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Project Description
We will be designing a 2D level editor in C# that will allow a user to generate, save,
and load maps in XML. This will then allow the user to parse the generated map file
into their specific game to lay out the various aspects of their map in their game. Each
map will be composed of a variety of entities, and each entity will hold a list of
important properties and values pertaining to that entity (i.e. position of entity,
texture applied to the entity, etc.).
Use cases
Actors: User
Package Overview
Map Package - Detailed
Entity Package - Detailed