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Introduction
Welcome to C&C Generals Zero Hour : "A GLOBAL CRISIS". This mod brings Israel and Syria (from the popular Mideast Crisis total conversion mod made by Isotx) with their full unique armies - into C&C Generals: Zero Hour expansion pack, with all of the original Zero Hour factions, campaigns and Generals Challenge missions, BUT with some great new changes like realistic models/skins and new units + an additional United Nations Boss General. If you liked Zero Hour and you thought it just needed a new look This is the mod for you. If you liked Mideast Crisis total conversion mod but you still wanted to play Zero Hour Well, you don't have to choose anymore! A GLOBAL CRISIS C&C Generals: Zero Hour mod, made by "Abra". Special thanks to Isotx team's leader Vincent Van-Geel (known as Ome_Vince) for the permission to use his Mideast Crisis mod in A GLOBA CRISIS. Thanks for the original MEC team and for all the good people who helped and let me used their art (see a complete credits list at the end of this document). Official website: http://www.isotx.com/index.php?view=6050 Official forums: http://www.isotx.com/forums/index.php?board=82.0 ModDB profile: http://www.moddb.com/mods/a-global-crisis
Israel
Israel focuses on agility, speed and using the latest high tech equipment. This makes them a deadly opponent, capable of lightning fast strikes. In this mod, Israel has been modeled to fit this profile. For example, they dont construct concrete structures, but instead, build tent facilities easily and rapidly. All vehicles and infantry are flown in. These advantages in construction speed and agility allow Israel to be very skilled at the short rush attacks. The downside is that having all of its equipment flown in takes more time than on-site training or vehicle construction, and that the tents do not afford much protection, making Israeli buildings vulnerable to attack. To counter their smaller numbers, Israel focuses on creating the most advanced army in the MiddleEast, choosing high quality equipment over quantity. With extensive missile abilities, such as the Cruise Missile Launcher, Israel can pinpoint targets from all over the map with deadly results. However, their arsenal is expensive, requiring a lot of time, money and effort in their manufacturing of units.
Syria
Syria has always relied on large numbers and fortified positions to be victorious in battle. They buy most of their military arsenal from Russia, acquiring inexpensive, outdated equipment. In this mod, the Syrian arsenal has been slightly adjusted to achieve a better game-play balance, thus allowing Syria to be an even deadlier force. Syrian structures are large concrete buildings, capable of withstanding a large amount of damage, giving Syria a defensive advantage. Syria must create a Supply Depot and a power generator, as Syria relies on generating enough electricity to power their structures, as well as the fact that their structures require a lot of time, materials, and large area to build them on. Once the structures are in place, infantry is trained within the facilities, and units are constructed at the factories, enabling Syria to create large armies very quickly. The Syrian units have essentially the same movement rates as Israel, though most of the equipment is outdated and no match for their Israeli counterpart. However, the SA-6 is still considered a heavy AA unit, and must not be underestimated.
Supply Truck
Standard Israeli Supply Vehicle.
Magach 7A MBT
Israeli improvement for the outdated US M-60 medium tank, but can still be lethal. Possible Upgrades: Engineer, Carpet Launcher (Requires Armored Division Tech.)
Merkava 2 MBT
The most common Israeli tank. It has the same fire power as the Magach 7A tank, but its armor protection is much better (35% stronger). Can carry 2 additional infantry soldiers in the back. Expensive. Possible Upgrades: Engineer, Mine-Slapper (Requires Armored Division Tech.).
M577a3
Purpose: Field command/Non-combat intelligence. Provides radar and stealth detector; Can command F4 Scout planes and Blue-Horizon spy UAV (if unlocked). Possible Upgrades: News Crew.
Humvee
The Israeli Humvee is a light assault and patrol vehicle. Can carry 4 infantry (can fire from Humvee). Starts with 2 standard infantry inside. Can heal infantry inside the vehicle.
Lance Launcher
This is the Israeli Superweapon Vehicle, which is capable of firing a Lance-Nuclear missile. It can be housed inside the superweapon structure.
Israeli Aircrafts
F-16 Fighting Falcon
The main light, all-round fighter of Israel. Armed with light AA and AG missiles and with a Vulcan AA gun.
AH-1 Cobra
A small, light attack helicopter. Cheap in production but still lethal in numbers. -Fast attack chopper.
UH-60 Black-Hawk
Purpose: Collecting supplies, transporting infantry. A tough and agile multi-purpose transport helicopter which can also provide weapons fire.
Israeli Infantry
Standard Infantry
Israel's standard infantry. Well-trained and equipped. Can capture structures.
MG Infantry
Heavy MG troops. MG Infantry deploys and fires a heavy machinegun. With their constant spraying fire, they can pin down enemy troops and cause massive damage.
Spike Trooper
Heavy Missile Troops. This modern heavy missile severely damages enemy vehicles and aircraft.
Medic
Purpose: Heal infantry. Medics are useful for keeping groups of infantry dug-in. They are not to be underestimated.
News Crew
Purpose: Generates income. World Press is visiting the area, and pays the IDF for protection. They pay you more for taking pictures of enemy structures, units, etc.
Hero Boaz
Camouflaged. Armed with a 50cal sniper rifle and special abilities, the Israeli Hero is essential to your army. Upgrades: Hornet Mine, MLRS Strike (Requires 3 Star Generals Abilities).
Israeli Structures
Command Center / Construction Yard
The main structure. This is where you construct your Dozers and Supply Vehicles. It also provides power for the THEL AA Laser, and can hold 2 infantry. Special feature: This structure can take off and relocate.
Barracks
All of your infantry troops are flown in to the barracks, and all infantry upgrades are constructed here. Can hold 2 infantry.
Airfield
Construction, assembly and repair of all aircraft and helicopters are done here. The airfield can house up to 4 jets and 2 infantry.
Armored Division
Special Technology will be armor. This upgrade grants access to the Merkava-4 MBT and the Namer heavy APC. Carpet Upgrade available for Magach 7A, Mine-Slapper Upgrade available for Merkava tanks, M109 artillery starts at level 1. Pricing Changes: All vehicles are 20% cheaper.
Supply Truck
Standard Syrian supply vehicle.
T-72 MBT
An old and outdated Russian tank, but not to be underestimated, for it still is a
fearsome foe. Upgrade: Improved reactive armor (Requires Republican Guard Special Tech.).
BMP-2
A light, amphibious Infantry Fighting Vehicle. Can carry 8 infantry. Starts with 5 Syrian standard infantry inside.
AT-5 Technical
Light, cheap and outdated technical with a mounted AT-5 Konkurs missile launcher. Because of their low-cost and quick construction time, they are handy in tight situations. Created at the War Factory. Can carry 3 infantry. Starts with 2 Hezbollah guerrilla fighters inside.
SA-6
Purpose: Anti Air Syrias main AA unit. A devastating unit with powerful, long-range rockets capable of firing with great accuracy from extreme distances.
Scud Launcher
The Syrian superweapon vehicle. It is capable of firing an HE Scud, and can be extremely well hidden, since it is cloaked when standing still.
Syrian Aircrafts
MIG-21 Fishbed
The main, light, all-round fighter of Syria. A very weak and outdated unit, but also very cheap. Has light AA and AG rockets. Upgrades: Carpet Bombing.
Mi-24 Hind
Purpose: Heavy assault transport helicopter. These aircraft are very well armored, carry lots of weapons and up to 5 infantry. Upgrades: Extra rocket pods, extra gattling cannons.
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Syrian Infantry
Standard Infantry
Syria's standard infantry. Can capture buildings. Upgrade: Can build camo nets (Requires Camo Netting upgrade).
RPG Trooper
The RPG is not a very accurate weapon, but its range is pretty good and the damage substantial. Can be used against ground forces or against aircrafts.
Deployed MG Infantry
MG infantry carries a very powerful .50 cal. Machine-Gun. Very slow movement. Requires deployment in order to fire. Can be used for Anti-Ground, Ant-Air, and Anti-Missile purposes.
Hero Khalid
Purpose: Knife Attack, Planting Explosive Charges, Nuke Beacon. Syria's Hero. Slower than normal, but has a deadly constant-fire machinegun, and some very handy abilities. Camouflaged. Upgrade: Nuke Beacon (Requires 3 Star Generals Abilities).
Civilian
Purpose: Generating Income. Syrian civilians can be sent inside the civilian structures to generate money. They will ONLY generate money when inside a Syrian civilian structure. Upgrade: Arm The Civilians.
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Syrian Structures
Command Center / Construction Yard
The main Syrian structure. Used to construct dozers and house infantry. Able to house 2 infantry. Upgrade: Radar. Upgrade: Radar
Power Generator
Purpose: Providing power. The main power supply of Syria. Upgrade: Extra generator for more power.
Command Bunker
Purpose: Housing Troops and Vehicles, Point of Sale for numerous upgrades, including upgrading your Special Technology choice. The large Command Bunker can house many troops and vehicles, which can fire from inside the bunker.
Supply Depot
Purpose: Storing supplies, creating Supply Trucks. A supply warehouse where Syrian trucks can drop off supplies.
Barracks
The Syrian infantry Barracks constructs all sorts of infantry. Can house 2 infantry units.
War Factory
Constructs all the Syrian vehicles on the spot. Can hold 2 infantry.
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Airfield
Constructs all Syrian aircraft and helicopters.
Guard Tower
Purpose: Defense The guard tower can house a total of 4 infantry, and is cheap and easy to build.
Civilian House
Purpose: Generating income. Construct random civilian structures and fill them with civilians to earn money. Once inside, the civilians start generating money.
Mine Field
Purpose: Defense. Construct a minefield at a location you wish to defend. These minefields are a backbone of the Syrian defense, and should not be underestimated.
Republican Guard
This upgrade gives you access to the BMP-3 Assault Transport, AT-14 Technical, Ka-50 attack helicopter and the Republican Guard troops. T-72 tanks can be upgraded with improved reactive armor. Pricing Changes: All vehicles are 20% cheaper.
Iranian Reinforcements
This upgrade gives you the Iranian F-14 Fighter, Ka-50 attack helicopter and AT-14 Technical. Pricing Changes: All aircraft are 20% cheaper.
Hezbollah Component
This component gives you access to the Suicide Terrorist, Hezbollah Leader, Hezbollah guerrilla fighter, Hezbollah Katyusha infantry, and AT-14 Technical. Pricing Changes: All infantry are 20% cheaper.
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USA Infantry
New desert colors uniforms skins and new weapon models for the Rangers (M-16 with M203 grenade launcher), the Anti-Tank infantry (AT-4) and for the Pathfinders (realistic sniper rifle). New skins for pilots and for Colonel Burton.
MG Ranger
The American Machine-Gunner. This soldier uses the M-249 SAW 5.56 mm light machine gun. Available for all US military branches.
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USA Vehicles
Humvee
New model for the US Humvee. Desert color. Starts with 2 US rangers inside the Humvee.
Paladin Tank
New desert color skin for the Paladin tank.
M2 Bradley IFV
The American Infantry Fighting Vehicle. Armed with 25mm chain-gun and TOW missiles. The Bradley can carry 6 infantry (starts with 2 US Rangers inside). Available for the regular US Armed Forces.
M270 MLRS
The famous American MLRS, fires multiple rockets. Standard (desert color) version is used by the regular US military. The Superweapons General uses more powerful version (camouflage colors).
Missile Avenger
The Missile Avenger has 2 quad Launchers that can fire Stinger missiles against enemy aircrafts. Replaces the original Zero-Hour's Laser Avenger for the regular US forces only.
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USA Aircrafts
USA Superweapons
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GLA Infantry
New realistic skins for the GLA rebels, RGP Troopers, Technical's dudes and Stinger (SAM nest) infantry, as well as new weapon models such as AK-47, RPG-7 and Dragunov sniper rifle (for Jarmen Kell).
GLA Rebel
New skin and new AK-47 assault rifle model.
RPG Trooper
New skin and new realistic RPG-7 model.
MG Rebel
This is the GLA's new Machine-Gunner. He uses the RPK 7.62 mm light machinegun with a drum magazine. Available for all GLA factions.
GLA Vehicles
Lots of changes had been made in the GLA vehicle units; some units had been completely replaced. The changes include new T-54, T-55 and T-72 tanks models, Ferret wheeled Scorpion, AT-5 and AT-14 Technicals, New rocket launchers, and a new skin for the Scud missile launcher. In addition, the regular GLA technicals starts with 2 rebels infantry inside. These changes make the GLA Stealth and Demolition Generals more like real guerrilla groups, and make the main GLA faction and the Toxin General a bit more realistic.
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AT-5 Technical
This Anti-Tank technical replaces the toxin truck of the GLA Demolition General. It's the same as the Syrian AT-5 technical, but with a GLA dude on top.
AT-14 Technical
This advanced Anti-Tank technical replaces the toxin truck of the GLA Stealth General. It's the same as the Syrian AT-14 technical, but with a GLA dude on top.
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Toxic Wing
5 prop planes drop 4 toxic barrel bombs each. Available only for the GLA Chemical General. (Requires 3 Star General promotion).
Chinese Infantry
Only minor skin changes had been made, so now all Chinese infantry units have the same uniform colors.
Chinese Vehicles
Type-59 Battlemaster Mk II Tank
The Chinese Tank General's upgraded Battlemaster tank with boosted reactive armor, much better against missiles and slightly better against tanks. The standard Battlemaster gets upgraded to this Mk-II when you research the autoloader upgrade. Only for the Tank General.
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Gattling Tank
A new model for the Chinese Gattling Tank. Looks way better than the standard one.
Scorpion IFV
Chinese Infantry Fighting Vehicle. Fitted with a double-barreled turret and an Anti-Tank missile launcher. Can carry up to 5 soldiers. Available for the Chinese Infantry General only.
TOS-1 MLRS
A powerful 30-barrel multiple rocket launcher mounted on a tank chassis. The TOS-1MLRS creates a fire-storm where its rockets hit, and can be upgraded with black-napalm warheads. The TOS-1 is available only for the Chinese Tank General.
General Leang (the Chinese Boss General from the last Generals Challenge mission) is unlocked! Now she is the U.N. Boss General! That's why she controls military units from all the original factions; The USA, China, some GLA related units/structures, and even more! Furthermore, the UN Boss General has some unique units too! (It's a little surprise). The UN Boss General can be chosen as a Human player side for Multiplayer and Skirmish games (No AI support for Skirmish).
That's it. I hope you'll enjoy playing this C&C Generals: Zero Hour "A GLOBAL CRISIS" mod. - Abra.
For complete credit list see below:
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Credit List
Abra Mod creator and project leader, INI and AI scripts coder and integrator, New skins, cameos,
logo and title screens 2D artist, Some 3D editing. Vincent Van-Geel (Ome_Vince), Isotx and MEC 1 teams Original Mideast Crisis mod with the original Israeli and Syrian factions. Special thanks for the permission to release this mod with their MEC factions in it. (For complete MEC team credits see the ingame credit list). The_Hunter and ShockWave team TOS-1 MLRS, Missile Avenger turret, T-55 tank and the wheeled Scorpion tank models. Medicdude, Whopper and Call To Arms team T-72 tank model, Scud Launcher skin, Some Infantry partial skins. Daniel Stack and Conquer or Die team BM-13 Katyusha rocket truck model. Greg "Sarge" DeMaria and Operation: Restore Justice team - M2 Bradley IFV model. Judoka and Urban Assault team New USA Humvee model. Ome_Vince and CnC Holland team F-35 Lightning II JSF model. Fritz Upgraded Battlemaster Mk II tank, New Gattling tank, BM-30 Smerch and M270 MLRS models. IDF_Godzilla Merkava Mk-4 tank new turret model, M1 Abrams tank model. Chris (Yayo01) M1 Abrams tank skin, Ranger with a new M203, Rebel's AK-47. Namman2 USA AT-4 Missile Defender infantry, MG Rebel with RPK models. sgtmay@mchsi.com Jarmen Kell with Drgunov rifle, MG Ranger with M249 SAW models. Kaiser_Smeghead and Indigo RPG Trooper's new RPG model. TheHonestyFishZ Pathfinder's new Dragunov sniper rifle. Just West Laser Paladin tank model. 12Pandas Mobile Patriot Truck model, GLA Toxic Wing. Killakanz Type-98 tank model. MaxON and Petruxa BM-21 Grad rocket truck model. zn0207 Arrow ('Hetz') anti-ballistic missile base model. JWagner Dome of the Rock (Mosque of Omar, Jerusalem) 3D model. EA Games Original C&C Generals : Zero Hour game.
at: www.isotx.com
Special thanks for my beloved wife and kids who had to live with my gaming and modding madness.
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