You are on page 1of 16

Page 1 ___________________________________ l Helldorado: Conspiracy (PC) l l Guide/Walkthrough v 1.0 l l By: Darksteelwing l l Email: philippi.rachadel@gmail.

coml l FAQ started at: January 3rd 2010 l l Finished at : January 10th 2010 l l___________________________________l ------------------------------------------------------------------------------Copyright ------------------------------------------------------------------------------This guide/walkthrough is copyright (2010) to me, Darksteelwing. It is protected by international treaties and copyright law. This document cannot be reproduced, partially or entirely, in any form. It is intended for private use only. Helldorado: Conspiracy and all its characters are owned by Viva Media and Spellbound Studios. I have no connection to any of said companies. ------------------------------------------------------------------------------Note: Press ctrl f to summon the search box. Type what is written between brackets to go to an specific part of the guide/walkthrough. Contents: 1. Introduction 2. Overview 3. Controls 4. What's new?-------------[CNEW] 5. Characters--------------[CCHARS] a. John Cooper----------[CCOOPER] b. Kate O'Hara----------[CKATE] c. Doc McCoy------------[CDOC] d. Samuel Williams------[CSAM] e. Pablo Sanchez--------[CSANCHEZ] f. Hawkeye--------------[CHAWKEYE] 6. Heroes' Attributes------[CATT] 7. Combo System------------[CCOMBO] 8. Walkthrough-------------[CWALK] I.1---------------------[CI1] I.2---------------------[CI2] I.3---------------------[CI3] II.1--------------------[CII1] II.2--------------------[CII2] II.3--------------------[CII3] III.1-------------------[CIII1] III.2-------------------[CIII2] III.3-------------------[CIII3] IV.1--------------------[CIV1] IV.2--------------------[CIV2] IV.3--------------------[CIV3] 9. Tips 10. Story------------------[CSTORY] 11. Credits ------------------------------------------------------------------------------1.Introduction ------------------------------------------------------------------------------Welcome to my guide/walkthrough for Helldorado. This is my very first guide, walkthrough, whatever, although I'm a gamer for some good time now. What propelled me to do this guide is the fact that I absolutely love strategy games and the Desperados series for that matter. I mentioned Desperados because Helldorado is in fact the third installment of said series. Some people even call this game Desperados 3, and I myself

considered naming this guide "Helldorado/Desperados 3 Walkthrough". I dropped the idea because the name is not technically right. I decided to do a walkthrough/guide for Helldorado after searching for one myself and not finding it anywhere. Worse than that, I found many sites criticizing this game because of its high difficult and shortness.This saddened me, as I love this game and its predecessors. So I decided that, if the reason people don't play Helldorado is that its too difficult, I would help them by making a walkthrough (and help myself, of course, since I had the desire of making one for a very long time now). And let me tell you, this game IS hard indeed! I really hope this guide helps you. Enjoy! Introduction finished, let's get the show started! ------------------------------------------------------------------------------2.Overview ------------------------------------------------------------------------------I'll start explaining what the name Helldorado stands for. It derives from "El Dorado", Spanish for "The Golden One". El Dorado is a legend narrated by the indians to the spanish during America's colonization. It was supposedly a city which buildings and streets were made of gold. Of course the city was just a myth and many searched for it in vain. The title of the game is a pun, as El Dorado is some kind of "promised land", "utopia", and, well, you know hell is exactly the opposite. As I wrote before, this game is actually Desperados 3, so if you played "Desperados: Wanted Dead or Alive" or "Desperados 2: Cooper's Revenge" you have a pretty good idea what this game is all about. Actually, if you played the second one, you'll almost feel like it's the same game, with the exception of a few improvements. Helldorado is more a sequel to Desperados 2 than D2 was to D1: while Cooper's Revenge takes place some time after Wanted Dead or Alive, Helldorado starts exactly after Deperados 2. In fact, Helldorado's intro movie is Desperados 2 ending movie, with a few additions, of course. Helldorado is an strategy/action game that uses Commandos' formula: instead of controlling hordes of characters you control just a few units, 6 in this case, every one with its own abilities. You have the standard, aerial view, common to most strategy games and an "action view", which is an third person view you'll probably use during duels, some stealth situations and inside buildings. There are 12 stages and 1 tutorial mission. If it's your first time playing a game like this I recommend that you do take the tutorial, as it is very complete. There is also a feature called Quick Action, which allows you to save some actions for different characters and execute them all at once. It might not look so important, but it is in a fact a key feature in some situations. If you find some stage too difficult, try to include quick action in your strategy and it'll probably get easier. This feature is present since Desperados: Wanted Dead or Alive, although at that time it could save only 1 action per character. Helldorado introduces a Quick Action Mode, which is called "Movie Mode". It functions exactly like the normal Quick Action, however, when you execute the actions the camera will shift to a more movie-like position. The game also offers a noise tool and an enemy viewcone tool. It's impossible to beat the game without the viewcone tool. Don't underestimate the noise tool tough: it shows you circles around your characters, which indicates how much noise they're doing. Any opponent inside the circle will hear your character. The color of the view cone shows how suspicious the enemy is. As you or a dead body remains in the view, the color will gradually change from green to red: 1.Green: The enemy is not suspicious; 2.Yellow: You were seen, although just barely. Most enemies won't do anything in this state, but some will keep looking at the same direction. Just crawl away from their viewcone 3.Orange: The enemy does not recognize you as a threat, but soon he will. If you manage to get away of his sight, he'll probably go after you. 4.Red: They discovered you! Enemies have different reactions in this state.

Some will shoot you like crazy while others will ask for help. 5.Pink: The enemy is either drunk or fascinated with Kate. If he is drunk he will wander about until he falls unconscious. When unconscious, a character will have some stars above his head. the stars show the character condition: 1. White/Yellow stars: Those indicate the character is unconscious but will eventually wake up. The number of stars indicate how much time is left until he does so. If the unconscious character is an enemy, another opponent can make him wake up sooner. To avoid this just tie him up with Kate, Doc or Sam. 2. Red stars: The character is in a coma and won't wake up unless he is an enemy and another enemy finds him. Again, this can be avoided by tying the character up or simply hiding him. ------------------------------------------------------------------------------3.Controls ------------------------------------------------------------------------------Note: whenever there's a character between "" you just have to press said character. Aerial View left mouse button click------------------confirm action/walk/hit double left mouse button click------------------run/hit right mouse button click------------------cancel action hold down right mouse button------------------control the camera mouse scroll------------------zoom in/out "ESC"------------------opens menu "["------------------activates Quick Action (QA) acute accent ---->"?"------------------executes QA in Movie Mode "Enter"------------------saves/executes QA "Backspace"------------------cancels QA "1"------------------select John Cooper "2"------------------select Kate O'Hara "3"------------------select Doc McCoy "4"------------------select Samuel Williams "5"------------------select Pablo Sanchez "6"------------------select Hawkeye apostrophe character---->"'"------------------select all available characters "F1"------------------activates charater's 1st ability "F2"------------------activates charater's 2nd ability "F3"------------------activates charater's 3rd ability "F4"------------------activates charater's 4th ability "F5"------------------quicksave "F8"------------------quickload hold ctrl down------------------move with a weapon in hand "T"------------------stand up "G"------------------crouch "B"------------------lie down hold Alt down------------------show enemy's viewcone "N"------------------toggle noise tool on/off "M"------------------map "c"------------------combo palette "V"------------------repeat combo "X"------------------view mission objectives "Tab"------------------change view mode "A"-------------------move camera to the left "S"-------------------move camera down "D"------------------move camera to the right "W"------------------move camera up "Q"------------------rotate camera to the left "E"------------------rotate camera to the right "R"------------------reload weapon hold shift down and left click-----------------click behind buildings

"Pause"------------------pause the game Note2: If you want to select more than one character, but not all of them, simply hold shift down and press the numbers for the characters you want. Similarly, if you have a bunch of characters selected and want to deselect them, hold shift down and press the number of the character. Of course, instead of pressing the matching numbers you can always just click the characters' portraits on the left cylinder. Action View "Spacebar"---perform the action represented by the icon up-middle on the screen "W"------------------move forward "A"------------------move left "S"------------------move backwards "D"------------------move right "Q"------------------lean left "E"------------------lean right Mouse------------------controls camera "ESC"------------------opens menu "["------------------activates QA acute accent ---->"?"------------------executes QA in Movie Mode "Enter"------------------saves/executes QA "Backspace"------------------cancels QA "1"------------------select John Cooper "2"------------------select Kate O'Hara "3"------------------select Doc McCoy "4"------------------select Samuel Williams "5"------------------select Pablo Sanchez "6"------------------select Hawkeye "F1"------------------activates charater's 1st ability "F2"------------------activates charater's 2nd ability "F3"------------------activates charater's 3rd ability "F4"------------------activates charater's 4th ability "F5"------------------quicksave "F8"------------------quickload "T"------------------stand up "G"------------------crouch "B"------------------lie down "M"------------------map "Caps Lock"------------------run/stop running "c"------------------combo palette hold Alt down (pointer appears)-------------------allows you to select combos "X"------------------view mission objectives "Tab"------------------change view mode "R"------------------reload weapon "Pause"------------------pause the game ------------------------------------------------------------------------------4.What's New? [CNEW] ------------------------------------------------------------------------------I decided to put this part early in the guide because Helldorado is very similar to Desperados 2, so you'll probably want to know what's new before reading what the characters can do and such. First of all, we have the forementioned Movie Mode. It does not actually bring anything new to the gameplay, as it functions identically to the Quick Actions, but it is very entertaining indeed. There's nothing more rewarding in this game than planning an ambush, use Quick Action and watch your enemies falling one by one, Movie style! There are many camera angles exclusive to this mode: inside a train you will see the corridors, in a building sometimes you'll watch your characters from above. It does feel like you're watching a movie. The main problem is, actions worth to see in this mode can be pretty difficult to plan. I mean, you won't trigger Movie Mode just to see Cooper run and hit a guard, right? You'll probably want to watch something more intrincate, and

planning it is not that easy. There are also the Combo moves, which combine 2 character abilities to do a different action. Although this is a new feature, I'll explain it after detailing the characters so I don't have to explain some of their abilities twice. Remember how, in the last game, sometimes you'd have Kate to try to seduce an enemy only to discover that said enemy wouldn't fall in love with her? Then the guy would just shoot Kate and there goes all your planning... In Helldorado some enemies and civilians have icons above their health bar. Although this doesn't look like an important issue it really helps you plan your strategy. The icons reveal what the enemies are susceptible to. However, ONLY BANDITS UNAWARE OF YOUR PRESENCE will display this feature. The icons and what they mean: 1. Kiss mark: This indicates that the enemy can be seduced by Kate. I'll give the details in her section. 2. Glass: Indicates that the bandit or civilian will drink Tequila and get drunk with it if he finds a bottle. I'll explain it in Sanchez'section. 3. Musical note: If a characters with this icon hears a suspicious noise he will follow the sound. By suspicious noise I mean any sounds generated directly or indirectly by your heroes. If a civilian sees you and screams, guards with this icon will run towards the civilian, for example. Characters with this icon will react faster if you try to strike them from behind. 4. Medal? Actually I'm not sure what this symbol should be. Anyway, an enemy with this icon will take action as soon as his viewcone turns to red. Taking action means either shooting at you if he is a guard/bandit or shooting at the sky, calling all the guards around, if he is a commander. The main difference between an enemy without this icon and one with it is that the first will try to approach you before trying some shots, while the last will shoot right away. ------------------------------------------------------------------------------5.Characters [CCHARS] ------------------------------------------------------------------------------This section will cover Helldorado's playable characters and their abilities. If you played Desperados 2 you will recognize all of them. If you played Wanted Dead or Alive only you'll miss Mia Young, who was replaced by Hawkeye. _______________________________________________________________________________ 1. John Cooper [CCOOPER] He is the main character and the classic gunslinger. A bounty hunter, Cooper prefers doing his job alone, but he asks for help when he needs it. He is a natural leader and a master strategist. Cooper is the character who changed the least since the first Desperados, having exactly the same abilities he had at that time. Abilities: I. Colt: It has average power and range. It can hold 6 bullets and has a very good firnig rate. II. Throwing Knife: Cooper can throw a knife from almost the same distance he can shoot with his Colt, and it makes no noise. The only downside is that John has to take his knife back before using it again, of course. III. Knife: Cooper stabs an opponent, instantly killing him. IV. Musical Watch: You can use this to call an enemy's attention. First, choose where to place it and adjust the volume. Then you have 10 seconds to hide and prepare an ambush. Additional ability: Cooper can carry one unconscious character on his shoulder. _______________________________________________________________________________ 2. Kate O'Hara [CKATE] The only woman in the team and Cooper's lover. She is a professional gambler and sees life itself as a game, which she needs to win at all costs. She loves danger, and that's the main reason she sticks with Coper, as trouble always finds him. Kate uses her sex appeal as a weapon, although she has other means if worst comes to worst.

Abilities: I. Derringer: Kate's weapon of choice has slot for 3 bullets. It's small enough to be kept in a garter. It has low power and range, but makes almost no noise. II. Make-up Powder: Kate carries a compact with a sedative powder which can be blown in an enemy's face. The enemy will display red stars above his head, which means he's permanently unconscious, but oddly enough, he won't fall. That's right! He'll just stand there with that stupid face the whole stage! And the best part is, since he is just standing there, most enemies won't even notice! III. Seduce: Activating this will make Kate enter in what I call "Seduction Mode". While in this mode Kate will lure the enemies who have a Kiss Mark Icon above their heads. You can still make her walk while in this state, although she'll be slower. If you run you'll end this mode. Although some characters can't be seduced by Kate, they'll take more time to recognize her as a threat while in this state. NOTE: If Kate seduces more than one enemy, they'll eventually fight over her, until only one is left standing. If a guy is in love with Kate and there's someone threatening her with a weapon her "lover" will protect her. IV. Simulate Blackout: Everyone in a selected area will watch Kate supposedly fainting. Enemies with a Kiss Mark Icon above their heads will try to wake her up (and fight over her, if there's more than one). Most enemies without said icon will just ignore her, but some will walk towards Kate and even shoot her. This skill can be used to scare some civilians too. NOTE2: Characters knocked out in a fight by a guy that is in love with Kate won't call the other enemies' attention, as they somehow know the reason the character is unconscious. Additional ability: Kate can tie unconscious eneies up. _______________________________________________________________________________ 3. Doc McCoy [CDOC] He's the badass guy with an eyepatch of your team. He's a doctor with chemistry skills. Doc is not the most cheerful person you will ever find, and he knows that. If you didn't play Cooper's Revenge but played Wanted Dead or Alive, you'll miss his Scarecrow ability only. Abilities: I. Buntline: Doc's weapon is the best in my opinion and of course the one I used the most. It has high power and medium range and its downside is the time Doc takes to reload it - but that's not a problem if you know when to fall back, right? It holds 6 bullets. It is also the noisiest of your heroes' weapons. II. Sniper Rifle: Doc makes some changes in his Buntline, turning it into a Sniper Rifle. With this Rifle you can shoot from one side of the stage to the other, just make sure there's no building on the way. III. Gas: Doc carries some knockout gas vials with him. Using those he can put a group of enemies to sleep. This skill affects your heroes too should they be in range, so watch out! IV. Healing: Doc heals a character about half his maximum health. Additional abilities: Doc can tie enemies up with a rope and awake an unconscious hero. He also has a skeleton key, which he uses to open locks. _______________________________________________________________________________ 4. Samuel (Sam) Williams [CSAM] Here's our favorite pyromaniac of all time! Sam's personality is in stark contrast with Doc's: Sam is always smiling and cracking jokes. If you played the first Desperados you know McCoy and Sam are always arguing. Sam loves life, but his real crush is on explosives. Abilities: I. Winchester: Sam's Weapon holds 12 bullets. It has great power and range. Its accuracy is horrible when the target is too far though.

II. Dynamite: He couldn't be called a pyromaniac without these now, could he? Not at the time and place he lives, at least... Dynamites affect a wide area and kills the characters in the middle of that area while knocking the ones closer to its perimeter out (of course, this also depends on the character's stamina). If your heroes are inside this area they'll be hit too, even Sam. III. Nytroglycerin: Remember when Sam captured a snake in a sack back on the first game? Remember how you would put it behind a corner and an unlucky enemy would step on it and die soon after? Now Sam carries cans of nytroglycerin, more fit to his character, which work exactly like the snake did in Wanted Dead or Alive. Except that they make boom, of course! IV. Pack of Dynamites/TNT: This is Sam's most unused ability, as it is available in few stages and are unique. It can only be used in some marked areas. It works like Sam's second ability, but affects a larger area. After putting it on the ground you have to shoot it for it to explode. Make sure you do it far enough, though. Additional ability: Sam can tie unconscious enemies up. _______________________________________________________________________________ 5. Pablo Sanchez [CSANCHEZ] Sanchez is as strong as a bear, which explains his nickname, Grizzly. He used to be the leader of a bandit group, but now he fights at Cooper's side. Despite his raw strenght, Sanchez is kind in nature and very cheerful. I. Shotgun: Sanchez' weapon is the one with most power, but has medium-to-low range. It has the advantage of hitting many enemies if they're close enough to each other. It holds only 2 bullets though. II. Rock Throw: With his strenght, Sanchez can throw rocks bigger than his hands. Their advantage is that they can be thrown from behind some buildings and stones, hitting the target while Sanchez is hidden. III. Tequila: Sanchez leaves a bottle of Tequila on the ground. Any character who has a Glass Icon above his healthbar approach the bottle and after some wondering drink the tequila. Then he'll just wander about until he falls unconscious (note that if an enemy sees a character knocked out by this method he won't suspect anything, as he somehow knows the character is drunk). IV. Beartrap: It functions exactly like Sam's Nytroglycerin, except that it hits only one enemy when triggered. Don't put it in obvious places as the enemies will simply pass by its side. Additional ability: Sanchez can carry one unconscious character. _______________________________________________________________________________ 6. Hawkeye [CHAWKEYE] The only indian in your team. He was rescued by Cooper's group during the last game and helped him with his revenge. Hawkeye is the son of the Chief of the Tribe of The White Wolf and was trained both in combat and in shamanic arts. He is noble and honorable, and only helps Cooper because he sees honesty in his eyes. Abilities: I. Bow and Arrow: Hawkeye's weapon has great power and range, but can only hold 1 arrow per time. This makes duel difficult, as you'll constantly find Hawkeye "reloading" his bow. The best part of the Bow is that it makes absolutely no noise. II. Tomahawk: It functions exactly like Cooper's knife, although Hawkeye is more silent and thus more reliable in stealth situations. III. War Cry: For a part, it works like Kate's Simulate Blackout, the only difference being obviously that the enemies don't have any simpathy for Hawkeye and will shoot him right away. This can be used to scare some civilians and to draw enemies' attention. Just be sure to take Hawkeye away of the point you used the War Cry, as enemies will eventually find him. IV. Healing: Using his shamanic skills Hawkeye cures friendly unities in an area to full health. Additional ability:

Hawkeye can carry unconscious characters. ------------------------------------------------------------------------------6.Heroes' Attributes [CATT] ------------------------------------------------------------------------------During the game, you'll often find an enemy or a group of them which can be defeated in more than one way. For example, it is easier to kill some bandits with Sam's Dynamite than with Doc's Gas, but the dynamite will reveal your position while the gas is way more silent. To take the best course of action, however, you'll have to take more than the characters' abilities into account. Who does less noise when walking, Cooper or Doc? Who punches harder, Sam or Hawkeye? Those are what I'm calling attributes, and I'll present them here in a comparative manner: 1. Noise (while walking, crouching or running): You can see how much noise a character does using the noise tool, which will display a green circle around each hero. Depending on the floor you're walking on, yur character will make more noise. From the most silent to the noisiest: Hawkeye < Kate < Sam = Doc = Cooper < Sanchez 2. Weapon's noise: The noise your guns do when fired. It is represented by a red circle when the noise tool is on. Again, from the most silent to the noisiest: Hawkeye < Kate < Cooper < Sam = Sanchez < Doc 3. Strenght: Every character can hit an enemy either by clicking on him when a fist appears on the pointer (during aerial view) or by pressing the spacebar when a fist appears on the top center part of the screen during action view. How many punches it takes to knock someone down and how much time the character will be unconscious is determined by the hero's strenght. Starting from the strongest: Sanchez = Hawkeye > Cooper = Sam > Doc > Kate ------------------------------------------------------------------------------7.Combo System [CCOMBO] ------------------------------------------------------------------------------The greatest improvement regarding gameplay in Helldorado is the Combo System: you combine two characters' abilities and you have a completely new skill. You have one combo available for each combination of two heroes, which means 15 new skills. The problem with this feature is the shortness of the game: by the time you can use all the characters together the it's almost the end of Helldorado (by the way, there's only one mission with all the characters for the entire game). It's odd that they put so much effort on this feature for every combo you have at least 3 possible dialogs between the heroes you're using - and yet it's not a key element. In fact, you can beat the entire game without using a single one of these, although you'll probably do out of curiosity, as I did. To do a combo, you can either select the desired one in the combo-palette or press simultaneously the respective numbers of the characters you'll use in the combo. 1. Cooper + Kate - Lovers: Fan service time here! You know that kind of movie scene where the good guy is running away from the bandits, sees a woman on the other side of the street and has the bright idea to go there and kiss the girl, hiding his own face, while the bad guy just keeps searching for him? One would think that this combo works exactly like that, but it doesn't! It is there just for you to see Cooper and Kate kissing each other. Thumbs up for Cooper's comment, though: "Uh, Kate... the others could see us...". 2. Cooper + Doc - Gunslingers: Cooper and Doc will shoot everyone in an area you select. Beware! When I say everyone I mean everyone, guards and civilians included. 3. Cooper + Sam - Brawlers: Cooper and Sam will punch everyone in an area you select. 4. Cooper + Sanchez - Clean Up Crew: Cooper and Sanchez will carry all the bodies from an area you select to the place where you activated the combo. Note that the bodies will be carried one by one, so it may take a while. 5. Cooper + Hawkeye - Blood Brothers: Cooper and Hawkeye will kill everyone

with their knife and tomahawk in an area you select (again? It seems Cooper has a thing for these "select an area" skills). Again, civilians and guards are included. 6. Kate + Doc - Chemists: Kate gives Doc her Make-up Powder so he can mix it with his Gas. Controlling Doc, you can throw the new gas in a group of enemies to knock them out... but wait! Isn't that exactly what Doc's Gas alone does? Yes, but this skill has the unique advantage Kate's Powder has: although the affected enemies display red stars above their heads, which means they are harmless for the rest of the stage, some opponents won't notice their strange behavior. The difference is, if you use Doc's Gas any enemy will notice your target down on the ground, while if you use the Chemists Combo some enemies MAY not notice. This Combo spends 1 Make-up Powder and 1 Gas Phial. 7. Kate + Sam - Binders: Kate and Sam will tie every unconscious non-playable character in an selected area. 8. Kate + Sanchez - Kidnapper: Sanchez pretends he is kidnaping Kate by carrying her over his shoulder while she screams in protest. Any character who sees this will start to laugh (that's just because this combo is possible solely in a stage filled with bandits only - not guards). You can use it to go to anywhere on the stage, as no one will be suspicious about you. 9. Kate + Hawkeye - Cupid's Arrow: Kate puts some powder on Hawkeye's Arrow. Controlling Hawkeye you can shoot freely as you would with a normal arrow. If the enemy you shoot is near other people tough, they'll be incapacitated (the one you shot will die, of course). As they will be standing, some enemies may just ignore them. This Combo spends 1 Make-up Powder and 1 Arrow. 10. Doc + Sam - Jokers: Doc mixes his Gas with sam's Nytroglycerin. Using Sam, you can place the can wherever you like. When an enemy steps on it the Gas will spread and leave the people in the area unconscious. This Combo spends 1 Gas Phial and 1 Nytroglycerin. 11. Doc + Sanchez - Distillers: Doc inserts his Gas inside a bottle of Sanchez' Tequila. Enemies who have the Glass Icon above their heads will take the bottle. It functions almost exactly as Sanchez' standard Tequila, but the enemy will faint after the very first sip. The Gas will be released from the bottle, leaving enemies in the area unconscious as well. This Combo spends 1 Gas Phial and 1 Tequila. 12. Doc + Hawkeye - Tsetse: Doc attaches a Gas Phial to Hawkeye's Arrow. Using Hawkeye you can shoot freely as you would with a normal arrow. If the enemy you shoot is near other people tough, they'll be knocked out,the one you shot dies. This Combo spends 1 Gas Phial and 1 Arrow. 13. Sam + Sanchez - Incendiaries: Sam uses a lighter to put Sanchez' Tequila on fire, producing smoke. You can place the bottle wherever you like and enemies who see it will walk towards the bottle (even the ones without the Glass Icon, as they are curious about the smoke, not the tequila). After some wondering they will just go back to where they came from. This Combo spends 1 Tequila. 14. Sam + Hawkeye - Missile: Sam attaches a Dynamite to Hawkeye's Arrow. Controlling Hawkeye you can shoot freely as you would with a normal arrow, but as soon as the target is hit the dynamite explodes, killing the people near it and knocking out some that are not so close. This Combo spends 1 Dynamite and 1 Arrow. 15. Sanchez + Hawkeye - Actors: Sanchez pretends he just captured an Indian roaming the place. This functions almost exactly like Kate + Sanchez combo, as the enemies won't be suspicious about you, but it does have one advantage: since Sanchez is pointing his Shotgun to Hawkeye's head, you can quickly shoot an enemy. ------------------------------------------------------------------------------8.Walkthrough [CWALK] ------------------------------------------------------------------------------Helldorado has 12 stages and a training mission. I won't describe the training mission since the game itself tells you exactly what to do. If you are new to the series I strongly recommend you do training stage. Beware though, as

once you start the training mission YOU HAVE TO FINISH IT BEFORE MOVING TO THE ACTUAL GAME. You'll fully understand the last two stages only if you play the training mission, as it has some story elements on it too. I will tell you here the objectives of each of the 12 stages and make a step-by-step guide on how I beat each one. As it is a strategy game though, it's possible to beat every single stage in many different ways. Note: If you are following my walkthrough and see itens lying on the ground (e.g. Doc's Gas Phial, Sam's Dynamite, etc) just take them, even if I don't say so. I skip some of these "take item" steps simply because they totally ruin the pace of the walkthrough. If you need an item that is not on the way I'm taking of course I'll tell you. Keep in mind that this is a strategy game, so the more itens you have the better your options should be. _______________________________________________________________________________ I.1 - The Meeting in the Forest [CI1] Characters: Sam, Sanchez and Hawkeye. Your first mission is to discover if the group around the campfire is a group of bandits or just cowboys. To do so you'll have to make Hawkeye sneak to the yellow glowing point near the woods. Next to the point there's a bandit though. Just take the arrows on the right side of the screen when he's not looking and shoot him. Go crounching to the glowing point. You'll discover the guys are bandits, which means... shooting time! For the next part of the stage you'll have to steal 3 TNT barrels from 3 different points using Sam. But you first have to kill the guys on the campfire. Just take Sam's Dynamite (which is in the woods around the campfire) and throw it on them. If any of them survives, just change to action view and use Sam's Winchester. As the first stage, it's really simple... you can try every ability of your characters and become more familiar with them. To beat the stage, after killing the guys on the campfire, I just changed to action view, killed some enemies with Sam, took cover, reloaded the Winchester, killed some more and so on... _______________________________________________________________________________ I.2 - The Game with the Engineer [CI2] Characters: Sanchez. Sam is unlocked after third mission. Your first mission here is to make the engineer drink a bottle of Sanchez' Tequila. You can't show any agressiveness (by punching guards or civilians) or the alarm will be sounded. The game tells you to put the tequila in a place where only the engineer himself will see it, but there are many guards around and all of them will drink the tequila if they see it. Also, even if he sees it, the engineer doesn't pick it up right away, while the guards do. The trick here is to put the Tequila right in front of the engineer and when a guard approaches just take the tequila back. The guard will go back to his position while yhe engineer will keep wondering. Just put the bottle in front of him as many times as it takes for him to drink it. Tip: Whenever the tequila is consumed, there will appear another one behind the barman. There's no limit for what I know, so if a guard picks the tequila it is not the end: in fact, there's a pretty cheap way of beating this stage, you'll just need lots of patience. Later on this stage you'll have to fight the guards, and the ones who drunk the tequila will remain unconscious. So, in this first part of the stage, if you keep leaving tequilas everywhere like crazy there will be less guards to fight later on. However, the tequila behind the barman will appear only after someone drinks it, and as it takes time for them to do so, you'll spend a lot of time. If you are playing in medium difficult there will be 2 tequilas behind the barman, while in hard mode there will be just 1. When the engineer drinks the tequila, you'll receive a new mission, well, not new exactly: since the engineer isn't drunk yet you'll have to give him another bottle. There will be another tequila behind the barman. You can do the same thing again, although this time around there's a pretty good spot to leave the tequila: follow the engineer until he stops in front of a woman and a guard. Leave the tequila behind the woman and wait the engineer drink it (leave another tequila to the guard, as things will be pretty easier without him

around). Now you'll just have to follow him and wait for him to either relieve himself or fall unconscious. If he stops to relieve himself, just knock him out, as he is out of the guards' view this time. You'll watch a cutscene: a woman will find Sam and Sanchez with the unconscious engineer and she'll alert the marshall. Back to the game you now can control Sam as well. You have two objectives now: take your weapons and the TNT back (they're inside the saloon) and explode the water tower with the TNT to divert the guards attention from the train. Since the guards were allerted you can't walk freely around the town this time. With Sanchez knock the first two guards by sneaking behind them and punching them. Knock the sleeping guard and the one patrolling near the barn. Another guard will often come to see the horses in the barn. Do the same thing to him. Knock the two guards patrolling the saloon out in the same fashion, although you may need to use Sam this time, as Sanchez is much too noisy. Enter the saloon (crouching) and take the weapons and TNT (enter with one character per time or you may be spotted). There are some guards near a rock next to the stable if you go to the limit of the screen behind the rock the viewcone of the guard facing that direction won't reach you. Take Sam and Sanchez there and head to the water tower through the place where there is an ox, always avoiding the enemies' viewcones, of course (you may need to sneak and knock some of them out, though, as they almost saw the heroes during my playthrough). Near the water tower there are 4 guards. Lure one of them with Sanchez' Tequila and hit the one farthest from you with a rock. Use a Quick Action to have Sam and Sanchez punch the remaining two. Now just place Sam's TNT on the glowing point next to the water tower and that's it. _______________________________________________________________________________ I.3 - Time to Go! [CI3] Characters: Sam, Sanchez and Hawkeye. The hardest stage in my opinion. The train is too big for you to escape. Since the weapons we want to steal are in the two first wagons, your first objective is to unhitch the other wagons by using the wheel between the second and the third wagons. Next to Sam and Sanchez there are two guards and one commander. Wait until one of the guards goes away and use Quick Action to have Sam and Sanchez punch one enemy each. Just do it after the guard patrolling the area just beneath your starting position is far enough, though. Then have Sam hit that third guard before he comes back. Hide the three unconscious enemies behind the rock and tie them up. Now wait until a guard patrolling the area near the rock passes by and knock him out using Sam. Near the stables there is a guard and a commander. The commander will often come out of the gate. When he does so, use Quick Action to throw a stone on the guard and punch the commander with Sam. Hide the bodies inside the stable or behind the rocks and tie them up. Near the stables there are two other guards patrolling: one right next to the stables and the other around the mercantile (where you put the tequila behind the woman last stage). When the first is near the barn you can punch him from behind, while you can use a tequila knock the other one out. Now go up the stairs of the watchpost thing right above the mercantile (next to the water tower) and knock the two guards out by punching them from behind with Sam. With the train on the north, take Sanchez to the left side of the watchpost. Change to action view and you'll see a guard looking in your direction. Go towards him and as soon as a interrogation mark appears above his head, leave a tequila where Sanchez was and get out of there. When the guy falls unconscious use Quick Action to have Sanchez throw a stone on the commander and Sam punch the other guard. Now you'll have to take the guards right in front of the train with a succession of Quick Action, taking them out in pairs. If you have enough stones you may want to hit the guard on the train as well. Use a stone and Sam's punch with QA to knock the first two when the commander is not looking their way. When the commander goes back to his position, use QA to throw a stone on him and punch the guy guarding the train with Sam (you'll have to crouch, or the guards on the other side of the train will hear you).

Then you can take the remaining commander and guard on this area by simply punching them from behind (again, you'll have to crouch, as you are in a wooden floor). Just take Sam or Sanchez to the wheel (don't bother the group of guards next to it, they won't notice you in time - if you're crouching, that is. Now you have to take all your characters to the train's engine. Sam and Sanchez are almost there. Now we finally get to use Hawkeye. There's a guard looking towards him, but his viewcone will sometimes turn to the train. When it does, stand up and knock the guard out. Enter the wagon and punch the guard from behind. Go to the next wagon and knock the other guard out. Now you'll get to the wheel. Just take Hawkeye to the engine and you cleared the mission. _______________________________________________________________________________ II.1 - A Heavily Guarded Bank [CII1] Characters: Cooper for the first part and Kate for the second. You'll have to take Cooper to the hotel so he can have a better view of the bank. Kill the bandit on the upper floor by throwing your knife at him, and when the other approaches punch him. Take your knife back and stab the second bandit. Take his body behind the church. In front of the church, there's a property with a palm-tree. There's a bandit there whose viewcone prevents you from going through the property. Kill him with your knife and go towards the hotel. There will be 3 more bandits there, you can take them all out with your knife. The last bandit is in the room you must reach to clear the first mission. Now you'll be in control of Kate. Since there are too many people around the bank, she came up with a plan, which involves stealing clothes from a dancer: Kate wants to create a commotion inside the saloon so the people will divert their attention from the bank. You'll have to take her to the saloon and knock the dancer out. Just enter Seduction Mode and go through the street where there's a buggy, avoiding the guards who don't have the Kiss Mark icon above their heads. Don't worry about the civilians, they may run away but won't call the guards. The guards will follow you for a while, but once Kate gets out of their view they'll stop and return to their positions. Don't forget to pick the Make-up Powder on the street, because when you reach the back of the saloon you'll have to fight. Behind the saloon there are three bandits and one civilian (the bald one). This civilian will punch Kate if he sees her though, so you'll have to knock him out too. the three bandits are near some crates. One of them will patrol the area. Sneak behind the one near the tree as soon as he is left alone and kick him 1-2 times to knock him out (there's a bug though, sometimes you'll punch him countless times and he won't fall unconscious. If this happens to you just use the Make-up Powder on him). Then follow the bandit patrolling the area and knock him out. Take the Make-up Powder on the ground and do the same thing to the last bandit. Now wait until that bald civilian stops in front of the back door of the saloon. Go up the stairs and knock him out. Open the door and use the Make-up on the bandit. When you enter the saloon several bandits and guards may chase you. However, as the stage ends as soon as the dancer is knocked out, just run to the second door and give her a well placed kick. Stage Clear! _______________________________________________________________________________ II.2 - The Bank Robbery [CII2] Characters: Cooper and Kate. Kate's plan worked! Now most of the civilians and guards are around the saloon. Cheers! You'll have to take Kate out of there though... Seduce the two guards outdoors, take them to Kate's starting position (or else the civilians will see you knocking them out), kick them and tie'em up. When you enter the saloon there will be one guard facing you at the end of the corridor and one facing the other direction. Use the Seduce ability. When the viewcone of the guard at the end of the corridor is pink, use Make-up Powder on the one nearer you. Then just walk towards other guard KO him and tie him up. When you reach the end of the corridor you'll clear the first mission. Let's use Cooper now. There are three bandits in the hotel. Kill them all in

the same fashion: wait until they look away and throw your knife at'em. Now have Cooper turn round the hotel while crouching, so nobody sees him. When you reach a small wooden door, take a look around. You'll see some crates. Hide behind them. Back to Kate, have her KO the bandit outdoors with the make-up and when the other one looks away do the same thing to him. Use Kate's Seduce ability and take her near Cooper's current position, avoiding the guards without the Kiss Mark Icon (note that the small wooden door I mentioned before is right next to the bank which is your goal). If the guards are still following Kate, walk a bit more until they lose her. When they do, hide Kate together with Cooper. When the two civilians in this area gather (a middle aged man and a dancer) use Kate's Simulate Blackout ability to scare them away. Wait until the cowboy goes away and use Kate's Make-up Powder to KO the guard and the marshall resting in the shadows of the tree. Have Kate seduce the guard patrolling in front of the bank's backdoor while Cooper punches that cowboy and bring his body to the shado w of the tree. Kick the guard with Kate and tie him and the cowboy up. There are 2 guards, one marshall and one civilian inside the bank. If you enter using Kat e's Seduce Mode none of them will react before you reach the glowing point that marks the goal. End of stage. __________________________________________________ _____________________________ II.3 - The Second Try [CII3] Characters: Cooper, K ate and Doc. Geez, the bank was a trap! Now you have to take your heroes to the barn, where the money really is. Take all the rifle ammo on the church and use D oc's Sniper Rifle from the church's rooftop to kill as many bandits as you can. You need to kill: the one near the church's wall, the two inside the wooden hous en and the one walking on the street (he passes by the wooden house). Attract th e guards with Cooper's watch and punch'em. Hide their bodies at the church's sid e and tie them up. Near the crates there is a guard. Use Cooper's watch to take him out of the others' view and KO him. Bring the body to the church. Defeat the one patrolling the area just ahead the last guard was. Now this gets tricky: yo u'll have to take Doc's Gas and Kate's Make-up, but you'll have to be fast enoug h so no one sees you AND don't make much noise. Which means you'll need to swith between running, crouching and walking pretty quickly. Use Doc's Gas t take out the commander and the two guards - if you time it right it's possible, just thr ow the gas when the commander is walking, but if you can't just have Cooper punc h the guard nearer to you while Doc takes care of the others. Use QA to have Kat e use her Powder on the two guards on the other side of the street while Doc use s his Gas. The guy on the rooftop will see the unconscious guards, but if he doe s not see any of your heroes he will go down the stairs. You can hide Cooper at the very side of the stairs and hit him as soon as he steps on the ground. Simpl y punch the guy near the oxes and take his body out of there. Now you're able to reach the barn but, you'll see two groups of enemies. One group can be seduced by Kate and the other not. Also, there is a guard inside the barn who often will come out and another one who will come from the side of the building. Both can be seducted by Kate. Make sure these two guards are coming when you place Kate n ear the groups and activate her Simulate Blackout ability. Those two guards don' t need to be in the area of effect of the ability but they must see Kate when sh e's on the ground (don't get the group which can't be seduced inside the area. T hey will shoot Kate if you do so). The guys will stare at Kate. When their viewc one turns to orange/red for the first time, don't worry, they'll just star to fi ght over Kate until only one is left standing. Before that happens though, make sure you have Cooper as near as possible without getting him inside anyone's vie wcone. You'll need him because there's a commander on the street who sees a part of the front of the door. If this commander sees somebody lying on the ground h e'll sound the alarm and it's game over. He takes time to notice the bodies thou gh, and we'll take advantage of that. Back to Kate, when all the guards but one are unconscious, kick the last one. When that commander is far enough, have Coop er take the bodies closest to the street near the fence (don't leave them too mu ch to the left as some guards on the left side of the barn may see them). Have K ate tie them up as quickly as you can, as they don't stay unconscious for much t

ime. Now have Doc throw his Gas on the remaining group while Cooper punches the commander on the entrance of the barn using QA. Change to Action View and have K ate enter the barn. Use her Make-up Powder on each of the four guards and get to the back of the wagon. ________________________________________________________ _______________________ III.1 - Like a Cat [CIII1] Character: Hawkeye. This stag e is pretty straightforward. You have to take some arrows, shoot the enemies, ta ke some more arrows, repeat. Hawkeye is the most silent character in the game, s o take advantage of that: if you can kill an enemy without being noticed by anyo ne, do it. However, if it is not possible, don't fear fighting them. This stage can get tricky if you're playing in Desperado (Hard) Mode though, as there will be fewer arrows for you to use. You'll have to watch out for Hawkeye's biggest f law as well: the time he takes to "reload" his bow. If you engage in a battle, s hoot once, fall back, let Hawkeye take another arrow, shoot again, repeat. I usu ally go towards the water tower, passing behind the houses to avoid the main str eet. Once you get out of the village there'll be one more mission: kill the enem ies who are preparing a trap to get Cooper, Kate and Doc. There will be 3 groups , let's start with the one with the horses. Don t waste your arrows with then: sim ply use Hawkeye s Warcry and they will fall unconscious from their horses. The oth er groups are easy as well: simply sneak up on them and use the tomahawk or the bow. If you run out of arrows, there are some inside the hut behind the house on that area. Kill all the bandits and it's done. _______________________________________________________________________________ III.2 - The Widow [CIII2] Characters: Cooper, Kate and Hawkeye. Finally some shooting time. This was the e asiest mission of the game, for me, at least. This is where you can use the real power of the 3rd person view: shift to it, simply take Cooper and go shooting l ike crazy! Well, not really... you do need some strategy to kill the enemies: at the very beginning you will have exactly 6 bullets for Cooper and 9 for Kate. H awkeye will have 2 arrows. Kate needs 2 shoots to kill an enemy, so she is not y our best choice. If you want to use Hawkeye, there are some arrows just behind t he rock next to your location. However, his shooting rate is very low. Your best choice is Cooper. Since you have only 6 bullets at the begining, you should fir st kill isolated enemies. There are two guys just above your location. After kil ling them, you should have around 14 bullets. Kill some more enemies without mak ing much noise (shooting the bandits from afar shoul do it). Once you have enoug h bullets, it s simply a hit-and-run game: go to a group of bad guys, shoot 3-4 ti mes, fall back, let Cooper reload his gun and go at em once more. As abstract as i t sounds, it IS that simple. Just be careful to not stand still in front of the enemies, even if they re a bit far away from you: after shooting, Cooper will auto matically reload the Colt, and you re certainly dead if an enemy shows up at that time. This is the firts time you can use Kate and Hawkeye's combo, Cupid s Arrow. At the very beginning you can use it for stocking some bullets. Approach a group of bandits and shoot one of them with the Cupid s Arrow. The one you hit will be dead and the others will fall unconscious. For the first part of the stage, you have to save the mother of a boy who knows the widow s whereabouts. Making your wa y there is pretty easy, but make sure all the enemies around that place are dead before you save the woman, because as soon as you kill the men around her there will be a cutscene, and after that all your characters will be next to the hous e where you found the boy s mother. If you don t kill all the guys near said house b efore saving the mother you ll be pretty vulnerable when all the enemies attack yo ur three characters. Now you have to find the widow. She s the blue dot on the map . Right behind the place where she is, you will see another building. If you pay attention on the map, you ll notice two red dots on said building. Those are snip ers that will shoot you once you try to reach the widow. Make sure they re dead be fore entering the building where the widow s hiding. End of stage!. ______________ _________________________________________________________________ III.3 - The De pot [CIII3] Characters: Cooper, Kate, Doc and Hawkeye. Sam and Sanchez are unloc ked as soon as you free them. Note: If you're curious about any combo, this is y our chance to try it, as this is the only stage where you'll have all the heroes with you. This is also the last stage you'll play with Hawkeye. At least he had

an entire stage dedicated to him in III.1. This is stage is easy to explain but not that easy to beat. The first thing you need to do is to get out of the hous e where you found the widow. The problem is that there are many enemies outside. Some of them you can shoot from the house, but eventually you'll have to go dow n the stairs to shoot the others. And they have a very good aim, as they killed me many times in two shots. That's why I said it is easy to explain but not easy to do: all you have to do is shoot'em, but you may need to restart sometimes. T here are some snipers inside the houses around, shoot them first to increase you r lifespam (shoot them through the windows). Once you have cleaned this first ar ea the stage is pretty easy though. Your goal now is to free Sam and Sanchez, wh o have some guns pointed to them. In the last game we had a similar stage, altho ugh the hostage was Kate at that time. In that stage, if the guys pointing their guns to Kate noticed you were around they would kill her. At this time however, there's nothing like that. You can kill all the enemies around the building the other heroes are in and they won't be executed. Once you have all the heroes, y ou have to save the widow's son, who is in a house marked on your map. That's wh ere the stage becomes easy, in fact. There are many itens around and you can use all the combos. You can kill every enemy around the house with Sam's Dynamite, or you can enter the house using Sanchez + Kate combo...there's no limits to how you can clear this stage. Once the enemies are down just take Doc inside the ho use and make him open the door. Note: This stage makes me wish the game was long er and had more missions with all the heroes available. The Combo system is amaz ing but gets obsolete when you don't have many heroes with you... ______________ _________________________________________________________________ IV.1 - The Pre sident [CIV1] Character: Kate. This is the last stage you'll play with her. She has this entire stage dedicated to her anyway. Note: Wanna see a reference of th e first Desperados? At the beginning of the stage, change to action view. Wait u ntil there's no enemy around and cross the street. There will be a poster on the wall of the building. If you get close enough, you'll realize it is one of thos e Wanted posters and that the picture on it is that of Kate in her Desperados 1 look! There's even an "Wanted Dead or Alive" writing there! In the first game, w e found Kate in this city and she was kidnapped due to her cheatings in poker. T o have her on your team you had to save her from the inside of a ship. It's kind of ironic that in Wanted Dead or Alive we had to rescue her and now we can cont rol her alone at the very same place. We are in New Orleans! Since guns are forb idden here, only Kate can enter the city (as her Derringer is hidden under her s kirt) - which made me wonder: why the hell the guards shoot her at this stage?! Later I realized it's because of that Wanted poster we saw right now. Anyway, yo ur goal is to enter the ship and warn the president about the danger. Once more, you can't kill any opponent, since they are all guards. Turn the camera until K ate s starting position is at the south. See that building right on the other side of the street? At its right there's the table where the guns are being deposite d. Three guards (1 commander and 2 soldiers) look towards the table, but two of them will often patrol the area. As soon as the commander is in front of Kate, g o towards the table. One of the guards will be looking at the other side. Wait u ntil the other one comes to the table and reveal his viewcone. Notice there's an area behind the other guard the viewcone does not reach. Go through this area a nd stop when you are between that building we used for reference and the one nex t to it. There will be some crates and two soldiers there, each soldier watching a different street. Ignore the one watching the street you just came from and l ure the other to the front of the crates with Kate's Seduction ability. Knock hi m out and tie him up. Now turn on Seduction mode and walk down the street until you see some crates - if someone is still following Kate you can knock him out n ear the Mercantile. This is where this stage gets tough. On the other side of th e crates there are five guards, and only one of them can be seduced by Kate. Tur n Seduce Mode on again and go through the two first guards (one behind the crate s and other on the left side of the house). The guy who falls in love with Kate should have seen her by this time. When the guards point their guns to Kate, the one who likes her will come to save her! Bad thing is that he's only one agains t 2-3 enemies, so take your chance and get away as soon as he runs towards the o

ther guards. Don't run though, keep using Seduction Mode. The other guards won't attack Kate if you do that. Regardless of the outcome of the guards' fight, if you are out of their view they'll leave you alone. Take cover on the building ne xt to you, stay behind the crates on the corner. Keep using Seduction Mode. Ther e's a guy patrolling the bridge wait until he walks towards the ship and go to t he bridge. Every guard who can see Kate now can be seduced, so just get on the b ridge and knock the patrolling guard out - funny thing is, even if they see you kicking their friend, the guards won't see Kate as a threat. It's pretty easy fr om here on: just go up the stairs, walk towards the front of the ship and when y ou see a door, open it and enter. Don't bother the civilians or the guards (even the ones who can't be seduced won't pursue Kate). Enter the room where the pres ident is. Stage clear! _________________________________________________________ ______________________ IV.2 - The Bomb [CIV2] Characters: Cooper, Doc, Sam and S anchez. This is the last time you'll play with Sam. He is the only hero who's no t on the last stage and doesn't have an entire stage for him... Begin this level by throwing a stone on the guards on the balcony when he's not on the view of e nemies on the street. When the marshall is not looking to your direction have Sa m/Doc and Sanchez/Cooper go up the stairs - if the guard is near the corner you' ll only need Doc or Sam. Tie the guard up and have either Cooper or Sanchez carr y him. Leave the guard near the corner and take cover on the corner. This way, t he two other guard will eventually see him and get closer. When they do, knock t hem with your character who is hidden behind the corner. Don't worry, they have different timings. Take the Gas Phials wih Doc and throw 1 of them when the thre e marshall/sheriff-like characters gather. There are another two guards just ahe ad and another one who pat

You might also like