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Lesson Plan for Implementing

NETSSTemplate I
(More Directed Learning Activities)
Template with guiding questions
Teacher(s)
Name
Lynsie Matthews
Position

Teachers aid

School/District

Morning star academy

E-mail

lynsiematthews@yahoo.com

Phone

9034493290

Grade Level(s)

K- 12th grade

Content Area

Math with Game-Based Learning

Time line

30 minutes

Standards (What do you want students to know and be able to do? What knowledge, skills, and strategies do you
expect students to gain? Are there connections to other curriculum areas and subject area benchmarks? )
Content Standards

126.6(b) (4 A-D)

NETS*S Standards:

1(a-d) & 4(a-d)

Overview (a short summary of the lesson or unit including assignment or expected or possible products)
This lesson is focused on learning that math can be fun and there are games that involve math and learning.
Students will learn the core math lessons and be teaching themselves new things all while playing games.
Students will create worksheets of their math problems and the games they played while coming up with the
questions and answers.

Essential Questions (What essential question or learning are you addressing? What would students care or
want to know about the topic? What are some questions to get students thinking about the topic or generate
interest about the topic? What questions can you ask students to help them focus on important aspects of the
topic? What background or prior knowledge will you expect students to bring to this topic and build on?)
What kind of games do you already know how to play? How is math incorporated into the games that you play
already? Did you notice that you were doing math while playing the games? Can all different types of math be
turned into something fun?

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Assessment (What will students do or produce to illustrate their learning? What can students do to generate new
knowledge? How will you assess how students are progressing (formative assessment)? How will you assess
what they produce or do? How will you differentiate products?)
Students will create a worksheet of math problems using a game and then create an answer key.
They will learn how games based learning works and hoe much you learn from small things like playing games
with friends and family.
Students will show their work and tell why they chose those problems and how they found the answer in their
game.
Resources (How does technology support student learning? What digital tools, and resourcesonline student
tools, research sites, student handouts, tools, tutorials, templates, assessment rubrics, etchelp elucidate or
explain the content or allow students to interact with the content? What previous technology skills should students
have to complete this project?)
Students will use the manipulatives needed for the game they are playing to complete the math problems. They
can use online games if they want to do their math work on websites like http://www.mathplayground.com ,
http://www.funbrain.com and apps like Sushi monster, Pet Bingo, Math monsters, 10 monkey multiplication and
so much more. (http://www.techlearning.com/default.aspx?tabid=100&entryid=7263)
http://www.edutopia.org/blog/10-apps-for-math-fluency-monica-burns
Instructional Plan
Preparation (What student needs, interests, and prior learning provide a foundation for this lesson? How
can you find out if students have this foundation? What difficulties might students have?)
They need to have some knowledge of math and need the motivation to learn new fun games to assist in learning
more math. I will ask them about the topic and the instructions to make sure they all understand.

Management (How and where will your students work? Classroom, lab, groups, etc?
The students will be working in groups at school in the classroom. Any homework that is to be done at home can
be done alone or with parent/siblings.

Instruction and Activities (What instructional strategies will you use with this lesson? How will your
learning environment support these activities? What is your role? What are the students' roles in the
lesson? How can the technology support your teaching? What engaged and worthwhile learning activities
and tasks will your students complete? How will they build knowledge and skills? Will students be
expected to collaborate with each other and others? How will you facilitate the collaboration?)
I will provide all the necessary instructions, work samples, and requirements. As the teacher the role is to observe
and assist along the way. Students will turn in the game used, the worksheet and the answer key to their
worksheet.

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Differentiation (How will you differentiate content and process to accommodate various learning styles
and abilities? How will you help students learn independently and with others? How will you provide
extensions and opportunities for enrichment? What assistive technologies will you need to provide?)
1. Students will be able to pick: a. their game, b. their math problems.
2. The teacher will give plenty of instructions and give help as needed.
3. No assistive technologies are needed.

Closure and Reflection (Will there be a closing event? Will students be asked to reflect upon their work?
Will students be asked to provide feedback on the assignment itself? What will be your process for
answering the following questions?
Did students find the lesson meaningful and worth completing?
In what ways was this lesson effective?
What went well and why?
What did not go well and why?
How would you teach this lesson differently?)
After the students homework is turned in, they will be asked how they liked playing games to do math problems. I
will go through and check their math work to reflect on the assignment.

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