INTEGRATECH P.O.Box 168 West Pennant Hills, NSW, 2125 PH. (02) 99404047
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University of Technology, Sydney Faculty of Engineering and Information Technology School of Civil and Environmental Engineering
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OSNAP (OBJECT SNAP) - Object snaps allow you to use a specific reference point by snaping to it. You use object snaps in two different ways - immediate osnaps and running osnaps.
Immediate OSNAP - Requires the user the select an object snap each time they need to go to an exact position on an existing entity. You can either keyin one of the object snaps listed below, by using an abbreviated command. The other alternative is to use the floating toolbox (shown below), which is very handy. The immediate object snap process tends to be very time consuming in the command sequence.
OSNAP MODES:
NEA - (for nearest) to snap to a point on a line, circle, arc, or point that's nearest to the crosshairs.
END - (for endpoint) to snap to the closest endpoint of a line or arc.
MID - (for midpoint) to snap to the midpoint of a line or arc.
CEN - (for centre) to snap to the centre of a circle or arc.
NOD - (for node) to snap to a point.
QUA - (for quadrant) to snap to a point on a circle or arc that's located at 0, 90, 180 or 270 degrees.
INT - (for intersection) to snap to the intersection of lines/arcs/circles.
INS - (for insert) to snap to the insertion point of text, a block or a shape.
PER - (for perpendicular) to snap to the point on a line that forms a perpendicular line with the last point entered, or the point on an arc or circle that's nearest the last point entered. You can apply PER to both the from and to endpoint's of the line.
TAN - (for tangent) to snap to the point on a circle or arc that forms a tangent with the last point entered.
APERTURE - Adjusts the size of the osnap target box.
Running OSNAP - Allows you to permanently activate certain OSNAP functions that you use all the time. This saves you the trouble of constantly resellecting certain object snaps. You must be carefull when setting the Running OSNAP, because certain object snaps conflict with each other. To set the running osnaps use can use the following dialog box found under the ASSIST menu.
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EDITING COMMANDS
ERASE (E) - Erases entities from a drawing. The interactive selection set options described below are also used in ALL other editing commands including MOVE, COPY, CHANGE, ARRAY etc.
Selection Set Options
W (WINDOW) - to select entities fully enclosed by a selection set window. Pick two points to indicate the two opposite corners of the window.
WP (WINDOW POLYGON) - to select entities fully enclosed by irregular shaped polyline. Draw a polyline around the elements to be selected.
C (CROSSING) - to select entities that are fully enclosed or touched by the crossing window. The window is shown dashed or highlighted to distinguish it from a non crossing (enclosing) window.
CP (CROSSING POLYGON) - to select entities fully enclosed or touched by irregular shaped polyline. Draw a polyline around or through the elements to be selected.
F (FENCE) - to select entities that are touched by a irregular polyline. Simply draw a polyline through the elements that you want to select.
ALL - Selects all entities in the drawing.
R (REMOVE) - to remove an item from those already selected (can be followed with other responses, such as W to remove several items in the window).
A (ADD) - to add an item from those already selected (necessary only after using remove mode).
P (PREVIOUS) - to adopt the previous selection set (can be refined further)
L (LAST) - to select the most recent entity placed in the drawing.
AU (AUTOMATIC) - to select one entity or to use an enclosing or a crossing window. If the pick box locates an entity, that entity is selected. If not, that pick location becomes the left corner for an enclosing window or the right corner for a crossing window
SI (SINGLE) - to cancel the interactive refinement of the selection set. This forces AutoCAD to accept the first object or group of objects you select. (This option has its greatest advantage when used in custom menus.)
U (UNDO) - to undo your last selection.
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MOVE (M) - Moves one or more entities a specified displacement. When prompted for the displacement, enter the BASE POINT and the SECOND POINT either by using your mouse or by dragging the entities to another position on your drawing or by entering specific co-ordinates to where the entities are to be moved.
COPY (CP) - Places one or more copies of one or more entities a specified displacement from the original entities. This command works like the MOVE command, but the original entities remain where they are. Using the M (Multiple) option allows you copy the entities as many times as you want.
MIRROR (MI) - Mirrors one or more entities around a specified axis. When prompted, select the item(s) to be mirrored. Then locate the endpoint's of the mirror axis. (You'll usually want to toggle ortho on when locating the second endpoint.) Then enter Y or N to delete or keep the original item(s).
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OFFSET (O) - Draws parallel lines/arcs/polylines at a specified distance from the originals. When prompted, enter the distance for the offset, then select the object and indicate on which side of the original the new line is to be placed.
TRIM (TR) - Trims off selected parts of an entity at the intersection of a selected cutting edge. When prompted, select one or more entities that will act as cutting edges and press enter. Then select the entities to be trimmed.
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BREAK (BR) - Erases part of a line, arc. circle, polyline or trace. When prompted select the item to be broken. When an object is selected AutoCAD assumes the pick point is also the first break point.
First: After selecting an object entering "f" or picking "first" from the screen menu prompts for a first and second break point.
@: An entity can be broken into two segments without any space by picking or typing "@" when prompted for the second point.
EXTEND (EX) - Extends selected lines, arcs and polylines to meet other selected entities. When prompted, select one or more entities that will serve as boundary edges. Then select the entities to be extended.
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FILLET (F) - Fillets lines, circles and arcs with a specified radius. When prompted, enter R, then enter the desired radius. Then re-enter the fillet command (usually by pressing enter, to reactivate the previous command) and select the two lines/ circles/ arcs to be filleted.
CHAMFER (CHA) - Chamfers a corner with one or more specified distances. When prompted, enter D, then enter the first, then the second chamfer distance. Then re-enter the CHAMFER command (usually by pressing enter, to reactivate the previous command) and select the first, then the second line.
ROTATE (RO) - Rotates one or more entities in the X-Y plane around a specified point. When prompted, select the entity(s). Then enter the base point around which you want them rotated. Then enter the rotation angle, using keyboard or mouse.
SCALE (SC) - Scales the size of one or more entities in relation to a specified point. When prompted, select the object(s). Then enter the base point and the scaling factor, using keyboard or mouse.
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STRETCH (S) - Stretches the entities selected, a set distance. To select the entities to be stretched, use the crossing window to select either the whole entity/s or the endpoint's of the entities. Select a base point and then specify a offset distance or the new desired co-ordinates.
ARRAY (AR) - Array allows you to make multiple copies of an entity or entities either in a circular or grid pattern. Once you select the entity/s and press enter, you are given the option of either doing a RECTANGULAR or POLAR array.
A rectangular array asks for the number of rows and columns, and then asks for the distance between each row and the distance between each column. If the distances entered are positive the array will array up and toward the right of the screen. If the distances entered are negative the array will array down and toward the left of the screen.
A polar array asks for the number of items to be arrayed and for the centre point of the array. You are then asked for the angle of the array with the default of 360 degrees given to. The last option given to you, asks if you want to rotate the entities as they are being copied.
DIVIDE - Divide allows you to divide an entity into a number of segments and puts points at the divide points. You are also given the Block option, which allows you to insert a block at these points.
MEASURE - Measure allows you to divide an entity by a segment length and puts points at the divide points. You are also given the Block option, which allows you to insert a block at these points.
PICKBOX - Allows the user to change the size of the picking box at any time
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POLYEDIT (PEDIT) & JOIN (J) - Edits 2D or 3D polylines and 3D meshes, changes the location of individual vertices in a polyline or mesh, and converts a non-polyline object into a polyline. The editing options available depend on the type of object you select. We will only be dealing with editing 2D and 3D polylines in this course.
When you Polyedit a 2D polyline you will receive the following options at the command prompt.