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X-WING FACTION FORCES & UPGRADES

GALACTIC EMPIRE
"HOWLRUNNER" 8
2 3 3 0
When another friendly ship at Range 1 is
attacking with its primary weapon, it may reroll
1 attack die.
T
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E

F
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H
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"MAULER MITHEL" 7
2 3 3 0
When attacking at Range 1, roll 1 additional
attack die.
T
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E

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"BACKSTABBER" 6
2 3 3 0
When attacking from outside the defender's
firing arc, roll 1 additional attack die.
T
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E

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"DARK CURSE" 6
2 3 3 0
When defending, ships attacking you cannot
spend focus tokens or reroll attack dice.
T
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"NIGHT BEAST" 5
2 3 3 0
After executing a green maneuver, you may
perform a free focus action.
T
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H
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15
"WINGED GUNDARK" 5
2 3 3 0
When attacking at Range 1, you may change
1 of your {H} results to a {C} result.
T
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E

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BLACK SQUADRON PILOT 4
2 3 3 0
The TIE fighter has no shields or life support
systems, forcing TIE pilots to depend solely on
their skills to survive.
T
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OBISIDIAN SQUADRON PILOT 3
2 3 3 0
The TIE fighter's Twin Ion Engine system was
designed for speed, making the TIE one of the
most maneuverable starships ever produced.
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ACADEMY PILOT 1
2 3 3 0
Developed by Sienar Fleet Systems, the Empire
used the fast and agile TIE/In as its primary
starfighter throughout most of the Galactic Civil
War.
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DARTH VADER 9
2 3 3 2
During your Perform Action step, you may
peform 2 actions.
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A
D
V
A
N
C
E
D

X
1
29
MAAREK STELE 7
2 3 3 2
When your attack deals a faceup Damage
card to the defender, instead draw 3 Damage
cards, choose 1 to deal, and discard the others.
T
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E

A
D
V
A
N
C
E
D
27
STORM SQUADRON PILOT 4
2 3 3 2
The TIE Advanced improved on the popular
TIE/In design by adding shielding, better
weapons systems, curved solar panels, and a
hyperdrive.
T
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A
D
V
A
N
C
E
D
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01-Aug-14
X-WING FACTION FORCES & UPGRADES
GALACTIC EMPIRE
TEMPEST SQUADRON PILOT 2
2 3 3 2
The TIE Advanced was produced in limited
quantities, but later Sienar engineers
incorporated many of its best qualities into their
next TIE model, the TIE Interceptor.
T
I
E

A
D
V
A
N
C
E
D
21
MAJOR RHYMER 7
2 2 6 0
When atacking with a secondary weapon, you
may increase or decrease the weapon range by
1 to a limit of Range 1-3.
T
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B
O
M
B
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CAPTAIN JONUS 6
2 2 6 0
When another friendly ship at Range 1
attacks with a secondary weapon, it may reroll
up to 2 attack dice.
T
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B
O
M
B
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22
GAMMA SQUADRON PILOT 4
2 2 6 0
While not as agile or fast as other TIE variants,
TIE bombers can carry enough firepower to
destroy virtually any enemy target.
T
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E

B
O
M
B
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18
SCIMITAR SQUADRON PILOT 2
2 2 6 0
The onboard targeting computer is extremely
precise, allowing a TIE bomber to pinpoint its
target while avoiding collateral damage to the
surrounding area.
T
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E

B
O
M
B
E
R
16
REXLER BRATH 8
3 3 3 3
After you perform an attack that deals at
least 1 Damage card to the defender, you may
spend a focus token to flip those cards faceup.
T
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E

D
E
F
E
N
D
E
R
37
COLONEL VESSERY 6
3 3 3 3
When attacking, immediately after you roll
attack dice, you may acquire a target lock on
the defender if it already has a red target lock
token.
T
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E

D
E
F
E
N
D
E
R
35
ONYX SQUADRON PILOT 3
3 3 3 3
The TIE defender outclassed all other
starfighters of its time, though its size and
array of weapons greatly increased its weight
and cost in credits.
T
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E

D
E
F
E
N
D
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R
32
DELTA SQUADRON PILOT 1
3 3 3 3
In addition to its four laser cannons and
warhead launchers, the TIE defender came
equipped with ion cannons in its upper wing.
T
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E

D
E
F
E
N
D
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30
SOONTIR FEL 9
3 3 3 0
When you receive a stress token, you may
assign one focus token to your ship.
T
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I
N
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C
E
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CARNOR JAX 8
3 3 3 0
Enemy ships at Range 1 cannot perform
focus or evade actions and cannot spend focus
or evade tokens.
T
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I
N
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TETRAN COWALL 7
3 3 3 0
When you reveal a [Koiogran turn] maneuver,
you may treat the speed of that maneuver as
"1", "3", or "5".
T
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I
N
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01-Aug-14
X-WING FACTION FORCES & UPGRADES
GALACTIC EMPIRE
TURR PHENNIR 7
3 3 3 0
After you perform an attack, you may perform
a free boost or barrel roll action.
T
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I
N
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25
KIR KANOS 6
3 3 3 0
When attacking at Range 2-3, you may spend
1 evade token to add 1 {H} result to your roll.
T
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I
N
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ROYAL GUARD PILOT 6
3 3 3 0
Only members of the Emperor's royal guard are
permitted to fly their unique crimson fighters,
which are often used to escort the Emperor's
shuttle as well as its decoys.
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"FEL'S WRATH" 5
3 3 3 0
When the number of Damage cards assigned
to you equals or exceeds your hull value, you are
not destroyed until the end of the Combat
phase.
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I
N
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LIEUTENANT LORRIR 5
3 3 3 0
When performing a barrel roll action, you may
receive 1 stress token to use the [bank left 1]
or [bank right 1] template instead of the
[straight 1] template.
T
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I
N
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SABER SQUADRON PILOT 4
3 3 3 0
Led by Baron Soontir Fel, the pilots of Saber
Squadron are among the Empire's best. Their
TIE Interceptors are marked with red stripes to
designate pilots with at least 10 confirmed kills.
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AVENGER SQUADRON PILOT 3
3 3 3 0
The finest mass-produced starfighter of its
time, the TIE Interceptor excels at dogfighting
thanks to its heightened maneuverability and
speed.
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N
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20
ALPHA SQUADRON PILOT 1
3 3 3 0
Sienar Fleet Systems designed the TIE
Interceptor with four wing-mounted laser
cannons, easily allowing it to outgun its
predecessors.
T
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I
N
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"WHISPER" 7
4 2 2 2
After you perform an attack that hits, you may
assign 1 focus token to your ship.
T
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P
H
A
N
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"ECHO" 6
4 2 2 2
When you decloak, you must use the [bank left
2] or [bank right 2] template instead of the
[straight 2] template.
T
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P
H
A
N
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30
SHADOW SQUADRON PILOT 5
4 2 2 2
Featuring a hyper drive and shields, the TIE
phantom also came equipped with five laser
cannons, giving it unprecedented firepower for
such a small Imperial fighter.
T
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P
H
A
N
T
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27
SIGMA SQUADRON PILOT 3
4 2 2 2
The primary result of a hidden research facility
on Imdaar Alpha, the Tie phantom added a
small fighter with cloaking capabilities to the
Imperial fleet.
T
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P
H
A
N
T
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25
01-Aug-14
X-WING FACTION FORCES & UPGRADES
GALACTIC EMPIRE
DARTH VADER
After you perform an attack against an enemy
ship, you may suffer 2 damage to cause that
ship to suffer 1 critical damage.
U
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/

C
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W
+3
IMPERIAL only.
REBEL CAPTIVE
Once per round, the first ship that declares
you as the target of an attack immediately
receives 1 stress token.
U
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A
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E

/

C
R
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W
+3
IMPERIAL only.
CAPTAIN KAGI 8
3 1 5 5
When an enemy ship acquires a target lock, it
must lock onto your ship if able.
L
A
M
B
D
A
-
C
L
A
S
S

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COLONEL JENDON 6
3 1 5 5
At the start of the Combat phase, you may
assign 1 of your blue target lock tokens to a
friendly ship at Range 1 if it does not have a
blue target lock token.
L
A
M
B
D
A
-
C
L
A
S
S

S
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26
CAPTAIN YORR 4
3 1 5 5
When another friendly ship at range 1-2
would receive a stress token, if you have 2 or
fewer stress tokens, you may receive that token
instead.
L
A
M
B
D
A
-
C
L
A
S
S

S
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U
T
T
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24
OMICRON GROUP PILOT 2
3 1 5 5
Noted for its tri-wing design, the Lambda-class
shuttle served a critical role as a light utility
craft in the Imperial Navy.
L
A
M
B
D
A
-
C
L
A
S
S

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21
BOBA FETT 8

3 2 6 4
When you reveal a bank maneuver, you may
rotate your dial to the other bank maneuver of
the same speed.
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Y
-
3
1
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KATH SCARLET 7

3 2 6 4
When attacking, the defender receives 1
stress token if he cancels at least 1 {C} result.
F
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S
P
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Y
-
3
1
38
KRASSIS TRELIX 5

3 2 6 4
When attacking with a secondary weapon, you
may reroll 1 attack die.
F
I
R
E
S
P
R
A
Y
-
3
1
36
BOUNTY HUNTER 3

3 2 6 4
Originally intended as a prisoner transport, the
Firespray patrol craft features a versatile
weapons array and heavy armor plating.
F
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P
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3
1
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01-Aug-14

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