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Hattie Yuan

Level Designer / Scripter


(469) 662-2475
hattieyuan66@gmail.com
Portfolio: www.hattiegames.com
Skype: hattie.yuan

Skills
Level Design Documentation, gameplay prototype,
whitebox, lighting, event scripting, AI pathing &
navigation, combat encounters, cinematics, level flow,
pacing, mission & campaign
Engine Unity, Unreal Engine 4, Unreal Editor/UDK,
CryENGINE 3, Hammer Editor, Creation Kit
Scripting C#, Lua, UnrealScript, Kismet & Matinee,
Blueprint, Java for Android, Action Script &
Scaleform, UI scripting with Flash/Scaleform,
FlowGraph, Papyrus
Art Creation Photoshop, 3ds Max,
Unreal Material Editor, environment painting
Team Production Scrum, Agile, Perforce

Education Experience
Master of Interactive Technology (Digital Game
Development)
Aug 2013 to Oct 2015
The Guildhall at Southern Methodist University
Plano, TX
Thesis: Light as a Design Mechanic In 2D Video Game
Architecture
Bachelor of Literature (English and International
Trade)
Sept 2007 to Jul 2011
Northeastern University Shenyang, Liaoning, China

Work Experience
Technical Translator
Jul 2011 to Apr 2013
Huawei Technologies Co. Ltd, Beijing, China

Individual Projects
Fangs Journey
2D Platformer (Unity)
A light-based core gameplay mechanic
Design, programming, art, and sounds
2D sprite lighting & 2D normal mapping
Before the Quake
Crysis 2 Mod
Set pieces, and environment destruction
AI units and combat encounters
Photo-realistic visuals
Unsafe Shelters
Half-Life 2 Mod
Recreation of Angry Birds in Half-Life world
A catapult made of physics entities
Hostages to protect as a gameplay twist
Cleanse the Blade
Skyrim Quest Mod
Story, puzzles, and exploration
Dungeon interior and ice/snow exteriors
NPC dialog, objectives, and encounters

Team Projects
Reign of Blades
3D Hack n Slash RPG (UDK)
Combat designer in a group of 13
Player & enemy abilities design
Traps, encounters, visuals, and cinematics
Operation Vienna
4v4 Capture-the-Flag (UDK)
Level designer and UI scripter in a group of 8
HUD/menu design and implementatopm with
Flash, Scaleform, and UnrealScript
Terranaut
2D Platformer (GuildED)
Lead level designer in a group of 6
A jet-pack air gun mechanic
Environmental puzzle and art integration

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