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Palladium System to Savage Worlds

By Erron Bo Whitten
To convert Palladium System to Savage Worlds I suggest the following. For Attributes this chart is helpful: Palladium Savage Worlds 3 !" " !" $ !" & !" ' !" ( !& ) !& * !& !& # !( 3 !( " !( $ !( & ! * ' ! * ( ! * ) ! * #* ! # # ! # ## ! # #3 ! #% #" ! #%

Palladium #$ #& #' #( #) 3* 3 3# 33 3" 3$ 3& 3' 3( 3) "* " "# "3 "" "$ "&

Savage Worlds ! #%# ! #%# ! #%3 ! #%3 ! #%" ! #%" ! #%$ ! #%$ ! #%& ! #%& ! #%' ! #%' ! #%( ! #%( ! #%) ! #%) ! #% * ! #% * ! #% ! #% ! #% # ! #% #

To convert Speed to Pace divide b+ # and round up ,Speed of ( - Pace ).. /se this for racial conversion 0123. 4umans have a pace of &. For Armor use the A5 6 " divided b+ # ,so A5 ( is , ( 7 " - "8 divided b+ # is '. ' Armor.. For s9ills use logic ,!etect Ambush and !etect :oncealment are both 1otice in Savage Worlds.. !ivide the Percentage S9ills b+ #* and add die t+pe for a part of a number ,. through - d"8 . through # - d&8 etc... When it comes to ;onus S9ills li9e Weapons or 4and to 4and use the bonus to hit as a guide8 but use logic also. If a critter gets a %" to hand to hand +ou can figure at a minimum it has a d& and at a ma<imum a d * to use the s9ill. If it is a combat monster use the higher value8 if it is not use the lower. So8 % - d"8 %# and %3 - d&8 %" and %$ - d(8 %& and %' - d *8 %( and %) d #8 with a % added to the d # for ever+ %# of the To 4it. ,3 e<amples8 %#8 %$8 and % & to hit - d&8 d(8 and d #%".. When it comes to damage from weapons use the weapons in Savage Worlds as a guide b+ comparing weapons in Palladium that +ou don=t 9now to weapons that are in both games. 2ets use the 2aser 2ance from Mechinoid Invasion as an e<ample. Id does the same damage as a .## 2ong on its low setting and a )mm pistol on its high. So we could use the data from Savage Worlds to assign it #!&7 ,no AP. and #!& , AP.. Its range is listed at )*m ma<8 that is a little under >3 the range of a 2aser Pistol in the same game8 so we will give it $> *>#* , >3 the laser pistol of Savage Worlds.. If +ou want longer ranges or more power8 go ahead8 but use logic as the guide8 not ?in>?a< concepts that a game ma+ have built in. 5emember8 it is eas+ to die in Savage Worlds8 give to much power to a weapon and +ou unbalance the game. The rest is @ust educated Auesses. 2oo9 at the critter and add the needed 4indrances and Bdges to ma9e it loo9 right. When it comes to characters in the games +ou ma+ need to be careful not to thin9 of 0::s as 5::s. 0::s ma+ need special s9ills that a Professional Bdge could give8 but I doubt it. 5::s need 5acial limits and strengths added to ma9e them fit. When doing this remember that if the 5:: is available to the Pla+ers it needs to be balanced and fair if there are other races being pla+ed. ;e sure that one race doesn=t become demigods in the hands of pla+ers even if Palladium built them that wa+.

Alwa+s draw the idea of the game I1T0 Savage Worlds8 never tr+ to convert one s+stem to the otherC it will fail. I am wor9ing on System Failure for Savage Worlds8 and am converting the ;ugs over as powerful as the+ are in the original game8 because the pla+ers will never pla+ them. The devices that affect the ;ugs are also @ust a powerful8 but the other weapons and 0::s are tailored for balance. I am onl+ moving over what Savage Worlds lac9s to ma9e System Failure wor9 as conceived. The rest is pla+ related and part of Savage Worlds. Palladium owns its own goods8 including S+stem Failure. Pinnacle Aames owns Areat White Aames and thus Savage WorldsD Brron E;oF Whitten owns this idea ,:op+right G #**3. and intends no challenge to the ownership of an+ items used in this discussion. I offer the ideas herein free of charge as long as the+ sta+ free of charge8 and an+ item the+ are used in sta+s free of charge as well8 and credit is given where due.

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