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Tanuki

Jolly tricksters, tanukis love deceiving humanoids and


other intelligent creatures. This mischief is usually
harmless, but can turn spiteful in some situations.
Popular folklore stories claim tanukis are the
transformed souls of tools and housewares that were
used for more than 100 years, a myth that probably
results from tanukis' ability to magically create or alter
objects. Mostly encountered in disguise, tanukis enjoy
visiting humanoid settlements and interacting with the
people. They usually visit taverns and eateries, joining in
feasts and celebrations whenever possible. Tanukis
always change their disguises and rarely visit the same
town twice in the same month. Tanuki mischief becomes
spiteful to those who defile nature. Hunters who kill for
sport or those who log trees from the forest without
seeding new ones find their weapons and tools
transformed into bowls and teacups. Tanukis also put
more effort into their pranks when the target is a
braggart, a bully, or someone of poor moral character.
They like to prank brooding types as well, always hoping
to bring a smile to the hard faces of such dour folk.
Because of their trickster nature, tanukis get along with many fey creatures. Some tanukis even deal well
with spirits, often helping them pass from this world. Though rare, violent and morbid tanukis
occasionally walk the lands, bringing suffering to those they encounter. Filled with spite, these evil
tanukis pull sadistic pranks, and horror stories tell of tanukis killing old women and tricking their
husbands into eating soups made from their flesh.
Tanuki Traits
Ability Score Increase: +2 Charisma +1 Dexterity
Alignement: Mostly they are chaotic. Often
neutral.
Size: Tanuki are between 3 and 4 feet tall and
average about 100 pounds. Your size is Small.
Speed: Your Base walking speed is 25 feet.
Language: common and tanuki

Darkvision: Accustomed to life underground, you
have superior vision in dark and dim conditions.
You can
see in dim light within 60 feet o f you as if it w ere
bright light, and in darkness as if it were dim light.
You can't discern color in darkness, only shades o
f gray.

Human joke: As a standard action you can
mutate in yours human form

Speak with Small Beasts: Through sounds and
gestures, you can communicate simple ideas with
Small or smaller beasts. Forest gnomes love
animals and often keep squirrels, badgers,
rabbits, moles, woodpeckers, and other creatures
as beloved pets.
Tan-tan Tanuki: reaction, which you take when
you fall. It last up to 1 minute. Thanks to yours
anatomy your rate of descent slows to 60 feet per
round until the spell ends. If you land before the
spell ends, you take no falling damage and can
land on its feet, and the spell ends.
Sake Affinity: As a bonus action a tanuki can take
a swig of sake from the gourd it always carries at
its side. When it does so, it gains the followings
effects ( carrying capacity 10 pounds more max.
30, performance check +1 max +3, +5 to against
being frightened or intimidated). Unusual tanukis
might have additional spell effect choices at the
GM's discretion. Each time a tanuki takes a swig
of sake, it becomes progressively drunker and
takes a 1 penalty to its AC and on Reflex saves
for 1 minute. These penalties stack.
Tools-Mith: as a standard action you can create
an image of an object it must be no larger than a
1-foot cube. The image cant create sound, light,
smell, or any other sensory effect. Physical
interaction with the image reveals it to be an
illusion, because things can pass through it.

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