Professional Documents
Culture Documents
Which GRaphics
caRd is FoR you?
Dont upgrade until you
read our group test!
3dworld.creativebloq.com
September 2015
#198
25
Fretehi!s
Get
l
mode
cin
cinEma
4dnd
techniques
tec
zBRush
BRush
RoBots
Bots
Master new hard surface modelling skills!
Win!
kEyshot
WoRth
$995
nd
de
Fr
Vi
ee
Tu
tS
Se
A S ge 6
n d pa
o A rn to
Editors
Welcome
This issue, prepare to polish your
hard surface modelling skills
SubScribe
cribe &
SAVe up too 59%
Now you can get the
best of both worlds!
Subscribe to 3D World
and get both the print
and digital editions.
Turn to page 36!
emAil
3dworld@futurenet.com
webSite
3dworld.creativebloq.com
fAcebook
www.facebook.com/3dworldmagazine
twitter
@3DWorldMag
3dworld.creativebloq.com
maya modelling
Master the professional
workflow to create a
unique game character,
turn to page 64
win!
keyshot
worth
$995!
Page 6
9
Issue 198
Contents
digital
subscriptions
6 Free downloads
8 artist showcase
15 community
16 payIng for 3D tools
How are pricing policies changing?
20 studio proFile
38 artist Q&a
Feature
44 cInema 4D technIques
Essential tips to master Cinema 4D
53 tutorials
8 artIst showcase
Discover the most outstanding new creative work from the CG art community
78 3d maker
85 develop
regulars
7 next month
36 subscrIptIons
69 competItIon: wIn keyshot
98 DIgItal back Issues
30 termInator genIsys
34 jurassIc worlD
3dworld.creativebloq.com
44 cInema 4D technIques
in
d et
t h rd
ho 9 fo
ys e 6
k e o pa g
rn
Tu
ai
ls
tutorials
54 harD surface moDellIng
Concept and model a detailed
character from scratch
64 character creatIon
64 character creatIon
70 DesIgn a robot
Steve Talkowskis process for creating
the new KeyShot 6 mascot
70 DesIgn a robot
Mike Jensen shows how to concept and model a detailed character from scratch
3d maker
nd
fr
3d pree!
modeint
l
78 creature creator
James Stewart shares his work
80 3D prInt collectIbles
Cast a character in resin
78 creature creator
80 3D prInt collectIbles
develop
86 nuke technIques
Master a more efficient workflow
with Josh Parks top tips
reviews
88 top graphIc carDs for 3D
92 keyshot 6
The latest version takes a leap forward
with its range of new features
94 moDo 901
Could this be a landmark release
from The Foundry?
96 lIght stuDIo 5
This upgrade comes at a hefty price
but is it worth the money?
97 golaem crowD 4
92 revIew: keyshot 6
Andy Jones tests the new tools and explains why Luxions upgrade is essential
3D WorlD September 2015
3dworld.creativebloq.com
100 my InspIratIon
Andr Luis on nurturing CG talent
10gb of
video &
files
in the vault
free
resources
get your
resources
Youre three steps away from this
issues video training and files
1. Go to the website
Type this into your browsers address bar:
www.creativebloq.com/vault/3dw198
2. Find the Files You
ou want
Search the list of free resources to find
the video and files you want.
ant.
You
ou need
3. download what Y
Click the Download buttons and your
files will save to your PC or Mac.
Plus!
Download Mike Jensens video, model and custom brushes to create his robot ninja
video+textures maya
video+files animation
3dworld.creativebloq.com
e
ib e t ! s
c r g s u e ub
bs to is ld-s
su day e x t wor
d
to r n .ly/3
u it
yo w.b
contact us
3d w o r l d Mag azi n e
future publishing
Quay House, The Ambury,
Bath, BA1 1UA
telephone: +44 (0) 1225 442244
email: enquiries@3dworldmag.com
website: 3dworld.creativebloq.com
facebook: www.facebook.com/3dworldmagazine
twitter: @3DWorldMag
editorial
distributed by:
nd
issue 199
next
Month
Seymour International
ci r cul ati o n
international director
sub scr i P ti o n s
online enquiries:
www.myfavouritemagazines.co.uk
email: 3dworld@myfavouritemagazines.co.uk
Visit www.yourfuturejob.com
on sale 12 august
All contents copyright 2015 Future Publishing Limited or published under licence. All rights reserved. No part of this magazine
may be reproduced, stored, transmitted or used in any way without the prior written permission of the publisher. Future
Publishing Limited (company number 2008885) is registered in England and Wales. Registered office: Registered office: Quay
House, The Ambury, Bath, BA1 1UA. All information contained in this publication is for information only and is, as far as we are
aware, correct at the time of going to press. Future cannot accept any responsibility for errors or inaccuracies in such information.
You are advised to contact manufacturers and retailers directly with regard to the price and other details of products or services
referred to in this publication. Apps and websites mentioned in this publication are not under our control. We are not
responsible for their contents or any changes or updates to them. If you submit unsolicited material to us, you automatically
grant Future a licence to publish your submission in whole or in part in all editions of the magazine, including licensed
editions worldwide and in any physical or digital format throughout the world. Any material you submit is sent at your risk and,
although every care is taken, neither Future nor its employees, agents or subcontractors shall be liable for loss or damage.
3dworld.creativebloq.com
showcase
artist
showcase
The best digital art from
the CG community
SAMURAI JACK
ARtISt Roumen F. Filipov
SoftwARe 3ds Max,
ZBrush, Photoshop,
Mari and V-Ray
Currently working as a 3D generalist in Brazilbased studio Hype.cg, Roumen F. Filipov also
makes time for freelance projects. Samurai
Jack was created over a period of four months,
with Roumen having to pause as other jobs
came in. Im inspired by old school animated
series that I watched as a kid, Roumen
explains. 3D animated movies and games
are also hugely inspiring. I love the colours
and the characters.
With experience in 3D production for
animation and working with arch-viz, Roumen
is a dab hand when it comes to producing
distinctive characters. Using 3ds Max, ZBrush,
Photoshop, Mari and V-Ray, Samurai Jack is
the outcome of his software experience.
I usually start with an idea for the character
and when the basic proportions and shapes
are done, I start to plan the composition of
the final image, posing and blocking it directly
in 3ds Max, Roumen continues. From there
I just go on detailing and tweaking all the
aspects of the scene until the final render and
post-processing.
Roumens favourite part of the production
was creating the samurai itself, specifically
the fine detailing and shading, he says.
Another cool thing I did was to use 3ds Maxs
native fur to simulate the thorn cloth, which
came out really well.
See more examples of Roumens work at
fYI www.roumenfilipov.com
get pUblIShed
eMAIl YoUR Cg ARt to
ian.dean@futurenet.com
www.facebook.com/3dworldmagazine
3d world view
I have to agree with
Roumen as the fine
detailing and shading
is what really makes
this famous samurai
character stand out.
IAn deAn
Editor
www.facebook.com/3dworldmagazine
avxhome.se
showcase
3d world view
The many hours
Matt put in here have
certainly paid off
and I really like the
personal touches that
have been added.
IAn deAn
Editor
taking insPiRation
10
www.facebook.com/3dworldmagazine
nd
wondeR woMAn
& lAdY MeChAnIKA
showcase
ARtISt
Danilo athayde
SoftwARe ZBrush, Maya,
Photoshop, Marmoset
Teaching a subject can often lead to its
mundanity but Danilo Athayde proves that
theres always time to ignite your passion
through the continuation of freelance projects.
Combining two of his favourite characters
Wonder Woman and steampunk Lady
Mechanika the modelling teacher has
produced a seamless tribute to two beloved
individuals. It was very fun, explains Danilo.
I love steampunk clothes and dressing
Wonder Woman in this style makes it the
perfect mix of two of my favourite characters.
Using ZBrush and Maya for modelling, Danilo
then turned to Photoshop for the textures and
compositing before finishing with Marmoset
Toolbag for the realtime rendering. I used
Marvelous Designer for her skirt it was the first
time I had experimented with that software and
I think it came out really well.
A lot of things inspire me, Danilo explains.
Good movies, games, animations and the
works of other traditional and digital artists.
Taking three months to complete the
character design, he created it during his
spare time. I began working in 3D with
mechanical projects, he reflects. I used
software like SolidWorks and AutoCAD.
After a while, I discovered my passion
for characters, and I hope Ill never
have to make any mechanical
projects again!
See more of Danilos creations at
fYI www.danilo.artstation.com
3d world view
Its clear to see
where Danilo has
taken his inspiration
from. I love how hes
merged these two
iconic characters and
the end result really
is superb.
felICItY bARR
Production editor
12
www.facebook.com/3dworldmagazine
petS And
MonSteRS
ARtISt
teoduro Badlu
SoftwARe
Modo, Photoshop
With a creative media design diploma,
Austria-based artist Teoduro Badlus passions
lie with character design, illustration and 3D.
Creating 3D-based illustrations and characters
since 2005, Teoduro is inspired by everything
and anything, be it music, movies, religion,
comics or toys. For most of my work I use
a combination of box modelling, polygon
modelling and sculpting in combination with
retopology and the other tools that Modo has
to offer, he explains.
For this particular image there was no
need for any kind of simulation or procedural
modelling. Switching from Adobe Illustrator
to 3D modelling programs to create his
characters, Teoduro says the change was
no easy feat. I also made the change from
Cinema 4D to Modo which was really difficult
but I am really happy that I took on that
challenge and that I succeeded.
Basing his personal work on the stories and
the worlds that he develops for his characters,
Teoduro is always quick to get sketching.
As soon as a new idea is born, I begin to do
some sketches or to search references that will
help me to create the characters that I have in
mind, he enthuses.
To see more of Teoduros work go to
fYI www.theodoru.com
Feeling ColouRFul
3d world view
Teoduros
combination of
techniques and his
switch to Modo was
definitely worth it
these colourful and
creative characters
are great fun.
dARRen phIllIpS
Art editor
13
www.facebook.com/3dworldmagazine
nd
CONTENTS
Community
News and views from around the
international CG community
nd
18 3d squirrel challenge
GET publiShEd
Email yOur CG arT TO
ian.dean@futurenet.com
3dworld.creativebloq.com
Communit y
The big issue
16
3dworld.creativebloq.com
Allegorithmic
recently introduced
a new pay-monthly
option for their tool,
Substance Designer
response to this, licensing models have
had to change. Over time consumer
expectations have changed as well.
Weve come to expect everything to be
a service. We dont just want the tool;
we want support and maintenance
included in the package as well.
Benefits of scalability
nd
Nuke is described as
being for anyone
who wants to learn,
explore and have fun
with Nuke, but there
are a few restrictions
17
indusTry insiders
Thoughts & opinions from the experts
Alexis Khouri
lee DAnsKin
richArD lewis
VP of strategy and
sales, Allegorithmic
www.allegorithmic.com
CTO, Escape
Technologies
escape-technology.com
Chief executive
officer, PipelineFX
www.pipelinefx.com
There is a chance
that free will
become the norm
and that its
all going to be
about monetising
communities and
offering great value
in return. However,
there might also be
a backlash similar
to whats currently
happening in the
Free-to-Play games
field. Lots of people
are now coming back
to more traditional
models, where you
pay an up-front
fee once for all,
without having
the impression
theyre being milked
in the long run.
Customers are
always looking for
flexible licensing
models. In the
coming years we
will see more
consumption-based
licensing where
you pay as you use
it like electricity.
We will also see
value-based licensing
which charges a
customer based on
the results produced
by the software.
Examples could
be the number of
successfully rendered
frames or the
total CPU minutes
managed per month.
Metered licensing is
also on the horizon,
perhaps as finegrained as by the
minute.
3dworld.creativebloq.com
Communit y
Interview
XYZ ZenSen
interview
StarShip winS
unique 3D challenge
AlAn GuyAnt
Alan is a self-taught
graphic designer/3D
modeller whose work
has been featured on
TV, mobile games and
computer games.
www.millionthvector.
blogspot.co.uk
nd
18
3dworld.creativebloq.com
XYZ Zensen by
Frederic Bessy
Fallen lighthouSe
nd
Communit y
Studio profile
studio profile
SPIN: PuShINg 3D nd
Software forwarD
Tom May talks to the Canadian VFX studio powered
by a belief in bleeding-edge technology
W
Neishaw ali
President/executive
producer of Spin VFX,
Neishaw Ali has been
involved in the film and
television industry for
over 20 years. She is also
partner at sister company
Triangle Post.
www.spinvfx.com
20
ColiN Davies
Joining SPIN in 1999,
VFX supervisor Colin
later became a partner.
He led SPINs team to
Best VFX BAFTAs for
both The Day of the
Triffids and ITV miniseries Titanic.
www.spinvfx.com
3dworld.creativebloq.com
StuDIo
PortfolIo
offIce brIefINg
StuDIo
StatIStIcS
loCaTioN
Toronto
TeaM siZe
60-100
kNowN for
VFX, creature/
character animation
TeaM
CEO/founder
Nigel McGrath
President/executive
producer
Neishaw Ali
CFO
Kenny Girdharry
Visual effects
supervisors
Colin Davies,
Jeff Campbell
get plugged into the ports and the shaders. But the real
power of it comes on the lighting side, he adds. Because
with the same templating concept you can set up a key
shot in a big production. And once youve lit it, you can
take the nodegraph that was used to build that shot and
then branch off all of the other shots that are very similar
to that. And you can very quickly spread out the work that
was done on one shot through to 15 shots.
all is losT
SPIN delivered over 300 VFX shots for the Robert Redford film. Storm
elements and water simulations were created using RealFlow and Maya
Particles, rendered in mental ray and composited in Nuke. The CG boat
was modelled in Maya and rendered using Katana and RenderMan.
The sigNal
SPIN delivered more than 150 shots for the 2014 sci-fi thriller,
including space environments, alien leg replacements,
and Laurence Fishburnes CG robotic head. All 3D was modelled
and animated in Maya with lighting and look development in Katana
and RenderMan pipeline, then composited with Nuke.
21
afTer earTh
SPIN created a number of 3D environments for M. Night Shyamalans
sci-fi adventure. The first sequence involved establishing the pods that
would transport a mass exodus beyond the solar system; the second
featured a spacecraft damaged after it crash-landed in a crevice.
3dworld.creativebloq.com
Communit y
VFX focus
VFX Focus
Holger Voss
Holger is an awardwinning VFX supervisor
for Cinesite. He has
supervised Cinesites
work on San Andreas,
X-Men: Days of Future
Past, the 2014 Robocop
reboot and Iron Man 3.
www.bit.ly/198-cinesite
A difficult perspective
nd
22
3dworld.creativebloq.com
Keeping on track
nd
23
In addition to
destroying Downtown
L.A, Method Studios
contributed helicopter
composites to the film
3dworld.creativebloq.com
Communit y
Industry interview
the dell
connection
industry interview
S
Claes Dietmann
Claes is executive
producer, studio manager,
and co-founder of Fido
VFX, a studio best known
for fur, feather and
creature animation on
feature films
and commercials.
www.fido.se
nd
creating its own IP, with Kung Furys creator and director
David Sandberg. So why did Fido choose Sweden and
not London or LA as a location? As an outsider, starts
Fidos Australian head of 3D Cameron Scott, I
think the mix of technical but also creative skills
needed to succeed in the CG industry works
well with the Swedish mindset.
Claes nods in agreement but takes a broader view,
In Sweden the CG industry is still young, its in the early
Fidos short, Kung Fury, which sees a one-man kung-fu army take on a
time travelling Hitler has racked up an incredible 16 million YouTube hits
24
3dworld.creativebloq.com
Dells hardware is
powering Sweden
the storage
problem
As studios like Fido
and Important
Looking Pirates
earn more success
and acclaim, so the
demand for more
power and storage
increases. We get
a new system and
have terabytes of
storage and it feels
like a universe
and then we fill it
up, explains Fidos
chief technical officer
Thomas Ericsson.
problem solveD
To help, Fido and
ILP turned to Dell
Compellent for their
storage solution. The
flickering lights and
whir of power is the
first thing you see
on entering Fidos
Stockholm offices,
because its at the
heart of what we do
here, says Claes.
Were a technology
and art studio, the
technology matters.
Niklas is equally
happy, super
happy, he says
smiling, adding for
ILP it was less about
the hardware and
more about the
shared values that
led them to Dell.
Products are one
thing, but were
buying trust
and support.
nd
Communit y
Short cuts
short cuts
stellar moves
reaches For the stars
get published
email your short to
ian.dean@futurenet.com
tabia lees
Tabia is a enthusiastic
character animator and
CG generalist.
www.tabialees.com
valerie
sattazahn
Valerie is a 3D modeller
and CG generalist
from Pennsylvania.
She loves comedy and
entertainment.
valeriesattazahn.com
26
3dworld.creativebloq.com
1 To keep the
spherical shape of the
characters heads was
a challenge. We used
the Quad Draw tool
over a live sphere to
keep them smooth.
5 Carefully planning
harmonious colour
schemes helped
us deliver the right
feeling for the scene
and kept continuity
between shots.
nd
7 RenderMan 19 gave
us great renders, but
as we were short on
time, we relied more
on post and colour
correcting in NukeX
to get the final look.
Global renderinG
7
vital
statistics
teaM
Directors
Millivette Gonzalez,
Tabia Lees,
Valerie Sattazahn
Other contributors
Weston Snider, Jenna
Iacono, Georden
Whitman, Adam
Ratner, Martin Sumiere,
Mutante Media,
Carlos Oliveras
software
Maya, RenderMan,
Photoshop, Nuke,
Mari, Premiere
production tiMe
18 months
3D WorlD September 2015
27
3dworld.creativebloq.com
avxhome.se
nd
nd
Communit y
VFX focus
VFX Focus
30
3dworld.creativebloq.com
V-Ray goes VR
texture references and photography.
The material to hand proved limited, so
his team relied on other sources.
We were sorting through all kinds
of material, he says. We never really
stopped looking at reference footage,
no matter where we found it from; the
movie Pumping Iron which documents
Arnold Schwarzeneggers rise to fame,
or print media any imagery we could
get our hands on to figure out how to
model him as accurately as possible.
The sequence is a recreation of the
original movies scene, so it was logical
to use it as a guide. At each stage the
team cross-referenced against the
original footage to avoid deviating or
going off-character, which was a risk.
Schwarzenegger changed so much
from year to year, Sheldon explains.
katana 2 is HeRe
MPCs VFX
supervisor Sheldon
Stopsack says
he was aware of
the challenges in
bringing the iconic
film back to the
big screen
31
3dworld.creativebloq.com
Communit y
Industry interview
nd
inDustry interview
Design diva
32
3dworld.creativebloq.com
technical tuning
Vote
voTe now!
The caTegories
The 3D World CG Awards 2015 will feature the following:
creaTive awards
Technology awards
sponsored by
communiTy award
Communit y
VFX focus
new
plug-in
Node-based lighting
tool helps out
caribou
Jurassic World as a
whole showcases an
incredible amount
of technical detail,
from the dinosaurs
skin to the perfect
lighting the latter
of which the Image
Engine team nailed
through the use of
their own node-based
lighting tool, Caribou.
Jurassic World was
the first time the full
version of the Maya
plug-in was used and
proved invaluable
for production.
Caribou was
extremely valuable
to manage the
multiple characters,
full CG environment,
FX and props in
complex lighting
scenes, explains VFX
supervisor Martyn
Culpitt. We were
able to pull off our
full CG shots in a
very short amount
of time and pass the
templates to others.
We spent a lot of
time streamlining the
lighting workflow on
past shows so this
was a huge push to
give artists more time
for creative creation
rather being a
technical assistant.
jeremy mesana
Jeremy is animation
supervisor at Image
Engine. Hes worked on
films such as Jurassic
World, Happy Feet
and Chappie.
www.bit.ly/198-mesana
VFX Focus
RetuRn of the
RaptoRs
nd
Jurassic World has opened its gates to the most intelligent dinosaurs
seen on screen, Kerrie Hughes investigates how they were made
Raptors return
martyn culpitt
Martyn is visual effects
supervisor at Image
Engine. His credits include
Jurassic World, Teenage
Mutant Ninja Turtles and
White House Down.
www.bit.ly/198-culpitt
Predatory behaviour
3dworld.creativebloq.com
behind the
scenes
The return of a
Jurassic classic
nd
Its no surprise Jurassic World has been a huge hit, but its
been no easy task. It is difficult to contend with peoples
memory of the original Jurassic Park as that is held up in
such a lofty place, Jeremy says. From a visual stand point
I think we created dinosaurs that seamlessly live along with
those found in the rest of the Jurassic universe.
For more on Image Engine and their VFX work visit
fYi their site at www.image-engine.com
35
3dworld.creativebloq.com
GallopinG
Gallimimus
Much like the raptors,
the gallimimus hold
a special place in
peoples hearts. The
stampede of creatures
which flock towards
Dr Alan Grant, Tim
and Lex has become
one of the most
iconic and memorable
scenes in the original
film. And theyre back
in Jurassic World
once again and in
large numbers, which
proved a challenge.
Martyn explains:
We started with a
very small number
and to be honest it
didnt really work.
We needed to keep
adding more to fill
gaps and to help the
shot come alive.
The final number
ended being 60.
We really needed
to have the feeling
of being immersed
in the running of
the herd. Camera
shake, grass chunks
being kicked up and
flying past camera,
dirt being ripped up,
gallimimus whipping
past camera, all these
things really help sit
you among it.
Without the vast
growth in numbers
we wouldnt have
the same feeling. The
shot is such an iconic
part of Jurassic Park
so it was important
to not stray too
far from that. The
animation of the
galli was based on
how the ostrich
move and change
directions. Throughout
production we were
directed to use as
much real reference
as possible.
SUBSCRIBE to 3D WoRlD
Read what matteRs to you when
and wheRe you want
nd
www.3dworld.creativebloq.com
eativebloq.com
Best
Value
Bundle!
save up
to 59%
subscribe today
www.myfavouritemagazines.co.uk/3dwsubs
TERMS AND CONDITIONS Prices and savings quoted are compared to buying full-priced UK print and digital issues. You will receive 13 issues in a year. If you are dissatisfied in any way you can write to us or call us to cancel your subscription at any time
and we will refund you for all un-mailed issues. Prices correct at point of print and subject to change. For full terms and conditions please visit: http://myfavm.ag/magterms. Offer ends 15 September 2015.
3D WorlD
Worl September 2015
37
www.3dworld.creativebloq.com
www.3dworld.cr
Artist
EXPErt PANEL
Q&A
Mike Griggs
Mike is a UK-based
freelance 3D, VFX and
mograph artist, who has
been polishing pixels since 1995 for
broadcast and commercial projects.
www.creativebloke.com
Anita Brown
Anita provides a 3D
visualisation service to
the interior design and
event design industries. Shes also a
Maxwell Render certified expert trainer.
anitabrowndesignstudio.com
Cirstyn BechYagher
Cirstyn is a freelance
CG artist and educator,
with over 15 years experience in 3D.
Her clients include AMD and DAZ 3D.
www.northern-studios.com
Joe Parente
Joe is a freelance CG
artist with experience in
3D modelling, animation,
editing and post-production, and a
strong background in the visual arts.
wachtraumdigitalart.com
Rob Redman
Rob runs a 3D animation
and VFX studio, working
for clients ranging from
governments to rock stars. Hes also
an industry commentator and trainer.
www.pariahstudios.co.uk
Get in touch
EmAiL your quEstioNs to
ian.dean@futurenet.com
38
3dworld.creativebloq.com
expert tip
modo | NukE
How can I create an interactive depth of field
for a render using Modo and Nuke?
Sandy Catchpole, USA
Mike replies
39
3dworld.creativebloq.com
Artist Q&A
To add a slightly
tarnished look to the
brass fitting, it was
edited in Photoshop,
where a dirt Photoshop
brush was applied
expert tip
40
3dworld.creativebloq.com
expert tip
ANy softwArE
How can I position myself to sell my 3D wares?
Tomas Sheanby, UK
Cirstyn replies
nd
41
3dworld.creativebloq.com
READ ME FILE
Artist Q&A
expert tip
Composition is key
Composition is really
important to create an
aesthetically pleasing image.
Try placing the assets of
your scene strategically, to
maintain a level of symmetry.
This will help to keep the
viewers eye moving
around the image.
nd
3dworld.creativebloq.com
avxhome.se
expert tip
rEALfLow
How do I make an ocean in RealFlow
that isnt just a square section?
Henry McCormack, UK
Rob replies
Although
although RealFlow
realflow is hugley
hugely powerful, there
are some really simple methods for creating
oceans that can be made to cover any size
43
3dworld.creativebloq.com
44
3dworld.creativebloq.com
Author profile
Rob Redman
VFX and animation
trainer, Rob is founder
and creative director
of Pariah Studios,
a boutique studio
working in TV, film
and archviz, for clients
from governments
to rock stars.
pariahstudios.co.uk
45
3dworld.creativebloq.com
C4d insight
3
1
working in
layers is best
[shift]+[C]
Command
Custom interfaCing
Heavy edges
If you need to tighten up the
edges of a sub-D object, but dont
want to (or cant) add loops,
you can use the Surface Weight
tool to increase the sharpness
of any edge selection. This also
has options for changing the
subdivision level.
keep things
snap happy
thend
power of axis points
referenCe images
and the power of viewports
46
3dworld.creativebloq.com
mograph symmetry
10
tidy up
your views
47
3dworld.creativebloq.com
11
11
12
wireframe
renders
Combining Ambient
Occlusion, with a
skydome and Sketch
& Toon with edges
activated is a great way
to do wirefame renders.
renders
There are plenty of
options to choose which
edges are shown or
hidden,, plus you get the
benefits of all the other
NPR options for some
stylised looks.
13
12
13
smart dupliCates
module interaCtion
14
adaptable effeCtors
and deformers
Cinema 4D was, in the past, a modular piece of software and in some ways it still is. For instance,
the mograph module used to be a separate entity that you purchased, or got with a bundle. The
great thing about how Maxon developed the modules is that they all work perfectly together. So
you can use something like a MoGraph Random Effector to displace points on your geometry, not
just move clones around. Similarly, the particle system has some great effectors, such as the wind
generator. If experimentation is key to success in 3D (which I believe it is), then it is especially
true for Cinema 4D. Take the Hair engine, for example. With a little delving and tweaking you
can set up solid thick geometrical fibres, rather than fine strands. Then there is the Sketch &
Toon renderer, which works with the other options, making things like cell shaded clay renders
a breeze. What Im saying is that you shouldnt let the software tell you what to do. Try to mix
things you might not think will work together. You may be pleasantly surprised.
48
3dworld.creativebloq.com
15
16
17
version Control
17
49
3dworld.creativebloq.com
feature
Become a Modo master
18
19
time remapping
C4d insight
UV cleanup
If you dont like to mess with UVs
then use BodyPaints wizard to
unwrap and then paint directly
on your mesh using projection
painting. This is very handy
for cleaning up any seams and
borders that you might have.
BodyPaint works well with
Photoshop too, making it
a versatile set of tools.
21
20
defining your
sCene sCale
22
23
23
manipulating
spline handles
material
previews
Splines
plines have a handle either side which
you can use to control the transition,
great for things like manually setting
eases for keyframes or profiles on a
geometry spline. You can get enhanced
control by holding Shift as you click the
knot, which allows you to manipulate
one side independently from the other.
Useful everywhere but especially in the
timeline for finessing your animations.
3D WorlD September 2015
22
50
3dworld.creativebloq.com
24
mograph symmetry
25
25
tagless sCulpting
51
3dworld.creativebloq.com
Graphic design
Web design
3D
Digital art
www.creativebloq.com
Contents
TuTorials
Practical tips and tutorials from pro
artists to improve your CG skills
nd
Vikrant J Dalal demonstrates how to create soft animated text in 3ds Max
geT your
resources
Youre three steps away from this
70 design a robot
1. Go to the website
Type this into your browsers address bar:
www.creativebloq.com/vault/3dw198
2. Find the Files
iles Y
You
ou want
Search the list of free resources to find
the video and files you want.
ad what Y
You
ou need
3. download
Click the Download buttons and your
files will save to your PC or Mac.
53
www.youtube.com/3dworld
TuTorials
Hard surface character modelling
FoLLow
the video
if you see the Play icon, use the link!
ArTisT profile
Mike Jensen
Mike is a self-taught
character artist from
Seattle. He started
creating in-depth
ZBrush tutorials,
and now works as
a character artist
at video game
company, Bungie.
mikejensen3d.com
nd
ExpErt
rt tip
1 GATherInG reFerence
Topics covered
Concepting
Clean-up sculpting
Detailing
Rendering
Compositing
54
2 STArT SKeTchInG
www.youtube.com/3dworld
looking shArp
Develop your hard
surface modelling skills
to create a mech or
robot character with a
sharp suit of armour
nd
55
www.youtube.com/3dworld
TuTorials
Hard surface character modelling
ExpErt
rt tip
Keep it loose
The best way to come
up with bold shapes is
to keep your concept
messy. If you tighten up
your shapes too much,
you will be afraid to
make changes.
sHarp
sHapEs
using DamstanDarD
tO CrEatE armOur
nd
OnE BuilD up tHE surfaCE
DamStandard is the perfect brush for
creating aggressive armour shapes.
Use it with Zadd, and play with
different stroke directions to find
interesting shapes.
56
www.youtube.com/3dworld
ExpErt tip
Exp
Unify your
shape language
When coming up with a
design language, constrain
yourself to one or two
shape themes. This will
ensure that your character
will read cohesively.
nd
11 MAKInG The SWOrD
12 MOcKUP POSe
57
www.youtube.com/3dworld
s
orienTATion
Use selecTed
Using the Selected Orientation
function under Pick
Picker>Orientation
can be useful when creating
shapes with specific angles.
Combine it with the planar
brushes to create some
unique planar shapes
TuTorials
Hard surface character modelling
BEttEr
ligHting
nd
17 creATInG A BOLT
18 ADDInG DeTAILS
tWO COntrOlling
intEnsity anD COlOur
19 ADDInG DecALS
58
www.youtube.com/3dworld
avxhome.se
rE
rEnDEr
passEs
How to choose rrender passes
21 FInAL POSe
nd
23 renDerInG In KeyShOT
59
www.youtube.com/3dworld
TuTorials
Create soft animated text
Create soft-feeling
animated objeCts
Vikrant J Dalal shows how to produce soft, animated
text in 3ds Max using the Cloth Modifier plug-in
I
ArTisT profile
Vikrant J Dalal
Vikrant has eight years
experience in the VFX
industry and graphic
design. He started
his own VFX studio,
Project01 Design
Studio, which provides
VFX, graphic design
and tutorial services.
www.project01studio.
blogspot.in
nd
ExpErt
rt tip
1 OBjeCT MODellIng
Topics covered
Scene set up
Cloth simulation
Lighting and rendering
Post-production
60
www.youtube.com/3dworld
up And AwAy
Vikrant uses the 3ds
Max Cloth Modifier
to create soft-feeling,
animated text balloons
nd
follow
the Video
if you see the Play icon, use the link!
Use the same procedure for all the text as you have
just done. Once finished, go to the Modify panel and
click on the [+] button near the Cloth Select group.
now you should see vertices on your text. Select the
bottom vertices and click Make group>Preserve.
now the vertices will stick in the position you
have selected. Use this same procedure for all the
remaining text models and refer to my video tutorial
if you need help.
61
www.youtube.com/3dworld
TuTorials
Create soft animated text
geTTing sTArTed
By simulating your cloth
this will give it an initial
position and shape
nd
gEt ExpErimEnting
nting
Create different
ent types of
elements for unique results
Its now time to set the lights. I use v-Ray lights and
place them like studio lighting around the scene.
After this I set up the output name and path and
press the Render button. You can refer to my 3ds
Max files (downloaded from the vault) for a better
understanding and follow the video too, or create
your own light set-up using a different renderer.
62
www.youtube.com/3dworld
a
i n t e rr t &
view
s
G re g H
i
l
d
eb
Christ
ian W randt
aggon
Ra l p h
er
M
c
Q
u
Steph
en Ha arrie
y fo r
Ro g e r
Kastel d
I ain M
c C a ig
limited edition
Hardback special
on sale now!
For print and digital: www.bit.ly/Art-of-Film
Hardback edition: www.bit.ly/artoffilm-hardback
TuTorials
Game character creation
Follow
the viDeo
if you see the Play icon, use the link!
ArTisT profile
Maria Carriedo
Maria is a freelance
3D generalist based
in Los Angeles. Shes
passionate about
visual development
and storytelling
through art.
www.mariacg.com
nd
ExpErt
rt tip
1 PLan of aTTack
Topics covered
Planning
Block out model and sculpting
Retopology and UV mapping
Normal map baking
Texturing and scene setup
64
www.youtube.com/3dworld
65
www.youtube.com/3dworld
ExpErt tip
TuTorials
Game character creation
quad draw
rEtopoloGy
nd
66
5 SMaRT uV MaPPInG
www.youtube.com/3dworld
Normal
maps
crEatE sEamlEss
hard surfacE maps
6 eaSY noRMaL MaPS
In order to keep all the nice detail from your highpoly sculpts, normal maps are crucial. for this task,
xnormal does an amazing job. Just load your highpoly and low-poly meshes on their sections and use
the Ray Distance calculator tool to calculate the
map. xnormal also allows you to bake an ambient
occlusion map, as well as other useful maps, to
use on your textures later on. keep in mind normal
angles, and soft and hard edges.
nd
8 STaRT TexTuRInG In MaRI
10 SMaRT PoSInG
67
www.youtube.com/3dworld
TuTorials
Game character creation
reAl-Time
l-Time rendering
Marmoset Toolbag is
one of the most popular
stand-alone rendering
solutions on the market
for real-time game artists
ExpErt
rt tip
nd
13 fInISHInG ToucHeS
15 fInaL PReSenTaTIon
68
www.youtube.com/3dworld
fr
e e aw
Ize
Dr
!
t6
pr
at
D s ho
t h ey
ho k/k
ys o.u
k e s.c
o f omp
p y ec
co utur
! a .f
I n www
r
te
en
WIN
keyshot hD
worth
$995
WIN
keyshot hD
get worth
Keyshot 6 $995
get
Keyshot 6
Upgrade to KeyShot 6 for
free with KeyShot HD!
www.keyshot.com
new
features
KeyShot 6 includes
some stunning new
tools to make your
renders sing:
How To
enTer
Were giving away five copies of Luxions
KeyShot HD. Each license usually costs $995.
To enter, fill out our online entry form,
which can be found at this web link:
www.futurecomps.co.uk/keyshot6
Winners will be chosen at random after
the closing date, on 28 September 2015.
TERMS AND CONDITIONS
By entering this contest, you warrant
that you have read and agree to this
competitions terms and conditions. You
can find them on the entry page on our
website (www.bit.ly/comp-terms).
To enter: www.futurecomps.co.uk/keyshot6
3D WorlD September 2015
69
3dworld.creativebloq.com
TuTorials
Create a robot character
avatar design
Steve wanted the
new robot mascot for
KeyShot 6 to have
the attributes of a
speed skater
nd
topics covered
Concepting
Blocking out
Panel looping
Rendering
Rigging
3D WorlD September 2015
70
www.youtube.com/3dworld
artist profile
Steve Talkowski
Steve is a 20 year
veteran of the
animation industry
and has worked on
the ground-breaking
feature films Joes
Apartment, Ice Age,
Alien Resurrection
and the 1988
Academy Award
winning short, Bunny.
Steve now creates
designer toys via
his startup,
Sketchbot Studios.
www.sketchbot.tv
nd
Design a sleek
robot character
Steve Talkowski reveals how he concepts, models
and renders the new robot mascot for KeyShot 6
71
www.youtube.com/3dworld
TuTorials
Create a robot character
gathering ideas
Its essential to invest
time sourcing reference
material before you get
started. This will inspire
your designs and give
you a clear focus
1 gATherIng referenceS
3 MOve InTO 3D
5 STArTIng TO DeTAIL
72
www.youtube.com/3dworld
QuiCk
guide
working in Zbrush
using edge Loops
8 expOrTIng TO ZBruSh
10 renDer In KeyShOT
73
www.youtube.com/3dworld
TuTorials
V-Ray materials
Follow
The Video
if you see the Play icon, use the link!
ArTisT profile
Paul Hatton
Paul Hatton leads a
studio of visualisers
based in Great
Yarmouth, UK. He
delivers a whole host
of projects including
video and interactive
environments.
cadesignservices.co.uk
nd
ExpErt
rt tip
Topics covered
Vismats/VRmats
V-Ray 3.0
3ds Max
Materials
74
www.youtube.com/3dworld
universAl shAders
A VRmat (or Vismat)
material can be created
in V-Ray for 3ds Max
and transferred directly
to V-Ray for Maya
nd
75
www.youtube.com/3dworld
TuTorials
V-Ray materials
layEring
Vismats
aDDing a
rEflEction layEr
with the .zip file extracted head over to 3ds Max and
open your Material editor. Go to the list of material
types and select VRayVRmatmMtl. navigate to its
properties and youll notice a simple interface with
two buttons and one list. The first button lets you
open a new Material editor for the material you have
imported and the second button lets you actually
import the material. Click on this button, select your
downloaded file and see it populate into the list.
nd
two aDjust thE sEttings
Hopefully the majority of the
settings look familiar from the
main 3ds Max material editor
interface. It may look a bit
daunting, but its just a case
of familiarising yourself with it.
ExpErt tip
Chamfer everything
When setting up materials
you want to ensure that
your objects are modelled
in a realistic fashion
with chamfered edges
so that they will pick
up nice reflections
on the edges.
76
www.youtube.com/3dworld
ExpErt tip
Exp
sTAnd
sTAndArd
uvW mAp
You may want to apply
Y
a UVW map to the
mesh, but if its a more
complex object, you
may like to employ your
unwrapping skills
nd
11 The ReFleCTIOn SeTUp
13 VRMaT COnVeRTeR
14 lIMITaTIOnS
77
www.youtube.com/3dworld
Vismat altErnatiVEs
If you dont lik
like vismats
If you want to work natively
inside 3ds Maxs Material Editor
with V-Ray materials and not faff
around with a new interface then
you do have other options. One
alternative is to find a good
online material library, such as
www.vray-materials.de where
you can download native V-Ray
materials. Ive not made a huge
use of this site over the years.
The only negative is that you
do have to create an account
before you can download any
materials. This isnt necessarily
a bad thing though as it builds
a certain community around the
trading of materials. Another
website you can make use of
is www.vraymaterials.co.uk
which contains larger swathes of
materials, many of which are free.
3d printing
3d maker
Exploring the best 3D print art,
technology and trends
get published
email your Cg art to
ian.dean@futurenet.com
78
3dworld.creativebloq.com
James Stewart
used Photoshop
to 3D-print Jeri,
a sculpture that
debuted at 3D
Printshow in New
York earlier this year
interview
moNster maKer
James Stewart has gone from working with clay to 3D
printing Jem Roberts asks him how they compare
JAMES STEWART
Despite having a very
famous namesake,
James has made
his own fame as a
sculptor. He lives
and creates in British
Columbia, but also
travels the world in
search of inspiration.
www.jamesstewart
sculpture.com
79
3dworld.creativebloq.com
iNspiriNg
worK
Take a closer
look at the art of
James Stewart
ThE poWER of
phoToShop
James has moved
from creating VFX
for movies to pursue
sculpting full time.
He uses Photoshop
to do the
complicated maths.
www.jamesstewart
sculpture.com
3d maker
Cast resin collectibles to sell
DownloaD
the moDel
www.creativebloq.com/vault/3dw198
3D print tutorial
Artist profile
Aiman Akhtar
Aiman is a freelance
3D artist, specialising
in characters. Hes
a beta tester for
Adobes 3D print
tools and continues
to experiment with
the technology.
www.aiman3d.com
80
3dworld.creativebloq.com
l u st
ow
l l n s i a ug
fo M a tor 12 A
ai t tu sale
x on
ne 199,
s
Is
ue
six Presentation
nd
81
3dworld.creativebloq.com
avxhome.se
3d maker
Cast resin collectibles to sell
Dominic Qwek
miguel guerrero
Scott whitworth
nd
82
Traditional sculptor,
painter and mold maker
3dworld.creativebloq.com
3d Maker
3D print project
using the
zbrush 3d print
exporter
3d print projeCt
T
DaviD FernanDez
Barruz
David began his career
as a 3D programmer
before taking up ZBrush
and mastering character
modelling. He works at
Scale 75 and also teaches
3D modelling for video
games at CICE in Madrid.
www.bit.ly/198-barruz
3dworld.creativebloq.com
0
0
2
Plus!
free
gifts
nd
SubScribe
cribe to 3D WorlD!
the planetS beSt-Selling magazine for cg artiStS
3D World marks its 200th issue on 9 September. Be sure to get your celebration issue,
packed with essential CG art tutorials, VFX features and professional art advice.
Plus well have some very special gifts. Dont miss out!
Start your trial before 25th August to receive our special 200th issue
www.myfavouritemagazines.co.uk/3dworld200/
*The trial offer is for new UK print subscribers paying by Direct Debit only. Europe and Rest of the World subscribers have no set newsstand price and therefore we cant advertise the
specific savings youll make. Trial your first 3 issues for just 5, if you like it, your subscription will continue at 27.49 every 6 months by direct debit thereafter. Offer ends 25/08/2015
Contents
our
awarDs
Develop
highly commended
Awarded to great products that
achieve a high standard.
86 nuke techniques
Get published
email your CG art to
ian.dean@futurenet.com
92 review: keyshot 6
twitter.com/3DWorldMag
develop
Nuke techniques
nuke techniques
O
Author profile
Josh Parks
Josh is a compositor
at MPC as well as
a part-time lecturer
at the University of
Hertfordshire.
www.joshparks.co.uk
compositing techniques
step up
to NuKe
Download a free
version of Nuke,
to find out if its a
piece of software
that youd like to
take further.
thefoundry.co.uk
nd
Auto crop
86
twitter.com/3DWorldMag
t
o w x t l us
l l N e I a ug
Fo hs tore 12 A
s u l
j o K e t on s a
Nu 199,
s
Is
ue
NuKe
tIps
nd
87
twitter.com/3DWorldMag
postAge stAmp
develop
Group test
group test
Author profile
James Morris
James has been
writing about
technology for two
decades, focusing
on content creation
hardware and
software. He was
the editor of PC
Pro magazine for
five years.
webmediology.com
he professional graphics
card market used to be
awash with alternative
brands. But for over a decade
the choice has been exclusively
between AMD and Nvidia. Even
more recently, the latter has
grabbed the lions share of the
sales, shipping 79.4 per cent of
units in Q1 2015 according to Jon
Peddie Research. But AMDs
professional graphics are still very
competitive, and its far from a
foregone conclusion that a Quadro
will always be the way to go. This
issue, we pit three of the most
popular Nvidia Quadros against
their AMD FirePro alternatives,
to find out which is the best, and
which is the best value.
Whilst they are ostensibly
based on the same overall GPU
nd
pushing performance
ExpErt tIp
GPU rendering?
The idea of harnessing the huge
power of the GPU for final 3D
rendering has been hovering in
the wings for some years now.
But it still has yet to hit the
mainstream. All of this issues cards
will enhance modelling
alone unless you enlist a
specialist renderer, so spending
on a multi-core CPU is the
best choice when it
comes to output.
88
twitter.com/3DWorldMag
AMD Firep
Firepro
Fire
pro W5100
AMD Firep
Firepro
Fire
pro W7100
Developer/mAnufActurer AMD
Website www.amd.com
cost 222.51 ex VAT / $340*
Developer/mAnufA
Developer/mAnufActurer
nuf cturer AMD
nufA
Website www.amd.com
cost 479.71 ex VAT / $733*
nd
performance
MaIn
FEaturEs
4GB GDDR5
memory
128-bit memory
interface
Up to 96GB/s
memory
bandwidth
performance
Direct graphics
memory access
support
Four standard
DisplayPort
outputs
Conclusion
Conclusion
89
VerDict
twitter.com/3DWorldMag
MaIn
FEaturEs
8GB GDDR5
Memory
256-bit memory
interface
Up to 160GB/s
memory
bandwidth
Direct graphics
memory access
support
Support for
DisplayPort 1.2a
and Adaptive-Sync
develop
Group test
AMD Firepro
ro W8100
Developer/mAnufActurer AMD
Website www.amd.com
cost 707.18 ex VAT / $1,080*
Developer/mAnufActurer Nvidia
Website www.nvidia.com
cost 324.95 ex VAT / $497*
performance
nd
MaIn
FEaturEs
8 GB GDDR5
memory
512-bit memory
interface
The K2200 sports 640 CUDA cores, less than half that
of the K4200, and its 128-bit memory path means
it offers an even lower 80GB/sec bandwidth than
the cheaper AMD FirePro W5100, although the 68W
power consumption is a little lower too. However,
only three connections are available two DisplayPorts
and a single DVI with only the DisplayPorts
supporting 4K monitors.
320GB/s
of memory
bandwidth
Direct graphics
memory access
support
performance
Four DisplayPort
1.2 outputs
Conclusion
Conclusion
VerDict
VerDict
90
twitter.com/3DWorldMag
MaIn
FEaturEs
Developer/mAnufActurer Nvidia
Website www.nvidia.com
cost 634.42 ex VAT / $969*
Developer/mAnufActurer Nvidia
Website www.nvidia.com
cost 1,444.35 ex VAT / $2,207*
performance
nd
MaIn
FEaturEs
performance
DisplayPort 1.2
outputs
Conclusion
Conclusion
VerDict
VerDict
91
twitter.com/3DWorldMag
MaIn
FEaturEs
develop
Software review
Software review
KeyShot 6
price $995 (HD) $1,995 (Pro) | compAny Luxion | website www.keyshot.com
Author profile
Andy Jones
Boston-based Andy
Jones has been
working in the CG
industry for five years
and is currently senior
3D artist at Mullen.
Andy has also worked
as a concept artist and
graphic designer.
andyjonescreative.
artstation.com
nd
KeyShot offers an
intuitive approach
to the sometimes
daunting world
of nodes
92
twitter.com/3DWorldMag
Main
Features
New lighting
presets
Material Graph
editor
Supports
Occlusion
Procedural text/
nodes
VR support
What is Keyshot?
KeyShot is so good
at using all available
CPU power its used
by Microsoft to help
stress test new CPU
technology
nd
93
twitter.com/3DWorldMag
develop
Software review
Software
Modo 901
price 1,199 plus VAT (full licence) 329 (upgrade) | compAny The Foundry | website www.thefoundry.co.uk
Seeing the UV
boundaries on a
mesh is just one
of the many UV
enhancements to
Modos UV toolset
Author profile
Mike Griggs
Mike has been a pixel
polisher since 1995.
He has worked in
many sectors of digital
content creation from
website design to
3D and VFX for film,
and TV where he has
built a reputation as a
digital problem solver.
creativebloke.com
nd
M
Main
Features
New physically
based shader
system
UV tools enhanced
UI and viewport
performance
improved
Modelling
workflow
enhancements
MeshFusion now
integrated
94
final-frame rendering
twitter.com/3DWorldMag
MODO HiStOry
Started by ex-NewTek employees Luxology (now The Foundry) launched Modo as a SubDivision modeller only, but quickly enhanced it with advanced rendering technologies such
as the Live Preview window, and it has become well known for its excellent modelling and
texturing toolset which has been bolstered by animation and dynamics.
nd
in practice:
MODO is nOW One OF tHe cOre 3D appLicatiOns
Modo 901 is the most significant release so far. The
inclusion of the Scripting layout, and the huge raft
of enhancements that have been added will bring
a smile to any existing users face. It also carries
the stability improvements from 801 through to
the new version on Windows and Mac, which is
very welcome. The painting tools and sculpting
tools in particular are much improved with greater
fidelity, which, when coupled with the Advanced
Viewport gives a really good environment for
character modelling or adding textures to hard
surface meshes. The wireframe shader is a great
example of a new addition that just works it can
be used to drive transparency, displacement, you
name it. The addition of upgrades to core standards
such as EXR, Alembic and now OpenSubDiv, which,
with the excellent new UDIM support for UV, make
Modo 901 perfect to build assets for any other
application or game engine.
VerDict
95
twitter.com/3DWorldMag
develop
Software review
Software review
author Profile
rofile
Mike Griggs
Mike Griggs, has been
a pixel polisher since
1995. He has worked
in many sectors
of digital content
creation from website
design to 3D and
VFX for film and TV
where he has built a
reputation as a digital
problem solver.
www.creativebloke.com
Quick set up
nd
Handy plug-ins
96
twitter.com/3DWorldMag
Main
Features
Software review
Golaem Crowd 4
Price $6,599 / 4,999 (full licence) $1,155 / 875 (support & upgrade) | comPany Golaem | website www.golaem.com
Main
Features
Even stronger
Maya integration
Behaviour
optimisations
(triggers and
recycling)
Easy to use
behaviour
manager
Handles bipeds to
quadrupeds
Free assets to help
you get started
nd
author Profile
Cir
Cirstyn BechYagher
Cirstyn is a freelance
CG artist and educator,
with over a decades
experience in 3D,
focusing on modelling
and texturing.
northern-studios.com
97
twitter.com/3DWorldMag
catch
up today!
Visit Google Play,
Apple Newsstand
and Zinio stores
to download a 3D
World back issue to
your tablet or
computer.
Back issues
Missing an issue of 3D World?
Fill the gaps in your collection today!
nd
98
3dworld.creativebloq.com
nd
CG AWArDS
SPECIAl!
Featuring the winners,
with 16 pages of
extra content!
Zinio www.bit.ly/tdw-zinio
3D WorlD September 2015
99
3dworld.creativebloq.com
develop
My inspiration
My inspiration
Andr Luis
ge Image
Tomek Baginski. Plati
E
Andr Luis
Andr has always
had a passion for
digital animation. He
co-founded the first
school in Portugal
catering for the CG
industry. After five
years working at the
school he established
the Trojan Horse
Unicorn project.
www.trojan-unicorn.com
100
Tomek Baginskis
short, The Cathedral,
my attention to something else
inspired Andr to
and founded the first CG school in enter the CG industry
and to promote
Portugal. This was the first step
artists via THU and
in my career.
other avenues
Later on I co-founded the
Trojan Horse was a Unicorn
(THU) event. This is a premier
event for producers, animators,
game developers, concept artists
and 3D generalists. Its a festival
for the fearless, passionate, restless
and the eager to learn. It also
offers the opportunity to network
with the best in the industry.
I think the THU project is the
project that Im most proud of so
far in my career, but I really hope
that this is only the beginning.
Find out more about the THU
FYI festival via trojan-unicorn.com
twitter.com/3DWorldMag
nd
9000
9016