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Do it right, Do it Fast, in Simple Steps

` 299/About the Book

3ds Max 2013 IN SIMPLE STEPS provides a thorough and in-depth


introduction to learn the 3ds Max 2013 application. This book covers core concepts and the master skills required to work in three-dimensional, designing, modeling, animating, and rendering environments. It also covers the modeling strategies and key concepts required to create poly objects and poly sub-objects. The book also includes the new and enhanced features of 3ds Max 2013. The book includes various methodologies to work with animation, Inverse Kinematics, and character studio. The content of this book is presented in such a way that it will be equally helpful

Features
An all-inclusive book to teach you everything about 3ds Max 2013 Easy, Effective, and Reliable and Easy learning in Simple Steps Quick Most preferred choice worldwide for learning 3ds Max 2013

ISBN: 978-93-5004-598-5 | Pages: 288 | Price: ` 299/- | Author: Kogent Learning Solution Inc.

The Book Covers


An introduction to 3ds Max 2013 application with a depicted view of user-interface elements The practices aimed to get started with the interface tools and working methods The procedure to work with object selections, transformation commands, and organizational tools The brief introduction about the concept of splines along with the working of layers in 3ds Max 2013 application The working of modifiers, modifier stacks, and concept of MassFX used in static rigid bodies The procedure to work with 3D modeling, poly modeling, and handling features of poly sub-objects The procedure to work with sub-division modeling The inclusive explanation to material types, their properties, and types of map materials
An introduction to the concept of animation, inverse kinematics,

and character studio


The descriptive procedure to launch a biped in the viewport and

learn the concept of physique


The method of creating lights and cameras in the scene, wherein

you discuss the properties, shadows, and camera attributes


The method of creating particle system, space warps, and learn

about space warp categories


The brief introduction to scanline rendering and mental ray

rendering
The procedure to create texture baking and iRay rendering

About the Author


The proficient team at Kogent Learning Solutions Inc. and Dreamtech Press has seized the market of computer books bringing excellent content in software development to the fore. The team is committed to excellence excellence in quality of content; excellence in the dedication of its authors and editors; excellence in the attention to detail; and excellence in understanding the needs of their readers.
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