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Simulated Diffusion in a

2 Dimensional Lorentz Fluid

Vale Cofer-Shabica
Richard Stratt, Advisor

Be sure to have a timer in hand at this point. You


have 15 minutes. Speak slowly, clearly.
Diffusion ???
What is it? Why do we care?
 A kind of rate  Reaction Kinetics
 Diffusive vs. Ballistic  Catalyst Design
Motion  Semiconductor
“doping”

A kind of rate that tells us about the flux of material as


it moves from a locally concentrated to uniform
distribution

Ballistic vs. Diffusive motion

Most chemical reactions occur in solution. One of the


effects of this is that things get around to happening
at a molecular level only when reactants wander
into each other
“Slow” Fluids
 Honey
 Molasses
 Magmas and Lava
 Glasses

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The Lorentz Fluid
 A randomly
distributed static
field of overlapping,
hard d-Dimensional
Hyper-Spheres

 How does this help


us understand slow
liquids?

In the 2D case, a hypersphere is just a circle

Emphasize static spheres

Has many of the the trappings of super-cooled liquids


<> Disordered
<> Phase-transition like behaviour with percolation
(near p=.35)
Explain this via trapping (draw?)
Geodesic Theory
 Diffusion rates are connected to the
shortest path through potential energy
landscapes

Define geodesic of a system: in our case, the


shortest possible path between 2 points

This method was show to be very successful for high


dimension systems (order 1500 degrees of
freedom)
The the 2d Lorentz gas provides us with a very
simple model to try to tease apart what's actually
happening
Reducing complexity enables us to do things like see
this path (point), which we can't visualize as easily
in higher dimensional space
How do we do experiments on 2D
“liquids” composed of non-
physical particles?

For the record, real experiments are done on 2D


fluids – they're just done on surfaces and at
interfaces
Molecular Dynamics (MD)
Simulation
 Typically, a discrete implementation of
Newton's laws and numeric integration

F = 
U
 In our case, a rather large geometry problem

Several problems to work out:


<> Finding collisions
Explain stepping
<> Ballistic collision calculations (angle in, angle out)
<> Multiple object collisions
Playing Pinball with Lorentz
 Lay out the disks
 Choose initial
conditions
 Solve the geometry
problem
 Take measurements
 Repeat ~106 times
 Average the results
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But what do we measure?


Diffusion
 Two options:
1
D = lim  r t  r 0 2 (Einstein Relation)
t  2dt

2 
v
D =
d
  v 0
v t dt (Green-Kubo Relation)

We're trying to get at diffusion, there are two


equivalent ways we can go

We like one better than the other because integrals


soak up errors whereas derivatives propagate them
Measurements
 Velocity Autocorrelation Functions & Mean Square Displacement
(for now)

C vv t * = v 0
v t *

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Brief description of an autocorrelation function – the


same if it's one, opposite if it's negative one

Point out increasing density


Point out negative regions – a backwards bounce
Results

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Results are plotted in unit-less quantities by making


comparison to the Boltzmann Free diffusion case

None of the simulations pictured achieved


quantitative agreement with Hofling & Franosch
(2007) at high density
What Went Right?
 Quantitative
agreement in low
density region
 Appropriate
qualitative trend with
increasing density
 Fixing problems
yielded better
results!

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What Went Wrong?
 Missing obstacles entirely
 Step size adjustment
 Finite size effect
 Periodic boundary conditions
 Multiple collision situations*
 Particle still fails to become trapped at high
density
 Algorithmic adjustments

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References
 McQuarrie (2000)
 Hofling & Franosch (2007)
 Allen & Tildesley (1987)
 Alley (1979)
 Bruin (1974)

Special thanks to Bruin for giving me results which, though incorrect, match my own
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Thanks & Acknowledgements
 Rich Stratt
 Peter Weber
 Crystal Ngyuen
 Brian Bayes
 My Family & Friends
 The Chemistry Department
 All of you

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Questions?

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