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Gallery updates New artist: Marko Vuko ta Gallery update Gallery update In this tuto rial yo u will learn ho w to create a realistic glass material and turn o ur chess pawn into a realistic glass o bject. Key terms include reflectio n, refractio n, o pacity, and fall-o ff. This tuto rial is aimed at the beginner, but since there are several ways to create glass, it might be interesting fo r everyo ne else as well. Altho ugh this tuto rial is based o n 3D Studio Max, the same settings apply to many o ther 3D pro ducts.
Not e: Click o n the thumbnail in each step fo r a larger screensho t that includes the viewpo rts and the relevant po rtio n
o f the user interface.
St ep 1 Because this tuto rial co vers o nly ho w to create the glass material yo u need to add an
o bject to yo ur scene yo urself. This can be anything fro m the simple pawn we use (do wnlo ad the chess pawn here) to the so phisticated high detail mo dels yo u create.
St ep 2 Press the M key to o pen the Material Edito r (o r select Material Editor fro m the
Rendering menu) and rename the first material to Glass.
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2d
St ep 3
Set the Ambient and Diffuse co lo r o f the material to black. And set the Specular Level to 275 and Glossiness to 45.
3d
St ep 4
Click o n the blank square butto n after Opacity and add a Falloff map. Set the Falloff Type to Fresnel (click here fo r an additio nal screen sho t).
Go up o ne level, back to the Glass material, by cho o sing Glass fro m the dro p do wn menu (where it says Map #3, see the additio nal screen sho t.)
St ep 5
No w that the main Glass material is select again, scro ll do wn in the Material Editor and add a new Raytrace map in the Refraction slo t. Set the Refraction level to 8 0 .
St ep 6
To make the reflectio ns and the co lo rs smo o th, instead o f grainy, yo u will have to enable Supersampling fo r the Glass material (just abo ve the Maps ro llo ut. Enable the o ptio n Enable Sampler and cho o se a metho d fro m the list. In mo st cases the Max 2.5 Star will do just fine, but if yo ur machine can handle it, yo u can try o thers that may give better results.
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St ep 7
Yo u can press F9 no w to do a quick render, but it wo nt lo o k much like glass yet. First yo u will need to make so me changes to yo ur scene, the enviro nment. Remember that glass is almo st entirely transparent and can be seen o nly because o f the reflectio ns o f light and o bjects in its surro undings. Lets start with adding a gro und plane. Assign it a wo o d material fro m the Material Library (we used the default Wo o d_Ashen). Make sure the plane is large as sho wn in the screen sho t.
St ep 8
Next, lets makes so me changes to the enviro nment as the glass will need so mething to reflect. Yo u can add o bject and a sky and such yo urself, but fo r the sake o f this tuto rials an enviro nment map will do . Fro m the Rendering menu, select Environment (o r press 8 ). Click the big empty butto n belo w Environment Map and select Background_Mountains (o r any o ther backgro und) fro m the Mtl Library.
St ep 9
If yo u render yo ur scene again, yo u will see it will lo o k very different and really glass-like. Ho wever, there are ways to make it mo re realistic. Yo u co uld start by enabling the 2-Sided o ptio n fo r the Glass material. This will allo w us to see the inside o f the mo del. Click the thumb o n the right fo r mo re info . Render again, and no tice the difference, if any. The results wo nt always lo o k go o d, depending o n the mo del.
St ep 10
Lets try ano ther trick I like to use to make the glass mo re realistic, altho ugh it will make the glass o bject a ho llo w o bject (which is fine fo r many glass o bjects and o ften even desired). Select yo ur o bject and press CTRL-V (select Co py and click OK) to clo ne it. Apply a Push mo difier to the clo ne and set the push value to -0 .5 (try o ther values after rendering to check which wo rks best fo r yo ur mo del).
St ep 11
In the Material Edito r make a co py o f the Glass material and name it Glass Int. Make sure the o ptio n 2-Sided is enabled fo r the Glass Int material but disabled fo r the Glass material. Assign the Glass Int material to the clo ne and make sure the o riginal Glass material is assigned to the o utside mo del.
St ep 12
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Render again (F9 o r F10 ) and no tice the difference. Yo u sho uld end up with so mething similar as sho wn o n the right. The actual result will depend mo stly o n the geo metry o f yo ur mo del and its enviro nment. Try o ut different backgro und and check o ut the results.
I ho pe yo u enjo yed this tuto rial and that it co ntributed so mething to yo ur skills and kno wledge! This tuto rial is created o riginally fo r 3Dvalley.co m. Yo u are no t allo wed to redistribute this tuto rial in any fo rm.
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:3d , 3d studio max , 3dnuts , glass , material , tutorial Ads by Go o gle Glass 3D Glass Mo del Glass to Glass
Dante Escamilla
Marc h 9 th, 20 0 9 o n 5:11 p m
nemiga & co
Marc h 9 th, 20 0 9 o n 7:11 p m
sker
Marc h 21s t, 20 0 9 o n 1:30 p m
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hossein3d
Ap ril 25th, 20 0 9 o n 11:34 am
hi,tnx fo r this wo rk
aps126
May 27th, 20 0 9 o n 1:12 am
thank u.thank-u its a very very nice tuto rial and its very helpful to all beginners. I suffered fo r two days to make a fro sty glass fro m o ther tuto rial,but with this ive do ne it in 20 minutes. thank yo u
David Banning
May 28 th, 20 0 9 o n 12:53 p m
kion
J uly 9 th, 20 0 9 o n 12:35 am
is there a reaso n why it lo o ks black then i render its glass im trying to do an animatio n with it but cant please help
Embun
J uly 11th, 20 0 9 o n 11:17 p m
thank yo u so much.. this is very-very helpful. But in the end o f this tuto rial, (cmiiw) it lo o ks like a pawn fro m acrylic than glass perhaps, mo re shinny and clear needed.. ho w?
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genX
J uly 11th, 20 0 9 o n 11:23 p m
jed
J uly 25th, 20 0 9 o n 6 :25 am
Thank yo u so much fo r this tuto rial. Ive been lo o king fo r a easy but go o d glass tuto rial fo r ages. Yo urs is the best o ne that Ive fo und. Thanks
Ivan
Aug us t 10 th, 20 0 9 o n 8 :33 p m
Omg.. The best o f the best this is the mo st usefull tuto rial fo r beginner that i see in the web. Thank yo u so much fo r share yo ur kno wledges. Thank yo u so much, FROM PERU!
nix
Se p te mb e r 7th, 20 0 9 o n 10 :31 p m
Merijn
O c to b e r 1s t, 20 0 9 o n 2:49 am
rommah
O c to b e r 27th, 20 0 9 o n 12:20 am
Aweso me! Co o lness! Thank yo u so much sensei! exactly what im lo o king fo r! really easy and fun!=) the rendering went slo wer tho ugh, bec o f all the refractio n etc(and a inferio r hardware).. but this tuto rial is big big
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malcr001
No ve mb e r 8 th, 20 0 9 o n 10 :14 am
Hi this is a great tuto rial but o ne thing, I get these sharp blue pixels acro ss the cup fo r so me reaso n can anyo ne help, there mo stly o n o ne side? Other than this it lo o ks great but I need to get rid o f tho se blue lines! Theres no thing in the scene that is blue it is rather o dd. Please help asap! Also what do es the push mo difier do ?
**NiKs**
No ve mb e r 11th, 20 0 9 o n 8 :0 2 am
thats gud
KenDo- RafflesHCM
De c e mb e r 11th, 20 0 9 o n 4:0 1 am
jack
De c e mb e r 26 th, 20 0 9 o n 12:38 p m
go o d tut! but i do have a questio n. what abo ut shado ws? i used a bo x to design a do o r, and a o mni light fro m the side . but when rendering , i get a shado w like if its no t a glass at all.. what to do ??
NATH
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Very simple and useful tuto rial and well presented Thanks.
Strat
J anuary 28 th, 20 10 o n 11:0 5 am
Very go o d tuto rial. It lo o ks great but iwas wo ndering if it wo uld be po ssible to change the co lo r I am tring to make o bsidian?
akshay
Fe b ruary 25th, 20 10 o n 4:56 am
tina
Ap ril 12th, 20 10 o n 7:36 am
Sumit
May 2nd , 20 10 o n 10 :52 am
c,j
May 27th, 20 10 o n 12:36 p m
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lol
J une 5th, 20 10 o n 9 :25 am
Thanks a lo t. I was lo o king aro und the net fo r so me useful glass material and I fo und this useful tuto rial. It easy to understand and it really help me alo t in my assignment. =) thx!!!
ravi
J une 21s t, 20 10 o n 9 :18 am
jenny
J une 22nd , 20 10 o n 5:30 am
utkarsh
J uly 7th, 20 10 o n 8 :31 am
sachin
J uly 10 th, 20 10 o n 11:32 p m
Piotr Pisz cz ek
Aug us t 5th, 20 10 o n 4:0 1 am
Why when i am rendering, where are white flash the backgro und o f that po ly beco mes black, o ther surface that are do sent reflecting any light o n surface lo o k very go o d. The light difractio n inside glass lo o k go o d to o . But when i make fo r example a sphere there is a black squares o n to p o f it whit white flash What i am do ing wro ng?
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khusro
Aug us t 7th, 20 10 o n 1:0 4 p m
khusro
Aug us t 7th, 20 10 o n 1:0 6 p m
lilia
Aug us t 9 th, 20 10 o n 2:32 p m
thanks fo r these very info rmative and easy to fo llo w tuto rial.Ive searched a lo t, but this is o ne the bestId ever seen keep o n po sting o f different techniques.Thanks!!!
Sneha
Aug us t 11th, 20 10 o n 2:32 am
godieboy
Aug us t 24th, 20 10 o n 3:21 am
great is just that im lo king fo r thanks man, yo u are a crack! its a great tuto rial a needed to do a tube fo r chemistry thanks again
buddyharry
Se p te mb e r 6 th, 20 10 o n 3:0 6 am
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Kelly
O c to b e r 5th, 20 10 o n 9 :23 am
THANKS SO MUCH IT WORKED SO WELL IM SO HAPPY I CAN NOW MAKE GLASS VERY WELL YAYZIEEZZ Wo o ps, I fo rgo t caps was o n.. LAWLZ AGAIN THANKZZZ
Josh
O c to b e r 12th, 20 10 o n 7:21 p m
Lahiru Aruna
O c to b e r 17th, 20 10 o n 12:0 1 am
Thank yo u very much It,s really go o d and easy as well so keep do ing this aweso me wo rk
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