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Lin Kuei (literally forest demons) are legendary Chinese stealth warriors.

Here, it is a monk archetype with ninja-like techniques and a focus on secret fighting techniques. Not as pure of spirit as a normal monk, lin kuei are secret warriors working for a clan or cause and like monks they are all of lawful alignment. Class Primary Class: Monk. Secondary Class: Ninja. The lin kuei has all the monk's class features except as noted here. A lin kuei cannot mulitclass as a monk, ninja, or rogue. Rogue multiclassing is prohibited because the ninja is a subclass of the rogue. Spoiler: Class Skills The lin kuei's class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Sleight of hand (Dex), Stealth (Dex), Survival (Wis), and Swim (Str). Skill Ranks per Level: 4 + Int modifier. Weapon Proficiency Lin kuei are proficient with the cestus, club, dagger, kama, nunchaku, quarterstaff, short sword, and shuriken. Many lin kuei take up the study of an exotic weapon to gain maximum benefit from their lethal strikes ability. Bonus Feats At 1st level, 2nd level, and every 4 levels thereafter, a lin kuei may select a bonus feat. These feats must be taken from the following list: Bludgeoneer[1], Catch Off-Guard, Combat Reflexes, Deflect Arrows, Distance Thrower[1], Dodge, Exotic Weapon Proficiency, Nimble Moves[2], Scorpion Style, Throw Anything. Alternatively, a lin kuei can choose a ninja trick instead of a bonus feat each time he would get a bonus feat. He learns and uses ninja tricks as a ninja of his lin kuei level but cannot pick ninja tricks based on ninja class abilities he does not have, such as sneak attack. At 6th level, the following feats are added to the list: Close Quarter's Thrower[1], Gorgon's Fist, Greater Feint, Improved Bull Rush, Improved Disarm, Mobility, Rapid Shot, Snatch Arrows. At 10th level, the following feats are added to the list: Dimensional Agility[1], Dimensional Assault[1], Disengaging Flourish[1], False Opening[1], Medusa's Wrath, Light Step[2], Shoot On The Run, Stunning Fist. 1. ^ a b c d e f g From Ultimate Combat. 2. ^ a b From Advanced Player's Guide. A lin kuei need not have any of the prerequisites normally required for these feats to select them, but some feats have benefits based on the use of other feats, and these rules still apply. Lethal Strikes As he advances in level, a lin kuei gains extra damage with melee and thrown attacks. This extra damage begins at 1d6 at 1st level, and advances by another d6 at level 3 and every third level after

level 3, to a maximum of 7d6 at level 18. When the lin kuei strikes an opponent that is unable to use his Dexterity bonus to armor class, he can add the full amount of this to his damage. When striking opponent's in other circumstances, he adds the minimum amount possible, as if all the lethal strike dice came up ones. This extra damage is not multiplied on a critical hit. This replaces flurry of blows. Secret Technique The lin kuei have a number of secret techniques. A lin kuei is taught one secret technique from the list below at first level, and gain more secret techniques as he advances in level. This replaces stunning fist. A lin kuei that takes the Stunning Fist feat but does not know the stunning fist technique does not count lin kuei levels as Monk levels for the benefits of the feat. Deceptive Moves (Ex): A lin kuei with this technique can use the Bluff skill to feint as a swift action. Deceptive Shuriken (Ex): As a part of drawing or picking up one or more shuriken, a lin kuei with this technique can make a Sleight of Hand check against a DC of 10 + an opponent's Perception skill bonus to render one opponent flat-footed against his thrown shuriken this round. An opponent with uncanny dodge or who is otherwise immune to being flat-footed is immune to this ability, and repeated uses against the same opponent suffers a -10 penalty. A lin kuei with this ability can also throw Diminutive objects, including small daggers, darts, bolts, arrows and even objects that that are normally harmless (such as playing cards, dice, pebbles, coins) as if they were shuriken. A lin kuei can pick up such objects within reach as a free action that does not trigger an attack of opportunity. Lethal Flanking (Ex): When you flank an opponent in melee, you can use your full damage from lethal strikes against that opponent. Against opponent's improved uncanny dodge, this ability works when sneak attack would work (see the ninja ability sneak attack). Lin kuei levels stack with the level of any class that provides sneak attack for the purpose of overcoming improved uncanny dodge. Stunning Fist (Ex): This is the same as the monk's stunning fist class ability. See the note under secret technique for Stunning Fist taken as a feat and used without this ability. Sudden Charge (Ex): This charge is so sudden that it is hard for the eye to follow. The target charged by a lin kuei with this technique is flat-footed until the end of the lin kuei's current turn. An opponent with uncanny dodge or who is otherwise immune to being flat-footed is immune to this ability. A lin kuei may continue to move after attacking in a charge, up to a total movement equal to twice his speed. Any movement after the charge is completed need not be in a straight line. If this movement ends up in cover or concealment, the lin kuei can try to use Stealth to hide at a -10 penalty. Note that a flat-footed opponent does not get to make attacks of opportunity unless the opponent has the Combat Reflexes feat. Unarmed Strike At 1st level, a lin kuei gains Improved Unarmed Strike as a bonus feat. A lin kuei's attacks may be with fist, elbows, knees, and feet. This means that a lin kuei may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a lin kuei striking unarmed. A lin kuei may

thus apply his full Strength bonus on damage rolls for all his unarmed strikes. A lin kuei's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. A lin kue's unarmed strike does 1d6 lethal crushing and cutting damage (1d4 for a small lin kuei). A lin kuei can only do nonlethal damage with unarmed attack by taking the standard -4 attack penalty to do so. This is a modification to the monk's unarmed strike ability. Second Secret Technique At 3rd level, the lin kuei may select a second secret technique. This replaces maneuver training. Uncanny Dodge (Ex) Starting at 3rd level, a lin kuei can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A lin kuei with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her. If a lin kuei already possesses uncanny dodge from a different class, she automatically gains improved uncanny dodge instead. This replaces still mind. Ki pool At 4th level, a lin kuei gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a lin kuei's ki pool is equal to 1/2 his lin kuei level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike. At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. By spending 1 point from his ki pool, a lin kuei can do one of the following: Make one additional attack at his highest attack bonus when making a full attack, or Increase his speed by 20 feet for 1 round, or Reroll a failed Bluff, Sleight of Hand, or Stealth check. The lin kuei must take the second result, even if it is worse. A single check can only be rerolled once by means of this ability. Each of these powers is activated as a swift action. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. This is the a modification of the monk's ki pool ability. Improved Uncanny Dodge (Ex) At 7th level, a lin kuei can no longer be flanked. This defense denies the ability to sneak attack the lin kuei by flanking her, unless the attacker has at least four more levels in classes with sneak attack

than the lin kuei has in classes with uncanny dodge. This replaces wholeness of body. Third Secret Technique At 9th level, a lin kuei may select a third secret technique. This replaces improved evasion. Fourth Secret Technique At 13th level, a lin kuei may select a fourth secret technique. This replaces diamond soul. Table: Lin Kuei Spoiler: Level Base Attack Bonus Fort Save Ref Save Will Save Special Lethal Strikes AC Bonus Fast Movement 1st +0 +2 +2 +2 Bonus feat, lethal strikes, secret technique, unarmed strike +1d6 +0 +0 ft. 2nd +1 +3 +3 +3 Bonus feat, evasion +1d6 +0 +0 ft. 3rd +2 +3 +3 +3 Fast movement, second secret technique, uncanny dodge +2d6 +0 +10 ft. 4th +3 +4 +4 +4 Ki pool (magic), slow fall 20 ft. +2d6 +1 +10 ft. 5th +3 +4 +4 +4 High jump, purity of body +2d6 +1 +10 ft. 6th +4 +5 +5 +5 Bonus feat, slow fall 30 ft. +3d6 +1 +20 ft. 7th +5 +5 +5 +5 Improved uncanny dodge, ki pool (cold iron/silver) +3d6 +1 +20 ft. 8th +6/+1 +6 +6 +6 Slow fall 40 ft. +3d6 +2 +20 ft. 9th +6/+1 +6 +6 +6 Third secret thechnique +4d6 +2 +30 ft. 10th +7/+2 +7 +7 +7 Bonus feat, Ki pool (lawful), slow fall 50 ft. +4d6 +2 +30 ft. 11th +8/+3 +7 +7 +7 Diamond body +4d6 +2 +30 ft. 12th +9/+4 +8 +8 +8 Abundant step, slow fall 60 ft. +5d6 +3 +40 ft. 13th +9/+4 +8 +8 +8 Fourth secret technique +5d6 +3 +40 ft. 14th +10/+5 +9 +9 +9 Bonus feat, slow fall 70 ft. +5d6 +3 +40 ft. 15th +11/+6/+1 +9 +9 +9 Quivering palm +6d6 +3 +50 ft. 16th +12/+7/+2 +10 +10 +10 Ki pool (adamantine), slow fall 80 ft. +6d6 +4 +50 ft. 17th +12/+7/+2 +10 +10 +10 Timeless body, tounge of the sun and moon +6d6 +4 +50 ft. 18th +13/+8/+3 +11 +11 +11 Bonus feat, slow fall 90 ft. +7d6 +4 +60 ft. 19th +14/+9/+4 +11 +11 +11 Empty body +7d6 +4 +60 ft. 20th +15/+10/+5 +12 +12 +12 Perfect self, slow fall any distance +7d6 +5 +60 ft. I originally wrote on a mediawiki, so when we get closer to finished I can send it in wiki code.

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