOD.
HEXES
_____________
_____________
_____________
_____________
_____________
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_____
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_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
DAMAGE CODE
___
___
___
___
___
B
B
B
B
B
/___E
/___E
/___E
/___E
/___E
/___P
/___P
/___P
/___P
/___P
AP COST
FIRE / READY
DAMAGE CODE
FUMBLE
RANGE
PB 3
___________________ _____ ____________ _____________ _____ _____ _____ _____ _____ _____
___________________ _____ ____________ _____________ _____ _____ _____ _____ _____ _____
___________________ _____ ____________ _____________ _____ _____ _____ _____ _____ _____
COMBAT STATS
BASIC
MISC.
TOTAL
DEFENCE
_____
_____
_____
ACT. ALLOW.
_____
_____
_____
PENALTIES
SOURCE/CAUSE
PENALTY
(HEALTH OR
Injury INJURY LEVEL) _____
PIECE
Weariness _____
UNIVERSAL
________
________
________
INJURY
TYPE
_____
_____
_____
_____
_____
WEIGHT
IN LBS.
_____
_____
_____
_____
_____
NOTES
_____ ____________
_____ ____________
_____ ____________
ARMOUR
PENALTIES
MAX.
MIN.
NOTES
_____
Armour _____
Weapons _____
GEP (COMBAT)
CRITICAL INJURIES
MATERIAL
PIECE IS
FITTED/
UNFITTED
WEIGHT
IN LBS.
_____
Equipment _____
CURRENT
INJ. LVL.
BODY PART
PHYSICAL
_____
Special _____
TOTAL
_____
_____ _____
LBS.
NOTES
IMPORTANT SKILLS
ACROBATICS
_____
DODGE
_____
RIDE
_____
_____
BLEED/ROUND _________________________
PENALTY
TOTAL
HEALTH
HALE _____
_____
HEALTH
PENALTY
STAMINA
GEP
______________________________
FRESH _____
_____
______________________________
WEARINESS
HURT _____
_____
______________________________
WINDED _____
_____
______________________________
INJURED _____
_____
______________________________
WEARY _____
_____
______________________________
WOUNDED _____
_____
______________________________
TIRED _____
_____
______________________________
INCAPACITATED _____
_____
______________________________
SPENT _____
_____
______________________________
_____
______________________________
EXHAUSTED (Unc.)
_____
______________________________
ARMOUR PROTECTION
HIT LOCATIONS
CRITICAL INJURIES
INJURY THRESHOLDS (DAMAGE AFTER ARMOUR)
same as Chest
same as Hip
ARMOUR
QUALITY
AVERAGE PROTECTION
RANDOM
1D100
BODY
PARTS
CALLED SHOT
PENALTY
9800
9597
9294
Skull
Face
Eye
Neck
9
9
11/12
8
M1
M1
S2
M1
8491
7683
7475
6873
6467
Shoulder
Upper
Elbow
Forearm
Hand
4/6
4/7
6/10
5/8
6/10
M1 S2
M1
M1
M1 S2
M1
M1
M1 S2
4863
4647
3445
2833
2527
Chest
Vital Organ
Belly
Hip
Groin
2
8
3
5
8
M1
M1
S2
S3
D4
S2
G4
D4
D5
Death
M1
S2
S3
G4
D5
M1 S2 S3 G4 D4
M1 S2 S3 G4 G5
1524
1314
0512
0104
Thigh
Knee
Calf
Foot
3
6
4
5
M1
M1
M1 S2
M1
M1
M1 S2
S2
S2
G4
S2
S3
S3
D4
S3
S3
S2
G4
S2
G4
S2
S3
S2
S3
D4
G4
D5
D4
G4
S3
G4
S3
G4
S3
G4
S3
G4
D5
D5
Death
D5
D4
G4
G5
G4
G5
D4
G5
G4
G5
: Odd roll = left, even roll = right : TN 20 Fumble (strike to the arm) or Stumble test (strike to leg, hip, or groin) required
: Amputation test required (edged strikes only)
: Face: 01 15 Jaw, 16 50 Cheek, 51 65 Nose, 66 75 Ear, 76 85 Mouth, 86 00 Eye (re-roll blunt and edged strikes if visored)
SPELLCASTERS SHEET
FA ATTRIBUTE SCORE
PENALTY
TOTAL
CAPACITY
PURE NONE
_____
______________________________
CORRUPTION
MAGICAL ABILITIES
INTRIGUED
_____
______________________________
EXPOSED
_____
______________________________
TAINTED
_____
______________________________
CAPTIVATED
_____
______________________________
NPC
_____
______________________________
CORRUPT
ECHOES OF POWER
Total Number of Skill Ranks in Spells and the Art
SKILLS
SKILL OR SKILL GROUP
THE ART
Air, Storm, and Water
Beasts and Wilderness
Deceptions and Guises
Enchantment
Fire, Smoke, and Light
Mastery of the Body
Mastery of the Mind
Secret Fire
Thought, Speech, and Perception
*Destruction and Enfeeblement
*Dark Rites and Curses
RANKS
MISC.
MODIFIERS
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SPELLS
NAME OF SPELL (KNOWN TYPE)
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TOTAL
BONUS
Bg/In/Wl 7
In/Wl/Wt 7
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LEARNING
DIFFICULTY
RANK
BONUS
ABILITY
BONUS
ITEM
BONUS
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Hard
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MISCELLANEOUS
MODIFIERS
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TOTAL BONUS
(INCL. SPECIALTY)
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RANKS
LEARNED REQUIRED
MISC.
MODIFIERS
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GOVERNING ATTRIBUTES
(AVERAGE CUTBACK)
SPECIALTIES/SKILLS
REALM
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TOTAL
BONUS
BASIC
TN
REALM
METHOD
CASTING
TIME
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PAGE
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SPELLCASTERS SHEET
SPELLS
NAME OF SPELL (KNOWN TYPE)
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Page 2 of 2
RANKS
LEARNED REQUIRED
MISC.
MODIFIERS
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TOTAL
BONUS
BASIC
TN
REALM
METHOD
CASTING
TIME
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