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GAD Activity 3.

51
Activity 3.51
Game Resources
Introduction: Game resources are the items such as game pieces, money, houses,
territory, and player health that are used in a game. Game resources play much the same
role as resources do in real life. Control the resources and you control the game.
Materials:
Internet
To !oard games such as "onopoly and #archeesi $different games can !e
su!stituted%.
Lesson:
1. &irst, !ecome familiar ith the to !oard games. 'ou might play a little of each
game so you have a !etter understanding.
(. )ist all the resources for each game and e*plain the resources scarcity and utility in
the game.
Game Resources:
Things used
in a game
Scarcity:
Limited in the game
tility:
a !ur!ose in the game
Stratego +om!s , total Automatic in of duel,
removed after e*plostion
-couts . total Can move more than one
space
-py 1 total Automatic in of duel, e*cept
for !om!s
"arshal,
general
1 each /igh value pieces
&lag 1 0eeps you in the game, ie
once the flag is lost, you lose
-olider pieces
.,1,,, 5, and
2
(,3,2,2,2 respectfully #ieces in the game
"iners 5 They can diffuse !om!s
Mono!oly /ouses and
/otel
32 and 1( Increases rent on property
spaces
Chance 3
community
1, and 1, #unish or reard players at
random
#roperty cards (. +uy to ma4e money off of
rent
Game pieces 1 To mar4 the place on the
!oard
money -ome odd num!er of 1,
5, 15, (5, 55, 155 and
555s
Allo people to !uy and pay
for rent and property
Die ( dice To !e a!le to move the
GAD Activity 3.51
num!er of spaces rolled
6uestions7
1. 8hat resource is the most valua!le for each game and hy9 The "lag in
Stratego# $ecause you lose %ithout it. &ro!erty in Mono!oly $ecause you
need it to %in the game and ma'e money.
(. 8hat resource is the least valua!le for each game and hy9 The ) units in
stragetgo $ecause they have the lo%est value %ithout any s!ecial
a$ilities. The chance cards are the least im!ortant $ecause they can $e
removed and the game %ill still *unction.
3. Do you thin4 "onopoly has too many resources9 8hy or hy not9 +o $ecause I
can manage the amount o* resources availa$le.
). Thin4 of a ay you could change the utility of one of the resources in a game.
Descri!e ho it ould affect the game play. The chance card could ,ust $e
negative# this %ould ma'e !layers try to avoid the chance tiles.
5. Thin4 of a ay you could change the scarcity of one of the resources in a game.
Descri!e ho it ould affect the game play. I* you removed the scarcity o*
scouts in Stratego# each !layer %ould thro% scouts at each other
constantly to *ind the value o* the other-s !ieces.
.. Ta4e one resource aay from one of the games. Descri!e ho it ould affect the
game play. I* you ta'e scouts out o* Stratego# the strategy o* !layers have
to change.

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