Jolly tricksters, tanukis love deceiving humanoids and
other intelligent creatures. This mischief is usually harmless, but can turn spiteful in some situations. Popular folklore stories claim tanukis are the transformed souls of tools and housewares that were used for more than 100 years, a myth that probably results from tanukis' ability to magically create or alter objects. Mostly encountered in disguise, tanukis enjoy visiting humanoid settlements and interacting with the people. They usually visit taverns and eateries, joining in feasts and celebrations whenever possible. Tanukis always change their disguises and rarely visit the same town twice in the same month. Tanuki mischief becomes spiteful to those who defile nature. Hunters who kill for sport or those who log trees from the forest without seeding new ones find their weapons and tools transformed into bowls and teacups. Tanukis also put more effort into their pranks when the target is a braggart, a bully, or someone of poor moral character. They like to prank brooding types as well, always hoping to bring a smile to the hard faces of such dour folk. Because of their trickster nature, tanukis get along with many fey creatures. Some tanukis even deal well with spirits, often helping them pass from this world. Though rare, violent and morbid tanukis occasionally walk the lands, bringing suffering to those they encounter. Filled with spite, these evil tanukis pull sadistic pranks, and horror stories tell of tanukis killing old women and tricking their husbands into eating soups made from their flesh. Tanuki Traits Ability Score Increase: +2 Charisma +1 Dexterity Alignement: Mostly they are chaotic. Often neutral. Size: Tanuki are between 3 and 4 feet tall and average about 100 pounds. Your size is Small. Speed: Your Base walking speed is 25 feet. Language: common and tanuki
Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet o f you as if it w ere bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades o f gray.
Human joke: As a standard action you can mutate in yours human form
Speak with Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets. Tan-tan Tanuki: reaction, which you take when you fall. It last up to 1 minute. Thanks to yours anatomy your rate of descent slows to 60 feet per round until the spell ends. If you land before the spell ends, you take no falling damage and can land on its feet, and the spell ends. Sake Affinity: As a bonus action a tanuki can take a swig of sake from the gourd it always carries at its side. When it does so, it gains the followings effects ( carrying capacity 10 pounds more max. 30, performance check +1 max +3, +5 to against being frightened or intimidated). Unusual tanukis might have additional spell effect choices at the GM's discretion. Each time a tanuki takes a swig of sake, it becomes progressively drunker and takes a 1 penalty to its AC and on Reflex saves for 1 minute. These penalties stack. Tools-Mith: as a standard action you can create an image of an object it must be no larger than a 1-foot cube. The image cant create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.