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&ass Attac,s (&o**in$ -p) @nlike other armies, Soviet units that fall below 1)2 of starting strength may not attempt to regroup in the normal way. Soviet units falling back can still attempt to regroup normally if there are enough left. 3ailing this, a Soviet unit of any size can attempt to +oin another of the same type $infantry with infantry, vehicles with vehicles%, or 7mob up6. .ro,en -nits% ,f a withdrawing unit ends up within :# of another unbroken Soviet unit of the same type $infantry with infantry, vehicles with vehicles, etc% after all moves are complete, then the withdrawing unit can attempt to +oin up with the other one. 4ake a -eadership $not 4oraleA% check for the platoon that is falling back and, if successful, the two units combine together as one. Bou may move the +oining models up to :# to get them into coherency with the rest of the unit +oined. Cnly one attempt to mob up may be made per unit, per turn. /)V0 -nits% <ote that <*D9 units are a special e!ception to this rule, in that <*D9 units may only +oin with other <*D9 units. &ass Attac, 0etails% ny Soviet unit which +oins another counts as destroyed for victory point purposes, and remains +oined with it for the rest of the game. unit which gains additional models from another unit +oining them is not worth any more victory points than it was before, and it will still use its original starting strength for all -eadership'based tests. #an, Ri"ers (#an,o"eseantni,i) -acking a designated armored transport vehicle, such as halftracks, and intensely fearful of 5erman infantry anti' tank weapons, the Soviets may do with what they had, and rode around on top of their tanks, helping to defend them in the process. ny =Tank= class vehicle that does not normally have a transport capacity may be used to transport up to 11 (ounds worth of Soviet infantry models $such as 1 Soldier Teams%, or any combination thereof. 3ollow all normal rules for &mbarking and 9isembarking as per the (arhammer 4)* rulebook. Soviet platoons may split up and be transported by more than one tank as necessary, but the tanks transporting such a split'up unit must remain within :# coherency of each other as long as they are transporting split'up infantry units. @nits may start the game mounted on tanks. Erewed weapons, T guns, mortars, etc, may not be transported by tanks. ,f a vehicle is hit while infantry are still mounted, the infantry unit aboard the tank suffers 19: attacks $SF, ?'%, per hit, regardless of the weapon used. <ote that units being transported on a Tank do receive the 4G cover save for "touching# an armored vehicle. /)V0 .loc,in$ 0etac1ments non'vehicular Soviet unit $infantry, cavalry, T gun teams, etc.% which fails a -eadership test of any kind $4orale or ?inning% within 10# of an unbroken Hlocking 9etachment, or which 3alls Hack to within 10# of an unbroken Hlocking 9etachment, will automatically be =blocked= by the blocking detachment. blocked unit automatically passes any -eadership test it failed, or automatically and immediately regroups, even if not normally able to. >owever, immediately remove 19F modelsI teams from the blocked unit, starting with the highest'ranking modelIteam, as the blocking unit restores appropriate patriotic fervor through summary e!ecution. &ach unbroken blocking detachment can block only one Soviet unit per turn $Soviet player6s choice%. 0i22icult #errain Soviet forces seemed to be more at home in, and were affected significantly less affected by 9ifficult Terrain, be it deep snow, marshes, or the rubble of bombed out cities. Soviet units always roll an e!tra dice when crossing 9ifficult Terrain and take the most favorable roll. Air Superiority (34445) Hy 1944, the Soviet @nion6s fighter regiments were able to wrest battlefield air superiority from the 5erman -uftwaffe. Soviet rmy player may spend 565 points to have total air superiority. ,f this option is taken, 19F Bak F fighters may fire once at the 8ear rmor of each enemy aircraft, immediately before they arrive on table. Bak F fighters are armed with F ! >45s $F ! >eavy 4, Strength 4, HS 0%. +eavy Artillery ,n many respects, the best arm of the Soviet army. The Soviets often employed enormous siege guns and massed artillery barrages to smash prepared enemy positions. Soviet rmy player may spend 557 points to have a Soviet rtillery 3orces blast the enemy positions before the game begins. ,f this option is taken, the Soviet army player conducts an additional ?reliminary Harrage on the enemy $in addition to any already allowed by the scenarioA%, even if not normally permitted to do so. /o om*at #eams 9ue to the nature of Soviet Soldier Teams and unit tactics, Soviet units may not use the om*at #eams rules. (n2le8i*ility
The sheer size of the Soviet army, combined with the savage purges of Stalin, meant a permanent shortage of good officers. The remaining Soviet officers lacked leadership and initiative, and reaction times suffered greatly do to the harsh and infle!ible Soviet political command system, which actually punished initiative and independent action. @nits that were out of contact with high command often +ust stopped where they were, until communications could be re'established. s a result, individual Soviet unit leadership, especially that of officers, is lower than in other armies. #ec1nolo$ically .ac,9ar"s severe lack of radios meant that forward artillery observers could generally only operate from prepared $wired% positions $with e!ceptions%, and as a result once the battle was +oined the artillery could seldom be brought to bear for close support $the Soviets rarely close artillery support%. 3ire control was practically none!istent, and the responsive artillery and aircraft support en+oyed by the 5erman troops was an impossible dream for the Soviets. ll Soviet 8eserve rolls are made at a -3, and all off'board artillery shots suffer an e!tra 5306: of scatter. entral ;lannin$ Soviet forces emphasized centralized control, rather than local initiative. Soviet units may not 3orce 4arch unless within 10# of an Cfficer $of any kind%. Soviet Ve1icle <ormations Soviet vehicles were handicapped both by their lack of tactical independence, and by a near'complete lack of vehicle radios. The few they had were obsolete and unreliable. ll Soviet vehicle s;uadrons, tank platoons, etc. operate as a vehicle unit, as described in the (arhammer 4)* rulebook. >owever, they only need to be within := of each other after they have moved, rather than 0= as is normally the case. (=;#(=/AL) +en an" 1ic,s > .lin" &an's .lu22 Soviet tank losses $1:,)))% during ((0 were unparalleled. The 8ed rmy lost more tanks than all any other army ever made. The only way they could keep up with such losses was to rush tank crews into battle with minimal training. Eombined with a lack of radios, reliance on visible flag signals, a preference for going into battle with all hatches closed, and the generally poor crew visibility of many Soviet tank designs, and the result was Soviet tanks blindly following their commander, often oblivious to targets on their flank and rear. 5ermans called this game of blindly following the leader =>en and Ehicks=, or worse, =Hlind 4anJs Hluff=. (hen the unit moves at speed, the tank commanders are so focused on keeping formation they cannot locate targets at the same time. -ikewise, it was difficult for part of the unit to maneuver while the others remained stationary. Eramped and overworked, all attention is focused forward, with little awareness of what is happening on the sides or rear of the vehicle. ny Soviet player may elect to use this C?T,C< - rule. ,f so, it has the following effects. 1% Soviet armored vehicles that are part of a s;uadron where any vehicle in the s;uadron moved more than := may not shoot at all that turn. 0% Soviet vehicles that are not Cpen'Topped are treated as having a Hallistic Skill of .S 6 when firing at targets outside of the hullJs frontal arc $9) degrees%. F% The point cost of all vehicles in the army is reduced to ?5@ of normal, rounded up to the nearest 1 point increment. &otori!e" (n2antry (&otostrel,ovaya) .attalions The Soviet @nion had very few trucks at their disposal, and those they had were mostly lend'lease @S ones which were reserved for hauling supplies to the front'line units. Cnly Soviet 4otorized ,nfantry were authorized any organic transportation, and these were few and far between. ny 1 Soviet Hattalion may upgrade to &otori!e" at no cost. ll units in a 4otorized Hattalion with a transport option listed must purchase it, at the cost given, and only 4otorized battalions may take transport options. ,n addition, any units in a 4otorized Hattalion may upgrade their Trucks to -end'-ease 41 >alftracks for GF) points each, andIor their 5 K Leeps to -end'-ease 4F (hite Scout Ears for G01 points each. Auar"s .attalions @nits that showed bravery and military prowess were awarded the title of 5uards. These re'designated units were typically used in the most difficult operations and in the hardest fighting. Bou may upgrade the entire army to Auar"s, which increases the -eadership of all models in the army by 53 L", at a cost of 537 points for each and every non'vehicle unit in the army, no matter the size or type. The entire army must be upgraded together. <ote that <*D9 units receive no benefit from the 5uards upgrade, as <*D9 units are already better than 5uards. ;arac1ute .attalions The Soviet @nion formed several parachute corps of three parachute brigades each. They were composed of hand' picked troops, but never performed a parachute drop, ending up deployed as ground troops. ?arachute Hattalions
are treated as Auar"s in all respects, at a cost of 537 points for each and every non'vehicle unit in the army, no matter the size or type.
Cfficers $*omissars, 4a+ors, and *apitans% are armed with Tokarev ?istols, and are ",ndependent Eharacters#. *apitans may upgrade to ??Sh'41 S45s for G0 points each. Snipers are armed with 4osin'<agant 8ifles, and are ",ndependent Eharacters#. Soldier Teams are armed with 4osin'<agant 8ifles, unless otherwise listed. @p to 1IF $per unit, rounded up% of all Soldier Teams may upgrade to ??Sh'41 S45s for G0 point each. ll units have grenades.
+D
R(<LB (S#RBL)=VAEA) .A##AL(=/ Ri2le .attalion% 3 Ri2le .attalion +D 7-3 Anti-#an, Ri2le ;latoon (7-6 in a &otori!e" .attalion) 7.3 Anti-#an, Aun ;latoon (7-6 in a &otori!e" .attalion)
/nly at Battalion level do you get any form of tactical authority in the "oviet Army. Ri2le .attalion +D .FFFFFF.........................................................FF.................55 points Section>'eapons% 1 4a+or 1 *omissar 0 Soldier Teams =ptions% 1 -ong 8ange 8adio $Signalchiki Team% for G11 points. 1 8ed rmy Standard $or 8ed 3lag% for GF) points. Lea"ers1ip% Soviet units within 10# may use the -eadership of the 4a+or $or *omissar, if he is now in
command% for all -eadership tests. 1 Truck for G0) points $4otorized Hattalion only% or 0 5 K Leeps for G0) points $4otorized Hattalion only%. *omissar may attempt to immediately rally any number of Soviet units $including his own unit% that fail a 4orale check $not ?inning test%, or 3alls back, within :# of him. 4ake a 4orale check for each such unit, using the *omissar6s -eadership. ,f successful, remove one model or team from the rallied unit, starting with the highest'ranking model, as the *omissar restores the appropriate level of patriotic fervor in the remainder. ,f a check fails, the broken unit kills the *omissar instead, and remains broken. s Eomrade Stalin said, ",t takes a brave man not to be a hero in the 8ed rmy.# ,n units with both an Cfficer and a *omissar, initially the Cfficer is in charge. ny Soviet unit within 10# of a 8ed rmy Standard may re'roll any failed -eadership tests. The second result must be taken. Soviet 8ifle Hattalion may be a "4otorized Hattalion# at no cost, which forces all units in the army to take any "4otorized Hattalion only# transport choices listed, at the cost given. See the 4otorized ,nfantry Hattalions Special 8ule for more details.
7-3 Anti-#an, Ri2le ;latoon (7-6 in a &otori!e" .attalion) .........F....FF................?5 points Section>'eapons% : Soldier Teams, F with ?T8S T 8ifles 7-3 Anti-#an, ;latoon (7-6 in a &otori!e" .attalion) .......................F.FFF..........67 points Section>'eapons% 0 41mm T guns, with a crew of 1 Soldier Team each. #ransport% 0 Trucks for G4) points $4otorized Hattalion only%.
BL(#BS
7-3 SA;;BR =&;A/E Sapper ompany% 3 Sapper ompany +D 3-3 Sapper ;latoons
Sapper ompany +D ..................................................................................F....FF...37 points Section>'eapons% 1 *apitan 1 Soldier Team Lea"ers1ip% Soviet units within 10# may use the -eadership of the *apitan for all -eadership tests. #ransport% 1 5 K Leep for G1) points $4otorized Hattalion only%. S;B (AL R-LBS% =*stacles% Sapper units may place 9F obstacles $see the (arhammer 4),))) rules% per Sapper Section before deployment of any troops. &ine learers% Sapper units are deployed to clear minefields $see the (arhammer 4),))) rules% and assault heavily defended positions. Sapper unit can enter a minefield without being attacked, but must treat it as 9ifficult Terrain for movement. section may not fire while attempting to clear a minefield. ny minefield that the section moves across is cleared and removed from play. 3-3 Sapper ;latoon ...........................................................................F............F..........?5 points Section>'eapons% N Soldier Teams =ptions% ny may have ??Sh'41 S45s for G0 points each. 1 9? -45 for G1) points. F 3lamethrowers for G11 points each. ll may have body armor $1G Save% for G01 points. ll may have 4agnetic 4ines for G10 points. #ransport% 0 Trucks for G4) points $4otorized Hattalion only%. S;B (AL R-LBS%
Sappers may place 9F obstacles $see the (arhammer 4),))) rules% per Sapper Section before deployment of any troops. Sapper units are deployed to clear minefields $see the (arhammer 4),))) rules% and assault heavily defended positions. Sapper unit can enter a minefield without being attacked, but must treat it as 9ifficult Terrain for movement. section may not fire while attempting to clear a minefield. ny minefield that the section moves across is cleared and removed from play. 7-3 B/A(/BBR(/A #A/) Bn$ineerin$ #an,% 3 ;#-34 &ine-rollin$ #an, ;oints <ront Armor 10 Si"e Armor 10 Rear Armor 11 .S F
Eou may 1ave 3 Bn$ineerin$ #an, as a sin$le c1oice. ;#-34 &ine-rollin$ #an, 1F)
#ype% Tank, Sloped. re9% 4, Soviet rmy. 'eapons% The ?T'F4 is armed with a turret'mounted N:.0mm 3'F4 T and -45 and a hull mounted -45. =ptions% The ?T'F4 is e;uipped with 4ine 8ollers as standard e;uipment and may also have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts. S;B (AL R-LBS% omman"er>Aunner% ,n many Soviet tanks the gunner also served as the commander. Therefore, the tank may not fire its turret weapons if @nbuttoned $see ((0 rules%. 7-3 S =-# =&;A/E Scout ompany% 3 Scout ompany +D 7-3 #-?7 Li$1t #an,s 3-3 Scout ;latoons
S;B (AL R-LBS% Scout #an, SGua"ron Si!e% Bou may have a section of up to three T'N) tanks per Scout Eompany. SGua"ron <ormation% The tanks in a Scout Eompany operate as a vehicle unit, as described in the (arhammer 4),))) rulebook. >owever, they only need to be within := of each other after they have moved, rather than 0= as is normally the case. Scouts% Scout unit may be deployed on the table at the start of the battle, even in scenarios where they could not normally be deployed. ,f the scenario is one where you can only deploy a limited number of units then any Scout ?latoons you deploy do not count against the limit for the scenario. lso, after both sides have deployed, Scout units may make a free move before the first turn takes place or before any rolls to determine who gets the first turn. ll of the normal movement rules apply. Scout ompany +D ....................................................................FF...................F..37 points Section>'eapons% 1 *apitan 1 Soldier Team =ptions% 1 Short 8ange 8adio G1 points. Lea"ers1ip% Soviet units within 10# may use the -eadership of the *apitan for all -eadership tests. #ransport% The entire section may be mounted on skis for no cost or 1 5 K Leep for G1) points or 1 Scout Ear for G0) points $4otorized Hattalion only%. S;B (AL R-LBS% (n2iltrators% Scouts may use the infiltrate rules, but only if no vehicles are taken, and the mission allows them to be used. S,is% ,f e;uipped with skis, Scouts may treat snow and heavy snow as normal terrain for movement.
7-3 Scout ;latoon ........FFF.....................................................................................65 points Section>'eapons% : Soldier Teams, 1 with ??Sh'41 S45 =ptions% 4 ??Sh'41 S45 for G0 points each. 1 9? -45 for G1) points $1944G%. #ransport% The entire platoon may be mounted on skis for no cost or 0 Trucks for G4) points or 0 Scout Ears for G4) points $4otorized Hattalion only%. S;B (AL R-LBS% (n2iltrators% Scouts may use the infiltrate rules, but only no vehicles are taken, and the mission allows them to be used. S,is% ,f e;uipped with skis, Scouts may treat snow and heavy snow as normal terrain for movement. 7-3 /)V0 =&;A/E /)V0 ompany% 3 /)V0 ompany +D 7-6 /)V0 &ac1ine Aun ;latoons 3-3 /)V0 ;latoons
/)V0 ompany +D ...................................................F..................FFF................47 points Section>'eapons% 1 *omissar 1 <*D9 Soldier Team Lea"ers1ip% Soviet units 10# may use the -eadership of the *omissar for all -eadership tests. #ransport% The entire section may be mounted in a 5 K Leep for G1) points $4otorized Hattalion only%. S;B (AL R-LBS% .loc,in$ -nit% <*D9 are Blocking Detachments $for details see the special rules at the start of this army list%. )omissar% *omissar may attempt to immediately rally any number of Soviet units $including his own unit% that fail a 4orale check $not ?inning test%, or 3alls back, within :# of him. 4ake a 4orale check for each such unit, using the *omissar6s -eadership. ,f successful, remove one model or team from the rallied unit, starting with the highest'ranking model, as the *omissar restores the appropriate level of patriotic fervor in the remainder. ,f a check fails, the broken unit kills the *omissar instead, and remains broken. s Eomrade Stalin said, ",t takes a brave man not to be a hero in the 8ed rmy.# 7-6 /)V0 &ac1ine Aun ;latoon .............................................................FF..........45 points Section>'eapons% F 4a!im 445 teams, with a crew of 1 <*D9 Soldier Team each. #ransport% 1 Truck for G0) points $4otorized Hattalion only%. S;B (AL R-LBS% .loc,in$ -nit% <*D9 are Blocking Detachments $for details see the special rules at the start of this army list%. 7-3 /)V0 ;latoon ......................FF..........................F.................FFF................85 points Section>'eapons% / <*D9 Soldier Teams. =ptions% ny may have ??Sh'41 S45s for G0 points each. #ransport% 0 Trucks for G4) points $4otorized Hattalion only%. S;B (AL R-LBS% .loc,in$ -nit% <*D9 are Blocking Detachments $for details see the special rules at the start of this army list%. 7-3 <LA&B #A/)S <lame #an,s% 7-3 )V-8 <lame #an, (3443 =nly) 7-3 )V-8S <lame #an,s
7-6 =#-34 <lame #an,s Eou may 1ave 3 sGua"ron o2 up to 3 <lame #an,s. ;oints )V-8 <lame #an, 14) <ront Armor 14 Si"e Armor 1F Rear Armor 11 .S F
#ype% -umbering, Tank. re9% 1, Soviet rmy. 'eapons% The *D'/ is armed with a turret'mounted 41mm 4odel F/ T and -45 and a hull mounted 3lamethrower. =ptions% The *D'/ may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts, -45 at G1) points. S;B (AL R-LBS% Lum*erin$% 9ue to the tankJs slow speed, it may never move more than := per turn. .ac,*last% 3lamethrower'e;uipped vehicles may not fire a 3lamethrower, unless the vehicle moved := or less that turn. Limite" Ammo% 8oll a 9: immediately before each flamethrower shot. Cn a die roll of 1, the weapon is out of ammo or otherwise malfunctions and is useless for the remainder of the game. ;oints )V-8S <lame #an, 1F) <ront Armor 1F Si"e Armor 10 Rear Armor 11 .S F
#ype% Tank. re9% 1, Soviet rmy. 'eapons% The *D'/s is armed with a turret'mounted 41mm 4odel F/ T and -45 and a hull mounted 3lamethrower. =ptions% The *D'/s may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts, -45 at G1) points. S;B (AL R-LBS% .ac,*last% 3lamethrower'e;uipped vehicles may not fire a 3lamethrower, unless the vehicle moved := or less that turn. Limite" Ammo% 8oll a 9: immediately before each flamethrower shot. Cn a die roll of 1, the weapon is out of ammo or otherwise malfunctions and is useless for the remainder of the game. ;oints =#-34 <lame #an, 1F) <ront Armor 10 Si"e Armor 10 Rear Armor 11 .S F
#ype% Tank, Sloped. re9% 4, Soviet rmy. 'eapons% The CT'F4 is armed with a turret'mounted N:.0mm 3'F4 T and -45 and a hull mounted 3lamethrower. =ptions% The CT'F4 may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts. S;B (AL R-LBS% Aunner>Loa"er% ,n the CT'F4, the 3lamethrower gunner also served as the loader for the N:.0mm T. n CT'F4 cannot fire both the 3lamethrower and the N:.0mm T in the same turn. Cnly one or the other may be fired. .ac,*last% 3lamethrower'e;uipped vehicles may not fire a 3lamethrower, unless the vehicle moved := or less that turn. <uel #an,s% 9ue to the volatile nature of the flamethrowers ammunition, all glancing hits are treated as penetrating hits instead. Limite" Ammo% 8oll a 9: immediately before each flamethrower shot. Cn a die roll of 1, the weapon is out of ammo or otherwise malfunctions and is useless for the remainder of the game. 7-3 +BAVE #A/)S +eavy #an,s% 7-3 )V-3 +eavy #an,s (3443 =nly) 7-4 )V-3S +eavy #an,s
7-3 )V-85 +eavy #an,s 7-6 (S-(( +eavy #an, (34445) 7-3 (S-((( +eavy #an, (34455) Eou may 1ave 3 sGua"ron o2 up to 4 +eavy #an,s. ;oints )V-3 +eavy #an, 1F) <ront Armor 14 Si"e Armor 1F Rear Armor 11 .S F
#ype% -umbering, Tank. re9% 1, 8ussian rmy. 'eapons% The *D'1E is armed with a turret'mounted N:.0mm 3'F4 T and -45 and a hull mounted -45. =ptions% *D'1E may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts, -45 at G1) points. S;B (AL R-LBS% Lum*erin$% 9ue to the tankJs slow speed, it may never move more than := per turn. -nrelia*le% &arly *D'1Js were prone to clutch and transmission faults. ,n later models the transmission, cooling, and lubrication systems were improved. &very turn the tank moves, roll 09:, and if doubles are rolled the tank is immobilized, but the tank still completes its move for the turn. ;oints )V-3S +eavy #an, 1F) <ront Armor 1F Si"e Armor 10 Rear Armor 11 .S F
#ype% Tank. re9% 1, 8ussian rmy. 'eapons% The *D'1S is armed with a turret'mounted N:.0mm 3'F4 T and -45 and a hull mounted -45. =ptions% *D'1S may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts, -45 at G1) points. ;oints )V-85 +eavy #an, 14) <ront Armor 1F Si"e Armor 10 Rear Armor 11 .S F
#ype% Tank. re9% 4, 8ussian rmy. 'eapons% The *D'/1 is armed with a turret'mounted /1mm T and -45. =ptions% *D'/1 may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts, -45 at G1) points. ;oints (S-(( +eavy #an, 0)1 <ront Armor 14 Si"e Armor 1F Rear Armor 10 .S F
#ype% -umbering, Tank, Sloped. re9% 4, Soviet rmy. 'eapons% The ,S'0 is armed with a turret'mounted 100mm T and -45. =ptions% n ,S'0 may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts, >45 at G11 points. S;B (AL R-LBS% Lum*erin$% 9ue to the tankJs slow speed, it may never move more than := per turn. ;oints (S-((( +eavy #an, 0F1 <ront Armor 11 Si"e Armor 14 Rear Armor 10 .S F
0ost reports say it didn)t make it to the front by 12(Day. 't did appear publicly at the Berlin 1ictory %arade in "eptember 3456. Delivered in very small numbers to "oviet heavy guard tank regiments in 7anuary 3456. #ype% -umbering, Tank, Sloped. re9% 4, Soviet rmy. 'eapons% The ,S'F is armed with a turret'mounted 100mm T and -45. =ptions% n ,S'F may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts, >45 at G11 points. S;B (AL R-LBS%
1)
Lum*erin$% 9ue to the tankJs slow speed, it may never move more than := per turn.
#R==;S
7-3 S&A S&A ompany% =&;A/E 3 S&A ompany +D 3-3 S&A ;latoons
S&A ompany +D ........................................................................................................65 points Section>'eapons% 1 *apitan 1 Soldier Team with ??Sh'41 S45 Lea"ers1ip% Soviet units within 10# may use the -eadership of the *apitan for all -eadership tests. 3-3 S&A ;latoon ..........................................................................................FF..F.....85 points Section>'eapons% N Soldier Teams with ??Sh'41 S45s 35 R(<LB (S#RBL)=VAEA) =&;A/E Ri2le ompany% 3 Ri2le ompany +D 7-3 Snipers 7-3 Li$1t &ortar>&A ;latoon (3443 only) 7-3 &ac1ine Aun ;latoon (see &ac1ine Aun ompany entry) 3-3 Ri2le ;latoons
Eou may 1ave 6 to 3 Ri2le ompanies per Ri2le .attalion. Ri2le ompany +D .........................................................................................................65 points Section>'eapons% 1 *apitan 1 Soldier Team Lea"ers1ip% Soviet units within 10# may use the -eadership of the *apitan for all -eadership tests. #ransport% 1 5 K Leep for G1) points $4otorized Hattalion only%. 7-3 Sniper .....................................................................................................FF............37 points S;B (AL R-LBS% (n2iltrators% ,n the right circumstances Snipers have the ability to work their way into a forward position on the battlefield. To represent this they may set up using the ,nfiltrators rule but only if the mission allows for 'nfiltrators to be used. ,f the mission does not allow troops to use this rule then the Snipers must set up normally with the rest of the army. amou2la$e% Sniper gains a G1 to any cover save roll. Scope% Sniper is armed with a scoped version of the 4osin'<agant rifle. @se the characteristics below. (eapon 8ange Str ? Type 4osin'<agant 8ifle wIScope F:= F ' >eavy 1IG1 To'>it 7-3 Li$1t &ortar>&A ;latoon ...........................................................................F.....F..45 points Section>'eapons% F 1)mm 4ortars, with a crew of 1 Soldier Team each. =ptions% ,f a 4otorized Hattalion is taken, the 4ortars are replaced with 0 445s, with a crew of 1 Soldier Team each. #ransport% 1 Truck for G0) points $4otorized Hattalion only%. 3-3 Ri2le ;latoon ..........................................................................................FF.F.F...87 points The Rifle %latoon as the smallest 8official9 maneuver unit in the "oviet Army, ith any degree of tactical independence. Section>'eapons% N Soldier Teams, 1 with 9? -45
11
=ptions%
#ransport%
1 additional 9? -45 for G1) points $1944G%. 4ay 99 0 Soldier Teams for G0) points $194F only%. 1 4ay have 4agnetic 4ines for G0 points. 4ay 99 1 *omissar $see 8ifle Hattalion entry for details% for G0) points. :'n 345;, political officers ere ithdra n from companies, and retrained as platoon commanders<= 0 Trucks for G4) points $4otorized Hattalion only%. &A +(/B A-/ =&;A/E &ac1ine Aun ompany% 3 &ac1ine Aun ompany +D 3-3 &ac1ine Aun ;latoons
Eou may 1ave 3 &ac1ine Aun ompany per Ri2le .attalion. &ac1ine Aun ompany +D ........................................................................................65 points Section>'eapons% 1 *apitan 1 Soldier Team Lea"ers1ip% Soviet units within 10# may use the -eadership of the *apitan for all -eadership tests. #ransport% 1 5 K Leep for G1) points $4otorized Hattalion only%. 3-3 &ac1ine Aun ;latoon ......................................................................................F...67 points Section>'eapons% 0 4a!im 445 teams, with a crew of 1 Soldier Team each. =ptions% 4ay 99 1 4a!im 445 with a crew of 1 Soldier Team for GF) points. ny 4a!im 445 may be a 9Sh*'F/ >45 for G1 points each. #ransport% 1 Truck for G0) points $4otorized Hattalion only%. 7-3 AR&=RB0 ARS Armore" ars% 7-3 .A-37 Armore" ars 7-3 .A-64 Armore" ars
Eou may 1ave 3 sGua"ron o2 up to 3 Armore" ars. S;B (AL R-LBS% Scouts% rmored Ears may be deployed on the board at the start of the battle, even in scenarios where they could not normally be deployed. ,f the scenario is one where you can only deploy a limited number of units then any rmored Ears you deploy do not count against the limit for the scenario. lso, after both sides have deployed, rmored 8econ ?latoonJs may make a free 09:= move before the first turn takes place or before any rolls to determine who gets the first turn. ll of the normal movement rules apply. ;oints .A-37 Armore" ar 11 <ront Armor 9 Si"e Armor 9 Rear Armor 9 .S F
#ype% 3ast, Tank, (heeled. re9% 4, Soviet rmy. 'eapons% The H '1)4 is armed with a turret'mounted 41mm T and -45 and a hull mounted -45. =ptions% H '1) may have the following vehicle upgrades. >eavy Eamo at G1 pts. S;B (AL R-LBS% omman"er>Aunner% ,n many Soviet tanks the gunner also served as the commander. Therefore, the tank may not fire its turret weapons if @nbuttoned $see ((0 rules%. ;oints .A-64 Armore" ar 41 <ront Armor 9 Si"e Armor / Rear Armor / .S F
#ype% 3ast, Tank, (heeled. re9% 0, Soviet rmy. 'eapons% The H ':4 is armed with a turret'mounted -45. =ptions% 4ay replace the -45 with a 9S>* >45 for G1) points. H ':4 may have the following vehicle upgrades. >eavy Eamo at G1 pts.
10
<AS# A##A )
7-6 &B0(-& #A/)S &e"ium #an,s% 7-4 #-34>?6 &e"ium #an,s 7-3 #-34>85 &e"ium #an,s (34445) ;oints #-34>?6 &e"ium #an, 1F) <ront Armor 10 Si"e Armor 10 Rear Armor 11 .S F
Eou may 1ave up to 6 sGua"rons o2 4 &e"ium #an,s. Bac1 sGua"ron counts as a sin$le unit>c1oice.
#ype% 3ast, Tank, Sloped. re9% 4, Soviet rmy. 'eapons% The T'F4IN: is armed with a turret'mounted N:.0mm 3'F4 T and -45 and a hull mounted -45. =ptions% The T'F4IN: may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts. S;B (AL R-LBS% omman"er>Aunner% ,n many Soviet tanks the gunner also served as the commander. Therefore, the tank may not fire its turret weapons if @nbuttoned $see ((0 rules%. ;oints #-34>85 &e"ium #an, 14) <ront Armor 10 Si"e Armor 10 Rear Armor 11 .S F
#ype% Tank, Sloped. re9% 1, Soviet rmy. 'eapons% The T'F4I/1 is armed with a turret'mounted /1mm T and -45 and a hull mounted -45. =ptions% The T'F4I/1 may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts. 7-3 L(A+# #A/)S Li$1t #an,s% 7-3 #-67 Li$1t #an,s 7-4 #-?7 Li$1t #an,s ;oints #-67 Li$1t #an, :1 <ront Armor 11 Si"e Armor 1) Rear Armor 9 .S F
#ype% Tank. re9% 0, Soviet rmy. 'eapons% The T':) is armed with a turret mounted 0)mm T and -45. =ptions% The T':) may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G01 pts. S;B (AL R-LBS% omman"er>Aunner% ,n many Soviet tanks the gunner also served as the commander. Therefore, the tank may not fire its turret weapons if @nbuttoned $see ((0 rules%. ;oints #-?7 Li$1t #an, :1 <ront Armor 11 Si"e Armor 1) Rear Armor 9 .S F
#ype% Tank. re9% 0, Soviet rmy. 'eapons% The T'N) is armed with a turret mounted 41mm T and -45. =ptions% The T'N) may have the following vehicle upgrades. >eavy Eamo at G1 pts. S;B (AL R-LBS% omman"er>Aunner% ,n many Soviet tanks the gunner also served as the commander. Therefore, the tank may not fire its turret weapons if @nbuttoned $see ((0 rules%. 7-3 ASSA-L# A-/S
1F
Assault Auns%
7-5 S--?6& Sel2-;ropelle" Auns 7-6 S--?6( Sel2-;ropelle" Auns (3443 =nly) 7-3 S--85 #an, 0estroyers 7-6 S--377 #an, 0estroyers (34445) 7-3 (S--366 #an, 0estroyer (34445) ;oints <ront Armor 11 Si"e Armor 9 Rear Armor / .S F
#ype% Tank, Cpen'topped. re9% 4, Soviet rmy. 'eapons% The S@'N:4 is armed with a hull'mounted N:.0mm K,S'F T. =ptions% Cne S@'N:4 may be an S@'N:i $194FG%, and not be Cpen'topped, for G1) points. The S@'N:4 may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts, G1) points. ;oints S--?6( Sel2-;ropelle" Aun N1 <ront Armor 11 Si"e Armor 1) 9
-45 at .S F
Rear Armor
#ype% Tank. re9% 4, Soviet rmy. 'eapons% The S@'N:, is armed with a hull'mounted N:.0mm 3 'F4 T. =ptions% The S@'N:, may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts. ;oints S--85 #an, 0estroyer 1F1 <ront Armor 10 Si"e Armor 10 Rear Armor 11 .S F
#ype% Tank, Sloped. re9% 4, Soviet rmy. 'eapons% The S@'/1 is armed with a hull'mounted /1mm T. =ptions% The S@'/1 may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts. ;oints S--377 #an, 0estroyer 1:) <ront Armor 1F Si"e Armor 10 Rear Armor 11 .S F
#ype% Tank, Sloped. re9% 4, Soviet rmy. 'eapons% The S@'1)) is armed with a hull'mounted 1))mm T. =ptions% The S@'1)) may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts. ;oints (S--366 #an, 0estroyer 191 <ront Armor 14 Si"e Armor 1F Rear Armor 10 .S F
#ype% -umbering, Tank, Sloped. re9% 4, Soviet rmy. 'eapons% The ,S@'100 is armed with a hull'mounted 100mm T. =ptions% n ,S@'100 may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts, >45 at G11 points. S;B (AL R-LBS% Lum*erin$% 9ue to the tankJs slow speed, it may never move more than := per turn.
14
7-3
A;#-RB0 #A/)S
A Soviet Army 2orce may inclu"e enemy armore" ve1icles. Eou may use up to 6 enemy armore" ve1icles 2rom any enemy list as a sin$le unit><ast Attac, c1oice. Select capture" tan,s 2rom t1e enemy listH *ut increase t1eir cost *y 565@. /o ve1icle up$ra"es to capture" ve1icles are allo9e"H unless t1ey appear on *ot1 t1e enemy list an" t1e Soviet Army list.
+BAVE S-;;=R#
7-3 &=R#AR =&;A/E &ortar ompany% 3 &ortar ompany +D 3-3 &ortar ;latoons
&ortar ompany +D ..................................................................................................65 points Section>'eapons% 1 *apitan 1 Soldier Team Lea"ers1ip% Soviet units within 10# may use the -eadership of the *apitan for all -eadership tests. #ransport% 1 5 K Leep for G1) points $4otorized Hattalion only%. 3-3 &ortar ;latoon ................................................................................................F..?5 points Section>'eapons% F /0mm 4ortars, with a crew of 1 Soldier Team each. #ransport% 1 Truck for G0) points $4otorized Hattalion only%. 7-3 A/#(-#A/) A-/ =&;A/E Anti-#an, ompany% 3-3 Anti-#an, Aun ;latoons Eou may not 1ave an Anti-#an, Aun ompany in a &otori!e" .attalion until 34445. 3-3 Anti-#an, Aun ;latoon ...............................................................................F.F..67 points Section>'eapons% 0 41mm T guns, with a crew of 1 Soldier Team each. =ptions% ll guns may be 1Nmm K,S'0 T guns for GF) points. ll guns may be N:.0mm K,S'F T guns for G1) points. #ransport% 0 Trucks for G4) points $4otorized Hattalion only%. 7-3 A/#(-A(R RA<# Anti-Aircra2t ompany% =&;A/E
7-3 Anti-Aircra2t ;latoon ..............................................................................................67 points Section>'eapons% 0 9Sh*'F/ >45s, with a crew of 1 Soldier Team each. =ptions% ll guns may be FNmm guns for no cost. ny >45 may be a Ouadruple 445 instead for G01 points each. ny >45 or Ouadruple 445 may be mounted on the vehicles to become self'propelled $see Special 8ules% for no cost. #ransport% 0 Trucks for G4) points. S;B (AL R-LBS% Static% Cnce fired, a FNmm gun cannot be moved for the entire game. #urnta*le &ounts% Soviet FNmm guns are mounted on a turntable. Turntables are treated like a turret mount. (eapons on turntable mounts may freely rotate to fire in any direction, without penalty. Sel2-;ropelle"% ,f the guns are mounted on trucks, then the weapons are treated as open'topped self'propelled vehicles. Dua" &ountin$% The Ouadruple 445 can fire all four 4456s, rolling / dice total, with a re'roll for being twin linked.
11
Anti-Aircra2t &ount%
n anti'aircraft mount allows the weapon to shoot at planes without having to add 10= to the range or suffer the '1 to hit modifier. (eapons fitted in anti'aircraft mounts suffer a '1 penalty to hit ground targets, as it is difficult to depress them low enough to shoot at ground targets. 7-3 +BAVE ASSA-L# A-/S +eavy Assault Auns% 7-6 S--366 Assault Auns 7-3 S--356 Assault Auns 7-3 (S--356 Assault Aun (34445) ;oints <ront Armor 10 Si"e Armor 10 Rear Armor 11 .S F
Eou may 1ave 3 sGua"ron o2 up to 3 +eavy Assault Auns. S--366 Assault Aun 1F1
#ype% Tank, Sloped. re9% 1, Soviet rmy. 'eapons% The S@'100 is armed with a hull'mounted 100mm >&. =ptions% The S@'100 may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts. ;oints S--356 Assault Aun 14) <ront Armor 1F Si"e Armor 10 Rear Armor 11 .S F
#ype% -umbering, Tank. re9% 1, Soviet rmy. 'eapons% The S@'110 is armed with a hull'mounted 110mm >&. =ptions% The S@'110 may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts. S;B (AL R-LBS% Lum*erin$% 9ue to the tankJs slow speed, it may never move more than := per turn. ;oints (S--356 Assault Aun 191 <ront Armor 14 Si"e Armor 1F Rear Armor 10 .S F
#ype% -umbering, Tank, Sloped. re9% 4, Soviet rmy. 'eapons% The ,S@'110 is armed with a hull'mounted 110mm >& and >45. =ptions% n ,S@'110 may have the following vehicle upgrades. >eavy Eamo at G1 pts, &!tra rmor at G0) pts, >45 at G11 points. S;B (AL R-LBS% Lum*erin$% 9ue to the tankJs slow speed, it may never move more than := per turn. 7-3 <(BL0 A-/ .A##BRE (=/.=AR0) <iel" Aun .attery% 3-6 <iel" Aun ;latoons 3-6 <iel" Aun ;latoon (=n*oar").......................FFFFFF.FFFFF...........47 points per $un Section>'eapons% 1'0 N:.0mm >& 3ield 5uns, with a crew of 0 Soldier Teams each. #ransport% 1 Truck per gun for G0) points each $4otorized Hattalion only%. S;B (AL R-LBS% (n"irect <ire% &ach infantry gun may fire JindirectlyJ at targets it canJt see in the same way as a mortar. 3ield guns that fire indirectly obey the normal >& gun rules, e!cept that they become Harrage weapons with a range of F:=' 10)= $see the (arhammer 4),))) rulebook%. <ote that the minimum range for indirect fire is F:=. 7-6 <(BL0 A-/ .A##BRE (=<<.=AR0) <iel" Aun .attery% 3-6 <iel" Aun ;latoons 3-6 <iel" Aun ;latoon (=22*oar")..........................................................FFFF............67 points ;latoon>'eapons% 0 N:.0mm >& 3ield 5uns S;B (AL R-LBS%
1:
Artillery Stri,e% 3ollows the rules for rtillery Harrages. (eapon uses stats below. =22*oar"% This unit does not setup on the table, and cannot be targeted by any other unit. (eapon 8ange Str ? Type N:.0mm >& 3ield 5un @nlimited 4 G1 >eavy 1I-arge Hlast, Scatters 7-3 +BAVE &=R#AR .A##BRE (=<<.=AR0) +eavy &ortar .attery% 3-3 +eavy &ortar ;latoons 3-3 +eavy &ortar ;latoon (=22*oar").............................................FFF.F...........55 points ;latoon>'eapons% 0 10)mm 4ortars S;B (AL R-LBS% Artillery Stri,e% 3ollows the rules for rtillery Harrages. (eapon uses stats below. =22*oar"% This unit does not setup on the table, and cannot be targeted by any other unit. (eapon 8ange Str ? Type 10)mm 4ortar @nlimited : G1 >eavy 1I Hlast, Scatters 7-3 +BAVE &=R#AR .A##BRE (=/.=AR0) +eavy &ortar .attery% 3-3 +eavy &ortars 3-3 +eavy &ortars (=n*oar").........................................................FFFFF.........35 points ;latoon>'eapons% 1 10)mm 4ortar, with a crew of 1 Soldier Team. 7-3 +BAVE AR#(LLBRE .A##BRE +eavy Artillery .attery% 3-6 +eavy Artillery ;latoons 3-6 +eavy Artillery ;latoon..............................................FFFFF........................45 points ;latoon>'eapons% 0 100mm >& howitzers S;B (AL R-LBS% Artillery Stri,e% 3ollows the rules for rtillery Harrages. (eapon uses stats below. =22*oar"% This unit does not setup on the table, and cannot be targeted by any other unit. (eapon 8ange Str ? Type 100mm >owitzer @nlimited : G1 Crdnance 1IHlast, Scatters 7-3 )A#E-S+A R= )B# .A##BRE )atyus1a .attery% 336mm )atyus1a ;latoon 3 )atyus1a ;latoon...............................................................................FFFFF...?7 points ;latoon>'eapons% 0 1F0mm *atyusha 8ocket -aunchers S;B (AL R-LBS% Area B22ect% Hecause of the weaponJs poor accuracy, a scatter of F9: is always used. Artillery Stri,e% 3ollows the rules for rtillery Harrages. (eapon uses stats below. =22*oar"% This unit does not setup on the table, and cannot be targeted by any other unit. (eapon 8ange Str ? Type 1F0mm 8ockets @nlimited 1 G1 Crdnance 1IHlast, Scatters 7-3 A(R RA<# Aircra2t% Eou may 1ave 3 Aircra2t as a sin$le c1oice. ;oints ;34 .ell Airco*ra Attac, <i$1ter 101 <ront Armor 1) Si"e Armor 9 Rear Armor 1) .S 0 7-3 ;-34 .ell Airco*ra Attac, <i$1ter 7-3 (L-6 Sturmovic, #an, +unter
1N
#ype% 3lyer $see rules%. re9% 1, Soviet rmy. 'eapons% Twin'linked >45s, 0 ! Twin'liked .F)cal 445s $@S%, and a FNmm =ptions% 1 ! Homb for G1 points. ;oints (lyus1in (L-6 Sturmovi, #an, +unter 101 <ront Armor 11
#ype% 3lyer $see rules%. re9% 0, Soviet rmy. 'eapons% Twin'linked >45s and Twin'linked 0)mm cannons. =ptions% 0 ! Hombs for G1) points or 4 ! 8ockets for G0) pts. (eapon 8ange 0)mm Eannon :)=
Str 4
? '1
Type >eavy F
#RA/S;=R#S
AAI JBB; ;oints <ront Armor Si"e Armor Rear Armor .S AAI Jeep 1) : : : F #ype% Small, Cpen'topped, (heeled. re9% 1, Soviet rmy. 'eapons% <one. =ptions% 1 pintle'mounted twin'linked 9? -45 for G11 points. S;B (AL R-LBS% #ransport% 4ay transport up to 1 models, or 1 team plus 0 models. LB/0-LBASB &3 '+(#B S =-# AR ;oints <ront Armor Si"e Armor Rear Armor .S &3 '1ite Scout ar 01 9 / / F #ype% Tank, Cpen'topped, (heeled. re9% 0, Soviet rmy. 'eapons% <one. =ptions% (hite Scout Ear may add a 445 for G1) points or >45 for G11 points. (hite Scout Ear may have the following vehicle upgrades. >eavy Eamo at G1 pts. S;B (AL R-LBS% :;urple +eart .o8:% ll glancing and penetrating hit rolls by T $M% weapons add a G1 to the damage result roll. #ransport% 4ay transport up to : models or 0 teams, and tow one gun. LB/0-LBASB &5 +AL<#RA ) ;oints <ront Armor Si"e Armor Rear Armor .S &5 +al2trac, F) 9 / / F #ype% Tank, Cpen'topped. re9% 0, Soviet rmy. 'eapons% <one. =ptions% The 41 >alftrack may add a pulpit mounted 445 for G1) points or >45 for G11 points. 41 >alftrack may have the following vehicle upgrades. >eavy Eamo at G1 pts. S;B (AL R-LBS% :;urple +eart .o8:% ll glancing and penetrating hit rolls by = T= $M% weapons add a G1 to the damage result roll. #ransport% 4ay transport up to 1) models or 4 teams, and tow one gun.
1/
#R- ) ;oints <ront Armor Si"e Armor Rear Armor .S #ruc, 0) : : : ' #ype% Cpen'topped, (heeled. re9% 0, Soviet rmy. 'eapons% <one. S;B (AL R-LBS% #ransport% 4ay transport up to 11 models or 1 teams, and tow one gun.
S=L0(BR #BA&
=&&B/#ARE
The Soviet rmy list is ;uite different from the other army lists, using "teams# as opposed to individual models $one model represents several%. This was done to make it easier for the Soviet player to field large numbers of infantry without resorting to purchasing vast numbers of models, and to reflect the general lack of tactical independence and individual skillItraining found in Soviet forces. (arhammer 4)* players might like to envision similar "horde# armies made up of clusters of cheap, e!pendable units, such as ripper swarms or nurglings. s with those, the characteristics of Soviet teams reflect the aggregate characteristics of the team, rather than those of the individuals making up the team. Soviet #roop Duality Soviet tank crews were chosen from amongst the best and brightest the Soviet army had to offer, and were among the only forces in the Soviet army that were fully trained $hence the HS of F%. 4ost of these forces were assigned to specialized Tank Eorps, 5uards, or Shock units. Cn the other hand, soldiers in front line infantry units, such as rifle companies, received the least training $typically as little as 0 weeksA%, and were unlikely to live long enough to get better. >owever, even this was much better than early in the war, when entire companies of unarmed men would march off to their deaths. #ou can obtain updated versions of this and other Army >ists from the follo ing http+??games.groups.yahoo.com?group?...@alternaterules?files? eb location+
19