You are on page 1of 1

Heather Hughes

708.717.6473 HeatherNHughes13@gmail.com

SKILLS
Proficient: Microsoft Office, Adobe Photoshop, and Autodesk Maya
Working knowledge: Adobe Illustrator, Autodesk 3ds Max, and ZBrush
Experienced: Bugzilla, Perforce, SQL, and Unreal Development Kit
Familiar: Unity

WORK EXPERIENCE
Applied Systems Inc.
2014-Present
Associate Testing Analyst
Perform user experience and feature functionality tests on existing and new aspects of software
Identify software problems, write defect reports, and track issues to resolution
Compose, organize, and run test cases using Microsoft Test Manager
Debs Dictation Service
2008-Present
Medical Transcriptionist
Transcribe dictation from orthopedic surgeons and physical therapists to ensure accurate record keeping and
appropriate care for patients in a timely manner
Target
November 2013-April 2014
Sales Floor Associate of Electronics
Assisted guests in choosing products to best suit their needs
Organized products to improve guest ability to locate items and maintain an excellent store appearance
Babaroga
May 2013-July 2013
Quality Assurance/Art Support
Credited in three shipped mobile titles: Zombies!!!, Lucky Lanes, and Jet-Set Scratch-Off Gold
Facilitated quality control using Bugzilla and direct communication with developers
Assisted in the creation of mock user-interface elements and user-experience flows
Created additional textures for existing 3D models

EDUCATION
Tribeca Flashpoint Media Arts Academy Chicago, IL
Associate of Applied Sciences Degree, Game & Interactive Media

June 2013

Moraine Valley Community College Palos Hills, IL


Associate of Arts Degree, General Studies & Computer Animation Certificate

May 2011

PROJECT EXPERIENCE: Tribeca Flashpoint


Board to Death (Virtual Board Game)
Lead Artist
Worked with producer to ensure team's milestone deadlines
Collaborated with designers to develop asset list and adhere to product specifications
Corresponded with other artist, optimizing workflows to deliver high quality assets
Created player environments, characters, and user-interface

2013

Broken Charity Campaign (Production in Action)


Lead Artist/Assistant Game Producer
Collaborated with students in other disciplines to ensure consistent themes across campaign
Developed 3D art assets for direct implementation into game engine for a school wide project
Coordinated and ensured timely completion of game programming tasks
Promoted campaign as a spokesperson in a public fund-raising event

2012

You might also like