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A Quick Guide to Digital Video Resolution and Aspect

Ratio Conversions
Contents
Introduction 1.
The Connection Between the Analog and the Digital 2.
A Conversion Table for Digital Video Formats 3.
Frequently Argued Questions 4.
Related Links 5.
Recent updates
15-Jan-2008
Link-rot fixes. (Thanks, Jeff!)
25-Feb-2006
Added a link to BBC Commissioning A Guide to Picture-Size
Link-rot fixes.
28-Feb-2004
Added the 544576 resolution (as per DVB specifications) to the 625/50 table
22-Feb-2004
Due to popular demand, I have now finished a major revamp of the conversion table as
regarding to the 525/59.94 systems. Formerly, all 525/59.94 calculations were based on
rounding up to 711 pixels (52.666... s) in 13.5 MHz modes, then considering that figure the
exact 4:3 resolution. Now, all 525/59.94 numbers are based on the exact active line length of
52+59/90 (52.6555...) s, which more accurately follows the analog standards. Note: Even
though the 525/59.94 numbers in the table have now (seemingly) changed in a big way, their
practical approximations are still very close to the old values, so the change does not have all
that many practical effects. For example, the old pixel aspect ratio value for 525/59.94 13.5 MHz
pixels was 72/79 (0,91139...), now it is 4320/4739 (0,91158...) You are unlikely to see any
difference even if you used the old values.
I am sending my greetings to Andreas Dittrich and Chris Meyer who offered some insightful
comments and persuaded me to go forward with this change. They are the ones you may now
thank (or curse) for these new, more pedantically exact, more cumbersome fractional numbers!
:)
There is still some academical controversy over the 575 vs 576, 485 vs 486 active lines
geometry issue. I may revisit the subject some time in the future.
The table has now been divided into two sections one listing the common 525/59.94 sampling
grids and the other listing the common 625/50 sampling grids.
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Nothing has been changed on the 625/50 side. Nada. Zilch.
20-Feb-2004
Added a link to an informative article about Determining the Capture Window of a Capture Card
and a respective FAQ section 4.11: Help! My capture card does not seem to do it this way!
14-Feb-2004
"Link rot" fixes. Some little changes in wording here and there.
26-Jun-2003
Typos in the conversion table. The sampling matrix width for some resolutions was listed as
52.33333 s instead of 53.33333 s.
11-Feb-2003
Some "link rot" fixes. Thanks, Andy and Olafs!
26-Jun-2002
The conversion table erroneously labeled the pixel aspect ratio column as if the values were in
y/x format, while they actually were in x/y format. The heading of the table has been corrected.
(Thanks, Colin!) The calculations given below the table were correct all the time and have not
been modified.
13-Apr-2002
There was an unfortunate error in Section 4.7: the correct 525-line resolution is (of course)
720526 + 2/3, not 720533.25! Sorry. It has been corrected now.
11-Apr-2002
Added Section 4.7: What do you mean by saying it is better to avoid 720540?
10-Apr-2002
Enhanced the table by adding sampling matrix widths in microseconds.
Various little touch-ups all over the document.
9-Apr-2002
All references to 525/60 have been changed to 525/59.94 to be more pedantic.
The table now calls 625/50 systems CCIR and 525/59.94 systems EIA (well, it is not the perfect
solution, but probably better than using mere numbers or separately listing each and every letter
designation for every broadcast standard in the world)
Some H.261, H.263 resolutions added to the conversion table.
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Clarified the explanation of digitizing half lines.
Added some links to the Related links section.
Added some introductory links.
Replaced Section 4.6 with a new one
6-Apr-2002
Initial publication date
Abstract
Despite of ever-growing number of people working with digital video formats daily, there is still a great
deal of confusion regarding how their image geometry and aspect ratios actually work. This document
tries to shed some light on these issues.
Feel free to e-mail me any comments, corrections, suggestions, additions or opinions. Should you
come across a broken link, please let me know so I can fix it.
Acknowledgements
My warm thanks go to Colin Browell, Andy Furniss, Ole Hansen, and Paul Keinanen, and Olafs who
have provided valuable comments and feedback concerning this page.
Linking to this document
You are free to link to this document. If you do so, please use the URL <http://www.iki.fi/znark/video
/conversion/>. This ensures that the link will always work, regardless of the actual physical location of
this site.
1. Introduction
There is a fair number of mind-blowing, scary oddities and secrets in the world of digital video.
One of the very first a beginner will usually encounter is the fact that in digitized video data, pixels are
often not considered "square" in their form. In most real-world digital video applications pixels have a
width/height ratio or aspect ratio, as it is more conveniently called that can be something
completely different from 1/1!
The second great revelation usually comes when one runs into the concept of anamorphic 16:9 video
for the very first time. If it was initially hard to grasp the idea of pixels changing their shape when
displayed in different environments, this one is even more baffling: the very same pixel resolution you
have only just learned to associate with 4:3 displays can now suddenly represent another, totally
different image geometry. In other words, the pixels have changed their shape again!
Unfortunately, these two are often the only things most ordinary people will ever learn about digital
video and aspect ratios.
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1.1 The dirty little secret revealed
Tutorials and manuals usually tend to keep very quiet and secretive about the finer technical details of
digital video, particularly when it comes to the topic of (pixel) aspect ratios and image geometry.
Even if converting (resampling) video clips to other resolutions is discussed, the accompanying
explanation is usually troublingly simplistic and vague often inaccurate and misleading and
sometimes the suggested methods are just plain wrong. It is not uncommon that the examples only
deal with arbitrarily chosen ("x pixels by y pixels") frame dimensions and use ideal frame aspect ratios
such as 16:9 or 4:3 as the basis for calculations not the actual pixel aspect ratios which is usually a
good indicator that the writer may not actually take the real image geometry into account at all.
It is almost as if the whole aspect ratio issue was considered some sort of dirty little secret of the video
industry; black magic you could not even begin to explain to mere mortals in reasonable terms. This is
a shame. In this case, there is really more to it than meets the eye. Confusing people with incomplete
and watered-down explanations does not do any good to the industry.
Now that you have read this far, it is time to reward your effort with The Third Big Revelation about
aspect ratios and frame sizes - the one that is usually left unsaid:
Not a single one of the commonly used digital video resolutions exactly represents the
actual 4:3 or 16:9 image frame.
Shocking, isn't it? 768576, 720576, 704576, 720480, 704480, 640480... none of them is
exactly 4:3 or 16:9; not even the ones you may conventionally think as "square-pixel"
resolutions.
So there. Now you finally know the truth. Let's find out what it actually means.
2. The Connection Between the Analog and the Digital
Digital video standards do not live outside the realm of analog world. On the contrary, all commonly
used modern (SDTV) digital video formats have a well-defined relationship with their counterparts in
analog video standards. You could really say they have their roots in analog soil.
And now, my friend, we are rapidly closing to The Fourth Big Revelation:
It is really the analog video standards that define the image geometry and pixel aspect ratio
in digital formats.
Even if you did all of your video work solely in digital domain, those pesky old analog video standards
still define the shape of your images and pixels.
How come?
From the video industry's point of view, the current (SDTV, as opposed to HDTV which is another kettle
of fish) digital video formats - those that actually get used in practical real-life applications such as
DVD, DV, VCD, SVCD, digital television etc. - are all about interoperability. At the advent of digital
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video - late 1970's, when committee work was started on CCIR 601 (later to become ITU-R BT.601) -
there was already a vast catalog of analog video material in formats defined solely by analog
standards. What is more, enormous amounts of money had been poured in analog studio equipment
such as cameras, video switchers, proc amps, tape decks and other tools of trade. What a waste it
would have been if the "next generation" digital video formats were designed in a such way they had
absolutely nothing in common with old analog formats, and required ditching all the analog equipment!
It was clear from the beginning that the industry wanted a smooth, well-defined transition path between
the current analog systems and the brave new digital world without running into too many compatibility
issues. It was also considered necessary to be able to freely mix and match digital and analog
equipment. The result was that the digital (SDTV) video formats we now use are based on the concept
of digitizing old, analog video signals, thus interlocking to the analog video standards.
This connection between the digital and analog domains is permanent. Some of the fundamental
features of digital video, such as image geometry, are actually defined in the analog standards. Even if
we go all-digital, the relationship is still there, as long as we use either ITU-R BT.601 pixels or "industry
standard" square pixels.
2.1 What does it mean?
There are three basic sampling rates from which almost all modern digital video formats are derived:
13.5 MHz ITU-R BT.601 (aka CCIR 601 aka Rec. 601) non-square pixels for both 625/50 and
525/59.94 systems. This sampling rate was originally designed for digitizing
component video signals. Now used extensively in almost all modern digital video
gear.
14.75 MHz "Industry standard" square pixels for 625/50 systems. Originally designed for
digitizing composite video signals.
12 + 3/11 MHz SMPTE 244M "industry standard" square pixels for 525/59.94 systems. Originally
designed for digitizing composite video signals.
Let's see how this works out with 13.5 MHz and both 525/59.94 and 625/50 systems:
If you have the B/W (luminance) part of a component video signal in a coaxial cable, you can plug in an
A/D converter and start metering (sampling) the voltage level in the cable at regular intervals.
ITU-R BT.601 defines a standard sampling rate for both 625/50 and 525/59.94 video signals:
13.5 MHz
13.5 MHz will give you a total of 13,500,000 samples per second, but we are only interested in
sampling the parts of the signal that actually contain image information. The parts of the signal
spent in horizontal or vertical blanking are of no interest to us, and can be omitted.
625/50 systems have a line length of 64 s, of which 52 s is the "active" part that contains
actual image information. (The rest is reserved for horizontal blanking.)
52 s 13.5 MHz = 702 samples (pixels) per scanline
In the vertical direction, there are 574 complete scanlines and 2 half lines. Even the half
lines get digitized as if their "missing" other half belonged to the active picture, giving a
total of 576 scanlines.
Thus, the active image area at 13.5 MHz sampling is 702576 pixels. This is the actual
area that forms the 4:3 (or anamorphic 16:9) frame.
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525/59.94 systems have a line length of 63+5/9 (63.555...) s, of which 52+59/90 (52.6555...) s
is the "active" part that contains actual image information. (The rest is reserved for horizontal
blanking.)
52+59/90 s 13.5 MHz = 710.85 samples (pixels) per scanline.
In the vertical direction, there are 484 complete scanlines and 2 half lines. As above, all of
them get digitized and half lines will be treated as if their missing other half belonged to
the active picture, giving a total of 486 scanlines.
Thus, the active image area at 13.5 MHz sampling is 710.85486 pixels. This is the actual
area that forms the 4:3 (or anamorphic 16:9) frame.
However, we cannot use partial pixels in any practical video work. Therefore, the number
710.85 needs to be rounded up to 711, and we get a 711486 pixel frame instead.
711 samples equals to 52+2/3 (52.666...) s at 13.5 MHz, so the rounded-to-the-
nearest-pixel active area is a little bit wider than it ideally ought to be. Fortunately, the
difference of 0.0111... s is (for all practical purposes) insignificant, and well within the
tolerances of NTSC-M specifications.
It also works the same way for square-pixel sampling rates. You will just get a different number of
horizontal samples. The calculations are left as an exercise to the reader.
2.3 I am already lost!
If you did not understand a word of the above, you might want to take a look at the following
introductory links:
A Note on CCIR / PAL-B Video Standard
Basics of Video
Conventional Analog Television - An Introduction
The 625/50 PAL Video Signal and TV Compatible Graphics Modes.
Also see the Related Links section.
3. A Conversion Table for Digital Video Formats
The following is a frame size and aspect ratio conversion table, representing many commonly used
digital video formats:
The formats related to 625-line systems with a 50 Hz field rate
sampling
matrix
sampling
rate (MHz)
pixel
aspect
ratio (x/y)
sampling
matrix
width in
s
actual active
picture size
supports
interlacing
notes
width height width height
768 576 14.75 768/767 52.06780 767 576 Y
"Industry
standard"
625/50
square-pixel
video
768 576 14 + 10/13 1/1 52.00000 768 576 Y
"True"
computer
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square-pixel
resolution
768 560 14.75 768/767 52.06780 767 576 Y CD-i
720 576 13.5 128/117 53.33333 702 576 Y
D1, DV,
DVB, DVD,
SVCD
720 540 ambiguous 1/1 ambiguous 720 540 N
Oddball
compromise
format.
Better to
avoid
unless you
really know
what you
are doing.
704 576 13.5 128/117 52.14815 702 576 Y
DVD, H.263
(4CIF),
VCD
702 576 13.5 128/117 52.00000 702 576 Y
Active
picture
frame for
625/50
systems in
ITU-R
BT.601-4
pixels.
544 576 10.125 512/351 53.72840 526+1/2 576 Y
DVB (3/4 of
BT.601
sampling
rate)
480 576 9 128/78 53.33333 468 576 Y
SVCD (2/3
of BT.601
sampling
rate)
384 288 7.375 768/767 52.06780 383+1/2 288 N
1/4 of
"industry
standard"
768576
384 280 7.375 768/767 52.06780 383+1/2 288 N CD-i
352 576 6.75 256/117 52.14815 351 576 Y DVD
352 288 6.75 128/117 52.14815 351 288 N
VCD, DVD,
H.261 +
H.263 (CIF)
176 144 3.375 128/117 52.14815 175+1/2 144 N
H.261 +
H.263
(QCIF)
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The formats related to 525-line systems with a 59.94 Hz field rate
sampling
matrix
sampling
rate (MHz)
pixel
aspect
ratio (x/y)
sampling
matrix
width in
s
actual active
picture size
supports
interlacing
notes
width height width height
720 540 ambiguous 1/1 ambiguous 720 540 N
Oddball
compromise
format.
Better to
avoid
unless you
really know
what you
are doing.
720 486 13.5 4320/4739 53.33333 710.85 486 Y D1
720 480 13.5 4320/4739 53.33333 710.85 486 Y
DV, DVB,
DVD,
SVCD
711 486 13.5 4320/4739 52.66667 710.85 486 Y
Active
picture
frame for
525/59.94
systems in
ITU-R
BT.601-4
pixels.
704 486 13.5 4320/4739 52.14815 710.85 486 Y
704 480 13.5 4320/4739 52.14815 710.85 486 Y
ATSC, DVD,
VCD
648 486 12 + 1452/4739 1/1 52.65556 648 486 Y
"True"
computer
square-pixel
resolution
(all 486
active
scanlines)
640 480 12 + 3/11 4752/4739 52.14815 646+5/22 486 Y
D2:
"industry
standard"
525/59.94
square-pixel
video
640 480 12 + 1452/4739 1/1 52.00549 648 486 Y
"True"
computer
square-pixel
format
(cropped)
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480 480 9 6480/4739 53.33333 473.9 486 Y
SVCD (2/3
of BT.601
sampling
rate)
352 480 6.75 8640/4739 52.14815 355.425 486 Y DVD
352 240 6.75 4320/4739 52.14815 355.425 243 N VCD, DVD
320 240 6 + 3/22 4572/4739 52.14815 324 243 N
1/4 of
640480
59.94 Hz is only a conventional approximation; the mathematically exact field rate is 60 Hz *
1000/1001.
A calculated sampling rate, represented here only for completeness. Does not exist in actual
525/625 video equipment.
Only used for still images.
3.1 How to use the table for conversions
Let's assume you have a video clip in one format and wish to convert it to another, so that it remains in
correct aspect ratio throughout the process.
Locate your source and target formats in the table. 1.
Calculate the vertical conversion factor by using the following formula:
vertical_conversion_factor = target_active_picture_height /
source_active_picture_height. (Be sure to use the active picture values from the table,
not the sampling matrix size values.)
If vertical_conversion_factor is 0.5 and your source material is interlaced, you will
probably need to deinterlace before resampling. (I recommend using a special smart
deinterlacing algorithm, such as the one found in VirtualDub's Smart Deinterlacer filter.)
If vertical_conversion_factor is anything other than 0.5, 1 or 2, you are probably
trying to do a standards conversion between a 625/50 system and a 525/59.94 system.
Standards conversion (when done right) is a highly demanding process and outside the
scope of this document. I recommend reading The Engineer's Guide to Standards
Conversion and The Engineers Guide to Motion Compensation from Snell & Wilcox
Engineering Guides to get a grasp of the related issues. In short, merely converting the
frame size and image aspect ratio is not enough - you would also have to take interlacing
into account and correct any aliasing problems in temporal dimension (which means
synthesizing new fields out of thin air using motion compensation algorithms.)
2.
Calculate the horizontal conversion factor: horizontal_conversion_factor =
(source_aspect_ratio) / (destination_aspect_ratio) *
(vertical_conversion_factor)
3.
Calculate the new horizontal size: target_sampling_matrix_width =
horizontal_conversion_factor * source_sampling_matrix_width
4.
Calculate the new vertical size: target_sampling_matrix_height =
vertical_conversion_factor * source_sampling_matrix_height
5.
Resample the image to the new size 6.
Check if the new size matches the target resolution's sampling matrix dimensions. If not, crop
(i.e. cut at the edges) and pad (i.e., add black borders) accordingly so that it will.
7.
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3.2 Some practical examples of the above
3.2.1 640480 "industry standard" square pixels to 720480 ITU-R BT.601 pixels
Let's say I have captured a video clip from 525/59.94 source using an old M-JPEG card that only
allows sampling in "industry standard" (12 + 3/11 MHz) square pixel format. The resolution of the clip is
640480. Now I would like to incorporate this into a DV project that uses ITU-R BT.601 pixels and a
resolution of 720480.
The first step is to look up the correct source and target formats from the table.
In this case, the source format is 640480 in a 525/59.94 system, using the sampling rate
of 12 + 3/11 MHz and a pixel aspect ratio of 4752/4739.
The target format is 720480 (likewise in 525/59.94 system), using the sampling rate of
13.5 MHz and a pixel aspect ratio of 4320/4739.
1.
The second step is to calculate the vertical conversion factor. In our case, it is 486/486 = 1 2.
Now we need a horizontal rescaling factor, which in this case is (4752/4739) / (4320/4739) * 1
which equals to 11/10.
3.
Then we can calculate the new image width from the old one: 11/10 * 640 = 704 pixels 4.
The image height will stay unchanged, since 1 * 480 is still 480. 5.
Thus, we need to resample the 640480 image to 704480. 6.
However, our original target resolution was 720480. Now we need to pad the image (with black
vertical bars on the side) so that the frame width will become 720 pixels. A natural conclusion is
that we need to add 8 pixels black to both side edges.
7.
3.2.2 720576 ITU-R BT.601 pixels to 720480 ITU-R BT.601 pixels
In other words, a "PAL" to "NTSC" conversion:
Again, the first step is to look up the correct source and target formats from the table.
In this case, the source format is 720576 in a 625/50 system, using the sampling rate of
13.5 MHz and a pixel aspect ratio of 128/117.
The target format is 720480 in 525/59.94 system, using the sampling rate of 13.5 MHz
and a pixel aspect ratio of 4320/4739.
1.
We need to alculate the vertical conversion factor. In our case, it is 486/576 = 27/32 2.
Now we need a horizontal rescaling factor, which in our case is (128/117) / (4320/4739) * (27/32)
which equals to 4739/4680.
3.
Then we can calculate the new image width from the old one: 4739/4680 * 720 = 729+1/13
pixels
4.
The new image height will be 27/32 * 576 = 486 pixels. 5.
Thus, we need to resample the 720576 image to (729+1/13)486. As we normally cannot use
subpixel sampling, we must round the figure 729+1/13 to some reasonable number - in this case
probably 729.
6.
However, our original target resolution was 720480. Now we need to crop the 729486 image
sufficiently from the edges so that the frame width will become 720 pixels and frame height 480
pixels.
7.
4. Frequently Argued Questions
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4.1 Isn't 720 the real width of a 4:3 image? If not, then why are 720 pixels sampled
instead of 711 or 702 (or whatever)?
720 pixels are sampled to allow for little deviation from the ideal timing values for blanking and active
line lenght in analog signal. In practice, analog video signal - especially if coming from a wobbly home
video tape recorder - can never be that precise in timing. It is useful to have a little headroom for
digitizing all of the signal even if it is of a bit shoddy quality or otherwise non-standard.
720 pixels are also sampled to make it sure that the signal-to-be-digitized has had the time to slope
back to blanking level at the both ends. (This is to avoid nasty overshooting or ringing effects,
comparable to the clicks and pops you can hear at the start and end of an audio sample.)
Last but not least, 720 pixels are sampled because a common sampling rate (13.5 MHz) and amount
of samples per line (720) makes it easier for the hardware manufactures to design multi-standard
digital video equipment.
4.2 What does this mean, considering ITU-R BT.601 compliant equipment?
It means that the sampled horizontal range of the signal is a bit wider than the actual active image
frame:
On 625/50 systems, only the centermost 702576 pixels (of 720576) belong to the actual 4:3
(or anamorphic 16:9) frame.
On 525/59.94 systems, only the centermost 710.85486 pixels (of 720486) belong to the actual
4:3 (or anamorphic 16:9) frame. (For practical video applications, 710.85 will have to be rounded
up to 711 pixels.)
Yes, you understood correctly. 720x576 is not exactly 4:3, and neither is 720x480. The real 4:3 frame
(as defined in the analog video standards) is a bit narrower than the horizontal range of signal that
actually gets digitized.
Yes, it is the same for all generally available digitizing equipment; tv tuner cards, digital video cameras
and such. It is true even for all-digital systems; otherwise they would not be compatible with ITU-R
BT.601.
4.3 You must be kidding! I am pretty sure there is a mistake in your calculations.
It says everywhere that 720576 or 720480 really is 4:3. Please stop propagating
this misinformation!
I admit that the figures presented on this web site are not very well-known facts even amongst
professional videographers, not to mention hobbyists. Aspect ratio is one of the most misunderstood
"black magic" issue in digital video. That is precisely why I constructed the web site in the first place -
to share the knowledge.
As for my calculations; feel free to prove them wrong. For starters, you might want to read the
documents in the Related Links section.
4.4 I have been doing digital video projects for the last 50 years. I know my stuff!
If you were correct, everything I have done to process my precious video has
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always been wrong, aspect-ratio wise!
That may very well be the sad truth. Fortunately, even if you had used wrong methods for
scaling/resampling the image, the difference between the correct aspect ratio and a wrong aspect ratio
is often small enough to go unnoticed unless you really start looking for it.
4.5 It still does not make any sense. For starters, all the 525/59.94 equipment I
have only works in 720480, not in 720486 (and definitely not in 711486)! How
do you explain that?
525/59.94 video signal has 486 active (image-carrying) scanlines, but modern digital video equipment
usually crops 6 of them off. Why? To get the height of the image down to 480 pixels, which is neatly
divisible by 16. See for yourself:
486 / 16 = 30.375 whereas
480 / 16 = exactly 30.
Also note that 720 / 16 equals exactly to 45 so the width of the image is divisible by 16, as well!
4.5.1 Why is it important to have the height and width of the raster image divisible by 16?
Modern digital video applications such as DV, DVD and digital television (DVB, ATSC) often use
MPEG-1 or MPEG-2 formats (or their derivatives) which are all based on 1616 pixel macroblocks.
Having the height and width of the image readily divisible by 16 makes it easier and more efficient for
an MPEG encoder to compress video.
4.5.2 Doesn't this mean that when capturing in 720480, I will lose six scanlines worth of
valuable information that was once present in the original video signal?
Correct, but the information might not have been that valuable in the first place. Most 525/59.94 video
work is already done solely in the digital domain and in the 720480 format, so there is usually nothing
to digitize on those scanlines anymore. Moreover, in the good old days (when all of those 486
scanlines were still in active use) most of the time the edges only carried flickering VCR head noise.
The video image is masked by the overscan edges of a CRT based television, so you would not
normally see the "missing" scanlines, anyway.
4.5.3 You keep saying the "real" 4:3 resolution is at about 711486 for 525/59.94 systems. OK,
maybe there really are 9 extra pixels on the sides, but how do I cope with the fact my equipment
only records 480 active scanlines, not 486?
Think it this way:
First, you have a frame of 720480 pixels.
There is another frame of 710.85486 pixels, overlaid and centered on top of the first one. This
frame represents the "real" 4:3 resolution in 525/59.94 systems. (In any practical real-world
video application we would have to use 711 pixels, but 710.85 is the ideal, mathematically exact
number.)
The parts of the first frame that go over the side edges of the second frame are excess space
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that is outside the actual active image area. You can put picture there in digital systems, but
there is no guarantee it will survive on any analog system, or display on any CRT monitor, even
in underscan mode.
The parts of the second frame that go over the top and bottom edges of the first frame are the
cropped 6 scanlines. As you only have 480 scanlines at your disposal, you cannot put picture
there, but aspect ratio wise this imaginary area counts as a part of the "real" 4:3 image.
There is also another way of thinking it:
Disregard the notion that 525/59.94 systems have traditionally had 486 active scanlines. Instead,
think that the new standard is now 480 scanlines.
Now, your ideal 4:3 frame is 480 * (4/3) / (4320/4739) = 702 + 2/27 pixels. In real world, a
minimum of 703 pixels would need to be sampled to convey all the information in the active part
of the scanline.
703 is a nasty uneven number for computers. 704 is much better since it is divisible by 16
(again!)
Now you have something like a frame of 704480 pixels, inside which lives an-approximately-
702480-frame, which in turn represents the real 4:3 image area. But wait! 704480 is a familiar
number, isn't it? See the connection? It is used in VCD high-res still images and in ATSC digital
television! How convenient!
The latter way of thinking will also lead to cropping off the side edges of the image to get it inside a 4:3
rectangle (albeit a bit smaller than the "real" one), but then again, if you are restricted to using
704480, that decision has already pretty much been made for you.
4.6 What about standards conversion? Doesn't PAL 720576 exactly equal to
NTSC 720480?
As can be seen from the example in section 3.2.2, the answer is no. If you simply resample from
720576 to 720480, the analog active areas of the source and target formats will not match.
Fortunately, there is a bit fool-proofness built-in to the relationship of these two frame sizes. What you
will actually get from the process is an image in which the original analog active area (702576
centermost pixels of 720576) has become 702480 in the target format's pixels. This, in turn, almost
represents a 4:3 area, albeit a bit smaller than what would be needed for a perfect conversion.
The area that 702480 covers is not the same as the actual analog active image frame (which would
be 710.85486, or, in practical terms, 711486). It is more like a smaller 4:3 frame inside it.
In other words, the result is that the active 4:3 image frame in the source format has shrunk a bit in the
conversion: it has lost six (target) scanlines in vertical direction and the same relative amount of width.
However, for all practical purposes, it has still retained its original aspect ratio. The easiest way to see
this is converting 702480 (in 13.5 MHz 525-line ITU-R BT.601 format) to "true" square pixels: 639 +
4419/4739 square pixels by 480 scanlines is a close enough match to 640480, which is 4:3.
Wonderful coincidence, isn't it? :)
The same peculiar relationship applies to all 525/625 "sister resolutions" derived from 13.5 MHz:
704576 vs 704480
480576 vs 480480
352288 vs 352240
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etc.
This holds true on two conditions:
The source sampling matrix width (in microseconds) must be exactly the same as the target's. 1.
You can only convert between a full-height 625-line resolution and a cropped-height 525-line
resolution (i.e. use only those formats that represent exactly 480 scanlines worth of 525/60 data,
instead of full 486.)
2.
As direct resampling involves shrinkage (or when going in another direction, enlargement), I cannot
really recommend this method for any real standards conversion work. It is more like a quick hack,
suitable for use e.g. if the software does not allow proper resizing and cropping.
Note: Many people use direct resampling for all the wrong reasons: 1) They think that a 720480
frame directly equals to a 720576 frame. 2) They also think that both aforementioned frame sizes
represent exactly the active 4:3 (or 16:9) picture area, edge to edge. As you already know from
Section 2.1, both of these assumptions are wrong. The fact that direct resampling works at all is
mostly a quirky coincidence
4.7 What do you mean by saying it is better to avoid 720540?
The problem with this resolution is that while you think you are editing in a format that is both 1) 4:3
square pixels and 2) easily convertable to a standard video resolution (either 720576 or 720480) just
by vertical resampling, you are not. See the table. There is no real world video format that would use
full 720 pixel horizontal range as the width of the active 4:3 frame.
In order to get to a standard video format from this one, you need to take in account the actual form of
the sampling matrices. The 4:3 area in 625-line formats is 702576, not 720576. In 525-line formats it
is 711486, not 720480. Resizing a 720 pixels wide 4:3 format directly to 720576 or 720480 simply
won't work. You will either have to resample in both directions (unlike you originally thought, you do not
get to keep the image width neatly as 720 pixels at all times), or to crop some top and bottom lines off.
If you need to construct an intermediary square-pixel resolution that is a) exactly 720 pixels wide and
b) covers exactly the same area as 720x576 or 720x480 (thus only having to resample in vertical
direction for conversions), you will end up with two separate resolutions, one for each video standard:
The 720 pixels wide square-pixel equivalent of 720576 (ITU-R BT.601 pixels for 625-line
systems) is 720526.5 pixels
The 720 pixels wide square-pixel equivalent of 720480 (ITU-R BT.601 pixels for 525-line
4739/9systems) is 720526 + 5/9 pixels
Fortunately, the numbers will nicely round up to 720527 for both standards.
Note that the original interlaced field structure (if any) will go haywire as you mess around scaling in
the vertical direction.
4.8 Why does your table list two slightly different definitions for square pixels?
"Square pixels", as digitized by a TV tuner or an M-JPEG card, are not exactly square. The "industry
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standard" sampling rates used in square-pixel video equipment actually give out pixels that are almost
square, but not exactly. As you can see for yourself in the table, the difference is very small - for all
practical purposes meaningless - but it is still useful to know that sampled "video" square-pixels differ a
bit from ideal "computer" square pixels.
Converting "computer" square pixels to "video" square pixels is usually a futile effort. You will not see
the difference, anyway, and probably only lose some quality in the interpolation process.
4.9 This is really scary and nasty stuff. I thought digital video was simple! Now
my head hurts!
But that's just the way video is. Fortunately, the conversions are not really that complicated once you
practice them a little.
4.10 I think you're just nit-picking. No-one will ever notice if I consider all "4:3"
video formats just 4:3, without doing any complicated aspect ratio or "active
image area" calculations.
Feel free to process your video just the way you like it. But there are still many people who would like
to get as close to the ideal aspect ratio correctness as possible, instead of only using rough "ballpark
figures" in their video work.
4.11 Help! My capture card does not seem to do it this way!
You may be correct. The professional video gear is very strict about conforming to the ITU-R BT.601
standard, and you can also generally trust DV camcorders and DVD players/recorders using the
correct sampling rates and pixel clocks. However, the PC hardware market is different: cheap
mass-marketed tv tuner cards and "tv out" cards ofter seem to have these design flaws and
inaccuracies in their drivers: sometimes they are using the common, industry-standard frame formats
(such as 720480) with sampling rates that are just plain wrong or sufficiently off the mark to create
problems.
It is usually not the hardware that is the culprit here the chips on the card may be perfectly capable of
producing images (or digitizing them) using exactly the correct sampling rates and pixel clocks, but the
programmer who designed the driver that controls the hardware may have taken some special liberties
and shortcuts, leading to inaccuracies. (Possibly the drivers for these problematic devices were
designed by someone who has not studied the relevant video standards.)
Fortunately, you can check out your devices and, if necessary, calibrate your capture workflow by
following these instructions. (The only way you can find out these flaws for sure is comparing test
images as detailed in the above link, or using a test card generator and an oscilloscope.)
5. Related Links
A brief ITU-R BT.470 summary: Characteristics of B,G/PAL and M/NTSC television systems
ITU-R BT.470: Conventional television systems
ITU-R BT.601: Studio encoding parameters of digital television for standard 4:3 and wide-screen
16:9 aspect ratios (aka CCIR 601 aka Rec. 601)
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EBU Technical Recommendation R92-1999: Active picture area and picture centring in analogue
and digital 625/50 television systems
BBC Commissioning A Guide to Picture-Size
Lurkertech / SGI: Square and Non-Square Pixels by Chris Pirazzi. Note that this article takes a
bit different view to aspect ratio issues than this web page. This is mostly because the author of
the article chose to consider the "industry standard" square pixels the same as real square
pixels, whereas I wanted to make a pedantic distinction between the two. (Yes, I am an
impractical fool.)
Your Essential Guide to Digital [page 17, chapter 4.3]. A Snell & Wilcox Guide by John
Watkinson.
Quantel Digital Factbook [the definition of "Aspect ratio... of pixels"]
Google Groups Archives: BBC engineers discussing the very subject in the Usenet: Article #1,
Article #2
Google Groups Archives: The Definition of CIF image format. In order to turn this to a point-
counterpoint discussion, also see the section Pixel Aspect in MPEG I and MPEG II from Square
and Non-Square Pixels. It seems there really is an unresolved standardisation quirk: CIF aspect
ratio is theoretically defined as if it was independent of ITU-R BT.601 pixels, but for all practical
purposes it still depends on them, since the video acquisition devices in practical world are
based on them. ;-) It seems the original intent of MPEG / H.26x committees was to use "easier"
numbers and definition for aspect ratio, but this actually only serves to create confusion. The
moral of the story: do not blindly trust MPEG headers on aspect ratio issues. Instead, make
your own educated judgement based on which kind of equipment you use, where the video is
from, and how you actually want the conversion done. Most video is sampled at 13.5 MHz and
converted directly - pixel-by-pixel - to these formats, regardless of what the headers nominally
claim the aspect ratio to be.
Determining the Capture Window of a Capture Card. Cheap video capture devices (such as
regular tv tuner cards or rather, their drivers) are not always calibrated to the industry
standards, even though the standard capture resolutions available in the driver would appear to
suggest they are. This article outlines a practical method of finding out how your card actually
digitizes the video signal.
[Back] This page is maintained by Jukka Aho. Last updated: 15-Jan-2008
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