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Kinematics

Uniform Motion
How can uniform motion be I. Any object moving at a constant velocity
expressed and how can it be II. When graphed, the line of best fit represents the average speed
calculated? a. y = mx + b; where “m” is the constant (slope) and “b” is the initial
value
b. velocity = displacement / time (m/s)
Vectors and Scalars
What is the difference betw- I. A vector is a measurement that has a direction component
een a vector and a scalar? a. Velocity and displacement are vector quantities (e.g. 5 km/h [S])
II. Speed and distance are scalar quantities (e.g. 15 m away)
Uniform Acceleration
What is uniform acceleration I. Accelerated motion (non-uniform) occurs when an object travelling in a
and how can it be calculated? straight line changes its speed uniformly with time
II. Non-uniform acceleration occurs when an object changes its speed in a
non-uniform fashion
III. Acceleration can be calculated (vector quantity)
How is instantaneous accel- a. Average acceleration = change of velocity / time interval (m/s2) or
eration different and how can can be = (final velocity) – (initial velocity) / time interval
It be calculated? b. Instantaneous acceleration is the acceleration at a particular instant
and can be found using tangent lines on graphs. This will appear as
a curved slope on a graph
Graphs
What are the three different I. Position-time graphs
types of graphs and what a. The slope of the graph equals velocity
do the different parts repre- b. When the velocity is changing, the slope is a curve
sent? II. Velocity-time graphs
a. The area underneath any section of the graph equals displacement
b. The slope of the graph equals average acceleration
II. Acceleration-time graphs
a. The acceleration is zero when the motion is uniform
b. Represented by a horizontal line when motion is non-uniform
c. The slope equals the change in acceleration over time
To draw a tangent, choose a point on the graph, and then draw a straight
line that does not touch any other part of the graph

Uniform motion is motion at a constant velocity. * velocity = displacement / time * Uniform


acceleration is when an object changes its velocity uniformly. * aav = Δv / Δt * or * aav = vf – vi / Δt *
Instantaneous acceleration is the acceleration of an object at a certain instance during non-uniform
acceleration; this can be found by drawing tangent lines and calculating the slope of the tangent.
Position-time graphs, velocity-time graphs, and acceleration-time graphs can all represent those
three quantities using slopes and shapes of the line or curve of best fit.
Kinematics

Acceleration Due to gravity


What is acceleration due to I. Earth’s gravity accelerates any free falling object at a constant rate of
gravity? 9.81 m/s2 assuming negligible air resistance
Kinematics Equations
I. Each equation is to be used when 3 pieces of information have been
given and the fourth is to be calculated. One variable will be omitted
What are the five kinematics a. a = vf – vi / Δt
equations and when is it b. Δd = vi Δt + ½ a Δt2
appropriate to use them? c. Δd = (vi + vf) Δt / 2
d. vf2 = 2 a Δd + vi2
e. Δd = vf Δt – ½ a Δt2
Vector Scale Diagrams
What are vector scale I. When a vector arrow points in a direction that is not one of the 4 main
diagrams? directions (N, S, E, W), it is referenced by an angle from the closest
main direction
II. It is necessary to draw the size of your arrow to a certain scale like
1 cm = 1 km
Adding and Subtracting Vectors
What are the methods used to I. To add, this is done head-to-tail and the resultant vector is the vector
determine a resultant vector? that connects the tail of the first vector to the head of the second vector
a. When using a scale diagram, the resultant vector can be determined
How do you add and subtract using a ruler and a protractor
vectors? b. The resultant vector can also be determined using simple trig, trig
laws, and the Pythagorean theorem
II. To subtract, simply add the compliment of the second vector to the first;
(compliment of a vector is the original facing the other way)
Average Velocity and Relative Motion
How is average velocity I. The average velocity can be determined by calculating the resultant
determined? displacement by the time interval: vav = ΔdR / Δt
What is relative motion? II. Relative motion can occur when there are various frames of motion like
Walking on a boat, moveable walkways, swimming in a current, etc.
a. The resultant velocities vary depending on the observer’s location
b. A boat travels 25 km/h [S], man walks 5 km/h [N], then R = 25 -5,
and the resultant velocity is 20 km/h [S]

Any object in freefall experiences an acceleration of 9.81 m/s2 (down), neglecting air resistance.
There are 5 major kinematic equations: * a = vf – vi / Δt *, * Δd = vi Δt + ½ a Δt2 *, * Δd = (vi + vf) Δt / 2 *,
* vf2 = 2 a Δd + vi2 *, and * Δd = vf Δt – ½ a Δt2 *. Vector diagrams can be drawn to scale and the
resultant vector can be determined using a ruler and protractor. Another method is mathematics.
Average velocity can be determined: * vav = ΔdR / Δt *. Relative motion can occur when there is more
than one frame of motion.

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