Cult 10 Human Adept lv.1, 8 Human Fighter lv1, 1 Antipaladin lv.
2 (liutenant), 1 Human Adept
lv.3 (Cult Leader) Human Adept level 1 hp 4 (0d8+1d6+1), CR 0.3 XP 120, Any Medium Humanoid Init -1 Speed 30 AC 10, Touch 9, flat footed 10 ( No Armour, Shield, light wooden) (-1 Dex, +1 shield) Melee Base Attack 0 CMB -1; CMD 8, Single Attack Morningstar +-1 (1d8-1) or Sling +-1 (1d4) Full Attack Morningstar -1 (1d8-1) or Sling +-1 (1d4) range 50; Space 5ft.; Reach 5 SA Fort +0, Ref -1, Will +3, Str 8, Dex 9, Con 10, Int 13, Wis 13, Cha 12 Skills Handle Animal 5, Heal 5, Know Arcana 1, Know Arch & Eng 1, Know History 1, Know Local 5, Know Nature 1, Know Religion 1, Perception 1, Spellcraft 1, Survival 5 Feats: Combat Casting, Shield Proficiency, Simple Weapon Proficiency; Languages Common Spells Known: Adept Spells: CL 1 Concentration 2 Level 0 (3) DC 11: Ghost Sound, Guidance, Touch of Fatigue, ; Level 1 (2) DC 12: Cause Fear, Cure Light Wounds, ;
Name Human Fighter level 1 (Fighter ) hp 13 (0d8+1d10+2+1), CR 0.5 XP 200, Any Medium Humanoid Init +1 Speed 30 AC 14, Touch 11, flat footed 13 ( Leather, Shield, light wooden) (+1 Dex, +2 armour, +1 shield) Melee Base Attack 1 CMB 3; CMD 14, Single Attack Handaxe +4 (1d6+2 X3) Full AttackHandaxe +4 (1d6+2 X3); Space 5ft.; Reach 5 SA Fort +4, Ref +1, Will +0, Str 15, Dex 13, Con 14, Int 13, Wis 11, Cha 8 Skills Climb 5, Handle Animal -1, Intimidate 3, Know Arch & Eng 1, Know Dungeon 1, Perception 1, Ride 5, Survival 0, Swim 0 Feats: Power Attack, Armour Prof Heavy, Armour Prof Light, Armour Prof Medium, Cleave, Martial Weap Prof, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus; Languages Common
Name Human Antipaladin level 2 (skill points 8) Antipaladin hp 19 (0d8+2d10+2+2), CR 1 XP 400, Any Medium Humanoid Init 0 Speed 30 AC 15, Touch 10, flat footed 15 ( Chain Shirt, Shield, light wooden) ( +4 armour, +1 shield) Melee Base Attack 2 CMB 4; CMD 14, Single Attack Longsword +4 (1d8+2/19-20) Full AttackLongsword +4 (1d8+2/19-20); Space 5ft.; Reach 5 SA , SQ Aura of Evil, Detect Good, Smite Good -2, Unholy Resilience (Su) Fort +6, Ref +2, Will +1, Str 14, Dex 11, Con 13, Int 13, Wis 8, Cha 15 Skills Bluff 7, Disguise 6, Handle Animal 6, Intimidate 6, Know Religion 5, Ride 4, Sense Motive -1, Spellcraft 1, Stealth 1 Feats: Armour Prof Heavy, Armour Prof Light, Armour Prof Medium, Cleave, Martial Weap Prof, Power Attack, Shield Proficiency, Simple Weapon Proficiency; Languages Common Spells Known: Antipaladin Spells: CL 2 Concentration 4
Name Human Adept level 3 hp 16 (0d8+3d6+3), CR 2 XP 600, Any Medium Humanoid Init 0 Speed 30 AC 13, Touch 10, flat footed 13 ( Leaf armor, Shield, none) ( +3 armour) Melee Base Attack 1 CMB 0; CMD 10, Single Attack Spear +0 (1d8-1 X3) or Dagger thrown +1 (1d4-1 /19-20 X2) Full Attack Spear +0 (1d8-1 X3) or Dagger thrown +1 (1d4-1 /19-20 X2) range 10; Space 5ft.;Reach 5 SA , SQ Summon Familiar Fort +1, Ref +1, Will +5, Str 8, Dex 11, Con 11, Int 15, Wis 15, Cha 14 Skills Handle Animal 8, Heal 8, Know Arcana 2, Know Arch & Eng 2, Know History 2, Know Local 8, Know Nature 8, Know Religion 2, Perception 2, Spellcraft 2, Survival 8 Feats: Armour Prof Light, Combat Casting, Disruptive Spell, Simple Weapon Proficiency; Languages Common Spells Known: Adept Spells: CL 3 Concentration 5 Level 0 (3) DC 12: Guidance, Stabilize, Touch of Fatigue, ; Level 1 (3) DC 13: Burning Hands, Command, Sleep, ; ITEMS: Potion of Cure light wounds -, Potion of Endure elements -, Treasure: 300gp, masterwork Longbow, Manacles, masterwork, Shield
Band 15 Human Commoner lv.1, 12 Human Fighter lv.1, 2 Human rouge lv.2 (liutenant), 1 Human Adept lv.3, 1 Human rouge lv.3 (Chief) Name Human Commoner level 1 (skill points 4) Commoner hp 5 (0d8+1d6+1+1), CR 0.3 XP 120, Any Medium Humanoid Init 0 Speed 30 AC 11, Touch 10, flat footed 11 ( Padded, Shield, none) ( +1 armour) Melee Base Attack 0 CMB 1; CMD 11, Single Attack Spear +1 (1d8+1 X3) or Sling +0 (1d4) Full Attack Spear +1 (1d8+1 X3) or Sling +0 (1d4) range 50; Space 5ft.; Reach 5 SA Fort +1, Ref +0, Will -1, Str 13, Dex 11, Con 12, Int 12, Wis 8, Cha 9 Skills Climb 5, Craft 5, Handle Animal 3, Perception -1, Profession Farmer 3, Ride 0, Swim 1 Feats:Armour Prof Light, Simple Weapon Proficiency; Languages Common
Name Human Fighter level 1 hp 11 (0d8+1d10+1), CR 0.5 XP 200, Any Medium Humanoid Init +2 Speed 30 AC 15, Touch 13, flat footed 12 ( Leather, Shield, none) (+2 Dex, +2 armour, +1 feats) Melee Base Attack 1 CMB 3; CMD 16, Single Attack Battle axe +3 (1d8+3 X3) or Dagger thrown +3 (1d4+2 /19-20 X2) Full Attack Battle axe +3 (1d8+3 X3) or Dagger thrown +3 (1d4+2 /19-20 X2) range 10; Space5ft.; Reach 5 SA Fort +2, Ref +2, Will +0, Str 15, Dex 14, Con 11, Int 15, Wis 11, Cha 8 Skills Acrobatics 3, Climb 6, Handle Animal -1, Intimidate 3, Know Arch & Eng 6, Know Dungeon 2, Perception 2, Ride 6, Sense Motive 2, Survival 0, Swim 2 Feats: Dodge, Alertness, Armour Prof Heavy, Armour Prof Light, Armour Prof Medium, Combat Expertise, Martial Weap Prof, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency; Languages Common
Name Human Rogue level 2 hp 14 (0d8+2d8+2), CR 1 XP 400, Any Medium Humanoid Init +2 Speed 30 AC 15, Touch 12, flat footed 13 ( Studded Leather, Shield, none) (+2 Dex, +3 armour) Melee Base Attack 1 CMB 2; CMD 14, Single Attack(+1/+0) Sword, short +4 (1d6+1/19-20) or Crossbow, light +3 (1d8 /19-20 X2) Full Attack (+1/+0) Sword, short +2 (1d6+1/19-20), Dagger +0 (1d4/19-20) or Crossbow, light +3 (1d8 /19-20 X2) range 80; Space 5ft.; Reach 5 SA , SQ Evasion, Trapfinding, Trapfinding-2 Fort +0, Ref +5, Will +0, Str 13, Dex 15, Con 11, Int 16, Wis 11, Cha 8 Skills Acrobatics 6, Appraise 8, Bluff 3, Climb 5, Diplomacy -1, Disable Device 7, Disguise 4, Escape Artist 1, Intimidate 3, Know Dungeon 3, Know Local 7, Linguistics 8, Perception 5, Sense Motive 5, Sleight of Hand 6, Stealth 6, Swim -1, Use Magic Device 3 Feats: Bleeding Attack, Armour Prof Light, Evasion, Simple Weapon Proficiency, Two-Weapon Fighting, Weapon Focus; Languages Common ITEMS: Masterwork Sword, short, Name Human Adept level 3 hp 13 (0d8+3d6+3), CR 0.5 XP 200, Any Medium Humanoid Init -1 Speed 30 AC 10, Touch 10, flat footed 10 ( No Armour, Shield, none) (-1 Dex, +1 feats) Melee Base Attack 1 CMB 0; CMD 10, Single Attack Shortspear +0 (1d6-1) or Dart +0 (1d4-1) Full Attack Shortspear +0 (1d6-1) or Dart +0 (1d4-1) range 20; Space 5ft.; Reach 5 SA , SQ Summon Familiar Fort +1, Ref +0, Will +4, Str 8, Dex 9, Con 10, Int 13, Wis 13, Cha 12 Skills Handle Animal 7, Heal 7, Know Arcana 1, Know Arch & Eng 1, Know History 1, Know Local 6, Know Nature 6, Know Religion 1, Perception 1, Spellcraft 1, Survival 6 Feats: Combat Casting, Dodge, Elemental Focus, Simple Weapon Proficiency; Languages Common Spells Known: Adept Spells: CL 3 Concentration 4 Level 0 (3) DC 11: Ghost Sound, Guidance, Stabilize, ; Level 1 (3) DC 12: Burning Hands X 2, Cause Fear, ; ITEMS: Potion of Cure light wounds -, Potion of Mage armour -, Name Human Rogue level 3 hp 13 (0d8+3d6), CR 3 XP 800, Any Medium Humanoid Init +2 Speed 30 AC 16, Touch 12, flat footed 14 (masterwork Chain Shirt, Shield, none) (+2 Dex, +4 armor) Melee Base Attack 2 Grapple 3, Single Attack Sword, short +3 (1d6+1/19-20) or (+1/+0) Shortbow +7 (1d6+1 X3) Full Attack Sword, short +3 (1d6+1/19-20) or (+1/+0) Shortbow +5/5 (1d6+1 X3) range 70;Space 5ft.; Reach 5 SA , SQ Evasion, Trap Sense 1, Trapfinding Fort +1, Ref +5, Will +0, Str 12, Dex 15, Con 11, Int 14, Wis 9, Cha 13 Skills Appraise 2, Climb 5, Disable Device 8, Gather Information 7, Hide 7, Listen 3, Move Silently 7, Open Lock 8, Search 8, Spot -1, Tumble 7, Use Magic Device 7, Use Rope 6 Feats: Armour Prof Light, Evasion, Point Blank Shot, Rapid Shot, Simple Weapon Proficiency, Weapon Focus(Ranged);Languages Common ITEMS: Masterwork Chain Shirt, Potion of Cure light wounds -, Potion of Cure light wounds -, Potion of Enlarge person -, Potion of Shield of faith (+2) -, Masterwork Shortbow, Treasure: 300gp, 2000sp, Potion of Bless weapon