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II Autodesk
Simulation Mechanical .......................... 181
Background on the Different Analysis Types ................................................................ 183
Choosing the Right Analysis Type for Your Application ............................................... 189
Combining Analysis Types for Multiphysics Scenarios ................................................. 192
Appendix C Material Model Options ......................... 193
VIII Autodesk
L
AE
F
dx
E
A
F
=
=
=
=
L
0
Where, = stress, F =force, A =area
= strain, E =modulus of elasticity
= displacement, L =length
When the interaction of each region with its neighbor (through the nodes) is considered, a
system of equations is developed:
{f} = [K] {x}
Known Unknown
where, {f} is the vector that represents all of the applied loads. [K] is the assemblage
of all of the individual element stiffnesses (AE/L) and {x} is the vector that
represents the displacements.
Since the applied load vector and element stiffnesses are known from the user input, the
equation can be solved using matrix algebra by rearranging the equation as follows for the
displacement vector:
{ } [ ] { } f K x
1
=
Strains are computed based on the classical differential equations previously discussed. Stress can
then be obtained fromthe strains using Hookes Law. These basic equations do not require the use
of a computer to solve. However, a computer is needed when complexity is added, such as:
1. Geometric complexity (makes the elasticity equation impossible to solve).
2. Variation in material properties throughout the body.
3. Multiple load cases and complex or combined loading.
4. Dynamics.
5. Large systems (require many equations to solve).
Autodesk
=
L
T
kA q
where: k =Thermal conductivity
A =Area
T =Change in temperature
L =Length
The two most common loads for a thermal analysis are convection and radiation loads. These
loads are applied to a surface. The equation for the heat flow due to convection is:
( )
= T T hA q
s
where: h =Convection coefficient
A =Area
T
s
=Temperature of the surface
T
=Ambient temperature
Autodesk
where: = Emissivity which describes the surface finish for gray bodies. (If =1.0, it
is a true blackbody.)
=Stefan-Boltzmann constant for radiation
A =Area
V.F. =View factor from the surface to the infinite source
T
=Ambient temperature (in units of absolute temperature)
T
b
=Temperature of the node (in units of absolute temperature)
Li near Dynami cs Revi ew
Equat ion for Dynamic Analyses
The basic equation of dynamics is:
[m]{a}+[c]{v}+[k]{x}=0
where:
[m] =the mass matrix
{a} =the acceleration vector
[c] =the damping constant matrix
{v} =the velocity vector
[k] =the stiffness matrix
{x} =the displacement vector
A natural frequency analysis provides the natural vibration frequencies of a part or assembly
based on a linear eigenvalue solution. Because the above equation is solved in this linear
solution, only mass and stiffness are taken into account. No damping is used. In addition,
loads are ignored. As a result, actual displacement output is meaningless except to define the
shape of the natural frequency mode. Note that loads are taken into account for a natural
frequency with load stiffening analysis, assuming the loads produce membrane stresses that
affect the stiffness of the structure.
Constraints have a very significant effect on the solution. When no boundary conditions or
insufficient boundary conditions are used, rigid-body movement or modes will be found.
Unlike a static solution, this is acceptable in a modal analysis.
14 Autodesk
Simulation Mechanical
Figure 1.1: Autodesk Simulation Mechanical User Interface
Interface Legend:
1. Application Button: Opens the Application Menu. Use this menu to access file open, close, merge, export, and save
commands; the recent files list; archive functions; programoptions; and more.
2. Quick Access Toolbar (QAT): A customizable set of frequently accessed commands.
3. Title Bar: The Windows standard title bar displays the program name. The title bar also displays the model name if
the display area is maximized.
4. Infocenter: Search the program help or access subscription and community centers, Autodesk Exchange Apps, and
Help/About information using the commands in the Infocenter toolbar.
5. Ribbon: Located just below the title bar and contains the commands, organized into logical tabs and panels within
tabs. Help for individual ribbon tabs can be accessed using the links at the bottom of this page.
6. Browser (Tree View): Lists various program and analysis settings (such as the analysis type and units systems),
loads and constraints, parts of the assembly, contact settings, and more. Each of the environments, indicated by the
three tabs at the top of the browser, performs a different function and includes different browser contents.
7. Display Area: Where the modeling activity takes place. The title bar of this window displays the environment in use
and the model name. Clicking one of the tabs on the browser activates the corresponding display area and vice versa.
8. ViewCube: Used to manipulate the model views. See the Introduction to the ViewCube section in this chapter for
more information.
9. Navigation Bar: A collection of tools for navigating and manipulating the model display. See the Additional View
Controls section in this chapter for more information.
10. Miniaxis: Shows your viewpoint with respect to the three dimensional working area (that is, the directions of the three
global axes). The miniaxis location is customizable. Use the View: Appearance: User Interface: Show Scale Ruler
and Application Menu: Options: Graphics commands to control the visibility, location, and size of this item.
11. Scale Ruler: Shows the relative size of the model in the current display units. Use View: Appearance: User Interface:
Show Miniaxis and Application Menu: Options: Graphics commands to control the visibility and size of this item.
12. Status Bar: Displays various command prompts and status messages.
16 Autodesk
Simulation Mechanical
Commands
Autodesk Simulation Mechanical provides access to program functions through the ribbon,
context menus, quick access toolbar (QAT), and Application Menu. The available commands
and menus vary for each program environment (FEA Editor, Results, and Report). The Ribbon
is positioned at the top and is customizable. You can move the panel positions within the same
Ribbon tab.
The commands are logically grouped into panels and tabs. For example, the Mesh tab includes
Mesh, CAD Additions, Structured Mesh, and Refinement panels. Each panel will have a
specific set of commands. You can add these commands to the quick access toolbar so that they
can be easily accessed while any ribbon tab is displayed. To do this, right-click a command in
any panel and select "Add to Quick Access Toolbar," as shown in Figure 1.2.
Figure 1.2: Adding a Ribbon Command to the QAT
Most of the tabs, panels, and commands will not appear until an existing model is opened or a
new model is created. Figure 1.3 shows a typical context menu accessed by right-clicking in the
display area after selecting a surface on the model. Context menus can be used to add loads and
constraints, among other tasks.
Figure 1.3: Context Menu
In some cases there are too many commands to be all displayed on the panel. In these situations
you can click on the panel options button to gain access to further commands as shown in
Figure 1.4.
Autodesk
Simulation Mechanical
Figure 1.4: Additional Panel Commands
Using t he Keyboard and Mouse
The keyboard and mouse will both be used to operate within the user interface. The keyboard
will be used to enter the required data for loads, constraints, material properties, and so on. It
will also be used to modify the behavior of particular mouse operations. That is, certain
keyboard keys, when held down, will change the behavior of the mouse.
The software supports a number of different mouse configurations. This document assumes that
the default template for a new installation is in effect. However, user settings, or those retained
froma prior Autodesk Simulation installation, may cause the behavior to differ fromthat described
herein. To ensure that your mouse actions follow the descriptions in this book, access the "Tools:
Application Options: Mouse Options" dialog box and choose the "Autodesk Simulation"
template.
The left mouse button will be used to select items. How items are selected will depend upon the
selection mode chosen in the "Selection: Shape" pull-out menu or Ribbon. The type of objects
that are selected (such as lines, vertices, surfaces, parts, edges, or elements) will depend upon
the selection mode chosen in the "Selection: Select" pull-out menu or Ribbon.
Holding down the <Ctrl> key, while left-clicking on the object, will toggle the selection state of
the clicked object. That is, unselected objects will be added to the selection set and previously
selected items will be removed from the selection set. Holding down the <Shift> key while
left-clicking will only add clicked objects to the selection set (this will have no effect on already
selected items). Finally, holding both <Ctrl> and <Shift> while left-clicking will only remove
clicked objects from the selection set (this will have no effect on items that are not already part
of the current selection set).
Pressing the right mouse button with the cursor hovering over items in the browser will access a
context menu with commands relevant to the item under the cursor. When items are currently
selected, either within the browser or display area, the right-click context menu will display
commands and options that are specifically relevant to the selected items. For example, if a
surface is selected, only surface-based commands will appear in the context menu. You may
right-click anywhere in the display area when items are selected to access the context menu.
However, to access the context menu within the browser area, you must right-click with the
cursor positioned on one of the selected headings.
18 Autodesk
Simulation Mechanical
If a mouse has a wheel, rolling the wheel will zoom in or out on the model. Holding down the
middle mouse button or wheel and dragging the mouse will rotate the model. Pressing the
<Ctrl> key, while holding the middle button and dragging the mouse, will pan the model,
moving it within the display area. Pressing the <Shift> key while dragging the mouse with the
middle button down will zoom in and out, making the model larger as the mouse is moved
upward and smaller as it is moved downward. You will likely find the use of the middle mouse
button and wheel to be more convenient than choosing a command like "Rotate" or "Pan,"
clicking and dragging the mouse, and then pressing <Esc> to exit the command.
Finally, the X, Y, or Z key on the keyboard may be held down while dragging the mouse with
the middle button held down. Doing so will rotate the model, as before, but constraining the
rotation to be only about the corresponding X, Y, or Z global axis direction. You may also use
the left and right cursor keys on the keyboard while holding down X, Y, or Z to rotate about
these axes in fixed increments (15 degrees by default). The rotation increment is customizable
via the "Tools: Application Options: Graphics: Miscellaneous" dialog box.
Int roduct ion t o t he View Cube
As is true for the mouse, the software also supports a number of different view configurations.
This document assumes that the default view options template and view navigation settings for a
new installation are in effect. However, user settings, or settings retained froma prior Autodesk
Algor Simulation or Autodesk Simulation installation, may cause the view orientations and
behavior to differ from those described throughout this document. To ensure that your view
commands follow the descriptions in this book, access the "Tools: Application Options: Views
Options" dialog box and choose the "Autodesk Simulation" template.
Next, access the "Graphics" tab of the same "Options" dialog box, select "Navigation Tools" from
the items listed on the left side of the dialog box, and click on the "View Cube" button. Click the
"Restore Defaults" button followed by "OK" to exit the View Cube Properties dialog.
Finally, click the "Steering Wheel" button. Click the "Restore Defaults" button followed by
"OK" to exit the "Steering Wheels Properties" dialog box. Click "OK" to exit the "Options"
dialog box.
Users of other Autodeskproducts, such as AutoCADor AutodeskInventorwill likely
already be familiar with the View Cube and associated additional view controls.
The View Cube will be located in the upper right corner of the display by default but may be
relocated. The appearance will change depending upon whether the view is aligned with a
global plane and whether the cursor is near the cube or not. The View Cube, in its various
appearances, is shown in Figure 1.5.
Figure 1.5: View Cube Appearance
(a) Cursor not near the
View Cube
(b) Cursor on View Cube
(view not aligned to a
standard face)
(c) Cursor on View Cube
(standard face view)
Autodesk
Simulation Mechanical
The six standard view names, as labeled on the cube faces, are the Top, Bottom, Front, Back, Left,
and Right. These may be selected by clicking near visible face names on the cube, as shown in
Figure 1.5 (b) or by clicking the triangular arrows pointing towards the adjacent faces, as shown in
Figure 1.5 (c), which shows the cursor pointing to the arrow for the Bottomview.
In addition, there are clickable zones at each corner and along each edge of the View Cube.
Clicking on a corner will produce an isometric view in which that particular corner is positioned
near the center and towards you. Clicking an edge will produce an oblique view, rotated 45
degrees, Half-way between the views represented by the two adjacent faces.
When the cursor is near the View Cube, a "Home" icon will appear above it and to the left,
providing easy access to the home view. This is an isometric view having the corner between
the Front, Right, and Top Faces centrally positioned and towards you by default. The home
view may be redefined by right-clicking the Home icon and choosing the "Set Current View as
Home" command while viewing the model positioned as desired.
When one of the six standard views is active and the cursor is near the View Cube, two curved
arrows will appear above and to the right of the cube, as seen in Figure 1.5 (c). These are used
to rotate the model to one of the four possible variants of the particular standard view. Each
click of an arrow will rotate the model 90 degrees in the selected direction.
When the face being viewed is changed via the View Cube, the model may move to the selected
view in the manner that requires the least amount of motion. For example, say we are first
looking at the Right view, with the word "Right" positioned upright (that is in the normal
reading position). Now, if we click the downward arrow above the cube, the model will rotate
90 degrees to reveal the top face. The Top view will be rotated 90 degrees clockwise from the
upright orientation (that is, the word "Top" will read in the vertically downward direction).
Activating the "Keep scene upright" option will cause the Front, Back, Left, and Right views
to automatically be oriented in the upright position (Top above, Bottom below) when changing
to any of these views. You may, however, rotate the view after initial selection, if desired. Go
to "Tools: Application Options: Graphics: Navigation Tools: View Cube" to locate the
"Keep scene upright" setting. It is activated by default.
The point of this discussion is that whenever a new face is selected using the View Cube, the
resultant view rotation may differ, depending upon the prior position of the model. If the resultant
orientation is not what is desired, simply click one of the curved arrows to rotate the view.
Addit ional View Cont rols
Immediately below the View Cube is a pallet of additional view controls. This
consists of seven tools, each of which may be individually enabled or disabled.
All are on by default. Figure 1.6 shows the view control pallet.
From top to bottom, the seven tools are as follows:
Steering Wheels
Pan
Zoom
Orbit
Center
Previous View
Next View
Look At
Each of these icons, except for the Previous and Next commands, function as a
toggleclicking it once to activate a command and again to deactivate it.
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20 Autodesk
Simulation Mechanical
Several of the tools, such as Pan, Previous, and Next are self-explanatory
The "Zoom" tool includes a fly-out menu allowing the choice of one of four different zooming
modesZoom, Zoom (Fit All), Zoom (Selected), and Zoom (Window). The first of these
causes the model to become larger as the cursor is moved upward in the display area and smaller
when it is moved downward. The Fit (All) mode encloses the extents of the whole model.
After selecting objects in the display area, the Zoom (Selected) tool fits the selected items into
the display area. Finally, after selecting the Zoom (Window) tool, you click and drag the mouse
to draw a window defines the area you wish to expand to fill the display area.
The Look At tool includes a fly-out menu allowing the choice of one of three different Look
At modesLook At, Look At Surface, and Look At Point.
Look At Surface positions the view with the clicked surface parallel to, or tangent to, the
screen and zooms in or out to enclose the whole surface within the display area.
Look At Point places the surface to which the clicked point belongs parallel to, or
tangent to, the screen but encloses the view more tightly, with the clicked point
centered in the display area.
Look At places the surface to which the clicked point belongs parallel or tangent to the
screen but does not modify the current amount of zoom. The viewpoint rotates and/or
pans to center the clicked point, but the view is not zoomed in or out.
The "Orbit" tool has two variants, selectable via a fly-out menuOrbit, and Orbit
(Constrained). The former allows the model to be rotated freely in any direction. The
Constrained option causes the model to rotate only about the global Z-axis, similar to pressing
the Z key while dragging the mouse with the middle button depressed.
The "Center" tool is used to center a point on the model within the display area. Click with the
mouse to specify the desired center point after selecting the Center command. This point also
becomes the display pivot point, about which the model pivots when being rotated.
The "Steering Wheel" tool is customizable and, in its default setting, produces the Full
Navigation Wheel shown in Figure 1.7. The full navigation wheel floats above the model view,
following the cursor position. It provides an additional access method for several functions
found elsewhere on the view tools pallet as well as a few additional functions.
Figure 1.7: Full Navigation Wheel
The "Rewind" button on the navigation wheel presents a timeline of thumbnails representing
various views that have been used during the modeling session. Simply release the mouse button
with the cursor positioned at the thumbnail representing the view to which you wish to jump. This
is more convenient than pressing the previous or next view buttons multiple times.
For additional information concerning these view controls, consult the Wiki Help.
Autodesk
Simulation Mechanical
Legacy View Cont rols in Aut odesk Simulat ion Mechanical
Traditional view controls and options are also provided via the View tab of the command ribbon
at the top of the screen. Options for displaying or hiding the mesh or model shading may be
found here as well as eight pre-defined, standard view orientations. The orientations will
depend upon the currently active Views Options template (previously discussed in the
"Introduction to the View Cube" section of this chapter).
There is also a "User-defined Views" dialog box that may be used to save, modify, or restore
custom views. Additional capabilities include a local zoom feature and display toggles for the
scale ruler, mini axis, and perspective mode.
The "Local Zoom" feature displays a small rectangle that represents the area to be magnified.
A larger rectangle shows an overlay of the magnified region. You may click on and drag the
local zoom window to position it anywhere on the model within the display area. The size of
the local zoom area and magnified overlay and also the zoom level can be customized via the
"Application Menu: Options: Graphics: Local Zoom" dialog box.
For additional information concerning the legacy view controls, consult the Wiki Help.
St eel Yoke Exampl e
This example is an introduction to static stress analysis with linear material models. The
example will give step-by-step instructions to create a mesh and analyze a three-dimensional
(3D) model of a steel yoke under an applied force. There are three sections:
Setting up the model Open the model in the FEA Editor environment. Specify an absolute
mesh size of 0.25" and create the mesh on the model. Add the necessary forces and boundary
conditions and define the model parameters. Visually check the model for errors with the
Results environment.
Analyzing the model Analyze the model using the static stress with linear material models
processor.
Reviewing the results View the displacements and stresses graphically using the Results
environment.
Use the Inventor solid model, yoke.ipt, located in the "Chapter 1 Example Model\Input File"
folder in the class directory (or extracted to your computer from the solutions archive) to create
a simple model of the steel yoke shown in Figure 1.8. The right half of the small hole will be
fixed. A force of 800 pounds will be applied to the left half of the large hole and acting towards
the left, as shown in the figure. The yoke is made of Steel (ASTM-A36). Analyze the model to
determine the displacements and stresses.
Figure 1.8: Steel Yoke Model
22 Autodesk
Simulation Mechanical
Opening and Meshing t he Model
The FEA Editor environment is used to create a mesh for all solid models. You can open CAD
solid models from any of the CAD solid modelers that AutodeskSimulation Mechanical
supports. You can also open models of any of the universal CAD formats that are supported.
Here we are going to open an AutodeskInventorCAD model. You do not have to have
Inventor installed on the simulation computer.
"Start: All Programs:
Autodesk: Autodesk
Simulation 20xx: Autodesk
Simulation Mechanical 20xx"
If not already started, press the Windows "Start" button
and access the "All Programs" pull-out menu. Select the
"Autodesk" folder and then the "Autodesk Simulation
20xx" pull-out menu. Choose the "Autodesk Simulation
Mechanical 20xx command.
"Start & Learn: Launch:
Open"
If the Open dialog box is not already displayed, click the
"Open" command in the Launch panel of the "Start &
Learn" tab. Alternatively you can select Open from the
quick access toolbar or Application Menu.
"Autodesk Inventor Files
(*.ipt, *.iam)"
Select the "Autodesk Inventor Parts (*.ipt, *.iam) option
in the "Files of type:" drop-down box.
"Yoke.ipt"
Select the file "Yoke.ipt in the Chapter 1 Example
Model\Input File directory.
Open Press the Open button.
"No"
A dialog box will appear asking if you want to import work
points that might exist in the CAD model. Click the "No"
button since there are no working points in this model.
"Linear: Static Stress with
Linear Material Models"
"OK"
A dialog box will appear asking you to choose the analysis
type for the model. From the pull-out menu, choose
"Linear: Static Stress with Linear Material Models" and
press the "OK" button.
The model will appear in the FEA Editor environment.
"Mesh: Mesh: Generate 3D
Mesh"
Select the "Mesh tab. Click the Generate 3D Mesh"
command in the "Mesh" panel to produce a mesh using
default settings.
"No"
Click "No" when asked if you would like to view the mesh
results.
Note that the default mesh is a bit too coarse for this model, particularly in the area of the small
hole. Next, we will adjust the mesh size to make it finer and try once more.
"Mesh: Mesh: 3D Mesh
Settings"
Click the 3D Mesh Settings" command in the "Mesh"
panel.
Mouse
Move the "Mesh Size" slider to the right (towards Fine)
until the tool tip indicates "65%."
"Mesh Model" Click the "Mesh Model" button.
"No"
Click "No" when asked if you would like to view the mesh
results.
By default, the model is shaded based on the original CAD surface data. This makes surfaces
easier to select and makes highlighting more apparent when selecting them. However, it tends
to obscure mesh lines on concave curved surfaces. We will disable the CAD Surfaces option
temporarily to see the full mesh more clearly.
Autodesk
Simulation Mechanical
"View: Appearance: CAD
Surfaces"
Select the "View" tab and click the "CAD Surfaces"
option in the "Appearance" panel to deactivate it.
Mouse
Click and drag using the middle mouse button to rotate the
viewpoint and inspect the mesh all around the part. This
mesh appears to be acceptable. When done inspecting it,
position the model to see the inside of the small hole, as
shown in Figure 1.9. This surface will be constrained.
Figure 1.9: Yoke Rotated to Select Constrained Surfaces
Set t ing up t he Model
The FEA Editor environment is also used to specify all of the element and analysis parameters
for your model and to apply the loads and constraints. When you initially come into the FEA
Editor environment with the yoke model, you will notice a red X on certain headings in the
browser. This signifies that this data has not yet been specified. You will need to eliminate all
of the red Xs before analyzing the model. After creating the mesh, the "Element Type"
heading in the browser is already set to "Brick" and the default "Element Definition"
parameters have been accepted. The material information is also imported from Inventor.
Adding Const raint s
Constraints describe how a finite element model is tied down in space. If an object is welded
down so that it can neither translate nor rotate, the object is fully constrained.
"View: Appearance: CAD
Surfaces"
Click the "CAD Surfaces" option in the "Appearance"
panel again to reactivate it.
"Setup: Constraints: General
Constraint"
Select the "Setup" tab. Click on the "General
Constraint" command in the "Constraints" panel. The
dialog box shown in Figure 1.10 will appear. Also an
additional mini-toolbar will show up allowing the user to
change the selection shape and selection object on the fly.
Mouse
Click on the surface on the right side of the small hole as
oriented in Figure 1.9. This is the +X half of the hole.
24 Autodesk
Simulation Mechanical
Figure 1.10: Surface Boundary Condition Dialog Box
"Fixed"
Press the "Fixed" button. Note that all 6 of the checkboxes
in the "Constrained DOFs" section to the left are
activated. This means that the nodes on this surface will be
totally constrained.
"OK"
Press the "OK" button to apply these boundary conditions.
Now there will be green triangles on the nodes of the
surface that was selected. This signifies a fully constrained
boundary condition.
Adding Forces t o t he Model
In this section, you will add the 800 lb force in the X direction to the large hole.
Mouse
Click near the middle of the ViewCube edge where the Top
and Right faces meet, as shown in Figure 1.11. A light blue
rectangle indicates the clicking zone. This provides a good
viewpoint for seeing and applying a load to the -X half of
the large hole.
Figure 1.11: Where to Click the ViewCube for the Desired Oblique View
"Loads: Forces"
Click on the "Force" command in the "Loads" panel. The
dialog box shown in Figure 1.12 and the mini-toolbar will
appear.
Mouse Click on the surface on the -X side of the large hole.
Autodesk
Simulation Mechanical
Figure 1.12: Surface Forces Dialog Box
-800 Type "-800" in the "Magnitude" field.
"X"
Select the "X" radio button in the "Direction" section.
Because the magnitude is negative, the applied force will
act in the -X direction.
"OK"
Press the "OK" button to apply the surface force. Now
there will be green arrows on the surface that was selected.
They point in the -X direction.
Mouse
Click near the center of the Top face of the ViewCube for a
Top view of the model. The yoke should now look like
Figure 1.13.
Figure 1.13: Yoke after Boundary Condition and Load are applied
26 Autodesk
Simulation Mechanical
Assigning t he Paramet ers
Once the model has been constructed and the loads and constraints have been applied, use the
FEA Editor environment to specify material properties.
Mouse Right-click on the "Material" heading for Part 1.
"Edit Material"
Select the "Edit Material" command. The "Element
Material Selection" dialog box will appear.
"Steel (ASTM-A36)"
Highlight the "Steel (ASTM-A36)" item from the list of
available materials as shown in Figure 1.14.
Figure 1.14: Element Material Selection Dialog Box
"Edit Properties"
Press the "Edit Properties" button to view the material
properties associated with this steel.
"OK"
Press the "OK" button to exit the "Element Material
Specification" dialog box.
"OK"
Press the "OK" button to accept the information entered in
the "Element Material Selection" dialog box for Part 1.
"Yes"
Accept the warning to override default material defined
within Inventor.
Autodesk
Simulation Mechanical
"Analysis: Analysis: Check
Model"
Select the "Analysis" tab. Click on the "Check Model"
command in the "Analysis" panel.
"Tools: Environments: FEA
Editor"
Select the "Tools" tab. Press the "FEA Editor" command
in the "Environments" panel.
"View: Orientation: Isometric
View"
Select the "View" tab. Click on the options button at the
bottom of the "Orientation" command in the "Navigate"
panel. Select "Isometric View" from the pull-out menu.
Analyzing t he Model
"Analysis: Analysis: Run
Simulation"
Select the "Analysis" tab. Click on the "Run Simulation"
command in the "Analysis" panel. When completed, the
model will be displayed in the Results environment and the
Displacement Magnitude will be displayed, as shown in
Figure 1.15 below. Note the maximumdisplacement value.
Figure 1.15: Yoke Model as Displayed in the Results Environment
Reviewing t he Result s
"Results Contours: Stress: von
Mises"
Note the maximum von Mises value.
The maximum von Mises stress and maximum deflection should be similar to the values in the
table below.
Maximum von Mises Stress
(psi)
Maximum Displacement
(in)
~2,292 ~0.00046
28 Autodesk
Simulation Mechanical
Viewing t he Displaced Shape
Viewing the displaced shape is always the best way to get an overall understanding of how the
model reacted to the applied load. A displaced model alone or a displaced model overlaid with
an undisplaced model can be displayed.
"Results Contours: Displaced
Options"
Click on the options button next to the "Show Displaced"
command in the "Displacement" panel. Then select
"Displaced Options" command.
"Transparent"
Select the "Transparent" radio button in the "Show
Undisplaced Model As" section.
Mouse
Click the "X" button in the upper right corner of the
Displaced Model Options dialog box to close it.
Creat ing an Animat ion
"Results Contours: Captures:
Start Animation"
Select the "Results Contours" tab. Click on the "Start
Animation" command in the "Captures" panel.
"Captures: Stop Animation"
Click on the "Stop Animation" command in the
"Captures" panel.
The preceding steps animated the results within the display area but did not create an animation
file that we can place in our report. In the following steps, we will export an animation file that
can be included in the report or copied to and played on any computer.
"Animate: Save As AVI"
Click on the "Animate" command in the "Captures"
panel. Then select "Save As AVI" option.
"von Mises Stress
Animation"
Rather than using the default file name, type "von Mises
Stress Animation" into the "File name:" field.
"Save"
Press the "Save" button to save the animation to an AVI
file format.
"No"
Press the "No" button when asked if you want to view the
animation.
Generat ing a Report
In this section, you will automatically create an HTML report using the Report Configuration
Utility.
"Tools: Report"
Select the "Tools" tab. Click on the "Report" command
in the "Environments" panel.
"Report: Setup: Configure"
Select the "Configure" command in the "Setup" panel.
This will open the dialog box shown in Figure 1.16.
Autodesk
Simulation Mechanical
Figure 1.16: Report Configuration Utility
NOTE: Clicking on any of the checkboxes will toggle the inclusion state of the item (i.e. whether it is to
be included or excluded from the HTML report). When selecting included portions of the
report, to modify them. Click on the item name and not on the checkbox. This will select the
item without toggling the checkbox state.
Mouse
Activate the checkbox next to the "Logo" heading. This
will include the default AutodeskSimulation Mechanical
product name at the top of the report.
Note that you may also customize the logo by browsing to and selecting your own image file.
Several different image file formats are supported. The logo size and alignment may also be
adjusted by right-clicking on it and choosing the "Format Image" command. You may also
select the image and then click and drag the handles that appear around the image border while
it is selected to resize it.
Mouse Select the "Project Name" heading.
Mouse:
Yoke Design
Click and drag the mouse to select the text, "Design
Analysis" and type "Yoke Design" to replace it.
Mouse:
Analysis of Yoke under
800 lbf Loading
Click and drag the mouse to select the text, "Project Title
Here" and replace this text by typing "Analysis of Yoke
under 800 lbf Loading".
Mouse Select the "Title and Author" heading.
Your Name Type your name into the "Author" field.
Your Department Type your department name into the "Department" field.
30 Autodesk
Simulation Mechanical
Mouse Select the "Reviewer" heading.
Person who checked model
Type the name of the person who checked the model into
the "Reviewer" field.
Department of person who
checked the model
Enter the name of the department of the person who
checked the model into the "Department" field.
Passed all FEA tests Type "Passed all FEA tests" into the"Comments" field.
Mouse
Deselect the "Executive Summary" item by clicking on
the associated checkbox. This item will be excluded from
the report.
NOTES: Text can be added as desired within the "Executive Summary" section using the built-in word
processor features. A variety of font and paragraph styles are included, such as bullet or numbered
lists, tables, tabs, and various text justification settings.
The following sections are automatically generated and cannot be modified. The analyst may only
include or exclude these items or alter their order of appearance within the report:
Summary
Analysis Parameters
Parts
Element
Material
Loads
Constraints
Probes
Rotating Frames (applicable to fluid flow analysis)
Results Presentations
Processor Log Files Group
Code Checking General
Code Checking Detailed
Mouse
Deselect the "Results Presentations" checkbox. Rather
than including the default image of the results window, we
will include the previously generated animation.
"Tree: Add AVI File(s)..."
Access the TREE pull-down menu and select the "Add
AVI File(s)..." command. This will allow you to include
an animation file within the report. Alternately, you can
right-click in the report tree area and choose the "Add AVI
File" command.
"von Mises Stress
Animation.avi"
Browse to and select the previously created animation file
"von Mises Stress Animation.avi".
"Open"
Press the "Open" button. A "von Mises Stress Animation"
heading will appear in the report tree and it will be selected.
The default text within the "Header Text:" field will match the filename. We will leave it as is.
Optional text may be placed in the report below the animation, if desired, by entering the desired
text into the "Caption" field. We do not need to include a caption for this example.
Autodesk
Simulation Mechanical
Mouse
Click and drag the "von Mises Stress Animation" heading in
the report tree and release it over the "Processor Log Files"
heading. This will reorder the report, placing the animation
immediately before the processor log files.
"Generate Report"
Press the "Generate Report" button. This will automatically
bring up the report, which will appear as shown in Figure 1.17
below. You can scroll through and review the full report.
Figure 1.17: Completed Report
NOTE: The default title image is the model as it currently appears within the FEA Editor environment. A
different image may be substituted for this one and/or the image may be resized using the report
configuration utility. To adjust the image size or alignment right-click on it and choose "Format
Image" command. You may also select the image and then click and drag the handles that appear
around the image border while it is selected to resize it.
A completed archive of this model (yoke.ach), including results and animation, is located in the "Chapter 1
Example Model\Results Archive" folder in the class directory or in the copy of the solutions folders on your
computer.
32 Autodesk