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Copyright 2014 Eastern Effect Studios All Rights Reserved

Design Document for:

All work Copyright 2000-2014 by Eastern Effect Studios Written By 1305659c (P04)

Version # 2.10 Friday, February 14 2014

Copyright 2014 Eastern Effect Studios All Rights Reserved

Contents 1. Design History ------------------------------------------------------------------------- 4 2. Summary ------------------------------------------------------------------------------- 6 3. Interface--------------------------------------------------------------------------------- 7


Front End Matters-------------------------------------------------------------------------------------7 - Logos/Warnings-----------------------------------------------------------------------------------8 Controls--------------------------------------------------------------------------------------------------9 PS3 Controls ---------------------------------------------------------------------------------------9 Xbox 360 Controls--------------------------------------------------------------------------------10 PC Controls-----------------------------------------------------------------------------------------11

HUD------------------------------------------------------------------------------------------------------ 12 Icons-------------------------------------------------------------------------------------------------12

GUI--------------------------------------------------------------------------------------------------------13 Ranged Weapon Menu------------------------------------------------------------------------- 13 Melee Weapon Menu---------------------------------------------------------------------------13 Map Menu----------------------------------------------------------------------------------------- 14 Items Menu----------------------------------------------------------------------------------------14 Status Menu--------------------------------------------------------------------------------------- 15 Settings Menu-------------------------------------------------------------------------------------15

4. Gameplay-------------------------------------------------------------------------------16
Story------------------------------------------------------------------------------------------------------16 - Story Flow------------------------------------------------------------------------------------------18 - Endings Structure-------------------------------------------------------------------------------- 19 Character Design--------------------------------------------------------------------------------------20 Main Characters----------------------------------------------------------------------------------20 Enemies-------------------------------------------------------------------------------------------- 22 Play-styles----------------------------------------------------------------------------------------- 23 Characters Design Overview------------------------------------------------------------------ 25

Gameplay Overview----------------------------------------------------------------------------------30 Overview------------------------------------------------------------------------------------------- 30 Game World--------------------------------------------------------------------------------------- 33

Copyright 2014 Eastern Effect Studios All Rights Reserved

Weapons------------------------------------------------------------------------------------------------34 Design ----------------------------------------------------------------------------------------------34 Overview-------------------------------------------------------------------------------------------35 Details---------------------------------------------------------------------------------------------- 36

Level Design--------------------------------------------------------------------------------------------40 Level 1---------------------------------------------------------------------------------------------- 40 Level 2---------------------------------------------------------------------------------------------- 41 Level 3---------------------------------------------------------------------------------------------- 42

Balancing------------------------------------------------------------------------------------------------43 Easy--------------------------------------------------------------------------------------------------43 Medium-------------------------------------------------------------------------------------------- 43 Hard------------------------------------------------------------------------------------------------- 43

5. Appendix-------------------------------------------------------------------------------- 44
Story -----------------------------------------------------------------------------------------------------44

6. References------------------------------------------------------------------------------ 45

Copyright 2014 Eastern Effect Studios All Rights Reserved

Design History
20 November 2013
Version 1.01 -Scrapped the PS4 and Xbox One as available platforms to play on.

4 December 2013
Version 1.11 -Sorted out control layouts for the game.

8 December 2013
Version 1.12 -Refined Character design at the advice of Jonathan.

6 January 2014
Version 1.21 -Play-styles of characters and enemies introduced into the design document. -Weapons decided upon and added to document upon further advice by Jonathan.

11 January 2014
Version 1.50 -HUD design is added to the design document. -GUI functions and design added to the design document.

Copyright 2014 Eastern Effect Studios All Rights Reserved

25 January 2014
Version 2.00

-Character Design completed and added to design document


-Front end options sorted out

2 February 2014
Version 2.10

-Level Design created and completed, added to design document.


-Gameplay Mechanics decided upon and added to design document upon advice by Ahmad.

Copyright 2014 Eastern Effect Studios All Rights Reserved

Summary
Brief Story
The year is 2018. The economic downturn is taking its toll on the citizens of United Columbus States. In an attempt to decrease the populations growing depression rate, a drug company issues out a new experimental drug. However, the drug has its side effects and causes the users to become more agitated. A riot ensues months after the drug is released and the protagonist gets caught in the middle, eventually getting knocked out in the chaos. Waking up from a coma in an abandoned hospital, it is soon clear that the country has gone to ruin. The protagonist learns of a place called Haven where his/her family might reside and sets of on a journey to find it.

The Game
Outbreak is a 3rd person shooter with elements of action-adventure, survival horror and role-playing in it. The player has to battle zombie-like enemies as well as humans as he journeys though the game. It also has light tower defence gameplay. The game is set in the fictional country United Columbus States (based on United States of America) and the player is thrust upon an open-world as their digital playground. The openworld takes place in three cities, Dawnzerg, New Zerkaa and Lexington. The player will be controlling a character named Jones. The character will be fully customizable to the player liking at the start of the game. The player is set on a journey through this world in an attempt to discover clues on how to find Haven and reunited with the protagonists family. The game was created in reference to the increasing popularity that the zombie genre has received in recent years. I strongly believe that there will be market for the game.

Target platforms: PS3, Xbox 360, PC Target Age group: Age 18 29 Target Rating: Entertainment Software Rating Board (ESRB) ------- M Pan European Game Information (PEGI) ---------------18 Media Development Authority (MDA) ------------------M18

Copyright 2014 Eastern Effect Studios All Rights Reserved

Front End Matters


Game Boot-Up

Publisher/Companies Logos, Warnings

Title Screen

New Game

Load Game

Options

Credits

Quit Game

Easy

Sound Background Music Volume Dialogue Volume

Medium

Hard Display Brightness Level Gamma Level Display Subtitles

Controls

Invert X axis Invert Y axis Control Layout

Copyright 2014 Eastern Effect Studios All Rights Reserved

Logos/Warnings

Publisher Logo Screen Screen showing the logo of the publisher.

Studio Logo Screen Screen showing the logo of our studio.

Software Screen Screen showing the various soft wares and engines to be used in the game.

Warning: This game may feature patterns that trigger seizures. If you have a history of epilepsy, please consult a doctor before playing.

Warning Screen Screen showing warning to players before game starts.

Copyright 2014 Eastern Effect Studios All Rights Reserved

Controls
PS3 Button Layout

Button Actions

Move Player

Aim

With guns Shoot Move Camera With Explosives - Throw

Jump/Climb

Sprint

With Melee weapon Attack With Ranged Weapon Push Away

Switch between ranged and melee weapons

Crouch

Create explosives/heathkits

Use Healthkit Interact/Pick up Quick-select Map

Copyright 2014 Eastern Effect Studios All Rights Reserved

Xbox 360 Button Layout

Button Actions

Move Player

Aim

With guns Shoot Move Camera With Explosives - Throw

Jump/Climb

Sprint

With Melee weapon Attack With Ranged Weapon Push Away

Switch between ranged and melee weapons

Crouch

Create explosives/heathkits

Use Healthkit Interact/Pick up Quick-select Map

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Keyboard Button Layout

Button Actions

W, A, S, D

Move Player

Aim

Move Camera

With guns Shoot With Explosives - Throw

Spacebar

Jump/Climb

Left Shift

Sprint

Switch between ranged and melee weapons V With Melee weapon Attack With Ranged Weapon Push Away 2 Melee weapon Left Ctrl Create explosives/heathkits 1, 2 1 Ranged weapon

Crouch

Right Shift

3 I Interact/Pick up

Use Healthkit

Tab

Quick-select Map 11

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HUD
This is what players will see on their screen.

2.08 PM

AK-47 30/80
Legend
Health icon Indicates the amount health the player has Ammunition icon Indicates the amount of ammo the player has Awareness icon

100/100

Indicates if enemies are aware of players presence; closed eyes indicate that enemies have not spotted you, a question mark indicates that an enemy is aware of you but you are not in his line of sight and an open eye indicates that the enemy can see you. Clock Icon Indicates the time the game world is in

Mini Map Indicates the area the player is in 12

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GUI
The GUI depicts what the player will see when they pause the game, which brings up the character menu

Ranged Weapons Menu


Weapons Ranged Map Melee Items Status Settings

M16 Rifle 40/110

The ranged weapons menu shows what ranged weapons you have available and the ammo available. A green tick indicates what gun you have equipped currently.

Melee Weapon Menu

Weapons Ranged

Map Melee

Items

Status

Settings

Cleaver

Baseball Bat

The melee weapons menu shows what melee weapons you have. A green tick indicates what melee weapon you have equipped currently.

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Map Menu

Weapons

Map

Items

Status

Settings

Lexington

The map menu shows the world map that the player is currently in. Players can zoom in to have a better look of the map or set a location market which will appear on the mini map for the player to travel to.

Items Menu

Weapons Health

Map
Expendables

Items
Resources

Status

Settings

Cloth

Bottle

The items menu depicts what items you obtained from supplies. These are split into three groups; health, expendables and resources. Health shows what health items you have and can be used to heal. Expendables show what items you have to make explosives. Resources show what items you have available Status Menu for your homestead.

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Status Menu

Weapons

Map

Items

Status

Settings

Player M16 Rifle 100/100

Miller M4 Rifle 60/100

Jose Machete 90/100

The status menu shows the status levels of both the player and whatever group members the player has with him. These status levels indicate the amount of health and the weapon equipped. The player can use the info and use health items on any members with low health or change the weapon they have equipped.

Settings Menu

Weapons

Map

Items

Status

Settings

Display Sound Save Game Quit Game

The settings menu show what settings the layer can change as well as save their game. The display settings show what display is set and the sound settings show what sound settings are set (as shown in front end matters). Players can save their game here or quit the game. Quitting the game prompts the player on whether to save first.

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Story
The story is set in 2018. The rising inflation and declining economy is causing the citizens of United Columbus States (fictionalized United States of America) to become overly stress and depressed, reaching its highest ever percentage of people having depression. A pharmaceutical company, Telcorp, releases a new experimental drug designed to reduce stress and combat depression for the public. Within weeks, the drug is sold out at most pharmacies and clinics after the drug is advertised. However, side effects of the drug start to occur. People start becoming more irritable and agitated as time passes on. 7 months after the drug is released, a riot breaks out in Dawnsberg, one of the states of United Columbus. Our protagonist is caught in the middle of the riot and is eventually knocked out by one of the rioters. The protagonist wakes up 3 months later in a hospital. Searching around for a doctor, he/she later finds out that the hospital has been abandoned as there is no sign of life. He/she later encounters one of the infected and gets attacked by it but is saved by travelling group of people who were raiding the hospital for supplies. The group explained that the drug caused people to lose their minds and become rabid to the point of cannibalism. They explained that there is a government manned quarantine zone called Haven, and that the protagonists family might be residing within the zone. Unfortunately, they have no clue where this zone might be. Determined to find his/her family (consisting of a sister and parents), the protagonist sets out to find out where Haven is. Shortly through the journey, the protagonist encounters Miller, a teenager who too wants to find Haven and accompanies the protagonist through the journey. Shortly after meeting Miller, they encounter bandits. The bandits are people who mercilessly kill anyone, infected or not, for supplies. They learn after taking down the bandits that there is more of their group scattered around the country and they take orders from a mysterious person named Strauss. They later find a small group of people who have built a small area for survivors. Their leader, Robert, tells them that they can find more information on Haven in the state of New Zerkaa, the state where the government first evacuated its people. Arriving in New Zerkaa, they find the place mostly occupied by the bandits, after picking up more clues the protagonist finds out that Haven is in Lexington but are soon captured by bandit forces and taken to their headquarters and there they find out who Strauss is, turning out to be the protagonists sister. After seeing her parents get killed by raiders when they were residing at a shelter for survivors, the sister became a merciless leader of bandits, only sparing those she trusts.

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If the player chose to be merciless to most survivors and kill them for supplies, Strauss will give the protagonist a choice of whether to join her group. Choosing her group would mean Miller would be killed. Choosing not to join would result in Strauss sparing the protagonist and Miller just this once because of her family ties. If the player chose to spare survivor they met, Strauss gives the order for the protagonist to be killed instead. The protagonist would eventually escape and save Miller before continuing on to Lexington with Miller. The player travels to Lexington either with Strauss or Miller depending on the choices. Shortly through the journey to Lexington, if the player chose to be merciless to survivors, Miller would leave the protagonist because of the immoral things he/she has done. Nothing changes if the player showed mercy. Arriving in Lexington, the protagonist finds no trace of Haven. After gathering more clues, it is revealed that Haven is not a safe zone but actually a cure for the disease. After finding Haven, the player can choose to synthetize it or destroy it. If the player chose to side with Strauss and synthesize the cure, Strauss and the protagonist go on to take over United Columbus, creating a system whereby they release to those that only they deem worthy. If the player chose to side with Strauss but destroys the cure, the protagonist ends up accidently killing Strauss through an scuffle and later takes over being the bandit leader. If the player did not side with Strauss, is left by Miller and chooses to synthesize the cure, Strauss intervenes but gets killed by the protagonist. The protagonist only gives the cure to those who obeys him/her and is later given a new threat in the form of Miller who becomes the new bandit leader. If the player did not side with Strauss, is left by Miller and chooses to destroy the cure, Miller later intervenes and kills off the protagonist. Miller is unable to save the cure and eventually commits suicide as he has nothing left to live for. If the player still has Miller by their side and chooses to synthesize the cure, Strauss intervenes and kills off Miller but later gets killed off by the protagonist. The protagonist brings the cure to Robert where they plan to slowly give the cure to the public. If the player still has Miller by their side and chooses to destroy the cure, Miller intervenes and but gets killed by the protagonist. The protagonist returns to Robert s village to start life anew.

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Story Flow
Back-Story of Outbreak

Riots erupt and protagonist is knocked out

Protagonist wakes up from coma in abandoned hospital and gets attacked by an infected person

Gets saved by raiders and is told about Haven

Sets off on a journey and encounters Miller Miller is killed

After encountering bandits, they find Robert who tells to go to New Zerkaa for clues

Side with Strauss

Dont side with Strauss

In New Zerkaa they encounter Strauss, leader of the bandits

Miller leaves your side Strauss orders for the protagonist to be killed but he/she escapes with Miller Leave for Lexington, after finding out Havens location is there

Discover Havens true nature 18

Copyright 2014 Eastern Effect Studios All Rights Reserved

Endings Structure
This is the structure of the endings in the game. It comes down to two choices but multiple endings occur consisting of how the player has acted previously. There are 6 endings altogether.

Synthesize the cure

Destroy the cure

The protagonist and Strauss take over U.C.S and hold a monopoly over the cure

Kills Strauss and becomes the new bandit leader

The protagonist kills Strauss holds a monopoly over the cure and is faced by Miller who becomes a new threat

Miller is unable to save the cure and commits suicide

Strauss kills Miller but is also killed by the protagonist. With the help of Robert, the cure is planned to be distributed

Miller gets killed and the protagonist returns to Roberts village

Legend
Sided with Strauss/Miller gets killed Did not side with Strauss/Miller leaves

Escaped with Miller

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Character Design
Overview The Protagonist
Age: 24 The character will be fully customizable to players at the start of the game. Things that would be customizable include facial features (eyes, nose, mouth, ears), hairstyles (multiple styles consisting of long, medium and short length), body structure (height and weight), voice and gender (male or female) Backstory: The ecumenical cripple has caused many people to lose their jobs. The protagonist is one of them, losing his/her job of a writer. Tensions arise in the family when the protagonists father, the last breadwinner, has also lost his job. This forces t he protagonist to go in search of a job. As the protagonist walks home after having an interview, he/she is caught in the middle of a riot and is knocked out. The protagonist wakes up and finds the city in ruins. Determined to find out whats happened to the country and to the family, the protagonist sets out on a journey, with only the mysterious Haven in mind.

Strauss
Age: 17 Height: 1.66m Gender: Female Hairstyle: Before the outbreak- Long black hair with ponytail After the outbreak- Short black hair with undercut hairstyle Backstory: Before the outbreak, Strauss was named Valerie. She had the demeanour of a normal teenage girl, worried about looks and boys attention. During the outbreak, Valerie and her parents were forced to move out of the house and survive outside. They found a shelter available for survivors and things went well until raiders invaded the shelter. Her parents were killed in the ensuing invasion and caused Valerie psychological damage. She took on a new moniker Strauss, cutting her hair and changing her perspective on the world, and killed the raiders and established a team of her own, vowing to protect anyone she trusts and killing anyone who gets in the way.

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Miller
Age: 19 Height: 1.86 Gender: Male Hairstyle: Medium length shaggy curly hair Backstory: Miller didnt do well in his Finals and was waiting to be re -entered into school when the outbreak occurred. He wandered around from shelter to shelter as he slowly lost all his friends and family to both the infected and raiders. While roaming around searching for food, he encounters the protagonist. The protagonist tells him of Haven and how there might be a quarantine zone for survivors. Seeing this as an opportunity to start life anew, he asks to join the protagonist and aid his/her journey to find Haven.

Robert
Age: 45 Height: 1.88 Gender: Male Hairstyle: Short neat grey hair Backstory; Robert worked as a nurse before the outbreak. During the outbreak, He saw how the people succumbed to the disease while working in the hospital and was horrified by it. After the outbreak, he was determined not to experience the horrors that he saw while at the hospital. He set up a small village with his son, the only other survivor in his family, in Dawnzberg to help fellow survivors. His village contains 25 people and is helping them survive the rigours of the outside which contain both the infected and merciless raiders.

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Enemies
Enemies include the infected, which are zombie-like people, and bandits, who are human.

Infected- common
These infected people are the most common of the infected. Appearance: Looks like a normal human, however there are some distinct features. Their faces have veins easily visible. Eyes are also bloodshot. They moan when not alerted but make growling noises when they are alerted. Backstory: The side effects of the drug have caused the infection of the Hypothalamus, the part of the brain that affects aggression, and caused people to become more aggressive. At first found to make people more agitated, it eventually made people become rabid beings who have no control over their bodies and have a taste for flesh. The infection spreads to the blood stream, making anyone bitten infected.

Infected Stalker
These infected people are not as common as the common infected. Appearance: Appears hunched over and emaciated, pupils of their eyes are faded out due to them being blind. Backstory: Stalkers are people who had a unique reaction to the infection. The infection had caused the infected persons eyes to lose its sight, however it allowed their sense of smell and hearing to be heightened. Stalkers are also more feral than common infected and get hungrier.

Infected - Brute
These infected people are rare to be found Appearance: Has protrusions that resemble tumours on the infected persons face. The muscles on the infected persons body overgrown to huge proportions and gives the appearance of a monster. Backstory: Brutes are also infected people who had a unique reaction to the infection. Not only infecting the persons bloodstream, it also had a reaction to the muscle system in the body and caused them to grow to monstrous proportions, including the face s muscles which produced the protrusions.

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Play-style
There are multiple play-styles in the game; they are split into three categories. 1. The One-shot 2. The Edge 3. The Cure

The One-shot
The One-shot is a character play-style that specializes in damaging foes from long range; characters are able to take out enemies from a distance. However, they are bad with dealing damage with close-range weapons, namely melee weapons. Notable Character- Miller

The Edge
The Edge is a character play-style that specializes in damaging foes from close range; characters are able to clear mobs of enemies at close range. However, they are very ineffective at taking out enemies from a distance Notable Character Strauss

The Cure
The Cure is a character play-style that specializes in healing; characters are able to heal others when needed. However, their combat skills are not as effective as the last two. Notable Character Robert

The main characters are not the only one who uses these play-styles. Survivors that the player picks up will also have one of the three.

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Infected Play-styles
The Infected- Common
These infected are the most basic of the infected enemies. They are usually by themselves and are slow moving. However, sometimes they come in mobs, especially if they are alerted to noises. Players are encouraged to kill them quietly when multiple common infected are around.

The Infected - Stalker


The Stalker is much more dangerous than the common infected people. Although blinded by the side effects, they possess a better hearing than the normal infected. They also are much faster since they are more feral than the common infected. Players are encouraged to avoid one when seen as the Stalkers are much faster than humans and deal much more damage than the common infected.

The infected - Brute


The brute is basically the tank in the game. Brutes are able to take huge amounts of punishment as well as deal a lot of damage as well. Despite their huge size, they are deceptively fast. However, they are slow on the turn. Players are encourage to dodge its charge attacks and attack from behind while it takes the time to turn around to charge again.

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Protagonist Character Designs


Possible Hairstyles options - Male \

Bald

Crew Cut

Mohawk

Ponytail

Afro

Possible Hairstyles options - Female

PixieV Cut

Straight Long Hair

Curly Long Hair

Mohawk

Dreadlocks

Possible Outerwear - Male

Hoodie

Biker Jacket

T-Shirt

Jeans

Cargo Pants

Possible Outerwear - Female

Hoodie

Long-Sleeved Shirt

Singlet

Shorts

Jeans 25

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Strauss Character Design


Before the outbreak - Hairstyle

Long black hair with ponytail

After the outbreak Hairstyle

Short hair-undercut style

Outer wear

Cargo pants

Long-sleeved cargo shirt

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Miller Character Design


Hairstyle

Medium Length Curly Hair

Outer wear

Leather Jacket

Denim Jeans

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Robert Character Design


Hairstyle

Short, neat grey hair

Outer wear

Brown sleeveless jacket

Plain white shirt underneath

Cargo pants

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Enemy Character Design


The infected - Common

Veins covering faces

Bloodshot eyes

The infected Stalker

Hunched-back and emaciated

Faded out pupils

The infected Brute

Tumour-like protrusions

Oversized Muscles

Bandit Appearances

Includes Phedora hat, cloth covering face

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Gameplay Overview
The game is played in a 3rd person perspective. It will have an open-world for the player to explore. Here is a list of important components.

Weapons
There are multiple weapons for the player to use to defend themselves against enemies. These weapons are split into two categories, ranged and melee. Ranged weapons are weapons that damage from range, and consist of things like bows, and guns. Melee weapons are weapons that damage in close proximity, and consist of knives and swords. Ranged weapons need ammunition and melee weapons need to be sharpened to be able to use.

Sneaking
Players are encouraged as much as possible to be quiet in the game while doing missions or exploring the world. Making too much noise will alert enemies and cause the player to be overwhelmed by enemy numbers. When near an enemy, players should crouch to move around and sneak up to dispatch them.

Supplies
Supplies can be found when exploring the world, as enemy loot, through side missions or through killing survivors. Supplies are split into three categories, resources, health, and ammunition. Resources are used to maintain the homestead and consist of things like wood, steel and food. Health supplies are used for healing the player and any survivors taken with them when not in the homestead. Ammunition supplies are used for weapons. Ammunition consists of bullets/arrows for ranged weapons and cinder blocks for sharpening the melee weapons.

Expendables
Expendables can also be found when exploring the world, as enemy loot, through side missions or through killing survivors. Expendables are mainly used to create explosives to either damage enemies or distract them. Expendables can in different varieties such as alcohol, cloths and gunpowder. These expendables are then combined to create things like Molotov cocktails, flash bangs and smoke grenades. However, the player has to be careful as combining expendables is done in real-time and takes time to make. The player should find a place to hide when there are enemies in order to avoid being found by them.

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Day-Night cycle
There is a day-night cycle within the game. Players can keep track of it by looking at the clock which appears onscreen. Certain missions are only available at certain times so the player should keep an eye out for the time. During the day time, there is less of the infected but more bandits while the night time has more infected but less bandits.

Missions
Missions are broken into 2 categories, story and side. Story missions are done to further the story in the game and doing all of them completes the game for the player as well as provides some supplies for the player. Side missions are completely optional missions for the player to do. Although optional, these missions provide supplies for the player and are recommended to do.

Speech Choices
The player has the chance to initiate a conversation with other characters in the world. Initiating a conversation will bring up several speech options to talk about. These speech responses are entirely unique and can make player responses range from being neutral to aggressive to the NPCs (Non-playable Characters) they talk to. Depending on how the player responses to NPC conversations, NPCs would react differently. This would affect how the NPC communicates with player in the future and also with gameplay. For example, if the player was aggressive to a certain NPC, the NPC would not help the player in future missions.

Spare or Kill
Being that this game will be open-world, the player would be to explore the world freely. While exploring the world, the player might encounter other NPCs roaming the world. These NPCs are not enemies but neutral and called survivors. Encountering one presents the player with two choices, spare them or kill them. Sparing them would allow them to join your group. Joining the players group mea ns that the player can bring them out on missions or for general exploration of the world. Survivors have their own skills to help the player with. However, since they have joined the players group, supplies will be depleted more quickly at homesteads. Killing them would help the player garner valuable supplies which are usually rare to find in the game. These supplies can help the player with homestead maintenance and on missions as well. However, killing too many survivors might affect how other NPCs react to you and will affect the story component.

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Homesteads
Throughout the world, the player can find areas which will serve as a base for them. These areas, called homesteads, help the player rest from injuries sustained from missions or from exploring, and help them gain back full health. Multiple homesteads can be used at the same time and can be occupied by survivors spared by the player while exploring. Homesteads can be individually upgraded to house more survivors and to defend better against the infected. Homesteads must also be maintained. Attacks by infected provide damage to the homestead and the survivors. Supplies are needed to either repair the homestead or heal the survivors who have taken damage.

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Game World
This details how the three game worlds (Dawnzberg, Lexington, New Zerkaa) look

Dawnzberg

Dawnzberg is intended to have the look and feel of a suburban city. Suburban homes and small buildings populate the city and high rise buildings are few and far between.

Lexington

Lexington is intended to have the look and feel of a rural area. Farm houses and fields populate the area and there buildings are few and far between.

New Zerkaa

New Zerkaa is intended to have the look and feel of a modern city. Skyscrapers and tall buildings populate the area though wide open spaces are few and far between.

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Weapons
Ranged

Revolver

Pistol

Semi-automatic pistol

Shotgun

M16 Assault Rifle

AK-47 Assault Rifle

M4 Carbine Rifle

Dragunov Sniper Rifle

Bow and Arrow

Crossbow

Flamethrower

Melee

Crowbar

Baseball bat

Sledgehammer

Pocket knife

Cleaver

Machete

Scimitar

Japanese Sword

Axe 34

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Weapon Overview Ranged


Revolver Pistol Semi-Automatic Pistol Shotgun M16 Assault Rifle AK-47 Assault Rifle M4 Carbine Rifle Dragunov Sniper Rifle Bow and Arrow Crossbow Flamethrower Rare Uncommon

Ammunition
Common

Melee
Crowbar Baseball bat Sledgehammer

Availability
Common

Pocket Knife Cleaver Machete Uncommon

Scimitar Japanese Sword Axe Rare

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Weapon Details
Stats are given on a 20 point scale (1, 1.5, 2, 2.5, 3. etc.) out of 10, with 10 the highest.

Ranged
1. Revolver Fire Rate 3/10 Damage 5.5/10 Reload speed 3.5/10 Accuracy 6/10 2. Pistol Fire Rate 5/10 Damage 2.5/10 Reload speed 5.5 /10 Accuracy 4/10 3. Semi-Automatic Pistol Fire Rate 7/10 Damage 2/10 Reload speed 5.5 /10 Accuracy 4/10 4. Shotgun Fire Rate 3.5/10 Damage 9/10 Reload speed 3 /10 Accuracy 10/10 (close range) 2/10 (long range) 5. M16 Assault Rifle Fire Rate 6.5/10 Damage 4/10 Reload speed 4/10 Accuracy 6/10 6. AK-47 Assault Rifle Fire Rate 7.5/10 Damage 3/10 Reload speed 4/10 Accuracy 5/10

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7. M4 Carbine Rifle Fire Rate 7/10 Damage 5/10 Reload speed 3/10 Accuracy 6/10 8. Dragnov Sniper Rifle Fire Rate 1.5/10 Damage 9/10 Reload speed 2/10 Accuracy 10/10 9. Bow and Arrow Fire Rate 4/10 Damage 7.5/10 Reload speed 4/10 Accuracy 8/10 10. Crossbow Fire Rate 2/10 Damage 9/10 Reload speed 1 /10 Accuracy 9/10 11. Flamethrower Fire Rate 10/10 Damage 2.5/10 Reload Speed 3/10 Accuracy 2.5/10

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Melee
1. Crowbar Damage 5/10 Durability- 7/10 Hit rate- 3.5/10 2. Baseball Bat Damage 4/10 Durability- 4.5/10 Hit rate- 6.5/10 3. Sledgehammer Damage 6.5/10 Durability -7.5/10 Hite rate- 2/10 4. Pocket Knife Damage 2/10 Durability -2/10 Hite rate- 8/10 5. Cleaver Damage 7.5/10 Durability -3.5/10 Hite rate- 5.5/10 6. Machete Damage 7/10 Durability -4.5/10 Hite rate- 6/10 7. Scimitar Damage 8/10 Durability -5/10 Hite rate- 4/10

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8. Japanese Sword Damage 8.5/10 Durability -9/10 Hite rate- 3/10 9. Axe Damage 7/10 Durability -7/10 Hite rate- 5/10

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Level Design
There are three levels that take place in the head-quarters of the bandits.

Level 1

Legend
Start Point

End Point

Wall

Defensive Cover

Enemy

Supplies

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Level 2

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Level 3

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Balancing
There are three difficulty levels in the game; easy, medium and hard. This details the differences in gameplay between the three.

Easy
The difficulty level is for people who want to have a casual experience with the game. Supplies are easily found The number of enemies found is small and they spawn slowly Enemy A.I is not as smart and rarely take cover Damage sustained from enemies is lower Ammunition is plenty

Medium
Supplies are moderate The number of enemies is moderate and they spawn moderately Enemy A.1 is appropriately smart and sometimes takes cover Damage sustained from enemies are moderate Ammunition is moderate

Hard
Supplies are hard to find The number of enemies are high and spawn faster Enemy A.1 is extremely smart and makes use of cover as much as possible Damage sustained from enemies is higher than usual Ammunition is scarce

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Copyright 2014 Eastern Effect Studios All Rights Reserved

Appendix - Story
This delves into more detail on 3 parts of the story from the protagonists point of view.

The Backstory
Everything seems to be in a muddle. Stock prices are at an all-time low, the economy has gone to hell and people are losing their jobs. Heck, I just lost mine a week ago. It seems that the suicide rates are getting higher as well; people just cant handle the stress of it all. Theres this talk of a drug company creating a new drug to help people cope with stress and depression, Konetocin I think its called. They say its supposed to get people to relax and could cure depression. Bring Yourself to paradise, thats their headline. Apparently its going to start selling the next week. Ill probably pass on it, not a fan of taking pills. I cant help but feel that this is probably being rushed out though, with the situation being this dire. Nevertheless, Telcorp have hit the gold mine. If the drug really works as advertised, its going to sell like hotcakes. Perhaps the drug could help everyone get pass this struggle, help people start anew.

The First Encounter


What is this place? Where am I? Why am I in a hospital gown? Wait, its starting to come back, now I remember, there was this riot; I think I got knocked out. How long have I been out? Days? Months? Looking around, there was nobody in sight. No doctors, no nurses, just me. I hopped out of the hospital bed, looking for someone to answer my burning questions. I took a look outside of the door, no one, what is going on? I ventured further into the hospital, the interior of the hospital is thrashed and a stench covered it, something happened. Suddenly I hear a noise from ahead, a figure is seen. Is it a person? No, something is off about him. His faced looks strained and those bloodshot eyes are not giving me a good feeling. Then he starts charging at me, I dont have the time to dodge; I almost certainly was going to get hit by the guy. A shot then echoed through the hospital, the man was no longer charging at me. This time a group of people emerged, normal people. Hey! You ok? What was that?! What happened to him? You dont know? I then told them about how I woke up. They then proceeded to tell me what had happened in the 5 months I was asleep. Rabid people running around and eating others, the world has really gone to hell.

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Copyright 2014 Eastern Effect Studios All Rights Reserved

References
Weapons. Retrieved from http://thelastofus.wikia.com/wiki/Weapons

Bioshock infinite controls. Retrieved from http://www.allgame.com/game.php?id=73732&ta b=controls

Sneak(Skyrim). Retrieved from http://elderscrolls.wikia.com/wiki/Sneak_(Skyrim)

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