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The Space Marines are a highly mobile army. Because of this, the points cost of a detachment usually includes enough Rhino transport vehicles to transport it and any upgrades that may have been taken. Determine the number of Rhinos needed after all upgrades have been purchased. The number of Rhinos will always be the minimum number needed to carry the formation; you cannot take extras along to cover any losses. Note that many formations dont receive Rhinos, usually because they cant fit into
Codex Astartes Space Marine armies have a strategy rating of 5. All Space Marine and Titan Legion formations have an initiative rating of 1+. Imperial Navy aircraft formations have an initiative rating of 2+. The They Shall Know No Fear rule applies to all Space Marine formations. (A Codex Astartes Space Marine army may contain any number of Space Marine Detachments) CORE UNITS UPGRADES 6 Tactical units plus transport Commander, Dreadnought, Razorback, Hunter, Vindicator, Land Raider 4 Assault units Commander, Vindicator 4 Devastator units plus transport Commander, Dreadnought, Razorback, Hunter, Land Raider 4 Terminator units Commander, Dreadnought, Vindicator, Land Raider 4 Scout units plus transport Commander, Razorback, Sniper 5 Bikes Commander, Attack Bike 5 Land Speeders Commander, Tornado/Typhoon 4 Land Raiders Commander, Vindicator, Hunter 4 Predators (Annihilator and/or Commander, Vindicator, Hunter Destructor in any combination) 4 Vindicators Commander, Hunter 4 Whirlwinds Commander, Hunter 1 Thunderhawk Gunship None 1 Landing Craft None 1 Strike Cruiser Battle Barge (Each allowed upgrade may be taken once by each detachment.)
FORMATION Tactical Assault Devastator Terminator Scout Bike Land Speeder Land Raider Predator Vindicator Whirlwind Thunderhawk Landing Craft Strike Cruiser
COST 275 points 175 points 250 points 350 points 150 points 200 points 200 points 325 points 250 points 225 points 300 points 200 points 350 points 200 points
UPGRADE Attack Bike Battle Barge Commander Dreadnought Hunter Land Raider Razorback Sniper Typhoon/Tornado Vindicator
UNITS Replace any number of Bike units with 1 Attack Bike each Replace Strike Cruiser with Battle Barge Add 1 Space Marine Commander character to a unit in the formation: The Commander may be a Captain, Librarian or Chaplain OR 1 Space Marine Commander in the army may be a Supreme Commander Add 1 or 2 Dreadnoughts (Hellfire or Tactical in any combination) Add 1 Hunter Add up to 4 Land Raiders Add any number of Razorbacks, up to the number required to transport the formation 1 Scout unit gains the Sniper ability Replace any number of Land Speeders, one a one per one basis, with: 1 Land Speeder Tornado OR 1 Land Speeder Typhoon Add 1 or 2 Vindicators (Up to 1/3 of an armys points may be spent on Allies formations.) COST 825 points 650 points 275 points 500 points FORMATION Thunderbolt Squadron Marauder Squadron
COST Free +150 points +50 points OR +100 points +50 points each +75 points +75 points each +25 points each +25 points Free +25 points each +50 points each
UNITS COST 2 Thunderbolt 175 points Fighter-Bombers 2 Marauder Bombers 250 points
NOTES
Invulnerable Save, Leader, Commander Invulnerable Save, Leader, Inspiring Invulnerable Save, Leader Invulnerable Save, Supreme Commander Jump Packs Mounted
Scout, Infiltrator
Attack Bike Land Speeder Land Speeder Tornado Land Speeder Dreadnought
LV LV LV LV AV
4+ 4+ 4+ 4+ 3+
5+ 6+ 6+ 6+ 4+
5+ 5+ 5+ 5+ 4+
Skimmer, Scout Skimmer, Scout Skimmer, Scout Walker. A Dreadnought is armed with a Missile Launcher and Twin Lascannon (Hellfire) OR a Power Fist and Assault Cannon (Tactical), not both select one option before the game.
Drop Pod
Special
Immobile
5+
n/a
n/a
Planetfall, Transport: (may carry 1 formation that includes only Tactical, Devastator and Dreadnought units). Deathwind: After the drop pod lands, its Deathwind attacks all enemy units within 15cm. Each enemy formation attacked receives a Blast marker for coming under fire, and an extra Blast marker for each casualty. Then any troops carried in the drop pod must disembark within 5cm of the drop pod or within 5cm of another unit from the same formation that has already landed, so long as all units are placed within 15cm of the drop pod. Drop pods may not be used to claim crossfire. Reinforced Armour, Thick Rear Armour, Transport: (may carry 1 Terminator unit OR 2 of the following units: Tactical, Devastator)
AV AV AV AV AV
5+ 4+ 4+ 4+ 5+
6+ 6+ 6+ 6+ 6+
6+ 4+ 5+ 3+ 5+
Hunter-Killer Twin Heavy Bolter 2x Twin Lascannon 2x Lascannon Twin Lascannon 2x Heavy Bolter Autocannon Twin Heavy Bolter OR Twin Lascannon Storm Bolter Demolisher Whirlwind
60cm 30cm 45cm 45cm 45cm 30cm 45cm 30cm 45cm (15cm) 30cm 45cm
AT4+/AA4+ AP4+ AT4+ AT5+ AT4+ AP5+ AP5+/AT6+ AP4+ AT4+ (Small Arms) AP3+/AT4+, Ignore Cover 1BP, Indirect Fire
AV AV AV
5+ 4+ 5+
6+ 6+ 6+
6+ 4+ 5+
Transport: (May carry 1 of the following units: Tactical, Devastator and Scout) A Razorback is armed with either a Twin Heavy Bolter OR a Twin Lascannon, not both select one option before the game. Transport: (May carry 2 of the following units: Tactical, Devastator and Scout) Walker
NOTES
DC4, Planetfall, Fearless, Reinforced Armour, Transport: (May carry 12 Space Marine infantry units, Attack Bikes and Dreadnoughts. Terminators and Dreadnoughts take up 2 spaces each. In addition, the Landing Craft can carry 4 vehicles based on the Land Raider or 6 based on the Rhino, or one of the following combinations: 3 Land Raiders and 1 Rhino, 2 Land Raiders and 3 Rhinos, or 1 Land Raider and 4 Rhinos) Critical Hit Effect: The Landing Crafts magazine explodes, destroying the drop ship and anybody on board. Any units within 5cm of the Landing Craft suffer one hit. DC2, Planetfall, Reinforced Armour, Transport: (May carry 8 of the following units: Tactical, Assault, Devastator, Scout, Bike, Terminator and Dreadnought. Terminators and Dreadnoughts take up 2 spaces each.) Critical Hit Effect: The Thunderhawks control surfaces are damaged. The pilot loses control and the Thunderhawk crashes to the ground, killing all on board. Transport: (May carry 60 of the following units: Space Marine Tactical, Assault, Devastator, Scout, Bike, Terminator or Dreadnought units; plus 60 of the following units: Rhinos, Land Raiders, Razorbacks, Hunters, Whirlwinds, Predators or Vindicators; plus 9 Thunderhawks and enough Drop Pods or Landing Craft to carry any other units on board) Slow and steady: may not be used on the first two turns of a battle unless the scenario specifically says otherwise. Transport: (May carry 20 of the following units: Space Marine Tactical, Assault, Devastator, Scout, Bike, Terminator or Dreadnought units; plus 20 of the following units: Rhinos, Land Raiders, Razorbacks, Hunters, Whirlwinds, Predators or Vindicators; plus 6 Thunderhawks and enough Drop Pods or Landing Craft to carry any other units on board) DC6, 4 Void Shield, Fearless, Reinforced Armour, Walker May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide. Critical Hit Effect: Roll a D6 in the end phase of every turn. 1: Reactor explodes - Destroyed, 2-3: an extra point DC, 4-6: Reactor repaired. If destroyed any units within 5cms will be hit on a roll of 5+. DC3, 2 Void Shields, Fearless, Reinforced Armour, Walker May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide. Critical Hit Effect: Move it D6cm in a random direction. If this move takes the Warhound into impassable terrain or another unit it cant move over then it stops when it contacts the obstruction and suffers an extra point of damage. If it staggers into or over any units then they will take a hit on a D6 roll of 6 (make saving throws for the units normally). DC8, 6 Void Shields, Reinforced Armour, Thick Rear Armour, Fearless, Walker. May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide. Critical Hit Effect: Immediately moves 3D6cm in a random direction. If this move takes the Banelord into impassable terrain or another unit it stops when it contacts the obstruction and suffers an extra point of damage. Any units run over or into take a hit on a D6 roll of 4+.
Thunderhawk
AC/WE
Bomber
4+
6+
4+
Twin Heavy Bolter Twin Heavy Bolter 2x Twin Heavy Bolter Battle Cannon Orbital Bombardment
Battle Barge
SC
n/a
n/a
n/a
n/a
Strike Cruiser
SC
n/a
n/a
n/a
n/a
Orbital Bombardment
n/a
5BP, MW
Reaver Titan
WE
20cm
4+
3+
3+
60 cm 60 cm
Warhound Titan
WE
30cm
5+
4+
4+
45c m 45 cm
Warlord Titan
WE
15cm
4+
2+
3+
60 cm 60 cm 90 cm
AC
Fighter-Bomber
6+
n/a
n/a
AC
Bomber
4+
n/a
n/a
Stormbolters Multilaser Underwing Rockets 2x Twin Heavy Bolter Bomb Racks Twin Lascannon
AP4+/AA5+, FxF AP5+/AT6+/AA5+, FxF AT4+, FxF AA5+ 3 BP, FxF AT4+/AA4+, FxF