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IS CALLED
MERCILESS.
HELL VICE
KILLERS
2.
3.
4.
STATS
Here are the kinds of things
you can do with your stats:
--MURDER: Slice, Hack,
Mutilate, Use the
environment to kill
--GO!: Haul ass, Quickdraw,
Take cover, Do a sick
stunt, Hide, Sneak, Avoid
pain
--SHOOT: Aim, Throw, Shoot,
Accurate killing
--COOL: Resist SUPPRESS,
Find a weapon, Think, Look
around, Take a hit, Lie
If you want to talk to them,
you're a pussy, but use
+COOL. Also it takes up real
time, so be fast.
WEAPONS
Pick your weapon to start. Nothing fancy;
a fire axe, a knife, a bat or something.
It's not a gun unless you're a
professional. They fire as fast as you
can say Bang, but you have to say who
you aim at.
Weapons operate how they would IRL. The
BOSS uses his judgment. So a shotgun
blasts big holes in cover. A katana
slices more people than a pen-knife
would. Guns have different magazine
sizes, usually 6 to 12.
For automatic weapons you can go
Brrrrrrrrrrt and empty the clip. That
counts as 5 shots (resolved at random by
the BOSS) in a cone in front of you and
gives a +2 to SHOOT for ALL of them. Make
sure your friends aren't in the way.
There is no way to reload. Find a new
gun.
HEY BOSS:
The roll phase is your kingdom. Bad guys
get no turn. They move when a Killer
fucks up, chokes, or when it makes sense
to (Are they ignoring the guy with the
fuckoff MG? Remind them. If everyone's
going NO they're vulnerable). Raise the
stakes, present a challenge, or use what
Vincent Baker calls a Hard Move, which
means just straight up hurt them and
demand a FUCK ROLL. Ever play Apocalypse
World? PLAY APOCALYPSE WORLD. If a killer
does something great with COOL or GO!,
give out +1 or a +2 bonuses on MURDER or
SHOOT. If you demand a reaction as a
result of a roll, you may want to resolve
it now instead of next move phase. When
deciding the DCs, be fast and use this
guide:A 1 anyone could do so don't even
call it.
A 2 takes a little skill. Vault a desk.
A 3 is something you train to do. Kill an
unprotected human.
A 4 is something cool. Shoot a guy thru
cover.
A 5 is badass. Kill a lot of guys with
one swing. Sprint thru a hail of bullets.
A 6 is superhuman. Break cuffs, spinning
backflip kick someone's head off.
Go above 6 at your discretion if it's
really nuts.
Hook:
Ammo:
Fuck Roll is: