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Hammerstorm

“It’s hammer time!”

Prerequisite: must be trained with hammers

Hammerstorm
Path Features
Hammer Action (11th level): When you spend
an action point to make a melee attack using a
hammer and you hit, enemies adjacent to your
target also takes highest ability modifier
damage.
Hammer Impact (11th level): Whenever you
score a critical hit with a melee attack using a
hammer, the target is also knocked prone. In
addition, enemies adjacent to your target also
takes highest ability modifier damage and is
knocked prone.
Steel Aura (16th level): You gain an aura 5. You
and each ally within the aura gain +1 bonus to
AC, Fort, and Will.

Hammerstorm Exploits
Hammer Throw Hammerstorm Attack 11
You throw your hammer with intense strength.
Encounter * Martial, Weapon
Standard Action Range 5
Requirement: you must be wielding a hammer.
Target: One creature
Attack: highest ability vs. Fortitude
Hit: 2[W] + ability modifier damage and the target is
stunned until the end of your next turn.
Special: If you use a two-handed hammer for this power,
and the target is hit, enemies adjacent to your target takes
5 damage. The hammer thrown does not come back in
your hands unless it is a magic weapon.

Galvanize Hammerstorm Utility 12


You cry an inspiring battle cry that raises your allies battle
awareness.
Encounter * Martial
Minor Action Close burst 3
Target: You and your allies inside the burst
Effect: The target’s speed increases by 2 and gain a +2
bonus to your defences until the end of your next turn.

God Strength Hammerstorm Attack 20


From the long years of your immense training, you now
boast it towards your enemies.
Daily * Martial, Stance
Minor Action Personal
Effect: Until the stance ends, your melee attacks deal an
additional damage equal to your Strength modifier. You
can end the stance as a free action.

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