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Documentation for Music

I connected Cubase and Reason together as part of my composition using the Reason Rewire tool on
Cubase. I had some ideas of what kind of piece I wanted to create for my advert. I wanted it to be
very percussion based and build and get heavier from start to finish.
I found an interesting African Mbira sound on Cubase which I thought was interesting. I made a
catchy riff with it in the key of D. I have previously played an Mbira so I knew that it the melody had
to be based around a bass note which is to be repeated. This is exactly what I did always falling back
onto the lower D and playing higher melodies on top.
After this riff repeated a few times I brought in a Djembe from the Dr Octo Rex Looper. I
manipulated this loop to make it my own by reshuffling some of the notes to create a rhythm that I
wanted










I found an interesting sample on reason Kong of a timbale hit. I edited the pitch of this hit and made
it a lot higher than the original sound. It almost sounds like a rimshot as used in Reggae. After this I
added in an advanced plate reverb unit as well as a digital delay line which repeated the hit 5-6 more
times as quavers.





I found another intersting sample on reason of an impact noice, this would be used as more of a
sound effect. This impact noise comes near the beginning at the end of each bar in the processing of
building the piece.
It is when the first impact hit comes in that a new Dr Octo Rex beat comes in. This time it is a Kahon.
This helped to add some higher frequencies to the drum beat, it sounds almost like a high hat on
occasions. Shortly after a Caxixi loop comes in just to give the piece that extra ummph, this gives the
piece a sense of direction.
To provide an interesting and smooth transition into the beat, I made a short sample of the mbira
riff and reversed it using the process editor on cubase. I then use the pitch shift tool to make it an
octave higher.

It is after this reversed sound that a heavy beat comes in with a thick bass line. I used equalisation on
the bass to boost the lower frequencies and cut the higher ones.
Another method I used to provide smooth transitions was using a long drone occasionally before the
next bar, this helped to take the piece into a second gear.
It is after this I bring in a Dulcimer. It sounds just like an acoustic guitar but has more of a twangy and
thick sound. I inserted an Equalisation Unit in and boosted the lower frequencies and cut some of
the high parametric. I also inserted an advance reverb unit.





For the final build I brought in a Japanese flute sound. I played some harmonious melodies in the key
of D, which are very upfront in the stereo field. I inserted a envelope controlled filter to the sound
also and increased the frequency. Advanced reverb unit to give the flute a sense of space.












Final Image of Sequenced work:

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