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IT321 Programming 2:

Intro to Java
Students Name: Jarrod Calcutt
St Edmunds College

Teacher: Elliot
Conditions:

Year 9
Semester 2
2015
Item Code:
2 Practical Exercise

Topic:
Touch develop App
Development

1. You will have approximately 10 lessons to work on this assignment in class.


2. You will also have outside class time to complete your assignment.
3. Late submission of work will be penalised according to school assessment policy
(refer to the School Assignment Policy sheet if you are unfamiliar with this
policy).
4. Extensions may ONLY be given by the Head of Department Business,
Information & Communication Technology. All extensions are to be applied for
PRIOR to the due date (as per the School Assignment Policy). This will not
guarantee an extension.
5. It is your responsibility to maintain a current copy of your assignment. You will
need to ensure that you have saved all your files in the correct manner and in an
appropriately named folder.
6. ANY LOSS OF DATA FOR ANY REASON WILL NOT BE ACCEPTED AS
GROUNDS FOR AN EXTENSION.

Date Given:
Week 7:
24th August, 2015

Draft Due:
Week 9:
7th September, 2015

Date Due:
Week 10:
14th September, 2015

Common Curriculum Elements:


Recognising letters, words and other symbols
Interpreting the meaning of words or other symbols
Interpreting the meaning of pictures/ illustrations
Using correct spelling, punctuation, grammar
Using vocabulary appropriate to a context
Setting out/presenting/arranging/displaying
Interrelating ideas/themes/issues
Applying strategies to trial and test ideas and procedures
Synthesising
Creating/composing/devising
Visualising
Results:
Grade

Ownership Statement:

The work I have submitted for this assignment is all my own work except where specifically
acknowledged. I can prove authorship and am willing to answer questions if deemed necessary.
Signed: Jarrod Calcutt

By

Jarrod Calcutt
Alice
Elliot

Alice

Contents
Identification......................................................................................................... 4
Define the problem............................................................................................ 4
Intended Outcomes........................................................................................... 4
Target Audience................................................................................................. 4
Deadlines.......................................................................................................... 4
Solution Specification........................................................................................... 5
Storyboards....................................................................................................... 5
Implementation.................................................................................................... 6
Screenshots....................................................................................................... 6
Testing Report....................................................................................................... 7
Evaluation............................................................................................................. 8

Identification
Define the problem
To create a short educational animation on how to behave in a classroom
in the programme Alice, this animation will contain key press listeners,
camera switching and many different functions.

Intended Outcomes
The Alice animation should have an interesting visual design, to have a
creative use of characters and camera movement, to have certain
statements and having a running time of about thirty seconds while still
being suitable for children.

Target Audience
The targeted audience is for children and young children

Deadlines
The assignment was given in week 7 on the 24 th August, 2015. The draft due
date is in week 9 on 7th September, 2015. The final due date is on seek 10 on
14th September, 2015.

Solution Specification
Storyboards
1.

2.
3.

The students continue to talk and ignore


the teacher
The teacher takes the roll

Multiple students start to yell

Two students start to argue


The other students start to encourage the
fighters and argue with each other

Students start to argue with the teacher

Students are sent to the deans office and


are punished

4.
5.

OR
1.

2.
3.

4.
5.

The students do not get distracted and pay attention to the teacher
The teacher takes the roll

All students stay quiet and continue to work

Two students start to talk


The other students start to talk
The teacher calmly tells them to
be quiet

Students continue their work

Students are let out to lunch

Implementation
Screenshots
Screenshots of the finished project

Testing
Report
The
programme
had
only
minor and
few
bugs
which
interfered
with
the
finish
product
such as the
camera moving from multiple camera markers and angles but can be
easily detected by reading the programme and watching the animation.
There is also few spelling errors within the coding effecting the speech
within the animation but can be easily detected is carefully observed
through watching the animation or by reading the code. The placement of
the characters though not a bug or an error does seem to be viewed as
unnatural looking making it difficult to take the animation in a serious
manner.

Evaluation
A brief summary of:

How the assignment went o What went well and what didnt go well
How you feel about the final project o What you like and dont like about it
Does the game or animation meet the aims set out in the Identification
stage of the assignment

What would you do if you had more time

How could the game be improved in the future


The assignment was a success and during the process is went reasonably well
through the creating of the scene and through most of the coding but a few
issues have been encountered such as not creating as many key press listeners
and loop events as wanted due to the animation not requiring them to show the
message of the animation. Though the assignment had few sections where it
well and not as much, the final project is of appropriate standards though is still
an amateur animation. There are many things that are good such as the scene is
reasonable and the coding and look of it turned out well but there are a few thing
that are missing from the code that could of got the viewer more involved. The
animation does meet the identification stage of the assignment though more
interacting components could have been included. If I was provided more time
the animation could turn into more interactive and becoming more involving
such as allowing the viewer to control certain components of the animation and
choosing decisions. As stated before the game could be more interactive for the
viewer and be more entertaining.

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