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Codex Adepta Sororitas Contents Army List HQ

Arch-Confessor Kyrinov Canoness Canoness Praxedes of Ophelia VII Helena the Virtuous, Prioress of the Convent Sanctorum Saint Celestine Sororitas Command Squad Uriah Jacobus 90pts 65pts 140pts 120pts 115pts 115pts (*) 90pts

Elite
Celestian Squad Ecclesiarchy Preacher Inquisitor Inquisitorial Retinue Repentia Squad 80pts 45pts (*) 25pts Varies (*) 90pts

Troops
Battle Sister Squad Frateris Militia Band Novice Squad 125pts 60pts 100pts

Fast Attack
Arco-flagellant Pack Dominion Squad Seraphim Squad 75pts 70pts 80pts

Heavy Support
Exorcist Penitent Engine 135pts 85pts

Dedicated Transports
Dominca pattern Drop Pod Immolator Repressor Rhino 35pts 65pts 50pts 35pts

Wargear Acknowledgements My thanks to all involved with this project and of course for Games Workshop for continuing to produce such inspirational work. I am indebted to those who kindly donated their artwork for use within this project, for more great images please visit the following pages

Sl701 http://www.renderosity.com/mod/gallery/browse.php?user_id=398657

Faith
At the start of each of you Movement phases you generate D6 Faith Points. Any Faith points that are unused at the end of the turn are lost. Acts of Faith: An Act of Faith can be attempted immediately before it acts. To attempt an Act of Faith, select the unit and reduce your Faith Point by 1 and roll a D6 and add the following: +1 +1 If the unit is lead by any of the following: Celestian Superior, Drill Abbess, Dominion Superior, Mistress of Repentance, Retributor Superior, Seraphim Superior, Sister Superior, If the unit has been joined by one or more of the following Independent characters: Arch-Confessor Kyrinov, Canoness, Canoness Praxedes of Ophelia VII, Helena the Virtuous, Saint Celestine, Uriah Jacobus If the unit has taken at least 1 casualty

+1

All modifiers are cumulative. If the total is 5 or more, the Act of Faith is Successful. Shield of Faith: A model with this special rule has a 6+ invulnerable save.

HQ Arch-Confessor Kyrinov
Kyrinov WS 5 BS 5 S 3 T 3 W 3 I 4 A 3 LD 10

90pts
Save 5+ / 6+ Invulnerable

Composition: 1 (Unique) Wargear: Bolt pistol Flak armour Frag and Krak Grenades Icon of Chiros Mace of Valaan Rosarius

Unit Type: Infantry (Character) Special Rules: Acts of Faith Fearless Heightened Fervour Independent Character Righteous Rage Shield of Faith

Heightened Fervour: Kyrinov counts as having both a laud hailer and a simulacrum imperilais. Icon of Chiros: All friendly units within 6 of Kyrinov have the Fearless special rule, Mace of Valaan: Power weapon. All models that suffer an unsaved wound reduce their initiative to a value of 1 until the end of the next players turn.

Canoness
Canoness WS 5 BS 5 S 3 T 3 W 3 I 4 A 3 LD 10

65pts
Save 3+ / 6+ Invulnerable

Composition: 1 Canoness Wargear: Boltgun, Bolt pistol Frag and Krak Grenades Power armour

Unit Type: Infantry (Character) Special Rules: Acts of Faith Independent Character Shield of Faith Stubborn The Passion

Options: May replace boltgun and/or bolt pistol with Chainsword Storm Bolter Powersword, Preasidium Protectiva, Combi-flamer,-melta, or plasma Condemnor Boltgun, Plasma or Inferno Pistol Eviscerator Relic Blade May take Melta Bombs May take Roserius May take Jump Pack May take psyocculum

free 3pts 10pts 15pts 25pts 30pts 5pts 25pts 25pts 25pts

The Passion: This Act of Faith is used in the Assault phase. If successful, the Canoness and her unit receives +1 Initiative and the Preferred Enemy special rule until the end of the Assault phase.

Canoness Praxedes of Ophelia VII


nd

140pts

At the start of the 2 Tyrannic War Canoness Praxedes of the Order of our Martyered Lady reinforced the Cardinal World of Okassis. Although dealt a mortal wound by the swarms Hive Tyrant, she struck it down with her own weapon, inspiring her followers to drive back the Xenos long enough to evacuate the Priests. WS BS S T W I A LD Save Praxedes 6 5 3 4 3 4 4 10 2+ / 4+ invulnerable Composition: 1 (unique) Wargear: Boltgun, Bolt pistol Frag and Krak Grenades Melta bombs Power armour and Cloak of St Aspira Roserius Sceptre of Vengeance Unit Type: Infantry (Character) Special Rules: Acts of Faith Fearless Independent Character Shield of Faith The Passion

Sceptre of Vengeance: A huge heavy mace whose head is wreathed in shimmering flame. The Sceptre is a power weapon whose hits are resolved at strength 6. All models that suffer an unsaved wound reduce their initiative to a value of 1 until the end of the next players turn. Against vehicles with no Initiative value, the sceptre will also inflict a crew shaken result whenever it inflicts any damage

Helena the Virtuous, Prioress of the Convent Sanctorum

120pts

Helena is a member of all the orders of the Adepta Sororitas, having served many decades in the Order of the Key. Whilst her greatest asset is her holiness and serenity, she keeps her ageing body in the best condition and she is highly skilled in theories of battle. WS BS S T W I A LD Save Helena the Virtuous 4 4 3 3 3 4 2 10 3+ / 4+ Invulnerable Composition: 1 (unique) Wargear: Boltgun and Bolt pistol Frag and Krak Grenades Power armour Rod of Grace Rosarius Unit Type: Infantry (Character) Special Rules: Acts of Faith Holy Radiance Independent Character Revered Leader Shield of Faith

Holy Radiance: As long as Helena is alive you may add 1 to the dice to determine how many Faith Points you have each turn. Revered Leader: Models in Helenas unit are Fearless and all friendly units within 12 of Helena become stubborn. Rod of Grace: Power Weapon. In addition once per game you may fire a beam of force with following profile: Range 6, Strength 6, AP 4, Assault 1, Lance

Saint Celestine
Saint Celestine WS 7 BS 7 S 3 T 3 W 3 I 7 A 5 LD 10

115pts
Save 2+ / 4+ Invulnerable

Composition: 1 (unique) Wargear: Armour of Saint Catherine The Ardent Blade Frag and Krak Grenades Jump Pack

Unit Type: Jump Infantry (Character) Special Rules: Acts of Faith Fearless Independent Character Miraculous Intervention Shield of Faith

Armour of Saint Katherine: Confers on the wearer an 2+ armour save and a 4+ Invulnerable save. Miraculous Intervention: Every time Celestine is removed as a casualty, place a counter to mark the spot where she died. Roll a D6 as the start of each of you subsequent turns. If the result is a 4+ place her within 1 of the counter with D3 wounds restored. If Celestine would be placed within 1 of another model move her by the minimum possible distance so that she is no longer within 1. Celestine can act normally in a turn in which she resurrects. Celestine does not award kill points to the enemy if she is alive one the battlefield at the end of the game. The Ardent Blade: This is a power weapon that always wounds enemies on a 4+ (unless a lower roll would be required). In addition, it can fire in the shooting phase as a heavy Flamer.

Sororitas Command Squad

115pts

You can take one Sororitas Command squad for every Canoness you have included in your army. Units of Sororitas Command Squads do not themselves take up an HQ choice. If your army includes Canoness Praxedes or Helena the Virtuous, you may also include up to one Sororitas Command Squad for each. This unit does not count against your HQ allowance. WS 4 4 3 3 BS 4 4 3 3 S 3 3 3 3 T 3 3 3 3 W 1 1 1 1 I 3 3 3 3 A 2 2 1 1 LD 9 9 8 8 Save 3+ / 6+ Invulnerable 3+ / 6+ Invulnerable 3+ / 6+ Invulnerable 3+ / 6+ Invulnerable

Celestian Celestian Superior Dialogus Hospitaler

Composition: 3 Celestians, 1 Dialogus, 1 Hospitilar Wargear: Boltgun (Celestians only) Bolt pistol Chirurgeons Tools (Hospitaler only) Frag and Krak Grenades Laud hailer (Dialogus only) Power armour Options: Include up to five additional Celestians at 15 pts per model Upgrade one Celestian to a Celestian Superior One Celestian may take either: Blessed Banner 15pts Simulacrum Imperialis Any Celestian may replace her boltgun and/or bolt pistol with Chainsword free Storm Bolter Heavy Bolter or flamer 5pts Multi-melta or meltagun Heavy Flamer 20pts A Celestian Superior may replace her boltgun and/or bolt pistol with Power sword, combi-flamer, combi-melta or plasma Condemnor boltgun, Plasma pistol or Preasidium Protectiva Relic Blade The Celestian Superior may take melta bombs The Celestian Superior may take psyocculum

Unit Type: Infantry Special Rules: Acts of Faith Endless Crusade Shield of Faith

5pts 20pts 3pts 10pts

10pts 15pts 30pts 5pts 25pts

Endless Crusade: This act of Faith is used in the movement phase. If successful the unit gains the Relentless and Move Through Cover until the end of the turn. Dedicated Transport: The squad can select any dedicated transport

Uriah Jacobus
Uriah Jacobus WS 5 BS 5 S 3 T 3 W 3 I 4 A 3 LD 10

90pts
Save 5+ / 4+ Invulnerable

Composition: 1 (Unique) Wargear: Bolt pistol, Chainsword Flak armour Frag and Krak Grenades Rosarius The Banner of Sanctity The Redeemer

Unit Type: Infantry Special Rules: Acts of Faith Independent Character Protector of the Faith Righteous Rage Shield of Faith Stubborn

Protector of the Faith: Whilst Uriah Jacobus is alive, you can re-roll the dice to determine how many Faith Points you have each turn. Righteous Rage: On a player turn in which a model with this special rule assaults, he and all members of the unit he has joined re-roll failed rolls to hit. The Redeemer: A Massive shotgun with the following profile: Range 24, Strength 4, AP 4, Assault 2 The Battle of Sanctity: Models in Jacobus unit have +1 Attack and have the Feel No Pain rule.

Elites Celestian Squad


Celestian Celestian Superior WS 4 4 BS 4 4 S 3 3 T 3 3 W 1 1 I 3 3 A 2 2 LD 9 9

80pts
Save 3+ / 6+ Invulnerable 3+ / 6+ Invulnerable

Composition: 4 Celestians, 1 Celestian Superior Wargear: Boltgun, Bolt pistol, Frag and Krak Grenades Power armour

Unit Type: Infantry Special Rules: Acts of Faith Hand of the Emperor Shield of Faith

Include up to five additional Celestians at 15 pts per model One Celestian may take: Simulacrum Imperialis 20pts Any Celestian may replace her boltgun and/or bolt pistol with Chainsword free Storm Bolter Heavy Bolter or flamer 5pts Multi-melta or meltagun Heavy Flamer A Celestian Superior may replace her boltgun and/or bolt pistol with Power sword, combi-flamer, combi-melta or plasma Condemnor boltgun, Plasma pistol or Preasidium Protectiva Relic Blade The Celestian Superior may take melta bombs The Celestian Superior may take psyocculum

3pts 10pts 20pts 10pts 15pts 30pts 5pts 25pts

Hand of Emperor: This Act of Faith is used in the Assault phase. If successful, the unit gains +1 Strength and the Fearless special rule until the end of the phase. Dedicated Transport: The squad can select any dedicated transport

Ecclesiarchy Preacher

45pts

An Adepta Sororitas army can include 0-5 Ecclesiarchy Preachers. Preachers do not use any Force Organisation chart selections but are otherwise treated as separate Elite units. Preacher WS 3 BS 3 S 3 T 3 W 1 I 3 A 2 LD 7 Save 5+ / 4+ Invulnerable

Composition: 1 Ecclesiarchy Preacher Wargear: Chainsword Flak armour Frag and Krak Grenades Laspistol Rosarius

Unit Type: Infantry (character) Special Rules: Acts of Faith Independent Character Righteous Rage Shield of Faith

Options: Each Ecclesiarchy Preacher may replace his laspistol and/or chainsword with: Shotgun free Bolt pistol or Boltgun 2pts Flamer 10pts Plasma gun 15pts Eviscerator 25pts Righteous Rage: On a player turn in which a model with this special rule assaults, he and all members of the unit he has joined re-roll failed rolls to hit.

Inquisitor
Inquisitor WS 4 BS 4 S 3 T 3 W 3 I 4 A 3 LD 10

25pts
Save 4+

Composition: 1 Inquisitor Wargear: Bolt Pistol Carapace armour Chainsword Frag and Krak Grenades

Unit Type: Infantry (character) Special Rules: Independent Character Stubborn

Options: May replace bolt pistol and /or chainsword with: Power Sword, Inferno pistol, combi-flamer, combi-melta or combi-plasma Condemnor Boltgun Thunder Hammer Null Rod May replace carpace armour with power armour May replace carpace armour with artificer armour May take a refractor field May take up to three servo-skulls May take psyocculum

10pts each 15pts 20pts 25pts 8pts 15pts 10pts 3pts 25pts

Inquisitorial Retinue

Varies

You can take one Inquisitorial Retinue for every Inquisitor you have included in your army. Units of Inquisitorial Retinues do not themselves take up an Elite choice. An Inquisitoral Retinue comprises a unit of 3-12 chosen in any combination from those shown below: WS 3 5 3 3 BS 3 3 3 3 S 3 4 3 3 T 3 3 3 3 W 1 1 1 1 I 3 6 3 3 A 1 2 2 2 LD 8 8 8 8 Save 5+ 5+ / 5+ Invulnerable 4+ 4+ Points 15pts 15pts 10pts 4pts

Banisher Death Cult Assassin Servitor Warrior Acolyte

Banisher, Infantry, Wargear: Chainsword, Flak Armour, Laspistol, Death Cult Assassin, Infantry Wargear: Flak armour, two power weapons. Servitor, Infantry Wargear: Carpace armour, Heavy Bolter or Multi-melta Warrior Acolyte, Infantry Wargear: Chainsword, Flak armour, Laspistol,

Special rules: Act of Faith, Aura of Faith, Shield of Faith, Special rules: Uncanny Reflexes Special rules: Mindlock

Any Warrior Acolyte may replace his laspistol and/or chainsword with: Boltgun 1pt Storm bolter 3pts Combi-flamer, combi-melta, combi-plasma, flamer 10pts Power sword or Plasma pistol 15pts Any Warrior Acolyte may replace his flak armour with: Carapace armour 4pts Power armour 10pts Any Warrior Acolyte may be a Close Combat Specialist 5pts add +1 WS Any Warrior Acolyte may be a Marksman 5pts add +1 BS Aura of Faith: Units of Daemons within 6 of one or models with this special rule must re-roll successful invulnerable saves. Mindlock: If a unit containing Servitors does not also contain an Inquisitor, it must roll a D6 at the start of each friendly turn. On a 1,2.3, the unit (and any characters may not move, shoot or assault that turn but will fight normally in close combat if already engaged. Uncanny Reflexes: 5+ Invulnerable save. Dedicated Transport: The squad can select any dedicated transport

Repentia Squad
WS Sister Repentia 4 Mistress of Repentance 4 BS 4 4 S 3 3 T 3 3 W 1 1 I 3 3 A 2 2 LD 8 9

90pts
Save 6+ Invulnerable 3+ / 6+ Invulnerable

Composition: 4 Sisters Repentia, 1 Mistress of Repentance Wargear: Sisters Repentia: Eviscerator Mistress of Repentance: Frag and Krak Grenades Neural Whips (2) Power armour

Unit Type: Infantry Special Rules: Acts of Faith Fearless Feel no Pain Rage Shield of Faith Spirit of the Martyr

Include up to fifteen additional Sisters Repentia at 17pts per model The Mistress of Repentance may take Melta Bombs5pts Spirit of the Martyr: This Act of Faith s used in the Assault phase. If successful, do not remove any models in the unit if they have been killed before they have attacked. Instead place them on their side, after all other models involved in the assault have attacked, each model on its side gets to make a single attack and then are removed from play.

Troops Battle Sister Squad


Battle Sister Sister Superior WS 4 4 BS 4 4 S 3 3 T 3 3 W 1 1 I 3 3 A 1 2 LD 8 9

125pts
Save 3+ / 6+ Invulnerable 3+ / 6+ Invulnerable

Composition: 9 Battle Sisters, 1 Sister Superior Wargear: Boltgun, Bolt pistol, Frag and Krak Grenades Power armour

Unit Type: Infantry Special Rules: Acts of Faith Light of the Emperor Shield of Faith

Options: Include up to ten additional Battle Sisters at 12pts per model One Sister can take a Simulacrum Imperialis. 20pts Up to two Sisters may replace her Bolt gun with: Storm Bolter 3pts Heavy Bolter or flamer 5pts Multi-melta or meltagun 10pts Heavy Flamer 20pts The Sister Superior may replace her boltgun and/or bolt pistol with Chainsword free Stormbolter 3pts Power sword, combi-flamer, combi-melta or plasma 10pts Condemnor boltgun or Plasma pistol 15pts A Sister Superior may take melta bombs 5pts Light of the Emperor: This Act of Faith can be used in the Assault, Movement or Shooting Phases. If used in the Move when the Battle Sisters squad are falling back, the unit immediately regroups. In the Shooting or Assault phase the unit Re-Rolls To Hit rolls of 1. Dedicated Transport: The squad can select any dedicated transport

Frateris Militia Band

60pts

In times of need, the Ecclesiarchy arms its servants, whether they be minor clergy or lay followers and unleash them upon their foes. Often little more than a disorganised rabble WS BS S T W I A LD Save Militia 2 2 3 3 1 3 1 6 Composition: 20 militia Wargear: Laspistol or shotgun, Close Combat weapon You may have a mix of weapons in the unit. Unit Type: Infantry Special Rules: Holy Inspiration,

Holy Inspiration: Whilst a Frateris Militia band is accompanied by one of the following Independent Characters they have the Fearless Special rule: Arch-Confessor Kyrinov, Canoness, Canoness Praxedes of Ophelia VII, Helena the Virtuous, Saint Celestine, Uriah Jacobus

Novice Squad
Novice Drill Abbess WS 3 4 BS 3 4 S 3 3 T 3 3 W 1 1 I 3 3 A 1 2 LD 7 9

100pts
Save 3+ / 6+ Invulnerable 3+ / 6+ Invulnerable

Composition: 9 Novices, 1 Drill Abbess Wargear: Novice: Boltgun, Frag and Krak Grenades Power Armour Drill Abbess: Boltgun, Bolt pistol, Frag and Krak Grenades, Power armour

Unit Type: Infantry Special Rules: Acts of Faith Shield of Faith

One Novice may replace her boltgun with a flamer The Drill Abbess may replace her boltgun and/or bolt pistol with Power sword, combi-flamer, combi-melta or plasma 10pts Plasma pistol 15pts A Drill Abbess may take melta bombs 5pts Dedicated Transport: The Squad may select a Rhino

Fast Attack Arco-flagellant Pack


Arco-Flagellant WS 5 BS 1 S 5 T 3 W 1 I 3 A 4 LD 8

75pts
Save -

Composition: 5 Arco-flagellants Wargear: Arco-Flails (Close Combat weapon) Options: Include up to five additional Arco-Flagellants

Unit Type: Infantry Special Rules: Feel No Pain Holy Orders 15pts per model

Holy Orders: Acro-Flagellants are Troops choices in any army that includes a Ecclesiarchy Preacher.

Dominion Squad
Dominion Dominion Superior WS 3 3 BS 4 4 S 3 3 T 3 3 W 1 1 I 3 3 A 1 2 LD 8 9

70pts
Save 3+ / 6+ Invulnerable 3+ / 6+ Invulnerable

Composition: 4 Dominions, 1 Dominoon Superior Wargear: Boltgun, Bolt pistol, Frag and Krak Grenades Power armour

Unit Type: Infantry Special Rules: Acts of Faith Holy Fusillade Scouts Shield of Faith

Options: Include up to five additional Dominions 13pts per model For every five models in the squad, one Dominion may replace their Boltgun with: Storm Bolter 3pts Flamer 5pts Meltagun 10pts One Dominion may take a simulacrum Imperialis 20pts The Dominion Superior may replace her boltgun and/or bolt pistol with Chainsword free Stormbolter 3pts Power sword, combi-flamer, combi-melta or plasma 10pts Condemnor boltgun or Plasma pistol 15pts A Dominion Superior may take melta bombs 5pts Holy Fusillade: This Act of Faith is used in the Shooting phase. If successful, the units weapons count as being twinlinked until the end of the turn. Dedicated Transport: The squad can select any dedicated transport

Seraphim Squad
Seraphim Seraphim Superior WS 4 4 BS 4 4 S 3 3 T 3 3 W 1 1 I 3 3 A 1 2 LD 8 9

80pts
Save 3+ / 6+ Invulnerable 3+ / 6+ Invulnerable

Composition: 4 Seraphim, 1 Seraphim Superior Wargear: Boltgun, Bolt pistol (x2), Frag and Krak Grenades Jump Pack Power armour

Unit Type: Jump Infantry Special Rules: Acts of Faith Angelic Visage Hit and Run Seraphim Pistols Shield of Faith The Emperors Deliverance

Angelic Visage: Seraphim re-roll failed Acts of Faith rolls and failed invulnerable saves granted by the Shield of Faith special rule. Seraphim Pistols: Any model in a Seraphim squad that is armed with two pistols can fire both in the shooting phase. If they do so they can fire no other weapon that turn. The Emperors Deliverance: This Act of Faith is used in the Shooting Phase. If successful, the units shooting attacks re-roll any failed To Wound rolls until the end of the phase. Options: Include up to five additional Seraphim 15pts per model Up to two Seraphim may replace both bolt pistols with: Two Hand flamers 20pts per model Two Inferno Pistols 30pts per model The Seraphim Superior may replace one of her bolt pistols with Chainsword free Power Sword 10pts Relic Blade 30pts The Seraphim Superior may replace her other bolt pistol with Preasidium Protectiva 10pts Plasma Pistol or Inferno Pistol 15pts The Seraphim Superior may take melta bombs 5pts

Heavy Support Exorcist


BS 4 Armour: F: 13, S: 11, R: 10, Unit Type: Vehicle (Tank) Special Rules: Shield of Faith

135pts
Options: May take any of the following: Dozer Blade Extra armour Holy Icon Hunter-Killer missile Searchlight Storm Bolter Truesilver Armour

Composition: 1 Exorcist Wargear: Exorcist launcher Smoke launchers

5pts 15pts 10pts 10pts 1pt 10pts 10pts

Penitent Engine
Penitent Engine WS 4 BS 2 S 5 (10) I 3 A D6+1 Armour: 11

85pts
F 11 S 10 A

Composition: 1 Penitent Engine Wargear: Two Dreadnought close combat weapons (with built in heavy flamers)

Unit Type: Walker (Open Topped) Special Rules: Battle Frenzy Rage Unstoppable Rampage Shield of Faith 85pts per model

Options: Include an additional two Penitent Engines

Battle Frenzy: For each unsaved Wound a Penitent Engine inflicts in close combat, the Penitent Engine inflicts in close combat the Penitent Engine immediately makes an additional attack. These attacks do not generate further additional attacks in the same way. Unstoppable Rampage: Penitent Engines ignore any crew shaken and crew stunned results on the Vehicle Damage tables.

Retributor Squad
Retributor Retributor Superior WS 3 3 BS 4 4 S 3 3 T 3 3 W 1 1 I 3 3 A 1 2 LD 8 9

65pts
Save 3+ / 6+ Invulnerable 3+ / 6+ Invulnerable

Composition: 4 Retributors, 1 Retributor Superior Wargear: Boltgun, Bolt pistol, Frag and Krak Grenades Power armour

Unit Type: Infantry Special Rules: Acts of Faith Divine Guidance Shield of Faith

Options: Include up to five additional Retributors 12pts per model Up to four Retributors may replace their boltguns with one of the following: Heavy Bolter 5pts Melta-melta 10pts Heavy flamer 20pts One Retributor may take a simulacrum Imperialis 20pts The Retributor Superior may replace her boltgun and/or bolt pistol with Chainsword free Stormbolter 3pts Power sword, combi-flamer, combi-melta or plasma 10pts Condemnor boltgun or Plasma pistol 15pts A Dominion Superior may take melta bombs 5pts Divine Guidance: This Act of Faith is used in the Shooting phase. If successful, the units weapons gain Rending until the end of the phase. Dedicated Transport: The squad can select any dedicated transport

Dedicated Transports Dominca pattern Drop Pod


BS 4 Armour: F: 12, S: 12, R: 12, Unit Type: Vehicle (Open Topped) Special Rules: Inertial Guidance System Immobile Shield of Faith Composition: 1 Drop Pod Wargear: Storm Bolter

35pts
Options: May take any of the following: Replace Storm Bolter with Heavy flamer 20pts

Fire Points: Once deployed, the Drop Pod counts as being opentopped. Inertial Guidance System: Should a Drop pad scatter on top of impassable terrain or another model (friend or foe) then reduce the scatter distance by the minimum required in order to avoid the obstacle Immobile: A Drop Pod cannot move once it has entered the battle and counts in all respects as a vehicle that has suffered an Immobilised damage result (which can not repaired) Transport Capacity: Twelve infantry models, once the passengers have disembarked, no models can embark on the drop pod for the remainder of the game.

Immolator
BS 4 Armour: F: 11, S: 11, R: 10, Unit Type: Vehicle (Tank) Special Rules: Shield of Faith Composition: 1 Immolator Wargear: Twin linked Heavy flamer Smoke launchers Options: May take any of the following: Dozer Blade Extra armour Holy Icon Hunter-Killer missile Searchlight Storm Bolter Truesilver Armour

65pts
5pts 15pts 10pts 10pts 1pt 10pts 10pts

Access Points: 1 each side, 1 rear Fire Points: none Transport: 6 infantry

May replace Twin-linked heavy flamer for one of the following Twin-linked heavy bolter and inferno bolts free Twin-linked multi-melta 15pts

Repressor
BS 4 Armour: F: 11, S: 11, R: 10, Unit Type: Vehicle (Tank) Special Rules: Shield of Faith Composition: 1 Rhino Wargear: Dozer blade Heavy flamer Searchlight Storm Bolter Options: May take any of the following: Holy Icon Hunter-Killer missile Truesilver Armour

50pts
10pts 10pts 10pts

Access Points: 1 each side, 1 rear Fire Points: 10 Transport: 10 infantry

Rhino
BS 4 Armour: F: 11, S: 11, R: 10, Unit Type: Vehicle (Tank) Special Rules: Repair Shield of Faith Composition: 1 Rhino Wargear: Storm Bolter Smoke launchers Options: May take any of the following: Dozer Blade Extra armour Holy Icon Hunter-Killer missile Searchlight Storm Bolter Truesilver Armour

35pts
5pts 15pts 10pts 10pts 1pt 10pts 10pts

Access Points: 1 each side, 1 rear Fire Points: Two may fire out of top hatch Transport: 10 infantry

Repair: If a Rhino is immobilised, roll a D6 in the shooting phase, on a 6 it is no longer immobilised.

Wargear
Battle Banner: Any Sisters of Battle unit within 12 of the banner re-rolls failed Morale and Pinning tests. In addition, the Sororitas Command Squad counts as having scored one extra wound in close combat for purposes of calculating the assault result. Chirugeons Tools: As long as the Sister Hospitaler is alive, her unit has the Fell No Pain special rule. Condemnor Boltgun: Follows all the rules for a combi-weapon, once per game the stake crossbow can be fired with the following profile: Range: 24, Strength 5, AP -, Assault 1, Psi-shock, Any psyker hit by a stake crossbow suffers the Perils of the Warp in addition to any other effects. Laud Hailer: When any Sister sof Battle unit within 12 of a model with a Laud Hailer successfully makes an Act of Faith, roll a D6. On a 6, your army immediately gains a single Faith Point. Neural Whip: Power Weapon. Hits caused against a non-vehicle unit strike at Strength 8 and roll To Wound against the opponents unmodified Leadership rather than Toughness. Null Rod: Power weapon. Any unsaved wounds caused by a null rod inflict instant death on psykers. Furthermore the bearer (and his squad) cannot be affected by psychic powers in any way. Preasidium Protectiva: A highly ornate shield believed to contain shards of the Emperors armour. A model equipped with a Preasidium Protectiva has a 3+ invulnerable save but may never claim the +1 Attack bonus for being armed with two close combat weapons. Psyococulum: The bearer of a psyocculum (and his unit) count as being Ballistic Skill 10 if shooting at a psyker or a unit containing one or more psykers. Relic Blade: A relic blade counts as a power weapon whose hits are resolved at Strength 6. Due to its size and weight, a model wielding a relic blade cannon can not get an extra attack for an additional close combat weapon. Rosarius: Confers a 4+ invulnerable save Servo Skull: Servo-Skulls are treated as counters rather than units and are deployed after deployment areas have been determined but before any forces are deployed. Servo-Skulls can not move. Enemy infiltrators can not set up within 12 of a skull, and scouts may not use their pre-game move to approach within 12. A friendly unit arriving by Deep Strike rolls 1 less D6 for scatter if aiming to arrive within 12 of a Servo-Skull. Should an enemy unit move within 6 of a Servoskull immediately remove it from play. Simulacrum Imperialis: A unit with a Simulacrum Imperialis re-rolls failed Acts of Faith rolls. Vehicle: Dozer Blade: The Vehicle may re-roll failed Difficult Terrain tests. Extra Armour: Crew Stunned results are counted as a Crew Shaken. Holy Icon: Any friendly unit within 6 of the vehicle adds 1 to its Leadership for the purposes of Morale and Pinning checks up to a maximum of 10. Multiple Holy Icons are not cumulative Hunter-Killer Missile: Unlimited range one shot Krak missile, fired at BS4 and treated as an additional weapon. Searchlight: Used when Night Fighting rules are in play. Must still use normal Night Fighting rules to pick its target, but having acquired will illuminate it for any other unit subsequently firing at it this shooting phase, ignoring the Night Fighting rules. However, in the subsequent enemy turn, the vehicle using the searchlight can be targeted as if the Night Fighting rules were not in operation. Truesilver Armour: If a Daemon or psyker succeeds in hitting this vehicle in close combat, it suffers a Strength 6 hit for each hit once damage has been resolved against the vehicle.

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