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Uniform Motion
How can uniform motion be I. Any object moving at a constant velocity
expressed and how can it be II. When graphed, the line of best fit represents the average speed
calculated? a. y = mx + b; where “m” is the constant (slope) and “b” is the initial
value
b. velocity = displacement / time (m/s)
Vectors and Scalars
What is the difference betw- I. A vector is a measurement that has a direction component
een a vector and a scalar? a. Velocity and displacement are vector quantities (e.g. 5 km/h [S])
II. Speed and distance are scalar quantities (e.g. 15 m away)
Uniform Acceleration
What is uniform acceleration I. Accelerated motion (non-uniform) occurs when an object travelling in a
and how can it be calculated? straight line changes its speed uniformly with time
II. Non-uniform acceleration occurs when an object changes its speed in a
non-uniform fashion
III. Acceleration can be calculated (vector quantity)
How is instantaneous accel- a. Average acceleration = change of velocity / time interval (m/s2) or
eration different and how can can be = (final velocity) – (initial velocity) / time interval
It be calculated? b. Instantaneous acceleration is the acceleration at a particular instant
and can be found using tangent lines on graphs. This will appear as
a curved slope on a graph
Graphs
What are the three different I. Position-time graphs
types of graphs and what a. The slope of the graph equals velocity
do the different parts repre- b. When the velocity is changing, the slope is a curve
sent? II. Velocity-time graphs
a. The area underneath any section of the graph equals displacement
b. The slope of the graph equals average acceleration
II. Acceleration-time graphs
a. The acceleration is zero when the motion is uniform
b. Represented by a horizontal line when motion is non-uniform
c. The slope equals the change in acceleration over time
To draw a tangent, choose a point on the graph, and then draw a straight
line that does not touch any other part of the graph
Any object in freefall experiences an acceleration of 9.81 m/s2 (down), neglecting air resistance.
There are 5 major kinematic equations: * a = vf – vi / Δt *, * Δd = vi Δt + ½ a Δt2 *, * Δd = (vi + vf) Δt / 2 *,
* vf2 = 2 a Δd + vi2 *, and * Δd = vf Δt – ½ a Δt2 *. Vector diagrams can be drawn to scale and the
resultant vector can be determined using a ruler and protractor. Another method is mathematics.
Average velocity can be determined: * vav = ΔdR / Δt *. Relative motion can occur when there is more
than one frame of motion.