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Actual size
approx
30mm
2. Feldtechnics
Krautian Engineers
STATUS
Points Cost
Artillery
The Unit may spend one Turn stationary to create a prepared position for Artillery. This
area is large enough for a maximum of three guns and crews to occupy and should be marked
on the table. The Unit creates the position directly beneath it and MUST move clear of it
before it can be occupied by artillery. When in the position Artillery Units may add +2 to
their Firing Modifier (pg 61 of S2 Rulebook) due to the superior, reinforced and level terrain
they are firing from.
2007
PC
80
9
3
2
5
15
15
DF
MM
FM
F
1 SET
(8 DWARVES)
SPECIAL UNIT
(R3)
Roads
When this Unit is on a Roadway then all Friendly Units within 30cm when they begin their
movement may add +5cm to that move as long as they stay on the Road.
KRAUTIAN
FELDTECHNICS
(52011)
If players wish then new structures of DF1 to DF3 (Wood and Plaster but not Stone or Brick)
may be constructed at a rate of 8 Archy Points minus 1 per DF level per Turn. This means
small bridges or lengths of Road etc. Add this to your Scenario as a set objective before play
commences.
CB
Buildings
These can be repaired or destroyed. When within 10cm of a Structure (see page 53 S2
Rulebook) such as a Bridge the Unit can use its ACTION to reduce the Archy Points of the
Building by 8 minus 1 for each DF level of the Structure. (A Structure of DF1 loses 7 points,
DF2 loses 6 points etc). This may be done ONCE per Turn. The Unit may NOT perform any
other action while doing this, meaning a whole Turn must be spent in this act. Test for
Collapse and then reduce by a further lot of Points next Turn if the Unit continues. Repairs
may be made to any structure within 10cm in the same manner, if it HAS NOT COLLAPSED
already. Archy Points may be added in the same ratio as they are when taken away. For
each Miniature lost from the Unit reduce the reduction or increase in Archy Points by -1
Point.
In Slaughterloo Military Engineers, or in the case of the Dwarves the Feldtechnics, are
treated as a Special Unit. Their task is to improve structures and troop placements of friendly
Units and to destroy structures that are important to the enemy. Use the Stats Line here and
unless otherwise noted treat Military Engineers as Light Infantry for movement etc.
Military Engineers can defend themselves and attack in Melee but they CANNOT make any
attacks by ranged fire; they have no muskets or carbines. One Unit is 50 Points and consists
of 8 Miniatures.
UNIT
SIZE
12
16
21
24
-2
+3
+4
+2
+6 Flintloque
TROOP TYPE
(REGARD RATING)
Both the nation of Krautia and many of the lesser duchy's, principalities and so on
of the Confederation of Finklestein have Engineers in their employ (code 52011
can easily be used for either side). These short sappers are responsible for making
sure that bridges stay up (or down dependent on orders), that emplacements and
transport is capable of moving and setting up the artillery and that sieges go
according to plan; among many other things.
REGIMENT
(CODE)
Raw
Average
Experienced
Veteran
Militia
Elite
Light Infantry
Guerilla
Marine
MOVEMENT
COMBAT STATS
In CM
Defence Factor (DF) 3
Crawl
2
Wound (W)
3
Prone
3
Melee Mod
+1
Stagger
7
Falter
11
Walk
14
Run
21
While all armies on Valon make use of engineers to a greater or lesser degree, with
military science vital to Napoleonique warfare, the Dwarves are masters of the art
of plans and shovels. In Krautia the academy of
, located in
Barlin, teaches yearly classes to new recruits in all the arts of siege and field craft.
These troops are attached to specific campaigns and army groups when and where
their presence is needed the most.
Alternative Armies, PO Box 8207, Girvan, KA26 0YB. Tel: +44 (0)1465 841 677, Email: product@alternative-armies.com