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Lesson Plan

Day: Thursday Date: 3rd September 2015 Time: 09:35- 10:40


Year: 10
Learning Area: Information and Technology Topic: Animations
Curriculum content description:
Technology Process- Students apply a technology process to create or modify products,
processes, systems, services or environments to meet human needs and realize
opportunities.
Level 4- The student uses an awareness of how the values and beliefs of developers and
users influence design, how it is communicated and the production processes used, and
considers social and environmental effects when evaluating results.

Students prior knowledge and experience:


students have covered:
-how to design their sprites in adobe illustrator
-how to import sprites and backgrounds into adobe flash

Learning purpose:
The purpose of this lesson was to help them create and enhance their games (Assessment)
using animation.

Learning objectives:

Evaluation:

On completion of this lesson,


students will be able to:

This lesson will be evaluated at the end of


their assessment period by the mentor
teacher. This lesson was to advance the
students assessments and strive for a higher
grade using the skills we provided them
with.

-Students will be able to transfer their sprites


for their games across to adobe flash
-Students will able to animate objects on
their sprite for their game.

Preparation and Resources:


-Computer
-Students need to have their sprites made
-Have open Adobe Flash > illustrator > example of the game finished

Catering for diversity


Any students with special needs has an assistant teacher to help with the task
-I will be available for any students that need one on one time to follow the steps or for the
students that have further questions.

Animation Rotating/Moving
20 minute lesson
Time

Lesson Content

5min
s

Introduction
Introduce myself Hello, Im Miss Barwick,
firstly we are going to bring the sprite in to
Adobe flash and then well go through how to
animate your enemy sprites such as rotating
and moving them. Afterwards youll go back to
your computers and carry on with your game
design.
Set expectations on behaviour and work ethic.
Raise hand to ask a question
Not to interrupt when Im speaking
Firstly we're going to look over what we did
last lesson, how to bring your sprites across to
Adobe flash.
Your arrow should be black
Highlight entire aircraft
Edit > copy
Go to Adobe flash (red)
Edit > paste in centre
Message pops up > click OK
CLICK 3rd arrow down to resize
Press shift
Shrink down using side corners
Flip it over > modify > transform > flip
on the horizontal (move back into the
middle)
How to remove excess frames
Click frame 2
Hold shift key > click frame 10
( selected them all- appear in blue)

Comments/Quest
ions
Ask a student
what I expect.
If there are any
questions or you
dont understand
anything
throughout the
example, please
raise your hand.

Right click blue section > remove


frames
1st frame > right click > cut frame
Planes layer > left click first frame >
right click > paste frame
Layer 1> put in the trash bin

Now that we've got our helicopter we are now going


to.
10mi
ns

Now that you've got your enemy sprites, We


are going to animate one of your enemy
sprites. In this example what we are going to
do is make the roters on this helicopter spin.
Click on the object to be rotated > push F8 at
the top of the key board
This will convert your object to a symbol, you
will need to give your object a name, I'm going
to name mine rotating blades
Click OK
You now have your symbols in the library along
the right side of the screen
Double click on the object
Click create motion tween
When a message pops up
Press ok
You will have a 1-60 frame rate; this object will
rotate once every second.
Click the 3rd arrow down along the right side
Click on frame 15
Hold the shift key down
Move the mouse to the corner
Left click
Drag it down 45 degrees
Click on frame 30
hold the shift key
Move the mouse to the corner
Left click
Drag it down 45 degrees
Click on frame 45
Hold the shift key
Move the mouse to the corner
Left click
Drag it down 45 degrees
Click on frame 60
Hold the shift key
Move the mouse to the corner
Left click

Is everyone
following so far?

Does anyone
know what will
happen to the
blades when we
decrease the
number of
frames per
second?

Drag it down 45 degrees


Press play at the bottom to see if it worked
Press control, shift, enter
For it to move or rotate faster drag it into less
slides or slower drag it out to more slides
recap
We have looked at how to bring our enemy
sprite across to Adobe flash and how to
animate objects, remember the animating can
be applied to any object, cars that move
backwards and forwards or eyes on characters
that move around.
Are there any questions?
DONT FORGET TO SAVE IN VERSIONS!!!
Have a play with your game- see what works
for you.
Move of to your computers quietly please

30mi
ns

Students working individually on their games


Walk around and help any students that need
further help or instructions
Answer any questions

2min
s

Conclusion
Ask students to start logging off, place key
boards on top of the modem and stand behind
their chair quietly
Ask the students how they went this lesson
How did they go with animating their objects
Thank them for the lesson and dismiss them to
next period

Explain to the
students that this
rotation can be
done on any
object, not just a
propeller and
that you can also
make your object
move by moving
it to different
points along the
frame in the
same fashion as
with the rotation.

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