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WHY CARDS: IT IS ONE OF THE CHEAPEST AND EASIEST MATH MANIPULATIVE TO USE IS A DECK OF CARDS.
CARDS NOT ONLY HAVE NUMBERS BUT A SET OF OBJECTS TO REPRESENT THE NUMBERS
COUNTING. SIMPLE COUNTING IS EASILY TAUGHT BY USING THE NUMBER CARDS AND THE ACE FOR A ONE.
SORTING AND PATTERNS. HAVE YOUR CHILD SORT THE CARDS BY COLOR AND SHAPES. MIX IT UP BY ALLOWING YOUR
CHILD TO CREATE PATTERNS WITH RESPECT TO COLORS, SHAPES, AND NUMBERS.
ADDITION WAR. DIVIDE THE DECK IN TWO AND GIVE ONE HALF TO YOUR CHILD AND KEEP ONE FOR YOURSELF OR
ANOTHER CHILD. EACH PLAYER WILL LAY DOWN TWO CARDS. THE TWO CARDS THAT ADD UP TO THE GREATER
NUMBER IS THE WINNER. THE WINNER KEEPS THE WINNING HAND. PLAY CONTINUES UNTIL ALL CARDS ARE PLAYED.
THE ONE WITH THE MOST CARDS IS THE FINAL WINNER.
SUBTRACTION WAR. PLAY AS DESCRIBED ABOVE EXCEPT THIS TIME THE WINNING HAND IS THE ONE WITH THE TWO
CARDS WITH THE GREATEST DISTANCE.
MULTIPLICATION WAR. PLAY AS DESCRIBED ABOVE EXCEPT MULTIPLY THE TWO CARDS.
(www.education.com...
WHY CARDS?
ANYTHING GOES WAR. EACH PLAYER LAYS DOWN TWO TO FOUR CARDS. THE PLAYERS HAVE THE CHOICE OF ADDING,
SUBTRACTING, MULTIPLYING, OR A COMBINATION TO COME UP WITH THE HIGHEST AMOUNT. WINNING HAND IS KEPT BY THE
PLAYER WHO LAID IT DOWN. THE PLAYER WITH THE MOST CARDS AT THE END OF THE GAME WINS.
MEMORY AND MATCHING. LAY THE CARDS FACE DOWN AND HAVE THE CHILD PICK UP ONE AND THEN PICK UP ANOTHER. IF THE
CARD MATCHES OR ADDS TO A PARTICULAR NUMBER PREVIOUSLY DECIDED ON, THEN HE REMOVES THE THE CARDS FROM THE
PLAY AREA. PLAY CONTINUES UNTIL ALL THE CARDS HAVE BEEN MATCHED.
5 DIGIT WINNINGS. REMOVE KINGS AND JACKS FROM THE DECK. ACE IS ONE AND QUEEN IS ZERO. PLAYERS TAKE TURNS
DRAWING ONE CARD AT A TIME, TRYING TO CREATE THE LARGEST 5 DIGIT NUMBER POSSIBLE. AS EACH CARD IS DRAWN IT IS
PLACED (AND CANNOT BE MOVED) INTO THE ONES, TENS, HUNDREDS, THOUSANDS, OR TEN-THOUSANDS PLACE. WHEN THE
SIXTH CARD IS DRAWN, THE PLAYER CAN CHOOSE ONE OF THE CARDS ON THE TABLE TO DISCARD AND REPLACE IT WITH THE
SIXTH CARD. LARGEST 5 DIGIT NUMBER WINS. MAKE THIS GAME EASIER OR HARDER BY VARYING THE NUMBER OF DIGITS.
GUESS THE ADDENDS. (YOU CAN USE THIS FOR MULTIPLYING AS WELL.) YOU WILL NEED THREE PLAYERS FOR THIS GAME.
REMOVE THE FACE CARDS AND KEEP THE ACE TO REPRESENT ONE. CARDS ARE DEALT EVENLY AMONG TWO PLAYERS. THE
THIRD PLAYER THEN DIRECTS THE PLAYERS TO TAKE ONE CARD OFF THE TOP OF THE DECK AND HOLD IT TO THEIR FOREHEADS
FACING OUT SO ONLY THE OTHER PERSON AND THE 3RD PLAYER CAN SEE THE CARD. THE 3RD PLAYER GIVES THE OTHER PLAYERS THE SUM
OF THE CARDS. NOW EACH PLAYER TAKES TURNS GUESSING THE NUMBER OF THEIR OWN CARD. THE FIRST PLAYER TO GUESS CORRECTLY WINS.
Slap It! An Odds and Evens Card Game. It uses cards to reinforce concepts of odd and even
Object: Be able to recognize and slap the odd or even numbers
DEFENSIVE MULTIPLICATION
What You Need:
Deck of playing cards,
face cards removed
4 sheets of paper
Tape
Pencil
Scratch paper
Black marker
2 Players, or 2 teams
THE GAME CONSISTS OF 5 ROUNDS. A ROUND OF PLAY IS MADE UP OF 16 TURNS (8 FOR EACH PLAYER) AND
FEATURES A DIFFERENT TARGET PRODUCT. YOU CAN DECIDE ON WHATEVER TARGET PRODUCTS YOU'D LIKE,
BUT THE TARGET PRODUCTS WE USED ARE: 60, 72, 84, 90, AND 96. THESE NUMBER HAVE LOTS OF FACTORS SO
THEY'RE EASIER TO WORK WITH.
THE TWO PLAYERS MUST FACE EACH OTHER. PLAYERS TAKE TURNS PLACING ANY ONE OF THEIR CARDS INTO
ONE OF THE SPACES ON THE GAME BOARD.
ONCE THE BOARD IS FULL THE ROUND IS COMPLETE. CLEAR THE BOARD AND REDISTRIBUTE THE CARDS BACK
TO THE PLAYERS BEFORE STARTING THE NEXT ROUND.
THE PLAYER WHO HAS THE MOST POINTS AT THE END OF 5 ROUNDS WINS!
http://www.learn-with-math-games.com/fractions-game.html
MULTIPLES OF TEN
Ten-Twenty-Thirty: "The objective of the game is to
try to get each row of three cards to equal a sum
of a multiple of 10...To make the game more
challenging, try finding sums of different multiple
bases. For example, if you use 6 as a base, sums
would have to add to 6, 12, 18..."
MAKE TEN
USE PLAYING CARDS TO PLAY "FRACTION WAR" - THIS IS A GREAT WAY TO LEARN FRACTIONS!!
All of the fractions are compared and the player with the largest fraction wins the round and keeps their cards.
This game has players adding cards until they reach 27.
2 - 4 players
Deal out all of the cards to the players. Players put their cards into a pile in front of themselves with cards face down.
The first player turns over their top card and places it in the center.
The next player turns over their top card placing it on top of the first card. This player adds the value of the two cards and tells everyone the total.
The next player does the same adding the value of their card to the previous total.
Play continues until the total reaches 27 or over. The player who puts down the card that takes the total to 27 or over takes all of the cards in this
pile and shuffles them into their pile.
Play continues for a set time or until one player has no cards left.
The winner is the person with the most cards.
FLIP THREE!
Players take turns to flip over three cards and attempt to
make an equation using the three cards. The equation can
be an addition, subtraction, multiplication or division, e.g.
3+3=6, 8-5=3, 2x1=2, 102=5.
If the player can make an equation they keep the cards. If
they cant make an equation the cards are flipped back
over in the same place.
Keep playing until 7 cards are left.
SUBTRACTION WAR
Subtraction War:
Each player has a stack. QK = 10; A = 1. Players
take turns flipping over 2 cards from their piles.
They read their number sentences, (e.g., 5 -2=3 &
7-2=5). The player with the larger answer wins all
the cards. In the event of war (same answer),
players each draw four cards and add them
together. The largest sum wins.
THANK YOU