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WARHAMMER 40,000 CODEX:

IMPERIAL GUARD
Official Update for 6th Edition, Version 1.2
Although we strive to ensure that our codexes are perfect, sometimes mistakes do creep in. In addition, we occasionally print new versions of our rules, which require amendments to be made in older versions of our codexes. When such issues arise, we feel that it is important to deal with them as promptly as we can, and we therefore produce regular updates for all of our codexes. When changes are made, the version number will be updated, and any changes from the previous version will be highlighted in Magenta. Where a version number has a letter, E.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction. Each update is split into three sections: Errata, Amendments, and Frequently Asked Questions. The Errata corrects any mistakes in the codex, while the Amendments bring the codex up to date with the latest version of the rules. The Frequently Asked Questions (or FAQ) section answers commonly asked questions about the rules. Although you can mark corrections directly in your codex, this is by no means necessary just keep a copy of the update with your codex. Page 56 Valkyrie Assault Carrier, Access Points. The text should read: Valkyries and Vendettas have one access point on each side of the hull and one at the rear. Page 56 Valkyrie Assault Carrier, Grav Chute Insertion. The first sentence should be changed to: If a Valkyrie or a Vendetta moved more than 6", passengers may still disembark, but they must do so as follows. Change the penultimate sentence to read: If any of the models cannot be deployed the unit is destroyed. Page 96 Infantry Platoon, second sentence Change to: Each Infantry Platoon is deployed in place of a single unit in missions that limit the number units that can be deployed. In addition when making a reserve or outflanking roll, roll once for the whole Infantry Platoon. Any units in reserve that are embarked upon a non-dedicated transport are instead rolled for separately. Page 97 Army List, Infantry Squad Seventh bullet point, 1st sentence should read: Two other Guardsmen may form a Heavy Weapons Team armed with one of the following: Page 98 Army List, Veteran Squad. Fifth bullet point, 1st sentence should read: Replace two other Veterans with a Veteran Weapons Team armed with one of the following:

ERRATA
Page 34 Mindlock, last sentence Change to If the result is a 1, 2 or 3 the unit (including any characters) may not move (except to fall back), shoot or assault that turn, though it will fight in close combat if already engaged. Page 55 Deathstrike Missile Launcher Wargear: Deathstrike Missile. The Range on the Deathstrike Missile should be 12"-Unlimited The fifth sentence of the asterisked note should read: Note that as the blast does not have a centre of blast, its full strength of 10 is used for armour penetration. (a comma has been added and the word and has been deleted.) Page 56 Valkyrie Assault Carrier, Transport. The text should read: Valkyries and Vendettas have a transport capacity of twelve models. They cannot carry Ogryns.

WARHAMMER 40,000: IMPERIAL GUARD

AMENDMENTS
Note that this is an older Codex, written for a previous edition of the rules. You will therefore need to consult the Reference section of the Warhamm er 40,000 rulebook for an up to date list of Unit Types and Vehicle Hull Points. Youll also find that some of the weapons in this Codex are written out longhand, rather than using the weapon profile format in the Warhamm er 40,000 rulebook. Dont worry these are functionally identical, unless noted otherwise in this document. Two Toughness Values Where a model has two Toughness values presented on its profile, one of which is presented in brackets, always use the bracketed value. Ignore the other value entirely. Psychic Powers A Primaris Psyker may use the psychic disciplines found in the Warhamm er 40,000 rulebook, instead of those in Codex: Imperial Guard. If he does so, generate two new powers from the Biomancy, Pyromancy, Telepathy and Telekinesis disciplines (in any combination) before armies are deployed. Page 29 Forces of the Imperial Guard, Imperial Guard Orders. Change the first sentence of the fifth paragraph to: To issue an order the officer must declare which order he is attempting to use and select a single friendly non-vehicle unit chosen from Codex: Imperial Guard within his command radius to carry out the order. Page 30 Company Command Squad, Bring it Down! Change the first sentence of the second paragraph to: If the order is successfully issued, choose one enemy vehicle (or squadron of vehicles) or monstrous creature (or unit of monstrous creatures) or flying monstrous creature (or unit of flying monstrous creatures) visible to the officer. Page 30 Company Command Squad, Get Back in the Fight! Change the second paragraph to: This order can only be issued to a unit that is falling back, or has gone to ground. If the order is successfully issued, the ordered unit immediately regroups if falling back or, if it has currently gone to ground, the effects of going to ground end; this means it no longer has +1 to its cover saving throws and all restrictions incurred by going to ground are cancelled. Page 31 Regimental Advisors, Look Out Arghh! Change this entry to: Whilst a Bodyguard is alive, the owning player automatically passes their Look Out Sir! rolls for this unit but any wounding hits diverted in this fashion must be allocated to a Bodyguard.

Page 32 Commissars, Summary Execution. Change the first sentence to read If the Commissar has joined a squad chosen from Code x: Imperial Guard and it fails a Morale test, the Commissar will summarily execute the squads current commander this is the Imperial Guard model in the squad with the highest Leadership value. Page 32 Commissars, Aura of Discipline Change this entry to: Any friendly unit chosen from Codex: Imperial Guard within 6" of a Lord Commissar must use his Leadership of 10 for any Morale or Pinning tests as well as Leadership tests incurred by orders issued to the squad. Page 34 Techpriest Enginseers, Blessings of the Omnissiah. Replace this entry with the following: Blessing of the Omnissiah: In each of your Shooting phases, instead of shooting, a Techpriest may choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add the following modifier where applicable: Each servitor with a servo-arm in his unit +1

If the result is 5 or more, you may restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle; this is effective immediately. Page 35 Ministorum Priests, Righteous Fury. Change the first sentence to read A Priest and any unit chosen from Code x: Imperial Guard that he has joined re-roll any failed To Hit rolls in close combat on the turn in which they charge. Page 35 Ministorum Priests, Eviscerator. Ignore this entry refer to the Warhammer 40,000 rulebook. Page 36 Platoon Command Squad, First Rank, FIRE! Second Rank, FIRE! Change the second paragraph to: If the order is successfully issued, the ordered unit immediately shoots at any visible target. All models firing a lasgun gain an additional shot for the duration of the Shooting phase. Page 39 Chimera Armoured Transport, Mobile Command Vehicle. Change the first sentence to: An officer embarked within a Chimera may still issue orders to eligible friendly units chosen from Codex: Imperial Guard.

WARHAMMER 40,000: IMPERIAL GUARD

Page 44 Rough Riders, Hunting Lance. Replace the second paragraph with the following profile: Range S AP Type +2 3 Melee, First Charge First Charge: Rough Riders use their hunting lances the first time they successfully charge into close combat, after which they cannot be used again. In addition to the profile above, a model armed with a hunting lance fights at the Initiative 5 step in the phase they use it. Page 48 Leman Russ Battle Tank, Lumbering Behemoth. Replace this entry with the following: A Leman Russ follows the rules for Heavy Vehicles on page 83 of the Warhamm er 40,000 rulebook. Page 51 Hydra Flak Tank, Hydra Autocannon. Add the Skyfire special rule to the Hydra Autocannons type. Page 51 Hydra Flak Tank, Auto-Targeting System. Replace this entry with Target units cannot claim a Jink save against shots fired by the Hydra. Page 53 Ordnance Battery, Colossus Siege Mortar. Ignore the reference to direct fire. Page 53 Ordnance Battery, Griffon Heavy Mortar. Ignore the reference to direct fire. Page 56 Valkyrie Assault Carrier, Unit Type. Change type to Flyer (Hover, Transport). Page 56/101 Valkyrie Assault Carrier, Special Rules. Remove the Deep Strike and Scout special rules. Page 56 Vendetta Gunship, Unit Type. Change type to Flyer (Hover, Transport). Page 56/101 Vendetta Gunship, Special Rules. Remove the Deep Strike and Scout special rules. Page 58 Knight Commander Pask, Leman Russ Tank Ace. Change the third paragraph to: If the Leman Russ is Wrecked or Explodes, then Pask is slain. Page 59 Sergeant Bastonne, Never Give Up, Never Surrender. Change this entry to: As long as Sergeant Bastonne is alive, if falling back, his unit can always attempt to regroup using Bastonnes unmodified Leadership value.

Page 60 Colonel Iron Hand Straken, Cold Steel and Courage. Change the first sentence to: Friendly units chosen from Codex: Imperial Guard within 12" of Straken have the Counterattack and Furious Charge special rules. Page 63 Commissar Yarrick, Inspirational Hero. Change the second sentence to: Commissar Yarrick and his unit are Fearless, and all friendly units chosen from Codex: Imperial Guard within 12" of Commissar Yarrick have the Stubborn special rule. Page 65 Commander Chenkov, Forward You Dogs! Change the second sentence to: All friendly units chosen from Codex: Imperial Guard within 12" of Commander Chenkov have the Stubborn special rule. Page 60 Dozer Blades; Hunter-killer Missile; Searchlight; Smoke Launchers. Use the entries in the Warhamm er 40,000 rulebook. Page 71 Other Equipment, Camo Cloaks Replace the second sentence with A model wearing a camo cloak adds +1 to its cover save.

FAQs
Q. Can an Imperial Guard officer issue orders during his opponent's turn? (p29) A. No. Q: Can an Imperial Guard unit use the Leadership of an allied Independent Character that has joined their squad for the purposes of receiving an order? (p29) A: No. Q: Can an allied Independent Character benefit from Imperial Guard Orders if they have joined an Imperial Guard Squad that successfully receives an order? (p29) A: No. Q. If you roll an Incompetent Comm and result, can Sergeant Bastonne still issue an order as he isn't technically an officer? (p29) A. No. Q: How m any Victory Points is a Company Command Squad worth? (p30) A: One.

WARHAMMER 40,000: IMPERIAL GUARD

Q. If a Company Comm and Squad issues an order to itself, can it issue a further order that turn? (p30) A. Not unless you roll Inspired Tactics. A squad that has enacted upon an order cannot act further during that Shooting phase unless you rolled Inspired Tactics, in which case the Officer would be able to immediately issue one more order for free. Note though that the Command Squad itself would not be able to issue this free order to itself as it will have already shot or ran during that Shooting phase and couldnt do so again. Q. If you take two Astropaths or two Officers of the Fleet, do their +1/- 1 to reserve rolls stack? (p31) A. No. Q. If you have a Master of Ordnance and a Heavy Weapons Team with a m ortar in the sam e unit, does the multiple b arrage rule take precedence or does the Master of Ordnance's special scatter rule over- rule this? (p31) A. The Master of Ordnances special scatter rule takes precedence and the two fire independently of each other (but both must still fire at the same target). Q: W hat Psychic Mastery Level is a Prim aris Psyker? (p26) A: Mastery Level 1. Q: Can a Techpriest Enginseer that is in b ase contact with multiple dam aged vehicles attempt to repair them all? (p34) A: No. A Techpriest can only ever make one repair attempt per turn. Q: Can a Techpriest Enginseer attempt to use his Blessings of the Omnissiah special rule to repair a vehicle he is currently embarked upon? (p34) A: Yes. Q. Are hotshot lasguns considered lasguns for First Rank Fire , Second Rank Fire? (p36) A. No. Q. How does First Rank Fire , Second Rank Fire interact with Penal Legionnaires with the Gunslingers ability? (p36) A. Penal Legionnaires with the Gunslingers ability who are then ordered to First Rank Fire! Second Rank Fire! get to fire three shots if the target is up to 12" away. There is no bonus if they are more than 12". Q. Can Platoon Comm anders give orders to Company Comm anders? (p36) A. Yes. Q: Does a Penal Custodian benefit from the effect of the Desperadoes special rule? (p41) A: Yes.

Q: Do any Independent Characters joined to a Penal Legion unit gain the effect of the Desperadoes special rule? (p41) A: No. Q: Can Weaken Resolve target an enemy unit that is locked in close com b at? (p47) A: Yes. Q: If a Manticore suffers a Weapon Destroyed result, does it destroy all its remaining storm eagle rockets? (p54) A: Yes. Q. Do Hellstrike Missiles use the large blast template or are they non- blast ordnance? (p56) A. They are non-blast ordnance weapons. Q. Chenkov allows you to rem ove a Conscript Squad. W hat happens to any independent characters that were attached to that squad? (p65) A. They are removed as casualties and do not return with the new unit. Q: Can Ministorum Priests or Techpriest Enginseers be taken as the m andatory HQ choice? (p93) A: No. You will need to take another model to be your Warlord.

Last updated February 2013

WARHAMMER 40,000: IMPERIAL GUARD

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