You are on page 1of 11

Ordinaries

Eurasian Light Horseman, male human (Strong Ordinary 1): CR 1/2; medium-size human; HD 1d8+1; hp 9; Mas 13; Init +1;
Spd 30 ft.; Defense +3, touch +2, flat-footed +1 (+1 dex, +1 class, +1 armor); BAB +1; Grap +1; Atk +1 melee (1d6/18-20x2,
scimitar) or +1 melee (1d8/20x3) shortspear or +1 melee (1d3 nonlethal unarmed); Full Atk +1 melee (1d6/18-20x2, scimitar)
or +1 melee (1d8/20x3) shortspear or +1 melee (1d3 nonlethal unarmed) or +2 ranged (1d6/20x3, composite shortbow); Space
5 ft., Reach 5 ft.; SV Fort +2; Ref +1; Wil +0; AP 5; Rep +0; Str 11; Dex 12; Con 13; Int 11; Wis 11; Cha 10.
Background: Horse nomad (handle animal; ride; survival)
Skills: Handle Animal +4, Intimidate +4, Speak Turkish, Ride +5.
Feats: Armor Proficiency (light, medium, heavy), Martial Weapon Proficiency (all), Mounted Archery, Mounted Combat,
Shield Proficiency, Simple Weapon Proficiency.
Possessions: Fur corselet, scimitar, two short spears, composite shortbow with 20 arrows, pouch containing 100sp.
Roman Legionary (Strong Ordinary 1): CR 1/2; medium-size human; HD 1d8+2; hp 6; Mas 14; Init +1; Spd 20 ft.; Defense
+10, touch +2, flat-footed +6, shieldless +8 (+1 dex, +1 class, +6 armor, +2 shield); BAB +1; Grap +3; Atk +3 melee (1d6+2/1920x2, short sword) or +3 melee (1d3+2 nonlethal unarmed); Full Atk +3 melee (1d6+2/19-20x2, short sword), or +3 melee
(1d3+2 nonlethal unarmed), or +2 ranged (1d6+2/x2, javelin); Space 5 ft., Reach 5 ft.; AL legion legate, centurion, Rome; SV
Fort +3; Ref +1; Wil +1; Rep +0; Str 15; Dex 13; Con 14; Int 10; Wis 12; Cha 8.
Background: Military (Legionary) - (climb; jump; spot; survival)
Skills: Climb +3, Craft (carpentry) +2, Jump +3, Knowledge (tactics) +1, Profession (soldier) +3, Speak Latin, Spot +3,
Survival +3.
Feats: Armor Proficiency (all), Endurance, Close Order Fighting, Martial Weapon Proficiency (all), Simple Weapon
Proficiency, Shield Proficiency.
Possessions: banded mail (lorica segmenta), helmet, heavy wooden shield (scutum), short sword (gladius), 2 javelin (pilum),
dagger (pugio), tunic (tunica), cloak (sagum), sandals (caligae), legionarys kit (sarcinae).
Roman Equite (Strong Ordinary 1): CR 1/2; medium-size human; HD 1d8+2; hp 6; Mas 14; Init +1; Spd 20 ft.; Defense +8,
touch +2, flat-footed +4, shieldless +6 (+1 dex, +1 class, +4 armor, +2 shield); BAB +1; Grap +3; Atk +3 melee (1d6+2/19-20x2,
short sword), +3 melee (1d6+2/x2, short spear) or +3 melee (1d3+2 nonlethal unarmed); Full Atk +3 melee (1d6+2/19-20x2,
short sword), +3 melee (1d6+2/x2, short spear) or +3 melee (1d3+2 nonlethal unarmed), or +2 ranged (1d6+2/x2, short
spear); Space 5 ft., Reach 5 ft.; AL legion legate, decurion, Rome; SV Fort +3; Ref +1; Wil +1; Rep +0; Str 15; Dex 13; Con 14; Int
10; Wis 12; Cha 8.
Background: Military (Equite) - (climb; jump; spot; survival)
Skills: Climb +3, Craft (carpentry) +2, Jump +3, Knowledge (tactics) +1, Profession (soldier) +3, Ride +3, Speak Latin, Spot +3,
Survival +3.
Feats: Armor Proficiency (all), Endurance, Martial Weapon Proficiency (all), Mounted Combat, Simple Weapon Proficiency,
Shield Proficiency.
Possessions: chain shirt (lorica hamata), helmet, heavy wooden shield (scutum), longsword (spatha), short spear (hasta); dagger
(pugio), tunic (tunica), cloak (sagum), sandals (caligae), legionarys kit (sarcinae), light warhorse.

Roman Legionary Cornicen (Strong Ordinary 1): CR 1/2; medium-size human; HD 1d8+2; hp 6 (mdt 14); Init +1; Spd 30 ft.;
Defense +6, touch +2, flat-footed +4, shieldless +6 (+1 dex, +1 class, +4 armor); BAB +1; Grap +3; Atk +3 melee (1d6+3/1920x2, short sword) or +3 melee (1d3+3 nonlethal unarmed); Full Atk +3 melee (1d6+3/19-20x2, short sword), or +3 melee
(1d3+3 nonlethal unarmed), or +2 ranged; Space 5 ft., Reach 5 ft.; AL legion legate, centurion, Rome; SV Fort +3; Ref +1; Wil
+1; Rep +0; Str 15; Dex 13; Con 14; Int 10; Wis 12; Cha 8.
Background: Military - Legionary (climb; jump; spot; survival)
Skills: Climb +3, Craft (carpentry) +0, Jump +3, Knowledge (tactics) +1, Perform (wind instrument) +4, Profession (soldier)
+3, Speak Latin, Spot +3, Survival +3.
Feats: Armor Proficiency (all), Endurance, Martial Weapon Proficiency (all), Simple Weapon Proficiency, Shield Proficiency,
Skill Focus (Perform +3).
Possessions: chain shirt (lorica hamata), helmet, short sword (gladius), horn (cornu), bear pelt, tunic (tunica), cloak (sagum),
sandals (caligae), legionarys kit (sarcinae).
Roman Auxiliary Infantryman (Strong Ordinary 1): CR 1/2; medium-size human; HD 1d8+2; hp 6 (mdt 14); Init +1; Spd 30
ft.; Defense +8, touch +2, flat-footed +4, shieldless +6 (+1 dex, +1 class, +4 armor, +2 shield); BAB +1; Grap +3; Atk +3 melee
(1d6+3/19-20x2, short sword), +3 melee (1d6+3/x2, short spear) or +3 melee (1d3+3 nonlethal unarmed); Full Atk +3 melee
(1d6+3/19-20x2, short sword), +3 melee (1d6+3/x2, short spear) or +3 melee (1d3+3 nonlethal unarmed), or +2 ranged
(1d6+3/x2, short spear); Space 5 ft., Reach 5 ft.; AL legion legate, centurion, Rome; SV Fort +3; Ref +1; Wil +1; Rep +0; Str 15;
Dex 13; Con 14; Int 10; Wis 12; Cha 8.
Background: Military (Auxiliary) - (climb; jump; spot; survival)
Skills: Climb +3, Craft (carpentry) +2, Jump +3, Knowledge (local) +2, Profession (soldier) +2, Speak native tongue, Spot +3,
Survival +3.
Feats: Armor Proficiency (all), Endurance, Close Order Fighting, Martial Weapon Proficiency (all), Simple Weapon
Proficiency, Shield Proficiency.
Possessions: chain shirt (lorica hamata), helmet, heavy wooden shield (scutum), short sword (gladius), short spear (hasta),
dagger (pugio), tunic (tunica), cloak (sagum), sandals (caligae), legionarys kit (sarcinae).
Roman Auxiliary Cavalryman (Strong 1): CR 1/2; medium-size human; HD 1d8+2; hp 6; Mas 14; Init +1; Spd 20 ft.; Defense
+8, touch +2, flat-footed +4, shieldless +6 (+1 dex, +1 class, +4 armor, +2 shield); BAB +1; Grap +3; Atk +3 melee (1d6+2/1920x2, short sword), +3 melee (1d6+2/x2, short spear) or +3 melee (1d3+2 nonlethal unarmed); Full Atk +3 melee (1d6+2/1920x2, short sword), +3 melee (1d6+2/x2, short spear) or +3 melee (1d3+2 nonlethal unarmed), or +2 ranged (1d6+2/x2, short
spear); Space 5 ft., Reach 5 ft.; AL legion legate, decurion, Rome; SV Fort +3; Ref +1; Wil +1; Rep +0; Str 15; Dex 13; Con 14; Int
10; Wis 12; Cha 8.
Background: Military (Auxiliary) - (climb; jump; spot; survival)
Skills: Climb +3, Craft (carpentry) +2, Jump +3, Knowledge (tactics) +1, Profession (soldier) +2, Ride +3, Speak native tongue,
Spot +3, Survival +3.
Feats: Armor Proficiency (all), Endurance, Martial Weapon Proficiency (all), Mounted Combat, Simple Weapon Proficiency,
Shield Proficiency.
Possessions: chain shirt (lorica hamata), helmet, heavy wooden shield (scutum), longsword (spatha), short spear (hasta); dagger
(pugio), tunic (tunica), cloak (sagum), sandals (caligae), legionarys kit (sarcinae), light warhorse.
Roman Principales (Strong Ordinary 3): CR 2; medium-size human; HD 3d8+10; hp 36 (mdt 14); Init -1; Spd 30 ft.; Defense
+9, touch +2, flat-footed +4, shieldless +7 (-1 dex, +3 class, +5 armor, +2 shield); BAB +4; Grap +6; Atk +6 melee (1d6+3/1920x2, short sword) or +6 melee (1d3+3 nonlethal unarmed); Full Atk +6 melee (1d6+3/19-20x2, short sword), or +6 melee
(1d3+3 nonlethal unarmed), or +3 ranged(1d6+2/x2, javelin); Space 5 ft., Reach 5 ft.; SV Fort +4; Ref +0; Wil +4; AP 6; Rep +0;
Str 15; Dex 13; Con 14; Int 10; Wis 12; Cha 8.

Background: Military (Legionary) - (climb; jump; spot; survival)


Skills: Climb +3, Craft (carpentry) +1, Intimidate +6, Jump +3, Knowledge (tactics) +8, Perform Oratory +4, Profession
(soldier) +10, Speak Latin, Spot +4, Survival +3.
Feats: Armor Proficiency (all), Endurance, Close Order Fighting, Iron Will, Martial Weapon Proficiency (all), Power Attack,
Simple Weapon Proficiency, Shield Proficiency.
Possessions: chain shirt (lorica hamata), helmet, heavy wooden shield (scutum), short sword (gladius), dagger (pugio), tunic
(tunica), cloak (sagum), sandals (caligae), legionarys kit (sarcinae).
Optio: double plumed helmet, wooden staff (hastile), wax tablets.
Signifer: light wooden shield (parma), standard (signum), bear pelt.
Tesserarius: javelin (pilum), watchword tablet (tessera)
Roman Centurion (Strong Ordinary 3/Charismatic Ordinary 2): CR 4; medium-size human; HD 2d6+3d8+10; hp 30 (mdt
14); Init -1; Spd 30 ft.; Defense +9, touch +2, flat-footed +4, shieldless +7 (-1 dex, +3 class, +5 armor, +2 shield); BAB +4; Grap
+6; Atk +6 melee (1d6+3/19-20x2, short sword) or +6 melee (1d3+3 nonlethal unarmed); Full Atk +6 melee (1d6+3/19-20x2,
short sword), or +6 melee (1d3+3 nonlethal unarmed), or +3 ranged(1d6+2/x2, javelin); Space 5 ft., Reach 5 ft.; SV Fort +4;
Ref +0; Wil +4; AP 7; Rep +2; Str 15; Dex 8; Con 14; Int 10; Wis 12; Cha 14.
Background: Military (Legionary) - (climb; jump; spot; survival)
Skills: Climb +3, Craft (carpentry) +3, Intimidate +6, Jump +3, Knowledge (tactics) +6, Profession (soldier) +8, Ride +3, Speak
Latin, Spot +4, Survival +3.
Feats: Armor Proficiency (all), Endurance, Close Order Fighting, Iron Will, Martial Weapon Proficiency (all), Power Attack,
Simple Weapon Proficiency, Shield Proficiency.
Possessions: chain shirt (lorica hamata), greaves, transverse crested helmet, heavy wooden shield (scutum), short sword
(gladius), javelin (pilum), dagger (pugio), vine wood rod (vitis), decorations (phalerae), tunic (tunica), cloak (sagum), sandals
(caligae), light warhorse.
Veteran Caledonii Warrior (Tough Ordinary 2): CR 1; medium-size human; HD 1d10+3; hp 13 (mdt 14); Init +1; Spd 30 ft.;
Defense +8, touch +2, flat-footed +0, shieldless +2 (+1 dex, +1 class, +1 armor, +1 shield); BAB +0; Grap +2; Atk +2 melee
(1d8+2/19-20x2, longsword) or +2 melee (1d3+2 nonlethal unarmed); Full Atk +2 melee (1d8+2/19-20x2, longsword), or +2
melee (1d3+2 nonlethal unarmed) or +1 ranged (1d6+1/x2, javelin); Space 5 ft., Reach 5 ft.; SV Fort +2; Ref +1; Wil +1; AP 5;
Rep +0; Str 15; Dex 13; Con 14; Int 10; Wis 12; Cha 8.
Background: Tribesman (listen; spot; survival)
Skills: Craft +0, Hide +6, Knowledge (nature) +0, Listen +3, Move Silently +6, Profession (herder) +0, Ride +3, Speak Celtic,
Spot +3, Survival +6.
Feats: Alertness, Armor Proficiency (light, medium), Martial Weapon Proficiency (longsword), Shield Proficiency, Simple
Weapon Proficiency.
Talents: Robust
Possessions: helmet, light wooden shield, longsword (spatha), short spear, 2 javelins, dagger (sax), gold torque.
Caledonii Naked Fanatic (Tough Ordinary 2): CR 2; medium-size human; HD 2d10+6; hp 21 (mdt 14); Init +1; Spd 30 ft.;
Defense +3, touch +3, flat-footed +0, shieldless +3 (+1 dex, +2 class); BAB +1; Grap +3; Atk +3 melee (1d8+2/19-20x2,
longsword) or +3 melee (1d3+2 nonlethal unarmed); Full Atk +3 melee (1d8+2/19-20x2, longsword), or +3 melee (1d3+2
nonlethal unarmed) or +2 ranged (1d6+2/x2, javelin); Space 5 ft., Reach 5 ft.; SV Fort +4; Ref +1; Wil +1; AP 5; Rep +0; Str 15;
Dex 13; Con 14; Int 10; Wis 12; Cha 8.
Background: Tribesman (listen; spot; survival)

Skills: Hide +3, Intimidate +4, Listen +1, Move Silently +3, Profession +3, Speak Celtic, Spot +1, Survival +5.
Feats: Armor Proficiency (light, medium), Die Hard, Dodge, Endurance, Martial Weapon Proficiency (longsword), Shield
Proficiency, Simple Weapon Proficiency.
Talents: Robust
Possessions: longsword (spatha).
Selgovae Warrior (Tough Ordinary 1): CR 1/2; medium-size human; HD 1d10+2; hp 7 (mdt 14); Init +5; Spd 30 ft.; Defense
+3, touch +2, flat-footed +0, shieldless +2 (+1 dex, +1 class, +1 shield); BAB +0; Grap +2; Atk +2 melee (1d6+2/20x2,
shortspear) or +2 melee (1d3+2 nonlethal unarmed); Full Atk +2 melee (1d6+2/20x2, shortspear), or +2 melee (1d3+2
nonlethal unarmed) or +1 ranged (1d6+2/x2, javelin); Space 5 ft., Reach 5 ft.; SV Fort +3; Ref +1; Wil +1; Rep +0; Str 15; Dex
13; Con 14; Int 10; Wis 12; Cha 8.
Background: Tribesman (listen; spot; survival)
Skills: Hide +4, Listen +3, Move Silently +4, Profession +3, Speak Celtic, Spot +3, Survival +5.
Feats: Alertness, Armor Proficiency (light, medium), Improved Initiative, Martial Weapon Proficiency (longsword), Shield
Proficiency, Simple Weapon Proficiency.
Possessions: light wooden shield, shortspear, 2 javelins.
Veteran Selgovae Warrior (Strong Ordinary 1/Tough Ordinary 2): CR 2; medium-size human; HD 1d8 plus 2d10+8; hp 22
(mdt 14); Init +5; Spd 30 ft.; Defense +7, touch +4, flat-footed +1, shieldless +5 (+1 dex, +3 class, +1 armor, +2 shield); BAB +2;
Grap +4; Atk +5 melee (1d8+2/19-20x2, longsword) or +4 melee (1d3+2 nonlethal unarmed); Full Atk +5 melee (1d8+2/1920x2, longsword), or +4 melee (1d3+2 nonlethal unarmed) or +3 ranged (1d6+2/x2, javelin); Space 5 ft., Reach 5 ft.; SV Fort
+5; Ref +1; Wil +1; Rep +0; Str 15; Dex 13; Con 14; Int 10; Wis 12; Cha 8.
Background: Tribesman (listen; spot; survival)
Skills: Hide +5, Listen +4, Move Silently +5, Profession +3, Speak Celtic, Spot +4, Survival +7.
Feats: Alertness, Armor Proficiency (light, medium), Improved Initiative, Martial Weapon Proficiency (longsword), Shield
Proficiency, Simple Weapon Proficiency, Weapon Focus (longsword).
Possessions: helmet, heavy wooden shield, longsword, 2 javelins, gold torque.

Player Characters
Marcus Aquillius Malchus, Roman Military Tribune (Strong 1/Charismatic 2): CR 3; medium-size human; HD 1d8 plus
2d6; hp 15; Mas 10; Init +1; Spd 20 ft.; Defense +9, touch +3, flat-footed +6 (+1 dex, +2 class, +6 armor); BAB +2; Grap +2; Atk
+2 melee (1d8+1/19-20x2, longsword) or +2 melee (1d3+1 nonlethal unarmed); Full Atk +2 melee (1d8+1/19-20x2,
longsword), or +2 melee (1d3+1 nonlethal unarmed), or +3 ranged; Space 5 ft., Reach 5 ft.; SV Fort +3; Ref +3; Wil +2; AP 6;
Rep +2; Str 11; Dex 12; Con 10; Int 14; Wis 10; Cha 15.
Background: Gentry - Equestrian (bluff; diplomacy; knowledge (business); ride)
Skills: Bluff +7, Diplomacy +7, Craft (mechanical) +4, Intimidate +5, Knowledge (business) +5, Knowledge (engineering) +6,
Knowledge (politics) +3, Knowledge (tactics) +6, Perform (oratory) +6, Ride +5, Sense Motive +5 , Speak Greek, Speak Latin,
Speak Punic, Spot +6.
Feats: Armor Proficiency (light, medium), Combat Expertise, Iron Will, Martial Weapon Proficiency (longsword), Simple
Weapon Proficiency.
Talents (Charismatic): Coordinate
Talents (Strong): Melee Smash
Possessions: breastplate, greaves, crested attic helmet, longsword (spatha), dagger (pugio), sash of rank, tunic, cloak, soft boots,
light warhorse.
Marius Agrippa, Roman Legionary Optio (Strong 2/Dedicated 1): CR 3; medium-size human; HD 2d8 plus 1d6+6; hp 23;
Mas 14; Init +0; Spd 30 ft.; Defense +9, touch +3, flat-footed +4 (+0 dex, +3 class, +4 armor, +2 shield); BAB +2; Grap +4; Atk
+4 melee (1d6+2/19-20x2, short sword) or +4 melee (1d3+2 nonlethal unarmed); Full Atk +4 melee (1d6+2/19-20x2, short
sword), or +4 melee (1d3+2 nonlethal unarmed), or +2 ranged; Space 5 ft., Reach 5 ft.; SV Fort +5; Ref +0; Wil +1; AP 6; Rep
+1; Str 14; Dex 10; Con 14; Int 12; Wis 11; Cha 12.
Background: Military - Legionary (climb; jump; spot; survival)
Skills: Climb +3, Craft (carpentry) +1, Diplomacy +4, Heal +4, Intimidate +4, Jump +3, Knowledge (tactics) +4, Profession
(soldier) +5, Speak Greek, Speak Latin, Spot +2, Survival +4.
Feats: Armor Proficiency (all), Cleave, Close Order Fighting, Heroic Surge, Martial Weapon Proficiency (all), Power Attack,
Shield Proficiency, Simple Weapon Proficiency.
Talents (Strong): Extreme Effort
Talents (Charismatic): Empathy
Possessions: chain shirt (lorica hamata), double plumed helmet, heavy wooden shield (scutum), wooden staff (hastile), short
sword (gladius), dagger (pugio), wax tablets, tunic (tunica), cloak (sagum), sandals (caligae), legionarys kit (sarcinae).
Optio tribuni
Spurius Scaurus, Roman Legionary Signifer (Strong 3): CR 3; medium-size human; HD 3d8+6; hp 24; Mas 14; Init +1; Spd
30 ft.; Defense +8, touch +3, flat-footed +4 (+1 dex, +2 class, +4 armor, +1 shield); BAB +3; Grap +6; Atk +7 melee (1d6+5/1920x2, short sword) or +6 melee (1d3+5 nonlethal unarmed); Full Atk +7 melee (1d6+5/19-20x2, short sword), or +6 melee
(1d3+5 nonlethal unarmed), or +4 ranged; Space 5 ft., Reach 5 ft.; SV Fort +4; Ref +1; Wil +1; AP 6; Rep +0; Str 16; Dex 12; Con
14; Int 10; Wis 11; Cha 8.
Background: Military - Legionary (climb; jump; spot; survival)
Skills: Climb +4, Craft (carpentry) +2, Intimidate +3, Jump +4, Knowledge (tactics) +2, Profession (soldier) +5, Speak Latin,
Spot +2, Survival +3, Swim +4.
Feats: Armor Proficiency (all), Die Hard, Endurance, Close Order Fighting, Martial Weapon Proficiency (all), Shield
Proficiency, Simple Weapon Proficiency, Weapon Focus (short sword).
Talents (Strong): Melee Smash +2

Possessions: chain shirt (lorica hamata), helmet, light wooden shield (parma), IIIrd cohort standard (signum), short sword
(gladius), dagger (pugio), bear pelt, tunic (tunica), cloak (sagum), sandals (caligae), legionarys kit (sarcinae).
Titus Urgaius (Tough 2/Fast 1): CR 3; medium-size human; HD 1d8 plus 2d10+11; hp 32; Mas 16; Init +1; Spd 30 ft.; Defense
+8, touch +6, flat-footed +1 (+1 dex, +5 class, +1 armor, +1 shield); BAB +1; Grap +3; Atk +3 melee (1d8+1/19-20x2,
longsword) or +3 melee (1d6+1 nonlethal unarmed); Full Atk +3 melee (1d8+1/19-20x2, longsword), or +3 melee (1d6+1
nonlethal unarmed) or +2 ranged (1d6+1/x2, javelin); Space 5 ft., Reach 5 ft.; SV Fort +5; Ref +3; Wil +1; AP 6; Rep +0; Str 12;
Dex 13; Con 16; Int 10; Wis 12; Cha 8.
Background: Rural - Tribesman (listen; spot; survival)
Skills: Hide +6, Knowledge (local) +2, Knowledge (nature) +0, Listen +3, Move Silently +6, Profession (herder) +1, Ride +3,
Speak Celtic, Speak Latin, Spot +3, Survival +6.
Feats: Armor Proficiency (light, medium), Brawl, Martial Weapon Proficiency (longsword), Shield Proficiency, Simple
Weapon Proficiency, Skill Focus (Hide +2, Move Silently +2), Track, Weapon Focus (longsword).
Talents (Tough): Robust
Talents (Fast): Evasion
Possessions: light wooden shield, helmet, longsword (spatha), short spear, 2 javelins, gold torque, cloak, soft boots.

Non-player Characters
Predeslava, female human (Dedicated Ordinary 1/ Charismatic Ordinary 1): CR 1; medium-size human; HD 1d6 plus 1d6;
hp 12 (includes Toughness feat); Mas 11; Init +0; Spd 30 ft.; Defense +1, touch +0, flat-footed +0 (+1 class); BAB +0; Grap +0;
Atk +0 melee (1d4/19-20x2, dagger) or +0 melee (1d3 nonlethal unarmed); Full Atk +0 melee (1d4/19-20x2, dagger), or +0
melee (1d3 nonlethal unarmed) or +0 ranged; Space 5 ft., Reach 5 ft.; AL Igor, Ovotsk; Rep +2; SV Fort +2; Ref +1; Wil +3; Rep
+1; Str 10; Dex 11; Con 11; Int 13; Wis 11; Cha 12.
Background: Gentry (bluff; diplomacy; knowledge (nobility and royalty); perform)
Skills: Bluff +4, Craft +2 (weaving), Diplomacy +6, Handle Animal +4, Heal +5, Knowledge (local) +3, Knowledge (nobility
and royalty) +4, Perform (dance) +3, Profession (housekeeping) +3, Sense Motive +4, Speak Norse, Speak Slavic.
Feats: Armor Proficiency (light, medium), Shield Proficiency, Simple Weapons Proficiency, Iron Will, Toughness.
Possessions: Golden grivna (eastern torc) (600gp), silver-hilted dagger with silver runes etched in blade (300gp), silver ring
with amber (200gp).
Boian, male human (Fast 2/Strong 1): CR 3; medium-size human; HD 2d8+2 plus 1d8+1; hp 19; Mas 12; Init +6; Spd 30 ft.;
Defense +13, touch +7, flat-footed +4 (+2 dex, +5 class, +4 armor, +2 shield); BAB +2; Grap +2; Atk +5 melee (1d6+1/19-20x2,
shortsword) or +2 melee (1d6+1/20x2, shortspear) or +2 melee (1d3+1 nonlethal unarmed); Full Atk +5 melee (1d6+1/1920x2, shortsword) or +2 melee (1d6+1/20x2, shortspear) or +2 melee (1d3+1 nonlethal unarmed), or +4 ranged (1d6/20x2,
shortspear); Space 5 ft., Reach 5 ft.; AL Viseslav; Rep +0; SV Fort +2; Ref +4; Wil +0; AP 6; Rep +0; Str 11; Dex 15; Con 12; Int
13; Wis 10; Cha 13.
Background: Merchant (appraise, bluff; diplomacy; sense motive)
Skills: Appraise +2, Bluff +6, Diplomacy +6, Gather Information +6, Hide +5, Move Silently +5, Sense Motive +3, Speak
Norse, Speak Slavic.
Feats: Armor Proficiency (all), Dodge, Improved Initiative, Martial Weapon Proficiency (all), Simple Weapon Proficiency,
Shield Proficiency, Weapon Finesse (shortsword), Weapon Focus (shortsword).
Talent (Fast): Evasion.
Talent (Strong): Melee Smash.
Possessions: Helmet, chain corselet, heavy wooden shield, two shortspears, shortsword, two daggers, hack silver bracelet
(200gp), and a pouch containing 50 sp and three pieces of amber (300gp each).
Mundiak, male human (Strong 3): CR 3; medium-size human; HD 3d8+3; hp 21; Mas 13; Init +4; Spd 30 ft.; Defense +11,
touch +6, flat-footed +4 (+4 dex, +2 class, +4 armor, +1 shield); BAB +3; Grap +4; Atk +4 melee (1d6+3/18-20x3, scimitar) or
+4 melee (1d3+3 nonlethal unarmed); Full Atk +4 melee (1d6+3/18-20x3, scimitar) or +4 melee (1d3+3 nonlethal unarmed),
or +9 ranged (1d6/20x3, composite short bow); Space 5 ft., Reach 5 ft.; SV Fort +3; Ref +5; Wil +2; AP 6; Rep +0; Str 12; Dex 18;
Con 13; Int 10; Wis 13; Cha 12.
Background: Horse nomad (handle animal; ride; survival)
Skills: Craft (bowmaking) +4, Intimidate +3, Handle Animal +5, Ride +10, Speak Slavic, Speak Turkish, Spot +3.
Feats: Armor Proficiency (all), Martial Weapon Proficiency (all), Mounted Archery, Mounted Combat, Point Blank Shot,
Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (composite short bow).
Talents (Strong): Melee Smash +2
Possessions: helmet, chain corselet, light wooden shield, scimitar, masterwork composite short bow with 20 arrows, silver
cloakpin with amber (400gp), bronze chain belt (100gp), silver chain belt (300gp), pouch containing 4 bloodstones (50gp each)
and 200sp.
Gnaeus Antius Parthenius, military prefect (Strong 2/Smart 1/Charismatic 2): CR 5; medium-size human; HD 2d8 plus 1d6
plus 2d6; hp 22; Mas 10; Init +6; Spd 30 ft.; Defense +9, touch +4, flat-footed +4 (+2 dex, +3 class, +4 armor); BAB +3; Grap +4;
Atk +4 melee (1d8+1/19-20x2, longsword) or +4 melee (1d3+1 nonlethal unarmed); Full Atk +4 melee (1d8+1/19-20x2,

longsword), or +4 melee (1d3+1 nonlethal unarmed), or +5 ranged; Space 5 ft., Reach 5 ft.; AL Leth-TholZad, evil, lethid; SV
Fort +4; Ref +4; Wil +0; AP 1; Rep +3; Str 12; Dex 14; Con 10; Int 13; Wis 8; Cha 16.
Background: Equestrian (bluff; diplomacy; knowledge (business); ride)
Skills: Appraise +6, Bluff +6, Decipher Script +11, Diplomacy +6, Craft (mechanics) +4, Knowledge (business) +6, Knowledge
(history) +6, Knowledge (politics) +3, Knowledge (tactics) +5, Research +8, Ride +6, Search +7, Speak Celtic, Speak German,
Speak Greek, Speak Latin.
Feats: Armor Proficiency (light), Improved Initiative, Dodge, Martial Weapon Proficiency (longsword), Mounted Combat,
Simple Weapon Proficiency.
Talent (Strong): Extreme Effort
Talent (Smart): Savant (Decipher Script)
Talent (Charismatic): Coordinate
Possessions: hardened leather, greaves, crested attic helmet, longsword (spatha), dagger (pugio), sash of rank, tunic, cloak, soft
boots, light warhorse.
cohors quingenaria equitata
Malabrath of the Selgovae, Caledonii Chieftan (Strong 4): CR 4; medium-size human; HD 4d8+8; hp 29; Mas 14; Init +1;
Spd 30 ft.; Defense +10, touch +4, flat-footed +4 (+1 dex, +3 class, +4 armor, +2 shield); BAB +4; Grap +7; Atk +7 melee
(1d8+5/20x3, battleaxe) or +7 melee (1d3+5 nonlethal unarmed); Full Atk +7 melee (1d8+5/20x3, battleaxe), or +7 melee
(1d3+5 nonlethal unarmed), or +5 ranged (1d6+5, javelin); Space 5 ft., Reach 5 ft.; AL Leth-TholZad, evil, lethid; SV Fort +6;
Ref +2; Wil +1; AP 6; Rep +0; Str 16; Dex 13; Con 14; Int 10; Wis 11; Cha 12.
Background: Diplomat (Diplomacy, Gather Information, Sense Motive)
Skills: Diplomacy +4, Intimidate +8, Knowledge (local) +2, Knowledge (nature) +4, Speak Celtic, Survival +7.
Feats: Armor Proficiency (all), Cleave, Combat Reflexes, Great Fortitude, Martial Weapon Proficiency (all), Power Attack,
Shield Proficiency, Simple Weapon Proficiency.
Talents (Strong): Melee Smash +2
Possessions: chain shirt, helmet, heavy wooden shield, battleaxe, 2 javelins, breeches (bracae), boots, cloak pin, gold torc, gold
serpent armlets.
Mucia Parthenia (Dedicated Ordinary 2): CR 1; medium-size human; HD 2d6+2; hp 9; Mas 12; Init +0; Spd 30 ft.; Defense +2,
touch +2, flat-footed +0 (+2 class); BAB +1; Grap +0; Atk +0 melee (1d4-1/19-20x2, dagger) or +0 melee (1d3-1 nonlethal
unarmed); Full Atk +0 melee (1d4-1/19-20x2, dagger), or +0 melee (1d3-1 nonlethal unarmed) or +1 ranged; Space 5 ft., Reach
5 ft.; AL Antius Parthenius, Rome; SV Fort +2; Ref +0; Wil +3; Rep +1; Str 8; Dex 10; Con 12; Int 13; Wis 15; Cha 14.
Background: Equestrian (bluff; diplomacy; knowledge (local); perform)
Skills: Bluff +6, Diplomacy +6, Heal +10, Listen +4, Knowledge (local) +6, Knowledge (politics) +5, Perform (dance) +5,
Profession (housekeeping) +7, Speak Greek, Speak Latin, Spot +4.
Feats: Armor Proficiency (light, medium), Shield Proficiency, Simple Weapons Proficiency, Skill Focus (heal +3), Skill Focus
(knowledge (local and politics +2)).
Possessions: dagger.
Carius Quintus, senior centurion (Strong Ordinary 4/Charismatic Ordinary 2): CR 5; medium-size human; HD 2d6 plus
4d8+12; hp 37 (mdt 14); Init -1; Spd 30 ft.; Defense +10, touch +3, flat-footed +3 (-1 dex, +4 class, +5 armor, +2 shield); BAB +5;
Grap +7; Atk +7 melee (1d6+2/19-20x2, short sword) or +7 melee (1d3+2 nonlethal unarmed); Full Atk +7 melee (1d6+2/1920x2, short sword), or +7 melee (1d3+2 nonlethal unarmed), or +4 ranged(1d6+2/x2, javelin); Space 5 ft., Reach 5 ft.; AL
Gnaues Julius Agricola, XXth legion, Rome; SV Fort +4; Ref +0; Wil +4; Rep +2; Str 15; Dex 8; Con 14; Int 10; Wis 12; Cha 14.
Background: Military (Legionary) - (climb; jump; spot; survival)

Skills: Climb +3, Craft (carpentry) +3, Intimidate +8, Jump +3, Knowledge (tactics) +6, Profession (soldier) +8, Ride +3, Speak
Latin, Spot +4, Survival +4.
Feats: Armor Proficiency (all), Endurance, Close Order Fighting, Die Hard, Iron Will, Martial Weapon Proficiency (all), Power
Attack, Simple Weapons Proficiency, Shield Proficiency.
Possessions: chain shirt (lorica hamata), greaves, transverse crested helmet, heavy wooden shield (scutum), short sword
(gladius), javelin (pilum), dagger (pugio), vine wood rod (vitis), decorations (phalerae), tunic (tunica), cloak (sagum), sandals
(caligae), light warhorse.
IIIrd cohort of the XXth Legion, Valeria Victrix

Grim Tales Options


Flat-Footed
Lose Shield Bonus and Defense Bonus
Dead
Dead at CON
Massive Damage Threshold
CON only
Languages
Baltic, Norse, Turkish

Armor
Light armor
Fur corselet
Hardened leather
Chain corselet
Medium armor
Scale mail
Hide
Reinforced chain corselet
Chain hauberk
Breastplate
Heavy armor
Reinforced chain hauberk
Helmets
Cap

Shields
Light, wooden
Heavy, wooden

Armor
Bonus

Maximum
Dex Bonus

Armor Check
Penalty

Price
Cost
Wealth

Speed

15 lb.

Weight

+1
+2
+3

+6
+5

0
-1

30 ft.
30 ft.
30 ft.

+2
+3

+5
+4

-2
-3

20 ft.
20 ft.

30 lb.
25 lb.

+4
+4

+3

-4

20 ft.

30 lb.

+5

+3

-5

20 ft.

35 lb.

+1

Shield
Bonus
+1
+2

Armor Check
Penalty
-1
-2

Damage

Cost

Price
Wealth

Weight
5 lb.
10 lb.

Cydonian Ranged Weapons


Damage
Range
Fire
Damage
Critical
Weapon
Type
Increment
Type
Crystalline Weapons (Ranged templates)
Disruptor pistol
1d8
10 ft.
cone
Disruptor rifle
2d10
30 ft.
cone
Lance pistol
1d8
30 ft.
line
Lance rifle
2d10
90 ft.
line
Blaster pistol
1d8
x2
30 ft.
any
Blaster rifle
2d10
x2
90 ft.
any
Fire Types: Cone, Line; S: Single action; SA: Semi-automatic; BF: Burst fire; FA: full auto
Crystalline weapon: deals damage based on crystal type. May have secondary effects (fire, cold, electricity, sonic etc.)

Cydonian Melee Weapons

Magazine

Size

Weight

Cost

50
50
50
50
50
50

S
L
S
L
S
L

3 lb.
15 lb.
2 lb.
13 lb.
3 lb.
10 lb.

22
26
22
26
22
26

Range
Increment

Size

Weight

Cost

1 lb.

NA

Energy baton (club)


1d6
19-20/x2
M
Metalstaff (quarterstaff)
1d6/1d6
x3
L
Tikrik (throwing dagger)
1d4
x2
20 ft.
T
Longspear
1d8
x3
L
Martial Weapons (require Martial Weapons Proficiency feat)
Aahk (handaxe)
1d6
x3
Slashing
S
Energy pike ,
1d6
x3
Bludgeoning
L
Goaahk (greataxe)
2d6
x3
Slashing
L
Gotiv (iron short sword)
1d6
19-20/x2
Piercing
S
Gur (longsword)
1d8
19-20/x2
Slashing
M
Kuk (shortsword)
1d6
19-20/x2
Slashing
S
Pick, war
1d10
x4
Piercing
L
Rak (battleaxe)
1d8
x3
Slashing
M
Selk (rapier)
1d6
18-20/x2
Piercing
M
Shield, heavy
1d4
x2
Bludgeoning
M
Shield, light
1d3
x2
Bludgeoning
S
Tolk (battle hammer)
1d10+1
x3
Bludgeoning
L
Trident
1d8
x2
Piercing
10 ft.
M
War fork
1d4
x4
Piercing
20 ft.
S
Exotic Weapons (each requires a specific Exotic Weapons Proficiency feat)
Chain, war
2d4
x2
Piercing
L
Gurak (sword axe)
1d8
19-20/x3
Slashing
L
Shock Whip
1d3
x2
Nonlethal
S
Crystalline weapons: different versions of this weapon are energized by different crystal types to produce additional effects. See pg. 215.
Reach weapon.
Double weapon.

2 lb.
7 lb.
1 lb.
9 lb.

9
3
3
7

3 lb.
12 lb.
9 lb.
3 lb.
6 lb.
2 lb.
9 lb.
6 lb.
3 lb.
12 lb.
6 lb.
12 lb.
4 lb.
3 lb.

8
13
11
8
11
10
11
10
12
12
5
12
10
10

10 lb.
7 lb.
3 lb.

13
14
18

Weapon
Simple Weapons (require Simple Weapons Proficiency feat)
Daknuul (sacrificial dagger)

Damage

Critical

1d4

x3

Damage Type
Piercing or
Slashing
Bludgeoning
Bludgeoning
Piercing
Piercing

You might also like