Professional Documents
Culture Documents
The Dark Nova RPG character sheet is a basic sheet to record your character on. It is by no means
complete nor comprehensive. The following describes the sections of the sheet.
Personal Data- This section contains the elements that make the character who he is. Name and Race
are pretty self-explanatory, Ethnicity is for those races that have separate ethnic groups, genetically or
culturally, Occupation is the characters class under his archetype, Level is his current level in that
occupation, XP is the current experience point (XP) pool, TR is the characters Threat Rating, Reputation
and Notoriety are the current modified ratings for each, and Sex, Height, Weight, Age, Eyes and Hair are
all self-explanatory descriptors of the character. Homeworld refers to the planet of the characters birth,
whereas Primary Affiliation refers to the characters current nationality or primary allegiance. Secondary
Affiliation is for those characters with dual citizenship or other, non-national allegiances (for example,
Andali primary affiliation and Holstein Guild secondary affiliation). Reaction Modifier is the total cumulative
modifier to the characters reaction roll, while Appearance is simply a short description of what the
character looks like.
Attributes and Ability Scores- This section contains the ability scores and attributes (PHY, MEN, SOC)
of the character. Ability scores modified by cybernetic augments (but not by race or bio-augmentation,
which is genetic) will be noted thus- the raw score with the augmented score next to it in parenthesis. For
example, Str: 15(19). Refer to the specific ability score for explanations of the effects noted next to each.
Weapons and Weapon Proficiencies- These two sections describe the weapons the character is
carrying (and their stats) and the weapon proficiencies the character has, respectively. Levels are
Familiar (F), Proficient (P), Skilled (S), Expert (E) and Master (M).
Defense and Combat- This section contains information on the characters combat aspects. Armor and
Shields refer to the specific armor and/or personal shield generators worn. Combat contains all of the
modifiers and combat-specific stats used in combat, including Target Acquisition Class (TAC), Targeting,
Initiative modifiers and the number of attacks per round. Below combat is the Health section, which
details the wounds and radiation damage the character may have taken, and how fast he recovers from
damage. Resists are listed here as well, though they are generally not combat-related.
Augments- This section deals with any bio-augmentation or cybernetic augments and their effects
Equipment- This section is a list of pertinent equipment and gear the character has.
Vehicles- This section is a very basic overview of the characters non-vessel vehicles
Skills- This section contains most of the skills in the game, and blank spaces for those we may have
missed or that are added in later. Note that Psionics and Omninet skills- including Computer Operationsare listed under their own section
Contacts- This section lists the contacts- and their status- that a character has.
Psionics- This section details what schools and talents the character has, as well as psi points and
psionic skill ratings.
Omninet- This section details the characters Omninet skills, emulator, avatar and other netjacking data.
Wealth and Lifestyle- This section details briefly the characters wealth and land assets.
1
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DARK NOVA
CHARACTER RECORD SHEET
Name:
Sex:
Homeworld:
Race:
Height:
Primary Affiliation:
Ethnicity:
Weight:
Secondary Affiliation:
OCCUPATION:
Age:
Reaction Modifier:
Eyes:
Hair/SKIN:
Level:
XP:
Reputation:
TR:
NOTORIETY:
PHY:
Appearance:
MEN:
Str:
SOC:
Int:
Chr:
Agi:
Tar:______
Attacks/AP:_____Ini:_____
Wil:
Bea:
End:
BP:_____ Shock/Trauma:______%
Res: Mod:____ HP Rec:____/_____
Per:
Sav:
React:________ FastTalk:_______
BASE REP:_________
WEAPONS
Weapon
type Con wt
rof
ammo
damage
WEAPON Proficiencies
WEAPON
lvl
WEAPON
____________________
_____
lvl
WEAPON
____________________
_____
____________________
_____
lvl WEAPON
___________________
_____
lvl
____________________
_____
____________________
_____
____________________
_____
___________________
_____
____________________
_____
____________________
_____
____________________
_____
___________________
_____
Coverage:_________/______
Combat
TAC: _______
Resists
Targeting: ________
Health
Radiation: ___
Vacuum: ___
Corros: ___
Death: ___
Psionics: ___
Heat: ___
Poison:
Cold: ___
___
Combat Modifiers
HP: ________
Recover: ________HP/ _________
Rads: _______
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AUGMENTS
AUGMENT
BP TYPE
EFFECTS
EQUIPMENT
EQUIPMENT
NOTES
EQUIPMENT
NOTES
VEHICLES
Vehicle:______________________________
Vehicle:______________________________
Type:___________________ TAC:_____
Type:___________________ TAC:_____
AR:__________
Shields:____________
AR:__________
Shields:____________
Crew:________
Passengers:________
Crew:________
Passengers:________
Sig:_________
Cargo:_____________
Sig:_________
Cargo:_____________
Weapons (Primary/Secondary):
Weapons (Primary/Secondary):
Type:_______________
Type:_______________
Type:_______________
RNG:_____ ROF:_____
RNG:_____ ROF:_____
RNG:_____ ROF:_____
RNG:_____ ROF:_____
Dmg:_______________
Dmg:_______________
Dmg:_______________
Dmg:_______________
Notes: ___________________________________
_________________________________________
_________________________________________
_________________________________________
Notes: ___________________________________
_________________________________________
_________________________________________
_________________________________________
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SKILLS
SKILL (Spec)
Academic
Agriculture
MEN+3
Anthropology
MEN
Archaeology
MEN
Astrophysics
MEN+4
Biology
MEN
Chemistry
MEN+1
Criminology
MEN+SAV/2+1
Ecology
MEN
Knw: __________________ MEN
Knw: __________________ MEN
Knw: __________________ MEN
Knw: __________________ MEN
Knw: __________________ MEN
Knw: __________________ MEN
Knw: __________________ MEN
Knw: __________________ MEN
Knw: __________________ MEN
Knw: __________________ MEN
Language:____________ MEN+4
Language:____________ MEN+4
Language:____________ MEN+4
Literacy, Ancient:_______ MEN+2
Law___________________ MEN
Metaphysics
MEN-1
Philosophy
MEN+SOC/2
Physical Science
MEN+2
Physics
MEN+4
Psychology
MEN+SAV/2
Research
MEN+1
Ufology
MEN+4
Write, Compeling
MEN+CHR/2
Xenobiology
MEN
Detection
Blind Movement
PER
Countersurveillance
PER+1
Detect Ambush & Traps
PER+2
Detect Conceal
PER+3
Evaluation
MEN+SAV/2
Read Body Lang.
PER+SAV/2+1
LVL
SKILL (Spec)
Detection (cont.)
Surveillance
Tracking
Engineering
LVL
PER+1
PER
Aerospace Engineering
MEN+2
Civil Engineering
MEN+1
Electrical Engineering
MEN+2
Mechanical Engineer
MEN
Military Engineering
MEN+4
Nanotechnology Engineering MEN
Robotic Engineering
MEN+2
Satellite Systems Engineering MEN
Strship Engineering
MEN+1
Strship Engineering
MEN+1
Strship Engineering
MEN+1
Structural Engineering
MEN+4
Weapons Engineering
MEN+2
Mechanical
Aerospace Mechanics
MEN+1
Armor Repair
MEN+2
Automotive Mechanics
MEN+4
Bioware Mechanics
MEN
Battlesuit Mechanics
MEN
Battlewalker Mech
MEN-2
Electronics
MEN+1
Field Mechanics
MEN+2
General Mechanics
MEN+3
Jury Rigging Mechanics
MEN+1
Locksmith
MEN
Microrobotics
MEN
Parts Scrounging MEN+SAV/2+2
Robot & Drone Mechanics MEN+1
Robot & Drone Electronics MEN+1
Vehicle Armorer
MEN
Military
MEN+1
MEN
MEN+2
MEN+3
MEN
Skill Specializations
LVL
Medical
Diagnostics, Psionic
Diagnostics, Standard
Field Surgery
First Aid
Herbalism
SKILL (spec)
Holistic Medicine
MEN+SOC/2
Massage, Theraputic PHY+MEN/2
Nanotech Medicine
MEN+1
Neural Mapping, Psi
PER+1
Paramedic
MEN+2
, Spec: SAR
PHY+MEN/2+1
, Spec: Tactical PHY+MEN/2+2
Physician
MEN+4
, Spec: Augment
MEN+3
, Spec: Internal Med MEN+3
, Spec: Genetics
MEN+3
, Spec: Geriatrics
MEN+3
, Spec: OBGYN
MEN+3
, Spec: Psionic Heal MEN+4
, Spec: Reconstruct MEN+3
Reconstr. Surgery, Psionic MEN
Surgery
MEN+1
Toxicology
MEN
Xenobiological Med
MEN+2
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SKILLS (Cont.)
SKILL (Spec)
LVL
SKILL (Spec)
LVL
SKILL (spec)
LVL
Persuasion
SOC+1
Navigation: Land
MEN+2
Omninet (See Next Page)
Poetry / Haiku
INT+SOC/2
Primitive Weapons
MEN+1
Psionics (See Next Page)
Know:
Gossip
PER+SOC/2
Skinning
MEN
Rogue
Acting, Improv
MEN+SOC/2
Concealment
AGI+SAV/2
Disguise
SOC+1
Escape Artist
AGI+2
Fast-Talking
SOC+2
Forgery
MEN+SAV/2
Gambling
MEN+SAV/2
Knw: The Underworld
SAV+2
Impersonation
MEN+SOC/2+1
Interrogation
WIL+CHR/2
Palming
AGI+3
Pick Pocket
AGI+1
Pick Locks
AGI+2
Rappelling & Climbing
AGI+4
Safecracking
MEN+AGI/2
Slight-of-Hand
AGI+2
Seduction
SOC+2
Streetwise
SAV+4
Stealth
AGI+SAV/2
Social
Acting, Improv
MEN+SOC/2
Acting, Stage
MEN+SOC/2
Acting, Screen
SOC
Acting, Synth
MEN+SOC/2
Artistic Expression
SOC
Contacts Develo
SOC+4
Dance
AGI+4
Dance, E & Ball
AGI+SOC/2
Dance, Seductive, Eleg AGI+SOC/2
Dance, Seduc, Carnal AGI+BEA/2
Diplomacy
MEN+SOC/2-1
Empathy (non-Psi)
PER+CHR/2
Etiquette:_______________ SOC+1
Etiquette:_______________ SOC+1
Etiquette:_______________ SOC+1
Etiquette:_______________ SOC+1
Etiquette:_______________ SOC+1
Fast-Talking
SOC+2
Haggling and Barter
SOC+1
Intuition
PER+SAV/2
Journalism
MEN+SOC/2
Leadership
SOC+2
Massage, Pleasure
PHY+SOC/2
Movment, Graceful
AGI+BEA/2
Movment, Martial
PHY+CHR/2
Mus Talent, Instrument AGI+CHR/3
Mus Talent, Vocal
INT+CHR/3
PER+SOC/2
PER+SOC/2
MEN+SOC/2
SOC+2
SAV+4
Spelunking
Survival
Undersea Surviv
Vacuum Survival
PHY+MEN/2+1
PHY+MEN/2+2
PHY+MEN/2
END+MEN/2
Technical
Spacer
Avionics
MEN+2
Carpentry
PHY+MEN/2
Computer Operations
MEN+4
Computer Repair
MEN
Cryptography
MEN
Electricity Generation
MEN+1
ECM
MEN+3
General Repair
MEN
Geology
MEN+4
Hyperpulse FTL Comm
MEN
Mapping
MEN+2
Masonry
PHY+MEN/2
Metallurgy
MEN+2
Microelectronics
MEN+1
Microwave Comm
MEN
Mining
PHY+MEN/2+1
Omninet Node Repair
MEN
Prospecting
MEN
React Diag & Repair
MEN+1
Satellite Comm
MEN+2
Smelting
MEN+3
Surveillance Systems
MEN+1
Terraforming Engineering MEN+1
ComTact: Aerospace
MEN+2
ComTactics: Starship
MEN+2
ComTact: Zero Gravity
MEN+1
Driving: Automobile
AGI+4
Driving: Hover Car
AGI+3
Driving: Hover Bike
AGI+2
Driving: Motorcycle
AGI+1
EVA
AGI
Horsemanship
AGI+2
Jury Rigging, General
MEN
Knw: Piratical T & H
MEN+2
Knw: Shipping Routes
MEN+2
Life Support Systems
MEN
Mvmnt: Zero Gravity
AGI+2
Nav: Interplanetary
MEN+1
Nav: Hyperspace
MEN
Nav: land
MEN+2
Nav: Orbital
MEN+1
O2 Conservation
END+MEN/2
Pilot: Fighter
AGI+PER/2+1
Pilot: Battlesuit/Power Armr PHY+1
Pilot: Battlewalker
PHY+2
Pilot: Grav Tank
PHY+1
Pilot: Grav Pack
AGI+2
Pilot: Shuttle
AGI+PER/2+2
Pilot: Starship ______ AGI+PER/2+2
Salvage
MEN+SAV/2+3
Sensor Systems
MEN
Ship-to-Ship Cmbt,
Freetrader
MEN+2
Smuggling Techniques MEN+CHR/2
Vacuum Survival
END+MEN/2
Weapon Systems
MEN+1
Additional Skills
Survival
Atmo Gen, Primitive
MEN+1
Boat Building
MEN
Camouflage
PER+3
Carpentry
MEN+3
Food Preservation
MEN+2
Hunting
AGI+PER/2+2
Identify Flora and Fauna
MEN
Mountaineering
PHY+MEN/2
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CONTACTS
Contact
Notes
Contact
PSIONICS
Notes
OMNINET
Psionic Skills
Psi Class-
Latent
Gifted
Master
DISCIPLINES-
Psychokinesis
Telepresence
Biokinesis
Psi Points:_________
_______________________________
Pp Recov:______/hr
Talents
PP
Notes
Omninet Skills
EmulatorType:_________________
Slots:_________
Mem:________
Spd:_________PB
Rng:_________
Rating:_______
Buffering:______
Scan:_________
PartitionsAM:___/ ST:____/ IM:____
_ VATAR_
A
O-TAC:_____ O-Ini:_____
O-Tar:_____ Actions:_____
Peripherials:
________________________
________________________
________________________
________________________
________________________
Programs
Nanite Progr.-
Size
Notes
Licenses
Credits:________________Cr
License(s)
Faction(s)
Residences
Corellium Shards:_______O
________________________________
_________
Lifestyle:________________________
Other:____________________
________________________________
_________
Home Base(s):___________________
_________________________
________________________________
_________
Estate:__________________________
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DARK NOVA
SHIP RECORD SHEET
Name:
Registry (Affiliation):
TAC:
Registry Class:
Hull Model:
SIG:
Officers:
Crew:
Man:
Length:
Width:
TROOPs:
PASSENGERS:
CAP:
Height:
Mass:
tar:
Skill modifiers
Sensors: ___________ WP: Gunnery: ___________ Navigation: ___________ Piloting: ___________
HULL POINTS
Shields (By Location)Ventral: ___________ Fore: ___________
Structure: ___________
SP: _________
Armor (By Location)Main Hull: ___________ Engines: ___________
Power Plant
Main: ___________________(x____)
Aux: __________________(x____)
Accel: _____________/HR
Max Rel. Spd (.9C-.1C/Class): _________
Jump Engine: _________________(x____)
Reactor: _______________________________(x______)
Microcreactors: _______ Cap BOOST: _______
Minireactors: ________ Cap Reduction: _____%
Spd: ________C/hr
SYSTEMS
SENSORS: ___________ RATING: ____ computer core: ______________ SECURITY SYSTEM: _______________
enhancements: ___________________ AI: ______ persona: ___________ ENWO: ______________________________
______________________________________ navcomp: ______ Probes: _____ ______________________________________
WEAPONS
Weapon
type
Arc
rof
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
cap/ammo
range
damage
aoe
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
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EQUIPMENT
EQUIPMENT
NOTES
EQUIPMENT
NOTES
Amenities: ____________________________________________________
____________________________________________________________________________________
____________________________________________________________________________________
____________________________________________________________________________________
____________________________________________________________________________________
MISCELANEOUS
____________________________________________________________________________________
____________________________________________________________________________________
____________________________________________________________________________________
____________________________________________________________________________________
____________________________________________________________________________________
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