Professional Documents
Culture Documents
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Index
& backgrounds
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Commands for Setting your Background:
The '<#>' sign in the BG help stands for the number of the section you are
working on. The BG commands allows for multiple sections so that your
background can be broken up into reasonably sized pieces of text.
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& +beginner
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+beginner
MUSH is new to some of you and probably a little daunting. To ease your
feelings of panic, we offer a very basic list of commands that will get you
looking around and using the various features of the game.
NOTE: MUSH commands may be case sensitive. You can always page a staffer
for help.
'+beginner' also recalls this file
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& +cnotes
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+cnotes
To set notes on rooms, exits, and other objects that you own, set an
attribute: &CNOTE_<notename> <object>=<text>
Please note that some cnotes require staff approval before they can go into
effect ICly. Consult a member of staff for assistance.
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& CREDITS
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Credits
& +finger
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+finger
This command shows you various bits of information about and will also
accept "me" as an argument. +finger is generally a command that notes OOC
information and should not be considered IC unless game policy
specifically says otherwise.
& +finger-setup
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Finger Setup
& +glance
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+glance
SYNTAX: +glance
& +ic
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+ic
SYNTAX: +ic
& +info
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+info
SYNTAX: +info Show you the info that you have set on yourself.
+info <player> Shows you info set on other characters.
+info allows you to set information on yourself that would be useful to
other players without them having them page you for it. This is an
/excellent/ way to tell other players about pertinent merits, flaws, or
other things that /would/ affect the way that they might interact with you,
yet would not be appropriate to place in your @desc.
Players should make a brief mention like "+info set" at the end of their
@desc, so that others may know to look.
& +info-setup
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+info setup
& +knock
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+knock
This command will allow you to 'knock' on any door in the MUSH. The players
on the other side of the door will get an emit telling them that someone is
knocking on the door.
NOTE: Using this command on the street grid on exits like South <S> is very
silly and people will think that you are dumb if you do.
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& mp
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mp - multipaging:
& mutter
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mutter
The second form of this command behaves like the first, except that instead
of the entire room hearing the mutter, only people at a place will do so.
If you are at a place, those at your place will hear the mutter;if you are
not, and the target is, those at that place will hear the mutter. If
neither of you are at a place, an error message will be generated.
The final version of this command allows everyone at a place to hear the
message in full, while the rest of the room hears the mutter.
& mutter2
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mutter examples:
& OOC
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Out of Character speech:
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& places
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PLACES
SYNTAX: Mv from <#> to <#> Moves a vacancy from one place to another.
Join <place name> Puts you at <place name>
Join at #<num> Puts you at place #<num>.
Join with <name> Puts you at the place with <name>.
Depart Removes you from your place.
sit * Alias for Join.
Depart Removes you from your place.
Places Lists who's present at all places.
Place <num> Lists who's present at place <num>.
Plook Lists in column format everyone around the
room.
Plook <num> Lists name of <num> and virtual desc.
tt <message> (Tete a tete) Relays a message to all those
at
your place. This command takes the usual
say/pose tokens, and TT |<message> will emit.
ttooc <message> (Tete a tete) Relays an OOC message
Update <#>/<Option>=<text> See '+help places-options'
PLACES are virtual places to sit, stand or occupy. You remain in the same
room, but join a group of people within that room who may or may not be
having a quiet conversation only with others placed with them.
& places-config
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PLACES configuration:
Notes: A null fixed message means vacancies can be moved freely to and from
the place. This does not make sense for things like couches and rugs. Set
it to something like "That makes no sense." if you are using such a place.
(O)Join and (O)depart messages take like this: %%N. All Join and Depart
messages are appended with the place name.
Functions:
WHICHPLACE(<loc num>,<dbnum>) gives the number of a place where
<dbnum> is.
ATPLACE(<loc num>,<place num>) gives you a list of things at a
place.
PLACEINFO(<loc num>,<place num>,<option>) gives the value of
<option> at place.
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& places-options
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PLACES configuration:
& plook
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plook
SYNTAX: plook
plook <target>
The first form gives you a list of places, in a three column format.
The second form takes the number of the place as an argument, and gives the
name and description of the virtual place. Descriptions are in the final
field of the PLACE# attribute on the room, after the | in the list of
information.
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& @register
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All players must be registered and read and accept the conditions found in
'news AUP' before they are allowed out of the Registration room.
Unregistered character objects become subject to nuking at any time.
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& +selfboot
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+selfboot
SYNTAX: +selfboot
This command allows you to boot 'ghost' connections that are usually caused
by dropped connections to your ISP.
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& +shout
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+shout
NOTE: People in adjacent rooms will not know who is shouting, but will be
told that 'A man', 'A woman', or 'Someone" is shouting.
Overuse of this command can be very annoying to others.
If you want to 'sound proof' an exit, to prevent a shout from being heard
through a particular exit, add &NO_SHOUT <exit name>=1.
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& +staff
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+staff
SYNTAX: +staff
This command shows all connected staff who are not set DARK, along with
their alias, staff position, duty status, and how long they have been idle.
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& +staff/all
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+staff/all
SYNTAX: +staff/all
This command shows all staff along with their alias, staff position, and if
they are connected or not. For offline or DARK staff, it displays when they
were last connected.
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& +timestamp
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+timestamp
SYNTAX: +timestamp
& +timestop
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+timestop
SYNTAX: +timestop
+resume
+timestop create a timestop object and drops it in the room where the
timestop was requested. Staff is notified. The object itself will appear
in the location as: TIMESTOP: <player> <timestamp> <location>
& +uptime
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+uptime
SYNTAX: +uptime
This command displays basic runtime statistics for the game.
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& +view
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SYNTAX: +view List all objects in the room with views set.
+view here Lists all viewable items in the room.
+view <object> Lists all views on a particular object.
+view <object>/<view> Reads a view.
Setting viewable objects using this code allows for greater detail to be
coded into a room without requiring huge, spammy descriptions. +view may
also be set on characters.
Be sure to add "+view items" to your @descs so people know to look at them.
& +view-setup
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Setting views:
You may also set messages to be displayed to other players when a view is
looked at. This is just like setting a view, but the attribute is called
&oview.
Mary and Fred are in a room and Mary does a "+view here/painting"
Fred would see 'Mary takes a look at the painting hanging on the wall.'
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& +warn
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+warn
SYNTAX: +3who
& +lwho
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+lwho
SYNTAX: +lwho
This commands information as that displayed by +who, but only shows the
players in the same room.
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& +who
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+who
SYNTAX: +who
+who <string>
The second version of this command accepts an argument and allow you to see
only connected players who match the argument given, such as looking for all
players whose names start with an 'm'.
The staff version of this code shows DARK staff, location, and dbref of
locations.
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& +where
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+where
SYNTAX: +where
Shows the location of all findable players on the mush. It sorts the list
by location and does not show DARK, UNFINDABLE, or those in UNFINDABLE
locations.
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