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Introductory GAMBIT Training GAMBIT 2.3 June 2006

Introduction to GAMBIT

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What is GAMBIT?
Geometry And Mesh Building Intelligent Toolkit

A single, integrated preprocessor for CFD analysis:


Geometry construction and import using:


ACIS solid modeling capabilities STEP, Parasolid, IGES etc. import (generally requires cleanup) Structured and unstructured hexahedral, tetrahedral, pyramid, and prisms.

Mesh generation for all FLUENT solvers including FIDAP and POLYFLOW

Mesh quality examination Boundary zone assignment Mesh export

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Problem Setup

Geometry creation

GAMBIT modeling tools Import from CAD/CAE or previously generated mesh file. Clean up and/or decompose into meshable sections

Meshing

Local meshing edge, boundary layers and size functions Global meshing face and/or volume

Examine mesh quality Boundary and continuum zone assignment Export the mesh to FLUENT
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GAMBIT Startup

GAMBIT can be launched using the icon (Windows XP/2000 only).

Gambit 2.3 Enter or browse for path to the working directory Enter the session ID or select from previously stored sessions. Startup options

GAMBIT can also be launched from a DOS command prompt or LINUX/UNIX prompt by typing the command gambit sessionID

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GAMBIT Directory and Files


When GAMBIT starts up, it creates a directory called GAMBIT.#


# is a randomly assigned, four-digit process number GAMBIT also creates a lock file, sessionID.lok, in the working directory sessionID.lok prevents another user from starting up another session using the same ID in the same directory. If GAMBIT crashes, this file must be removed manually.

Three files are created inside the GAMBIT.# directory.


sessionID.dbs
The GAMBIT database. All geometry and mesh information is saved in this file. The database is often not retrievable after a crash. The journal file. All user instructions are stored in this file. The journal file is directly accessible from the Run Journal form. The transcript file. All output from the current GAMBIT session is stored here.
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jou

trn

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Introductory GAMBIT Training GAMBIT 2.3 June 2006

GAMBIT Directory and Files


GAMBIT permanently saves these files to the working directory as sessionID.dbs, sessionID.jou, and sessionID.trn any time you issue the Save command (equivalent to any standard word processor).

The files sessionID.dbs, sessionID.jou, sessionID.trn are overwritten New commands are appended to the journal file, sessionID.jou.

Upon successful exit of GAMBIT :


The GAMBIT.# directory is removed. The lock file, sessionID.lok, is deleted.

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The GAMBIT GUI


Main Menu bar Operation Tool Pad

Forms Area

Transcript Window Command line


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Description Window

Global Control
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Operation Tool Pad

Vertex Edge Face Volume Group

Boundary Layer Edge Face Volume Groups

Boundary Types Continuum Types

Coordinate Systems Size Functions G/Turbo Geometry Cleanup Plugin Tools

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File Menu

New, Open, Save, Save As and Exit Print Graphics


Prints graphics to printer or to file PostScript, BMP, TIF, etc. Screen editor/command processor for journal files Command processing:

Run Journal / Clean Journal Journal Utilities


Partial or global select/deselect Automatic or stepwise journal file processing

Ability to load the current journal file File browser Clean Journal removes unnecessary entries, error commands, undo commands, etc. from the journal file. View of the current output (the transcript file, ident.trn) Ability to view other files as well
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View File Opens a generic file viewer


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File Menu

Import

ACIS, Parasolid IGES, STEP, Catia V4, Catia V5 (add-on) ICEM Input, Vertex Data CAD

Pro/E (STEP or DIRECT (add-on) Optegra Visualizer I-DEAS FTL

Mesh - mesh and faceted geometry files. ACIS, Parasolid IGES, STEP Catia V4 Mesh

Export

Export the mesh for your solver. Export 2D mesh option guarantees 2D mesh
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Edit Menu

Title

Title will be included on any printed graphics

File Ability to launch an editor within GAMBIT Parameters Ability to define, modify and list parameters Defaults

Modify a large range of environment variables that affect:


User environment Meshing characteristics Geometry manipulation

Ability to load, modify and save a new set of defaults in $HOME/GAMBIT.ini which is loaded automatically at startup. Ten levels of undo/redo (default) Reducing number of levels also reduces memory requirements.
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Undo/Redo

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Solver Menu

The Solver selection will have an impact on the following input forms:

Available meshing algorithms Available element types Continuum types Boundary types Export mesh file

Default solver is FLUENT 5/6

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Graphical User Interface


Transcript Window Output from GAMBIT is printed here as well as in ident.trn. The transcript window can be expanded using the arrow button in the top right corner. Description Window Gives a short description of all global function buttons and screen areas

Command Line Input of (non-GUI) commands reset: deletes all mesh and geometry reset mesh: deletes mesh, keeps geometry
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Global Control

Scale to Fit

Pivot anchor control

Four Split Four View

Light source Labeling Annotation

Undo Redo

Display Orientation Journal View

Modify Label, Visibility, Render, Show/Hide mesh, Silhouette

Wireframe, Shaded, Hidden line

Color coding by Entity Type or Connectivity

Examine Mesh

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Global Control Display Attributes


Specify Display Attributes form


Modify the following attributes (defaults given)


Render Mesh Silhouette Label Visibility

Wireframe Volume OFF All ON All OFF All ON

Two ways of picking entities


All Pick

All entities are picked (Default) Individual picking including use of pick lists

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Global Control

Render Model

Color Mode

Wireframe Shaded Hidden


Color by entity Color by connectivity

Undo/Redo

Modify Light/Label type


Change light source orientation and properties


Examine Mesh

Additional information on the entity label Insert arrows and text for graphic presentations

Display different element types by quality, plane cuts, etc.

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Forms
List Box (picking) Active (yellow) Inactive (white)

Radio Button
(mutually exclusive)

Option Button
(activates a menu)

Text Box
(click to activate/edit)

Check Box
(non-mutually exclusive)

Command Buttons
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Forms

Text box

Field for input of data, expressions, parameters Forms with several text boxes

The order of input is not important Use the tab key to go to the next text box Left-Click on any text box to activate.

List box

The active list box is displayed in yellow Left-Click to activate Tells you the name of the most recently picked item

The item is also highlighted in red on the screen All previously picked items are displayed in pink

Individual pick lists for each list box Forms with several list boxes:

Depending on the task, the order of picking may be important Use Shift + Right-Click to go to the next list box

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Forms

Pick Lists

Open the Pick List by clicking on the arrow

The "Available" list is sorted in the order of picking Pick List functionality:

Pick or unpick, Selected or All entities by highlight in left column and by clicking on the arrows Highlighted "picked" entities will appear red on the screen
edge.32, edge.33

Non-highlighted picked entities will appear pink


edge.26, edge.28

Right-click in lists area provides additional options Filter can be used to control which objects are picked.
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Mouse Operations
Action Drag Shift + Click Double-Click Ctrl + Click Drag zoom Left x/y Axis Rotation Pick Middle Translate (pan) Next Previous View Stretch Zoom Right Zoom / Z-axis Rotation Accept / Next Picker Save view to journal file Click points to grid

You can toggle between picking with or without using the Shift key: Press and hold the right mouse button and click the left button. The cursor changes to an eye shape. Now, Pick/Next/Accept do not require the Shift key. The Rotate/Translate/Zoom actions require the Shift key.
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Mouse Operations Selecting Entities


Pick a single entity


Shift + Left-Click on the entity


To pick a face or volume, Shift + Left-Click on one of the bounding edges

Pick multiple entities


Multiple single-entity picks OR Click and hold, drag diagonally to pick several items at the same time

Upward diagonal drag will pick everything fully enclosed in the box. Downward diagonal drag will pick anything inside or touching the box.

The most recent pick is highlighted in red Previously picked items are highlighted in pink
This face is not picked

Picking One Face

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Picking Five Faces

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Mouse Operations Selecting Entities


Shift + Middle-Click = Modify Pick


The middle mouse button will behave differently depending on the mouse location:

Same: Cycle to the next available object within picking tolerance New: Replace last pick with new pick at new location Bad: Shift + Middle-Click on nothing is equivalent to deselect last pick

Shift + Right-Click = Apply or go to the next list box

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GAMBIT Journal Files


Executable list of GAMBIT commands


Created automatically by GAMBIT from both the GUI and TUI. Can be created and/or edited manually using a text editor. Journal files are small easy to transfer, e-mail, etc.

Uses:

Can be parameterized, comments can be added Easy recovery from a power loss or crash Edit existing commands to create new ones

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Running GAMBIT Journal Files


Journal files can be processed in two ways:


File

Run Journal

Batch mode (Run)


All commands processed without interruption. "read pause" command will force interrupt with resume option appearing. Includes text editor for easy modification
Mark lines in process field to activate for processing. Editable text field. Right click text field for more options. Auto or Step through activated process lines.
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Interactive mode (Edit/Run)


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Appendix

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Global Control

Scale-to-fit zoom in/out to fill the screen Orient Model major axes

, isometric

and:

Reverse Previous Journal view Body center Mouse position Turn on/off visibility, label, silhouette, mesh and hidden line on all or selected geometric entities 4-view and 4-split Options to return to any single view
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Select pivot point around which the model rotates, zooms


Model display attributes


Preset configuration of the graphics window

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