You are on page 1of 3

EXAMINATION PAPER: Campus School Department Level TITLE OF PAPER COURSE CODE Date and Time

ACADEMIC SESSION 2008/2009 Maritime Greenwich Computing and Mathematical Sciences Information System and Multimedia Three Rapid Development Methods COMP1487 Wednesday 3rd December (2 hours)

BAHRAIN GREECE KENYA MALAYSIA MAURITIUS SINGAPORE SOUTH AFRICA TANZANIA UAE

15:00 15:00 16:00 18:30 18:00 18:30 15:00 16:00 17:00

BOTSWANA HONG KONG LONDON MALTA SAUDI ARABIA SRI LANKA SYRIA TRINIDAD ZAMBIA

15:00 18:30 13:00 14:00 16:00 18:30 14:00 09:30 15:00

You MUST answer question 1 which is worth 40 marks. Answer TWO questions from the remaining THREE questions, questions 2 to 4 which are worth 30 marks each. If you answer all THREE questions from questions 2 to 4, marks will ONLY be awarded for your TWO best answers.

CALCULATORS AND OTHER ELECTRONIC DEVICES ARE NOT PERMITTED

Approved 1. (a) Active user involvement is imperative is the first principle of DSDM. Identify and explain the main benefits derived from this. [10 marks] Briefly, discuss the following techniques used within the DSDM framework. (i) (ii) (iii) (iv) Time boxing MoSCoW Prioritisation JAD / Facilitated Workshops Prototyping Iterative Incremental [6 marks] [6 marks] [6 marks] [6 marks] [6 marks]

(b)

2. (a)

What are the main components that are addressed and considered in methodologies? [10 marks] Describe the benefits that you would expect from using a methodology. [10 marks]

(b)

(c)

Discuss those reasons for project failure which may be attributed to deficiencies in either the customers roles as a stakeholder in the proposed system or the developers role in working with the customer. [10 marks]

3.

Identify and critically analyse the main phases of the DSDM process, and compare and contrast them with relevant stages of a traditional waterfall approach. [30 marks]

Rapid Development Methods COMP1487 Page 2 of 3

Approved 4. The use of iterative prototyping is considered to be essential to the DSDM process (Stapleton, 1998). (a) Describe the four categories of prototype used in the DSDM framework, with special reference to the following: (ii) The purpose of the prototype. [5 marks] (iii) How the prototype is used. [5 marks] (iv) The phase or phases where the prototype could be used. [10 marks]

(b) Produce a diagrammatic representation of the steps and goals of the Facilitated Workshop Process. [10 marks]

Rapid Development Methods COMP1487 Page 3 of 3

You might also like