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Ilya Shmorgun
Activities are supported by a wide range of Devices are capable of sensing the context
Camera GPS and GLONASS Ambient light sensor Proximity sensor Accelerometer Three-axis gyroscope Digital compass WiFi 3G and EDGE Bluetooth
Question
How to deliberately design to facilitate this new type of interaction in the best possible way?
Topics
Ubiquitous computing Ubiquitous interactions Key constructs Research questions Future steps
Ubiquitous Computing
traditional computing paradigms, for example desktop and mobile computing [2].
1. Zhao, R., Wang, J.:Visualizing the research on pervasive and ubiquitous computing. Scientometrics 86(3), 593612 (2011) 2. Greeneld, A.: Everyware: The Dawning Age of Ubiquitous Computing. New Riders Publishing, 1st edn. (Mar 2006)
Invisible Computing
Interaction with computers should be
what directly interests them [2]. more like interaction with the physical world [1].
Users should be able to sense and control Our devices remain the focus of attention
instead of fading into the background.
1. Abowd, G., Mynatt, E.: Charting past, present, and future research in ubiquitous computing. ACM Transactions on Computer-Human Interaction (TOCHI) 7(1), 2958 (2000) 2. Roussos, G., Musolesi, M., Magoulas, G.D.: Human behavior in ubiquitous environments: Experience and interaction design. Pervasive and Mobile Computing 6(5), 497498 (Oct 2010)
Brodersen, C., Bdker, S., Klokmose, C.: Ubiquitous substitution. Human-Computer InteractionINTERACT 2007 pp. 179192 (2007)
Context
Any information, which characterizes the
situation of a person, a place or an object, relevant to the interaction between a user and an application [1]. context [2].
Types of Context
Where you are. Who you are with. What resources are nearby.
Schilit, B., Adams, N., Want, R.: Context-aware computing applications (1994)
Modus Operandi
Saha, D., Mukherjee, A.: Pervasive computing: a paradigm for the 21st century. Computer 36(3), 2531 (2003)
Ubiquitous Interactions
Denition
Interactions in the context of ubiquitous computing, which include multiple, dynamic, and distributed interfaces.
Klokmose, C.N.: An Instrumental Paradigm for Ubiquitous Interaction. DHRS 2006 p. 33 (2006)
Properties
Occurring all the time Occurring everywhere Occurring on any device with ease of
substituting devices when necessary
Satyanarayanan, M.: Mobile computing: the next decade. Proceedings of the 1st ACM Workshop on Mobile Cloud Computing & Services: Social Networks and Beyond p. 5 (2010)
Research Focus
No clear way of addressing the issues of occurring on any device, being transparent, and informed by context.
Research Problem
Ubiquitous interaction design offers little coherent theory to guide the design process.
Klokmose, C.N.: An Instrumental Paradigm for Ubiquitous Interaction. DHRS 2006 p. 33 (2006)
Research Question
Research Goal
Key Constructs
Activity Theory
Facilitates the analysis of human activity in terms of three layers: activity, action, and operation.
Brodersen, C., Bdker, S., Klokmose, C.: Ubiquitous substitution. Human-Computer InteractionINTERACT 2007 pp. 179192 (2007)
Activity Theory
Activity layer focuses on why something
is it that is taking place [1]. occurs and analyzes the motivation for an activity [1].
Activity Theory
Considers situations in which humans act
without conscious planning [1].
1. Bdker, S.: A Human Activity Approach to User Interfaces. HumanComputer Interaction 4(3), 171195 (Sep 1989) 2. Klokmose, C.N.: An Instrumental Paradigm for Ubiquitous Interaction. DHRS 2006 p. 33 (2006)
Artifacts
Objects designed with a particular purpose
of use in mind [1].
Artifacts
Historical devices or crystallized
knowledge.
operations, which were developed during use of the previous generation of artifacts.
Bannon, L.J., Bdker, S.: Beyond the interface: Encountering artifacts in use. DAIMI PB 18(288) (1989)
Artifact Ecologies
A set of all physical artifacts with some
level of digital interactivity that a particular person owns, has access to, and uses [1].
Needs to include non-digital artifacts [2]. Dynamic and evolving [3]. All artifacts are destined to become part of
someones ecology [1].
1. Jung, H., Stolterman, E., Ryan, W., Thompson, T., Siegel, M.: Toward a framework for ecologies of artifacts: how are digital artifacts interconnected within a personal life? In: NordiCHI 08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges. ACM Request Permissions (Oct 2008) 2. Bdker, S., Klokmose, C.N.: The HumanArtifact Model: An Activity Theoretical Approach to Artifact Ecologies. HumanComputer Interaction 26(4), 315371 (2011) 3. Bdker, S., Klokmose, C.N.: Dynamics in artifact ecologies (2012)
Mediator
An artifact, which helps users act on the
artifacts [2]. object of their interest in a way that would not be possible without the mediator [1].
All actions in the world are mediated by In HCI everything from components of a
user interface to hardware on which software operates [3].
1. Bdker, S.: Use is everywhere and changing: analysis and design with the human-artifact model. Proceedings of the 29th Annual European Conference on Cognitive Ergonomics (2011) 2. Bannon, L.J., Bdker, S.: Beyond the interface: Encountering artifacts in use. DAIMI PB 18(288) (1989) 3. Brodersen, C., Bdker, S., Klokmose, C.: Ubiquitous substitution. Human-Computer InteractionINTERACT 2007 pp. 179192 (2007)
Ubiquitous Substitution
An approach that focuses on continuous Not about replacing one mediator with
another. switching of mediators with the purpose of enriching a users repertoire of action possibilities.
Functional Organ
A combination of a tool with natural
human abilities, which allows a person to perform a new function or an existing function in a more efcient way [1]. achieving a state of transparency or seamlessness [2].
Research Questions
Research question
How to design for ubiquitous substitution? How to design digital artifacts as functional organs? How to design with context-awareness in mind?
Transparent
Informed by context
Future Steps
mTLU Overview
Design a digital artifact to leverage existing information sources at Tallinn University to provide better support for daily universityrelated activities of students, lecturers, and staff by leveraging the principles of ubiquitous substitution, transparency, and context-awareness.
mTLU Outcomes
A proof-of-concept, which demonstrates how the principles of ubiquitous interaction can be applied in a design project.
Conclusion
Artifacts compose artifact ecologies. Artifacts compete for the users attention. Artifacts inuence the users expectations. Artifacts can collect and leverage
contextual information.
Considerations
How to better support ubiquitous
substitution? organs?
Complex Challenges
We currently do not have a clear
understanding of how to design digital artifacts to provide answers to these issues. account to design solutions that better t into the changing conditions of the new wave of HCI.
Thank you