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Learning purpose:
The purpose of this lesson was to help them create and enhance their games (Assessment)
using animation.
Learning objectives:
Evaluation:
Animation Rotating/Moving
20 minute lesson
Time
Lesson Content
5min
s
Introduction
Introduce myself Hello, Im Miss Barwick,
firstly we are going to bring the sprite in to
Adobe flash and then well go through how to
animate your enemy sprites such as rotating
and moving them. Afterwards youll go back to
your computers and carry on with your game
design.
Set expectations on behaviour and work ethic.
Raise hand to ask a question
Not to interrupt when Im speaking
Firstly we're going to look over what we did
last lesson, how to bring your sprites across to
Adobe flash.
Your arrow should be black
Highlight entire aircraft
Edit > copy
Go to Adobe flash (red)
Edit > paste in centre
Message pops up > click OK
CLICK 3rd arrow down to resize
Press shift
Shrink down using side corners
Flip it over > modify > transform > flip
on the horizontal (move back into the
middle)
How to remove excess frames
Click frame 2
Hold shift key > click frame 10
( selected them all- appear in blue)
Comments/Quest
ions
Ask a student
what I expect.
If there are any
questions or you
dont understand
anything
throughout the
example, please
raise your hand.
Is everyone
following so far?
Does anyone
know what will
happen to the
blades when we
decrease the
number of
frames per
second?
30mi
ns
2min
s
Conclusion
Ask students to start logging off, place key
boards on top of the modem and stand behind
their chair quietly
Ask the students how they went this lesson
How did they go with animating their objects
Thank them for the lesson and dismiss them to
next period
Explain to the
students that this
rotation can be
done on any
object, not just a
propeller and
that you can also
make your object
move by moving
it to different
points along the
frame in the
same fashion as
with the rotation.