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Wealth

Encumbering Equipment

Every 250 coins or gems take up one item slot.


Gems ( __________ gp)
Platinum ( 10 = gp)
Gold (gp)
Electrum ( 2 = gp)
Silver ( 10 = gp)
Copper ( 100 = gp)
Total coins or gems

Item slots
250 =

Other Equipment
Clothing, worn jewelry, packs, pouches, quivers,
and small items under 1 pound.

Tracker
Torches

Oil flasks
Rations

Ammunition

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Leather / studded / hide armor (2 slots)

Breast plate / chain shirt (4 slots)

Ring mail / half plate (8 slots)


Scale mail (9 slots)

Chain mail (11 slots)


Splint mail (12 slots)
Plate mail (13 slots)
You can carry a number of items equal to your
Strength score without suffering penalties.
If you carry more than your Strength score, you
are encumbered, which means your speed drops
by 10 feet. (Dwarves may ignore this penalty.)
If you carry more than twice your Strength
score, you are instead heavily encumbered,
which means your speed drops by 20 feet and
you have disadvantage on ability checks, attack
rolls, and saving throws that use Strength,
Dexterity, or Constitution.
You cannot carry more than three times your
Strength score.
Heavy weapons take up two slots.
Small, similar items may be grouped in one
slot in manageable quantites (for example,
5 torches, 5 daggers, or 5 days worth of rations),
if a suitable container is available to hold them.
As a rule of thumb, most items take up one slot
for every 5 pounds of weight (round up).
Version 1.2 @carljonard

Strength

Status
Unencumbered
Encumbered
Heavily encumbered

Slots used

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