Professional Documents
Culture Documents
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1* - Versions
2* - Overview: Engineer
3* - Stats
4* - Skills
4.1* - Self Skills
4.2* - Bot Skills
4.3* - Drone Skills
5* - Equipment
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1* - Versions
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2.2: Fixed a couple more errors, and made some things easier to understand.
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2* - Overview
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The Engineer class was one of the most loved classes in Beta.
Many people said they would consider this class for Nightmare and Elite mode.
As it stands, the class is a fairly solid and fun (albeit easy) class to play.
With the Stonehenge patch, they are allowing respecs, however, if you are not a
subscriber, you cannot receive these and the same old rules apply to you.
This guide was created to help give you some insight into their skill tree,
to help you make a better decision on which skills you'd feel the best off with.
As I have leveled to 50 on my own Engineer, I have seen the usefulness of
most skills first hand, and I'll try to explain them the best I can, giving
stats of those skills also when I'm able to get them.
With the upcoming patch of Stonehenge, which, at the time of writing this, it is
not out quite yet, but it is in the testing phase. There are a couple of
changes coming up that conflicted with the old information on this guide.
These changes range from the Skill Reset item, which is only availible to
subscribers, as well as new Drone AI actions. You may be asking yourself how
good that new Drone AI is, in the original testing of 0.7 is was horrible.
I had a ton of complaints with the original changes and voiced my opinion.
A couple people (about 8) replied to me, agreeing with me. And it seems that
Flagship Studios listened to us. As this new AI is much better.
This new AI will hold its ground when he's firing, which drastically changes
some of the reasons for getting or dismissing old skills. He's still got some
difficulty at aiming, but it's only for a few seconds, after which he will turn
in place to adjust his aim to actually hit the monster. Which is much improved
from the old one, where he moved randomly; firing at everything.
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3* - Stats
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You'll always get 5 stat points a level, and occasionally 1 from quests.
I don't know the exact total from quests, yet. There are four stats.
Accuracy, Strength, Stamina and Willpower. The tricky thing about Engineer,
is that we require pretty much all of those stats. And a lot of all of them.
There's no easy way to put stats for an Engineer, you can't tell yourself;
"Okay, I'll put 2 Accuracy, 2 Stamina and 1 Willpower every level."
It doesn't work that way, the best thing for you to do is never use a point.
Until you get gear that requires more stats, then use them to put it on.
If you have no equipment that gives bonuses to stats, you're probably never
going to be able to use all the gear you would like to use.
As you'll need 10-40 Strength/Stamina for every piece of gear at 50,
and any Mods you put into your weapon, along with some armor and weapons will
slowly eat away at your Willpower. Accuracy is needed for a few pieces of
armor, and a couple of mods. The big chunk will come from a two-handed gun.
Aside from being able to use things, stats have affects, like most games.
Accuracy increases critical damage by 2% a point, and decreases missle spread.
Missle spread is not used on all guns (beam guns) and performing criticals
are NOT the staple of the Engineer class, that's held by Marksman.
So it's not really useful to have any more than you need in Accuracy.
Strength increases melee damage by 1%, useless for you since you cannot melee.
Only get as much as you need to equip gear.
So, the bottom line is: "Save it until you need it."
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4* - Skills
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While I cannot tell you how to make your Engineer, I can give you information
on their skills, and a general performance rating. I may be a little bias.
But I'll try to be a bit calm about it here.
If you've looked at a skill before and went "What's the Skill group mean?".
Some gear can have affects on skills in a group. As an example, Swordsmanship
for the Blademaster, some swords can reduce the cooldown of skills in the group.
While it's not a big deal for Engineers, you may find a use for it, unlike me.
Some things to remember: When it comes to bots, you're only allowed two,
bots that fall under these rules are:
Inhibitor Bots, Rocket Bot, Haste Bot, Bomber Bot and Nanobots.
The Construct Drone does NOT fall under this rule.
My Thoughts: Get it. Always get this skill. It's deadly in close, and with
beam guns it's even good at mid to long range. If you don't get this skill
you're pretty much gimping yourself. Put around 5 points into it.
(Beam guns get mutiple beams that still lock on, increasing the DPS)
My Thoughts: This really eats up a bit of your Power to use, but with a couple
of points to make it last, it's pretty useful on bosses. 2 at the VERY least.
It's completely instant (Your character doesn't make any animation) and has
very good range. Helps with picking off Orbitals a lot. I hate those guys.
Also pretty nice in PvP; there's no resist factor.
My Thoughts: Personally, I've never used this skill. I never needed to either.
But I imagine on hardcore this can a 1 point wonder at saving your life.
It may even be useful when things come at you instead of your Construct Drone.
If you wanna get this skill, put 1 point in it. It may save your life.
This skill has been fixed for PvP, you will now be hidden against players.
Now has a passive 1 second invulnerability when activated.
Level Duration
1 3 Seconds
2 4 Seconds
3 5 Seconds
4 6 Seconds
5 7 Seconds
6 8 Seconds
7 9 Seconds
Level Damage
1 ?-?
2 ?-?
3 ?-?
4 ?-?
5 ?-?
6 ?-?
7 ?-?
My Thoughts: Depends. If you get Bomber Bot, this won't be as useful for you.
If you don't get Bomber Bot, get this skill. Phasing is awesome, especially
in conjuncion with ignite. If you can get both on a boss... it's game over.
You may still want to get it, even if you get Bomber Bot. It's up to you.
Decent in PvP because of the "Sticky" mechanics it uses.
My Thoughts: Not really that useful. I really don't like these guys.
The best thing anyone can say about them is their beams point out enemies.
People tell me they like them so they can back-peddal and shoot, I honestly
don't see the usefulness here, either. Since generally the hardest part of
a zone is the entrance and you'll have no where to back up to anyway.
If you picked up Construct Drone, there's no reason to back-peddal.
Also, since it's a bot, it's taking the place of another bot.
And on top of all that, you're hurting your own damage, quite a bit.
The one decent thing I can see these for is when PvPing against Templars.
But again, this is just what I think of this skill.
Level Slow
1 20%
2 25%
3 30%
4 35%
5 40%
Two problems I have with this skill, besides being hard to find, is that;
They take the place of another bot and the 9 skill points needed to get them.
Two things I like about this skill, are that;
It's amazingly powerful. The damage is very large and it's also an
Area of Effect, albeit a small one. I can see these being good on a boss.
They may even be pretty good for PvP.
You may want to look for some gear with them, because the 9 point cost to get
to them is so large, that it's almost not worth it.
Level Cooldown
1 120.0 Seconds
2 100.0 Seconds
3 85.7 Seconds
4 75.0 Seconds
5 66.7 Seconds
6 60.0 Seconds
7 54.6 Seconds
8 50.0 Seconds
9 46.2 Seconds
10 42.9 Seconds
My Thoughts: With only a point or two in this skill, he's pretty horrible.
The more you put into him, the better he gets. With 7 points, he's quite
powerful and can kill groups of Fellhounds in a single shot.
Another great reason to go for him is Molotov Assault.
Unless you have your heart set on two bots to keep out, go ahead and get this.
My Thoughts: This is one of my most used skills. There are some down sides.
The downsides are, like Nanobots, it can't hit air units unless they're low.
It also is picky about where it explodes and sometimes it just won't.
The good parts are that you can learn how he works and get it to work 95% of
the time. Even if it doesn't get to ignite anything,
the fire field is quite powerful. If you got Rocket Bot, get this skill.
If you're going for Bomber Bot, the three to get there is enough for this.
The bad thing about this and PvP is the field is easy to move out of.
But the duration while they're in it, is heavy damage anyway, and if you
manage to ignite them, there's some bonus damage.
My Thoughts: If you want to go for the Drone, expect to spend a lot of points.
He's not a beastly tank, but gets the job done if you build him that way.
I personally do like him, but it's up to you if you wanna spend the points.
I would recommend around 5 points to give him enough health at 50.
Maybe less if you get a lot of gear with +% Minion Health.
Couple of notes about the Drone, he gets 2 stat points when you level.
These are used either to give him health (Stamina) or let him use gear.
It works a lot like your own character in the way you give him stats.
"Save it until you need it."
As I see a lot of people ask, to get to his stat/equip screen, hold down alt
to bring up your mouse, and right click on his portrait in the top left.
Please Note: With any Drone Stat altering skill, you may need to relog.
Until you relog (Maybe zone) you will not get the new bonuses from the skill.
For every point you put here, you'll need less stats to equip him with guns.
Leaving more stats for armor (if you get that skill) or Stamina for health.
Please Note: With any Drone Stat altering skill, you may need to relog.
Until you relog (Maybe zone) you will not get the new bonuses from the skill.
My Thoughts: This skill isn't that good. It's for more viable for you to get
Rapid Fire as your damage will always be better than your Drones. The power
cost is slightly higher on Rapid Fire, but the rate of use is half a minute
faster, including the +10% Damage from Rapid Fire.
You should be using better, higher damage weapons on yourself.
Please Note: With any Drone Stat altering skill, you may need to relog.
Until you relog (Maybe zone) you will not get the new bonuses from the skill.
Level Cooldown
1 40.0 Seconds
2 32.0 Seconds
3 26.7 Seconds
4 22.9 Seconds
5 20.0 Seconds
6 17.8 Seconds
7 16.0 Seconds
8 14.5 Seconds
9 13.3 Seconds
10 12.3 Seconds
Level Healing
1 20%
2 40%
3 60%
4 80%
5 100%
6 120%
7 140%
8 160%
9 180%
10 200%
My Thoughts: Terrible. Like Medpack Retrofit, it will not save your life.
It works exactly the same as that skill.
Michael brought to my attention that this skill will actually hault your
natural regeneration. So it's made even more worthless by that fact.
My Thoughts: If you put at about two points into this skill it's very good.
You don't want less than two because it takes way too long to come back.
And any more than two and the bonus isn't enough to merit the point use.
Level Cooldown
1 20.0 Seconds
2 11.4 Seconds
3 8.0 Seconds
4 6.2 Seconds
5 5.0 Seconds
6 4.2 Seconds
7 3.6 Seconds
8 3.2 Seconds
9 2.9 Seconds
10 2.6 Seconds
My Thoughts: A very, very nice skill. Your Drone can equip anything.
Reguardless of class. So it's best to give him Guardian armor because that has
the highest armor value. Not only that, each point you put in here gives him
about 35 health from the Stamina gain alone before any bonuses such as the
Construct Drone skill and +% Minion Health.
Please Note: With any Drone Stat altering skill, you may need to relog.
Until you relog (Maybe zone) you will not get the new bonuses from the skill.
My Thoughts: A very, very good skill to use in conjunction with Guardian Armor.
You'll need to balance out the diminishing returns, though.
Meaning that the higher his armor gets, the less damage reduction per-point.
I would say 2-4 is a good number. But if you really need this guy to tank, you
could always go higher if you've got the points.
Please Note: With any Drone Stat altering skill, you may need to relog.
Until you relog (Maybe zone) you will not get the new bonuses from the skill.
When it comes to gear, it's whatever is best for you at the time.
You'll need to remember that Sniper Rifles are not very good for Engineers.
And we all know how much people love Sniper Rifles.
I've found that Automatic Rifles and Beam Guns work very well.
Keeping an Area of Effect gun around (like Firefox Launcher) may be a good idea.
For mods on weapons, look for damage bonus, I found a gun with +50% damage to
demons and I used it since level 38 all the way to 50, and it's still the only
gun I actually use. I modded it with +% Physical Damage and other things.
When you're looking at armor, if you're a Bot heavy build +Minion Health will
be practically worthless for you. Having that for a Drone though, the affects
are extremely large with all the other bonuses.
You should try to find a balance. If you get way too much +Minion Health,
your damage/stats may suffer. +Minion Damage is always a good thing to have.
If you wanna use the best Armor/Shield gear you can find, you'll need to find
gear that has bonuses to attributes, if you do not, you'll find yourself
quickly running out of points, and you may even run out before getting it all.
Finding gear with +% to health for you is a great thing to find.