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Cost Name Action Type

1 Move The squad may move up to its MOV in inches Movement


3 Run The squad may move up to twice its MOV in inches Movement
1 Take Cover This squad gains plus one DEX during tests until its next activation Movement
1 Aim Each model in the squad gains plus one ACC during this activation Shooting
1 Shoot Light weapons Each model in the squad may fire one Light weapon Shooting
2 Shoot Medium weapons Each model in the squad may fire one Light or Medium weapon Shooting
3 Shoot Heavy weapons Each model in the squad may fire one Light, Medium or Heavy weapon Shooting
2 Suppressing Fire Make an X vs POW test against an enemy squad: X is equal the combined
number of shots of all medium and heavy weapons in range of the enemy
squad; if this squad succeeds the enemy squad losses one action point
during their next activation.
Shooting


1 Attack Each model in the squad may make a close combat attack against a squad it
is base contact with
Assault
1 Regroup If fleeing the squad may make a POW check; if they pass they are no longer
fleeing.
Morale

Name MOV ACC MEL STR DEX POW HP ACT
M1 Abrams 6 2 0 5 1 4 6 5
US Army Ranger 6 2 2 2 2 3 1 3
Dark Young 6 1 3 4 2 5 4 4
Byakhee 10 1 3 3 3 4 2 3

Name RNG STR Type
M4 Carbine 24 3 Medium (1),
Browning .50 Cal 36 5 Heavy (2),
Howitzer 48 8 Heavy (1), Blast (2)

Test Chart 1 2 3 4 5 6 7 8 9 10
1 4+ 5+ 6+
2 3+ 4+ 5+ 6+
3 2+ 3+ 4+ 5+ 6+
4 2+ 3+ 4+ 5+ 6+
5 2+ 3+ 4+ 5+ 6+
6 2+ 3+ 4+ 5+ 6+
7 2+ 3+ 4+ 5+ 6+
8 2+ 3+ 4+ 5+ 6+
9 2+ 3+ 4+ 5+
10 2+ 3+ 4+

Shooting
o Shooter makes an ACC vs DEX test for each weapon a number of times equal to its
shots; each success causes a hit with the respective weapon
o Shooter makes a STR of weapon vs STR of target test for each weapon a number of
times equal to its hits; each success causes the closest model to lose a hit point
Melee
o The attacker makes a MEL vs DEX test for each model in the squad; each success causes
a hit at the models respective STR
o The Attacker makes a STR vs STR test for each model a number of times equal to its hits;
each success causes the closest model to lose a hit point
M1 Abrahams
Name MOV ACC MEL STR DEX POW HP ACT
M1 Abrahams 6 2 0 5 1 4 6 5
Equipment: Browning .50 Cal, Howitzer, Smoke
Launchers, Fire control system,
Composition: 1 M1 Abrahams on a tank base
Special Rules: Unyielding, Armor (1), Vehicle
(Tank)
Special Actions: none

Us Army Rangers
Name MOV ACC MEL STR DEX POW HP ACT
US Army
Rangers
6 2 2 2 2 3 1 3
Equipment: M4 Carbine, Composition: 5 US Army Rangers on medium
base
Special Rules: Armor (1) Special Actions: none

Dark Young
Name MOV ACC MEL STR DEX POW HP ACT
Dark Young 6 1 3 4 2 5 4 4
Equipment: None Composition: 1 Dark Young on a medium base
Special Rules: Eldritch, Unspeakable, Multiple
Attacks (3)
Special Actions: Drain Blood,

Byakhee
Name MOV ACC MEL STR DEX POW HP ACT
Byakhee 10 1 3 3 3 4 2 3
Equipment: None Composition: 1 Byakhee on a small base
Special Rules: Eldritch, Unspeakable, Multiple
Attacks (2), Flyer
Special Actions: none


Special rules
Armor During damage calculation increase this models strength by the number in
parentheses when determining if it loses ant hit points.
Unyielding When making a shoot weapon action a squad with this special lowers the activation
cost of the action by one. To a minimum of one.
Eldritch All units within 12 inches and line of sight of a model with this rule without the
Eldritch, or Unspeakable special rule, must make a POW check at the start of their
activation; if they fail they lose one POW permanently.
Unspeakable All units within 12 inches and line of sight of a model with this rule without the
Eldritch, or Unspeakable special rule, must make a POW check at the start of their
activation; if they fail they lose one ACT until their next activation.
Multiple
Attacks
When making an Attack action a model with this rule may make a number of attacks
equal to the number in parentheses.
Flyer Squads with this special rule ignore terrain when moving.

Special Actions
Cost Name Action Type
2 Drain Blood Each model in the squad may make a close combat attack against a squad it
is base contact with. If a model is killed by this attack; one model in the
attacking squad gains 1 HP.
Assault

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