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DRAGONS OF EBERRON
DESIGNERS

A RT DIRECTOR

Keith Baker, Scott Fitzgerald Gray,


Nicolas Logue, Amber Scott

Kate Irwin

EDITOR

Steve Prescott

COVER ILLUSTRATION

M. Alexander Jurkat

INTERIOR A RTISTS

EDITORIAL A SSISTANCE

Tomas Giorello, Ron Lemen, Lucio Parrillo,


Darrell Riche, Anne Stokes,
Franz Vohwinkel, James Zhang

David Noonan
FREELANCE M ANAGER

CARTOGRAPHER

Gwendolyn F.M. Kestrel

Robert Lazzaretti

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EDITING M ANAGER

GRAPHIC DESIGNER

Kim Mohan

Lisa Hanson

DESIGN M ANAGER

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Christopher Perkins
DEVELOPMENT M ANAGER
DIRECTOR OF RPG R&D

Bill Slavicsek
PRODUCTION M ANAGERS

Kris Walker, Shari Overbay

U.S., CANADA, ASIA,


PACIFIC, & LATIN AMERICA
Wizards of the Coast, Inc.
P.O. Box 707
Renton WA 980570707
(Questions?) 18003246496
EUROPEAN HEADQUARTERS
Hasbro UK Ltd
Caswell Way
Newport, Gwent NP9 0YH
GREAT BRITAIN
Please keep this address for your records

WIZARDS OF THE COAST, BELGIUM


t Hofveld 6D
1702 Groot-Bijgaarden
Belgium
+32 2 467 3360

IMAGE TECHNICIAN

Allison Shinkle

Based on the original DUNGEONS & DR AGONS rules created by E. Gary Gygax and Dave Arneson,
and the new DUNGEONS & DR AGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams,
Richard Baker, and Peter Adkison.
This product uses updated material from the v.3.5 revision.
This WIZARDS OF THE COAST game product contains no Open Game Content. No portion of this work
may be reproduced in any form without written permission. To learn more about the Open Gaming
License and the d20 System License, please visit www.wizards.com/d20.
DUNGEONS & DRAGONS, d20 System, WIZARDS OF THE COAST, EBERRON, Players Handbook, Dungeon Masters Guide, Monster Manual, Dragons of
Eberron, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the U.S.A.
and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast,
Inc. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the
material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is
a work of ction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. 2007
Wizards of the Coast, Inc.
620-95729720-001-EN

Visit our website at


www.wizards.com/dnd

Erin Dorries

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Jesse Decker

GRAPHIC PRODUCTION SPECIALIST

987654321

First Printing: October 2007

ISBN: 978-0-7869-4154-4

Chapter 1:
Dragons of Argonnessen .........23
Welcome to Argonnessen .......... 23
Getting There ..................... 23
A Land of Monsters .............. 24
Environment ................... 24
Big Risks, Big Rewards .......... 24
Dragon Hoards ................... 25
Nondragons in Argonnessen .. 25
Powers That Be....................... 26
The Conclave ...................... 26
The Eyes of Chronepsis ......... 27
The Light of Siberys ............. 28
The Chamber ..................... 28
Religion ............................... 29
Sovereign Archetypes ........... 30
Child of Eberron .............. 30
Flame of the Forge ............ 30
Fortunes Fang.................. 30
Guide of the Weak ............. 30
Lightkeeper ..................... 30

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Loredrake ........................31
Master of the Hoard............31
Passions Flame ..................31
Stalking Wyrm ..................31
Wyrm of War .....................31
Traveler ...........................31
Territories of Argonnessen ....... 32
The Thousand .................... 32
The Light of Siberys ............. 34
The Tapestry....................... 36
The Vast ............................ 37
Places of Interest .................... 40
Iolokar, City of Knowledge .... 40
History ............................41
Life in Iolokar ................. 42
The Iolokari ................... 42
Getting There .................. 43
The City Wards ................. 43
Features of the City ........... 44
Notable NPCs .................. 47
Totem Beach ....................... 48
Vale of the Fallen Rajah ......... 50
Vorelarux .......................... 52
Vortex ............................... 54
Argonnessen Encounters .......... 56
Arstyvrax ........................... 56
Athis the Scorned .................57
Covert Operative ................. 58
Draconic Undead ................. 58
Dragon Golems ................... 59
Gnoll Fugitives .................... 59
Griffon Pride...................... 60
Half-Dragon Rakshasa .......... 60
Half-Fiend Dragon ...............61
High Cultists ...................... 62
Horrid Guardians ................ 62
Inquisitive Investigator.......... 63
Memory of the Prophecy ........ 64
Omnimental....................... 65
Overland Caravan ................ 65
Seren Dragon-Worshipers...... 66
Spellwarped Roc ...................67
Detailed Encounters .................67
Dawnwing ...........................67
Palace of the Sun................69
Zenobaal .............................71
Cloud Citadel of Zenobaal ...74
Adventures in Argonnessen .......76
Death and Dark Magic............76
War Games ......................... 77
Chapter 2:
Dragons of Khorvaire ............79
Scales and Facades ................... 79
The Prophecy in Khorvaire .... 80
Rogue Dragons .....................81
Getting around Unseen ......... 83
Hoards of Khorvaire ............ 84
Urban Lairs ........................ 84
Places of Interest .................... 85
Frostbreath Caverns ............. 86
The Library of
Hidden Knowledge............ 88

Mystic Glade ....................... 90


The Sea Caves ..................... 92
Sub-City Sprawl .................. 93
Khorvaire Encounters ............. 95
Haze-of-Death .................... 95
Cavern of Flesh ................ 97
Vyssilthar the Shadow-Seer .... 99
228 Bleak Street ............... 100
Adventures in Khorvaire ......... 102
Grisly Portents ................... 102
Dangerous Goods ............... 103
Self-Ful lling Prophecy ....... 104
Right Place, Right Time ....... 105
Chapter 3:
Dragons of Sarlona .............. 107
A Land Apart ........................ 107
Serpents and Saviors ............ 107
Rogue Wyrms
and Forgotten Kings ......... 108
Plots of the Inspired ............ 109
Hoards in Sarlona ............... 109
Psionics and Dragons ........... 110
Places of Interest ................... 110
Dragons Deep ................... 110
The Heart of Io .................. 112
Ohr Kaluun Hoard ............. 114
War Zone Range ................. 116
White Water Harbor ............ 117
Sarlona Encounters ................ 120
Qataakhast the Bright-Eyed ... 120
Lair of the
Bright-Eyed Wyrm ......... 123
Gornath the Madwyrm ......... 124
The Black Vault ............... 125
Adventures in Sarlona............. 127
Chamber Mission ............... 127
Scourge of the Serpent Folk ... 128
Wild Zone Gambit ............... 129
The Rakshasas Revenge ........ 130
Chapter 4:
Dragons of Xendrik ............. 133
Dragons of the Forsaken .......... 134
Cursed Landscape ............... 134
Wild Dragons ..................... 136
Places of Interest ................... 137
Abandoned Orrery.............. 137
Dark re Crater .................. 138
Dragons Boneyard .............. 140
Oasis of Blood .................... 142
Xendrik Encounters .............. 145
Ketheptis .......................... 145
Ice Cliff Lair .................. 148
Zartarxis ........................... 152
Sanctum of the Watcher ..... 154
Adventures in Xendrik ........... 156
Lost Scion ......................... 156
Tooth of the Dragon ............ 156
Edge of Devouring
Darkness ........................ 157
Weather the Storm .............. 158

TABLE OF CONTENTS

Introduction...........................7
Using This Book .................... 7
What You Need to Play ......... 7
A History of Dragons ................. 8
The Progenitor Wyrms ............ 8
The First Age ........................ 8
The Blood of Khyber ........... 8
The Draconic Prophecy ........ 8
The Great War.................... 9
Expansion and Withdrawal ......10
The Devastation of Xendrik ....10
The ElfDragon Wars ............11
Vvaraaks Betrayal .................11
Dragonmarks
and the Chamber ...............12
Tiamat Rising ......................12
Using Dragons ........................12
Roles ..................................13
The Ally ..........................13
The Guardian ...................13
The Priest ........................13
The Prophet .....................13
The Ravager......................13
The Ruler ........................14
The Spy ...........................14
Alignment ..........................14
Color .................................15
Religion .............................16
Using the Prophecy ..................16
Source and Purpose...............16
The Nature of the Prophecy.....17
Form of the Prophecy.............17
The Prophecy
as Adventure Hook .............18
Organizations .........................19
The Chamber ......................19
The Draleus Tairn ................19
The Lords of Dust ................ 20
The Talons of Tiamat............ 20
The Twelve ..........................21

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et the ames of Fernia


cleanse your foul spirit,
Dularanahk snarled.

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atashka laughed. I am beyond


death, mortal wyrm. Are you?

FV

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