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Preferences of the

Technology
Generation

References/Sources:
Lucido, Paz I, Ph.D. Educational
Technology 2, 2nd Edition, Lorimar
Publishing, Quezon City, Philippines,
2012, pp. 22-25.
www.youtube.com (video presentation)
related to the topic.
fppt.com (PowerPoint templates)
Google.com.ph/images (added pictures)

Question?
Are the preferences of old
generation is the same as
the new generation? Yes
or No, Explain.

Some Basic Comparison


Between
Old and New Generation:
What Old Generation likes may not be
the same as what the New Generation
prefers in Life, Work and Leisure.
Much of the good things enjoyed by
elders when they were students are no
longer available to the new generation.

Some Basic Comparison


Between
Old and New Generation:
Vocational, Cultural and Values classes
that are widely used by old generations
during their time today, it is also
available but It has been minimized due
to the emphasis on the basics of
English, Mathematics and Science

In the Field of Education, it is


important that critical differences
in perceptions between old and
young which create a generation
gap need to be discussed.

Single and Multi-track


Activity Patterns (Old & New
Generation)

Old generation has availed


of slow and single-track
pattern of activities

Single and Multi-track


Activity Patterns (Old & New
Generation)
Life has been comfortably slower for
oldies as they watch and follow
television tele-nobelas like Walang
Hanggan and patronize the movies
of their favorite local performers and
prioritize social activities like
community outings and dance
clinics.

Single and Multi-track


Activity Patterns (Old & New
Generation)
On the other hand, the new generation
is exposed to quick flicking video
games, mobile phone texting,
socializing through the social
websites, and downloading
text/music/photos/video with
adeptness and task-switching speed.

Texts
versus Visuals

Texts versus Visuals


Parents & Older Generation
Read textbooks (enriched with illustrations
and photos)
Research
School Libraries (using card catalogues & signup to borrow books for home reading)

Texts versus Visuals


Teen agers, children, present generation
Technology or Digital Generation has greater affinity
to visuals (photos and videos) compared with the
texts.
In fact, they have been exposed to cable televisions
and video images (cartoons) and then to computer
images, in such manner that their visual fluency or
abilities have been sharpened and enhanced.

Linear versus Hypermedia

Linear versus Hypermedia


Old Generation (Linear)
The past-30 year old generation has
obtained information in a linear, logical
and sequential manner.
On the positive side, this made then
more logical, focused, and reflective
thinkers.

Linear versus Hypermedia


New Generation (Hypermedia)
Follows a personal random access to
hyperlinked digital information
Less superior to elders in focus and
reflection
They appear to be more easily bored and
distracted during class lectures

Independent versus Social


Learners

Independent versus Social


Learners
The traditional education system gives
priority to independent learning, prior to
participative work
New learners, are already acquainted
with digital tools that adopt both personal
and participative work

Independent versus Social


Learners
New learners have the opportunity to use
instantaneous ways to communicate with calls
an texts, e-mail, Facebook, YouTube,
MySpace, Twitter, Wikis, etc.
Experts describe this mode of digital learning
as one that is based on experimentation,
discovery and intuition.

Learning to do versus Learning


to Pass the test

Learning to do versus Learning


to Pass the test
Old teachers teach students in order
to help them pass tests and
complete the course-requirement.
New digital learners simply wish to
acquire skills, knowledge and habits
as windows of opportunity afford
them to learn.

Learning to do versus Learning


to Pass the test
Our parents have completed a course
and have engaged in a permanent job
for most of their lives.
A different work situation awaits the
digital generation with contractual,
multitasked, and multi-career
opportunities in a digital world ahead of
them.

Delayed rewards and Instant


gratification

Delayed rewards and Instant


gratification
The traditional reward system in
education consists of grades, honor
certificates/medals, and diplomas.
Including future jobs, the traditional
schools reward system consists of
unclear rewards for performance.

Delayed rewards and Instant


gratification
Digital learners on their own experience
more immediate gratification through
immediate scores from games,
enjoyable conversation from webcam
calls, excitement from email chats, and
inviting comments from their Facebook
account.

Rote Memory versus Fun


learning

Rote Memory versus Fun


learning
Teachers feel obliged to delivering
content-based courses, the learning of
which is measurable by standard test.
Digital learners prefer fun learning which
is relevant and instantaneously useful to
them.

Rote Memory versus Fun


learning
Learning is play to new learners and not
surprisingly there is much fun in the
digital world outside the school.
In sum, teachers need to connect with
digital learners, and not think of them as
entering their past-30 years old
traditional world while there are apparent
setbacks or limitations to digital learning,
there are opportunities to tap through.

Thank You!
Reporters:
Nidea, Alejandro Renzo
Delatorre, Gabrielli

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