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Entertainment & Media Outlook towards 2011
Trends in the Netherlands 2007–2011
Summary Television was the next-fastest-growing segment with
a 7.2 percent advance, fueled principally by double-digit
growth in subscription spending that offset a decrease
The entertainment and media industry in the Netherlands in the government contribution to public broadcasters.
expanded by 4.4 percent in 2006, up from the 3.1 percent Out-of-home advertising at 5.0 percent was the only
rise in 2005 and the fastest increase during the past five other segment to grow by five percent or more. Digital
years. End-user spending, which comprised 76 percent billboards and digital networks contributed to the
of the total market in 2006, rose by 4.0 percent, up from increase in out-of-home growth in 2006.
the 3.4 percent rise in 2005. Advertising increased by
5.6 percent, its largest gain during the past five years and Recorded music, theme parks and newspaper publishing
well above the 2.1 percent growth in 2005. The rebound were the only segments to record declines in 2006.
in the economy in the Netherlands in 2006 contributed Physical sales of recorded music fell by 9.2 percent,
to the jump in advertising. offsetting a 200 percent increase in digital sales from a
tiny base. Falling admissions at De Efteling and Walibi
Fueling the improvement was a reversal in filmed World accounted for the 0.4 percent decline in theme
entertainment, which rose by 3.5 percent in 2006 park revenues, while a drop in newspaper circulation
after falling by 11.1 percent in 2005. Although recorded spending offset a rebound in newspaper advertising
music declined by 6.1 percent, that drop was a leading to a 1.1 percent dip in the newspaper market.
10.4 percentage point improvement compared with the That drop, however, was substantially less than the
16.5 percent decrease in 2005. Double-digit increases in 2.1 percent decrease in 2005.
video games and sports also contributed to faster growth
in 2006. Sports benefited from spending associated with The entertainment and media (E&M) market as a whole
the FIFA World Cup and Winter Olympics and video in 2006 benefited from a noticeably stronger economy.
games were bolstered by the introduction of new We expect economic growth to remain relatively
console platforms. healthy during the next five years, which should support
continued E&M expansion. We expect overall growth
Video games and sports were the fastest-growing to average 4.6 percent compounded annually during
segments in 2006 with increases of 17.1 percent and the next five years, comparable to the increase in 2006.
11.6 percent, respectively, and the only segments to Spending in 2011 will total an estimated ` 14.8 billion,
generate double-digit growth. The Internet, which was the up from ` 11.9 billion in 2006.
fastest-growing segment in 2005 at 15.6 percent, rose by
7.7 percent in 2006, falling to third place. Slower growth We do not expect any segment to average double-digit
in broadband access spending and a faster decline in growth during the next five years. Video games, which
dial-up accounted for the drop to single-digit growth rose at a 26.9 percent compound annual rate during the
for the Internet, its first single-digit advance since 2000. past five years, will drop to an 8.0 percent compound
Advertising 2,753 2,622 2,672 2,727 2,880 3,016 3,170 3,307 3,456 3,583
% Change –2.8 –4.8 1.9 2.1 5.6 4.7 5.1 4.3 4.5 3.7 4.5
End-User Spending 7,644 7,921 8,349 8,634 8,977 9,403 9,873 10,318 10,820 11,241
% Change 6.1 3.6 5.4 3.4 4.0 4.7 5.0 4.5 4.9 3.9 4.6
Total 10,397 10,543 11,021 11,361 11,857 12,419 13,043 13,625 14,276 14,824
% Change 3.6 1.4 4.5 3.1 4.4 4.7 5.0 4.5 4.8 3.8 4.6
*CAGR = Compound Annual Growth Rate. Sources: PricewaterhouseCoopers LLP, Wilkofsky Gruen Associates
Filmed Entertainment 648 639 642 571 591 606 619 636 662 693
% Change 39.1 –1.4 0.5 –11.1 3.5 2.5 2.1 2.7 4.1 4.7 3.2
Television 2,300 2,366 2,585 2,771 2,971 3,161 3,384 3,612 3,873 4,123
% Change 5.0 2.9 9.3 7.2 7.2 6.4 7.1 6.7 7.2 6.5 6.8
Recorded Music 467 444 411 343 322 320 337 359 391 423
% Change –6.2 –4.9 –7.4 –16.5 –6.1 –0.6 5.3 6.5 8.9 8.2 5.6
Radio 435 458 459 460 462 473 485 497 509 521
% Change 2.8 5.3 0.2 0.2 0.4 2.4 2.5 2.5 2.4 2.4 2.4
Out-of-Home Advertising 143 136 138 141 148 156 165 175 186 198
% Change –0.7 –4.9 1.5 2.2 5.0 5.4 5.8 6.1 6.3 6.5 6.0
Internet 1,020 1,137 1,342 1,551 1,670 1,818 1,954 2,077 2,175 2,268
% Change 16.3 11.5 18.0 15.6 7.7 8.9 7.5 6.3 4.7 4.3 6.3
Magazine Publishing 1,635 1,541 1,509 1,511 1,560 1,621 1,679 1,722 1,758 1,793
% Change –1.9 –5.7 –2.1 0.1 3.2 3.9 3.6 2.6 2.1 2.0 2.8
Newspaper Publishing 1,615 1,647 1,631 1,610 1,593 1,601 1,626 1,651 1,677 1,703
% Change –6.5 2.0 –1.0 –1.3 –1.1 0.5 1.6 1.5 1.6 1.6 1.3
Book Publishing 1,145 1,149 1,154 1,165 1,174 1,198 1,213 1,242 1,269 1,293
% Change 0.0 0.3 0.4 1.0 0.8 2.0 1.3 2.4 2.2 1.9 1.9
Theme Parks 265 259 267 278 277 286 296 312 323 333
% Change 1.1 –2.3 3.1 4.1 –0.4 3.2 3.5 5.4 3.5 3.1 3.8
Sports 560 565 605 645 720 745 810 840 930 935
% Change 6.7 0.9 7.1 6.6 11.6 3.5 8.7 3.7 10.7 0.5 5.4
Video Games 164 202 278 315 369 434 475 502 523 541
% Change 46.4 23.2 37.6 13.3 17.1 17.6 9.4 5.7 4.2 3.4 8.0
Total 10,397 10,543 11,021 11,361 11,857 12,419 13,043 13,625 14,276 14,824
% Change 3.6 1.4 4.5 3.1 4.4 4.7 5.0 4.5 4.8 3.8 4.6
5
The entertainment and media industry is cyclical. This
4
means that during weak economic periods many markets
3
in the E&M industry start to decline as companies look 2
for ways to reduce costs and advertising is often one of 1
the first expense items to be cut. During expansionary 0
2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
periods the opposite happens, as most markets in the
E&M industry start to grow since companies start to
focus on generating growth and advertising is one of Sources: Statistics Netherlands, PricewaterhouseCoopers LLP,
main tools used to boost sales. Similarly for consumer Wilkofsky Gruen Associates
Real GDP Growth 0.1 –0.1 1.7 1.1 2.9 3.0 3.0 2.8 2.6 2.4 2.8
Nominal GDP Growth 3.9 2.4 2.6 2.9 4.8 4.9 5.0 4.9 4.6 4.4 4.8
Advertising (` Millions)
Segment 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2007-2011
CAGR
Television 790 745 820 850 900 925 975 1,015 1,070 1,100
% Change 5.3 –5.7 10.1 3.7 5.9 2.8 5.4 4.1 5.4 2.8 4.1
Radio 240 260 265 270 280 290 300 310 320 330
% Change 4.3 8.3 1.9 1.9 3.7 3.6 3.4 3.3 3.2 3.1 3.3
Out-of-Home 143 136 138 141 148 156 165 175 186 198
% Change –0.7 –4.9 1.5 2.2 5.0 5.4 5.8 6.1 6.3 6.5 6.0
Magazines 770 696 666 665 707 755 795 830 860 890
% Change –4.2 –9.6 –4.3 –0.2 6.3 6.8 5.3 4.4 3.6 3.5 4.7
Newspapers 778 745 717 704 708 720 735 752 770 790
% Change –11.8 –4.2 –3.8 –1.8 0.6 1.7 2.1 2.3 2.4 2.6 2.2
Total 2,753 2,622 2,672 2,727 2,880 3,016 3,170 3,307 3,456 3,583
% Change –2.8 –4.8 1.9 2.1 5.6 4.7 5.1 4.3 4.5 3.7 4.5
Sources: Interactive Advertising Bureau Netherlands, PricewaterhouseCoopers LLP, Wilkofsky Gruen Associates
Filmed Entertainment 648 639 642 571 591 606 619 636 662 693
% Change 39.1 –1.4 0.5 –11.1 3.5 2.5 2.1 2.7 4.1 4.7 3.2
Television 1,510 1,621 1,765 1,921 2,071 2,236 2,409 2,597 2,803 3,023
% Change 4.8 7.4 8.9 8.8 7.8 8.0 7.7 7.8 7.9 7.8 7.9
Recorded Music 467 444 411 343 322 320 337 359 391 423
% Change –6.2 –4.9 –7.4 –16.5 –6.1 –0.6 5.3 6.5 8.9 8.2 5.6
Radio 195 198 194 190 182 183 185 187 189 191
% Change 1.0 1.5 –2.0 –2.1 –4.2 0.5 1.1 1.1 1.1 1.1 1.0
Internet 988 1,097 1,276 1,454 1,533 1,648 1,754 1,852 1,925 1,993
% Change 15.4 11.0 16.3 13.9 5.4 7.5 6.4 5.6 3.9 3.5 5.4
Magazines 865 845 843 846 853 866 884 892 898 903
% Change 0.2 –2.3 –0.2 0.4 0.8 1.5 2.1 0.9 0.7 0.6 1.1
Newspapers 837 902 914 906 885 881 891 899 907 913
% Change –0.9 7.8 1.3 –0.9 –2.3 –0.5 1.1 0.9 0.9 0.7 0.6
Books 1,145 1,149 1,154 1,165 1,174 1,198 1,213 1,242 1,269 1,293
% Change 0.0 0.3 0.4 1.0 0.8 2.0 1.3 2.4 2.2 1.9 1.9
Theme Parks 265 259 267 278 277 286 296 312 323 333
% Change 1.1 –2.3 3.1 4.1 –0.4 3.2 3.5 5.4 3.5 3.1 3.8
Sports 560 565 605 645 720 745 810 840 930 935
% Change 6.7 0.9 7.1 6.6 11.6 3.5 8.7 3.7 10.7 0.5 5.4
Video Games 164 202 278 315 369 434 475 502 523 541
% Change 46.4 23.2 37.6 13.3 17.1 17.6 9.4 5.7 4.2 3.4 8.0
Total 7,644 7,921 8,349 8,634 8,977 9,403 9,873 10,318 10,820 11,241
% Change 6.1 3.6 5.4 3.4 4.0 4.7 5.0 4.5 4.9 3.9 4.6
Filmed Entertainment 4.4 4.0 3.7 3.5 3.7 3.8 3.8 3.8 3.8 3.8
Television 4.4 4.3 4.4 4.5 4.5 4.5 4.5 4.5 4.5 4.5
Recorded Music 4.3 4.5 4.5 3.6 3.4 3.4 3.6 3.7 3.8 4.0
Radio 4.3 4.4 4.2 4.0 4.0 4.0 4.0 4.0 4.0 4.0
Out-of-Home Advertising 3.1 2.9 2.8 2.8 2.8 2.9 2.9 2.9 2.9 3.0
Internet 5.5 5.1 4.7 4.6 4.0 3.8 3.6 3.5 3.4 3.3
Magazine Publishing 5.7 5.4 5.2 5.1 5.1 5.2 5.2 5.2 5.2 5.2
Newspaper Publishing 3.7 3.8 3.7 3.6 3.5 3.5 3.5 3.5 3.5 3.5
Book Publishing 3.2 3.2 3.2 3.1 3.1 3.1 3.1 3.1 3.0 3.0
Theme Parks 9.0 8.6 8.4 8.4 8.0 7.9 7.9 7.9 7.7 7.6
Sports 3.2 3.2 3.2 3.1 3.0 3.1 3.1 3.1 3.0 3.2
Video Games 3.5 3.9 4.6 4.8 4.9 4.9 4.8 4.7 4.5 4.4
Total 4.3 4.2 4.2 4.1 4.0 4.0 4.0 4.0 3.9 3.9
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