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Act Two

Cram- to fill (something) by force with more than it can easily hold.

Imagine- to form a mental image of (something not actually present to the senses).

Slash- to cut, reduce, or alter.

Defiant- boldly resistant or challenging.

Holster- a sheathlike carrying case for a firearm, attached to a belt, shoulder sling, or
saddle.

Pout- to thrust out the lips, esp. in displeasure or sullenness.

Murmur- a low, continuous sound, as of a brook, the wind, or trees, or of low, indistinct
voices.

Convert- to change (something) into a different form or properties; transmute; transform.

Inhabitant- a person or animal that inhabits a place, esp. as a permanent resident.

Tangle- to bring together into a mass of confusedly interlaced or intertwisted threads,


strands, or other like parts; snarl.

Arsenal- a place of storage or a magazine containing arms and military equipment for
land or naval service.

Complain- to express dissatisfaction, pain, uneasiness, censure, resentment, or grief

Immigrate- to come to a country of which one is not a native, usually for permanent
residence.
Errand- a short and quick trip to accomplish a specific purpose, as to buy something,
deliver a package, or convey a message, often for someone else.

Fluorescent- strikingly bright, vivid, or glowing.

Beckon- to signal, summon, or direct by a gesture of the head or hand.

Hoodlum- a thug or gangster.

Blackjack- a short, leather-covered club, consisting of a heavy head on a flexible handle,


used as a weapon.

Bluster- to roar and be tumultuous, as wind.

Reflect- to give back or show an image of; mirror.

Accustom- to familiarize by custom or use; habituate.

Welter-weight- a boxer or other contestant intermediate in weight between a lightweight


and a middleweight, esp. a professional boxer weighing up to 147 pounds (67 kg).

Despair- loss of hope; hopelessness.

Prying- that pries; looking or searching curiously.

Deliberate- carefully weighed or considered; studied; intentional.

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