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Name

Amoeba
Animal
Anti-Matter
Bandit
Barbarian
Bully
Butler
Calculator
Cavalry
Changeling
Chosen
Chronos
Chrysalis
Citadel
Clone
Cryo
Crystal
Cudgel
Cyborg
Deuce
Dictator
Disease
Empath
Ethic
Extortionist
Fido
Filch
Filth
Fodder
Fungus
Fury
Gambler
General
Genius
Ghoul
Glutton
Gorgon
Graviton
Grudge
Guerilla
Hacker
Hate
Healer
Horde
Human
Industrialist
Invader

Power
Unlimited ship movement
Throws a hearty party
Lower total wins
"Takes a spin" each turn
Destroys opponent's hand
Selects losing ships
Gets cards for chores
Reduces higher attack card
Plays encounter cards as ally
Swaps powers with opponent
Takes new encounter card
Can replay encounter
Becomes another alien
Builds citadels on planets
Keeps own encounter cards
Saves cards for later
May multiply attack cards
Opponent loses more ships
Has 3 extra faceup cards
Plays 2 encounter cards
Controls destiny deck
Spreads to other planets
May change attack to negotiate
Gets compensation for attack
Gets half of all new cards
Retrieves discarded cards
Takes opponent's used cards
Drives away others' ships
Plays additional low cards
Attaches to other ships
Avenges lost ships
Bluffs about cards
Draws cards for allies
Wins with 20 cards
Rewarded for defeating ships
Gets extra ships and cards
Petrifies others' ships
Compresses attacks to 1 digit
Penalizes for refusing to ally
Winners lose all but 1 ship
Chooses compensation
Opponents lose cards or ships
Can save others' ships from warp
Gains tokens that act as ships
Mostly harmless
Adds losing attack cards
Launches sneak attacks

Difficulty
Yellow
Yellow
Yellow
Red
Green
Yellow
Yellow
Yellow
Green
Green
Green
Yellow
Red
Red
Green
Yellow
Yellow
Green
Yellow
Yellow
Red
Red
Green
Green
Yellow
Yellow
Green
Red
Yellow
Yellow
Green
Red
Green
Red
Red
Green
Red
Yellow
Red
Green
Green
Yellow
Yellow
Red
Yellow
Yellow
Yellow

Kamikaze
Leviathan
Lightning
Locust
Loser
Lunatic
Machine
Macron
Magician
Masochist
Mercenary
Merchant
Mimic
Mind
Mirror
Miser
Mite
Mutant
Observer
Oracle
Pacifist
Parasite
Philanthropist
Plant
Poison
Prophet
Pygmy
Reborn
Reincarnator
Relic
Remora
Remote
Reserve
Saboteur
Sadist
Sapient
Schizoid
Seeker
Shadow
Siren
Skeptic
Sniveler
Sorcerer
Spiff
Sting
Symbiote
The Claw
Tick-Tock

Sacrifices ships for cards


May attack with planet
Gains and takes away encounters
Eats planets when alone
Winner loses and loser wins
Allies against self
Can continue turn
Each ship is worth 4
Steals cards, confounds opponent
Tries to lose own ships
Always rewarded for winning
Plays cards as extra ships
Copies opponent's hand size
Sees other players' hands
Swaps digits on attack cards
Gets second hand
Demands colony or loss of cards
Maintains 8-card hand
Allies do not go to warp
Foresees opponent's card
Wins with negotiate card
Joins alliance at will
Gives away cards
Accumulates opponents' powers
Has hazardous home system
Predicts encounter winner
Colonies count as half
Filters hand of cards
Uses powers not in game
Gains power from new hands
Gets cards or ships with others
Forces others to ally
Can use attacks as reinforcements
Booby traps planets
Wins by killing others' ships
Adds wisdom points
Changes goal of game
Asks "yes or no" question
Removes others' ships
Entices Challengers
Doubles risk of encounter
Catches up when behind
Can switch player cards
Receives colony as loser
Switches lost ships
Has twice as many ships
Steals planets
Limits length of game

Yellow
Yellow
Yellow
Yellow
Green
Yellow
Red
Green
Red
Red
Green
Yellow
Yellow
Yellow
Yellow
Green
Yellow
Green
Green
Green
Green
Green
Yellow
Red
Red
Red
Green
Green
Yellow
Red
Yellow
Red
Green
Red
Red
Green
Red
Yellow
Yellow
Yellow
Yellow
Yellow
Green
Green
Yellow
Green
Red
Yellow

Trader
Trickster
Tripler
Vacuum
Virus
Visionary
Void
Vulch
Warhawk
Warpish
Warrior
Will
Winner
Xenophile
Zombie

Trades hands with opponent


Wins encounters 50% of the time
Low cards triple, high cards 1/3
Takes other ships to warp
Multiplies in attack
Dictates encounter card
Eradicates opponents' ships
Collects discarded artefacts
Never negotiates
Adds ships in warp to total
Adds experience points
Not controlled by destiny
Gains extra colonies
Gains strength from "tourists"
Never goes to warp

Green
Green
Red
Green
Red
Yellow
Red
Green
Yellow
Red
Green
Green
Yellow
Green
Green

Released
2008 (Base)
2012 (CA)
2008 (Base)
2012 (CA)
2008 (Base)
2010 (CI)
2012 (CA)
2008 (Base)
2011 (CC)
2011 (CC)
2008 (Base)
2010 (CI)
2012 (CA)
2008 (Base)
2008 (Base)
2010 (CI)
2012 (CA)
2008 (Base)
2012 (CA)
2010 (CI)
2008 (Base)
2010 (CI)
2011 (CC)
2010 (CI)
2012 (CA)
2008 (Base)
2008 (Base)
2011 (CC)
2008 (Base)
2008 (Base)
2010 (CI)
2008 (Base)
2012 (CA)
2010 (CI)
2010 (CI)
2011 (CC)
2012 (CA)
2011 (CC)
2008 (Base)
2010 (CI)
2008 (Base)
2008 (Base)
2008 (Base)
2012 (CA)
2008 (Base)
2011 (CC)
2011 (CC)

# Plays

# Wins

Last played

2008
2010
2012
2010
2008
2011
2008
2008
2010
2008
2010
2010
2011
2008
2008
2008
2008
2008
2008
2008
2008
2008
2008
2010
2012
2011
2012
2012
2008
2011
2008
2012
2008
2011
2011
2012
2012
2010
2008
2011
2012
2010
2008
2008
2012
2010
2011
2008

(Base)
(CI)
(CA)
(CI)
(Base)
(CC)
(Base)
(Base)
(CI)
(Base)
(CI)
(CI)
(CC)
(Base)
(Base)
(Base)
(Base)
(Base)
(Base)
(Base)
(Base)
(Base)
(Base)
(CI)
(CA)
(CC)
(CA)
(CA)
(Base)
(CC)
(Base)
(CA)
(Base)
(CC)
(CC)
(CA)
(CA)
(CI)
(Base)
(CC)
(CA)
(CI)
(Base)
(Base)
(CA)
(CI)
(CC)
(Base)

2008
2011
2008
2008
2008
2011
2008
2008
2011
2008
2008
2008
2012
2011
2008

(Base)
(CC)
(Base)
(Base)
(Base)
(CC)
(Base)
(Base)
(CC)
(Base)
(Base)
(Base)
(CA)
(CC)
(Base)

Name

Power

Difficulty

Released

Amoeba

Unlimited ship movement

Yellow

2008 (Base)

Animal

Throws a hearty party

Yellow

2012 (CA)

Anti-Matter

Lower total wins

Yellow

2008 (Base)

Bandit

"Takes a spin" each turn

Red

2012 (CA)

Barbarian

Destroys opponent's hand

Green

2008 (Base)

Bully

Selects losing ships

Yellow

2010 (CI)

Butler

Gets cards for chores

Yellow

2012 (CA)

Calculator

Reduces higher attack card

Yellow

2008 (Base)

Cavalry

Plays encounter cards as ally

Green

2011 (CC)

Changeling

Swaps powers with opponent

Green

2011 (CC)

Chosen

Takes new encounter card

Green

2008 (Base)

Chronos

Can replay encounter

Yellow

2010 (CI)

Chrysalis

Becomes another alien

Red

2012 (CA)

Citadel

Builds citadels on planets

Red

2008 (Base)

Clone

Keeps own encounter cards

Green

2008 (Base)

Cryo

Saves cards for later

Yellow

2010 (CI)

Crystal

May multiply attack cards

Yellow

2012 (CA)

Cudgel

Opponent loses more ships

Green

2008 (Base)

# Plays

Name

Power

Difficulty

Released

Cyborg

Has 3 extra faceup cards

Yellow

2012 (CA)

Deuce

Plays 2 encounter cards

Yellow

2010 (CI)

Dictator

Controls destiny deck

Red

2008 (Base)

Disease

Spreads to other planets

Red

2010 (CI)

Empath

May change attack to negotiate

Green

2011 (CC)

Ethic

Gets compensation for attack

Green

2010 (CI)

Extortionist

Gets half of all new cards

Yellow

2012 (CA)

Fido

Retrieves discarded cards

Yellow

2008 (Base)

Filch

Takes opponent's used cards

Green

2008 (Base)

Filth

Drives away others' ships

Red

2011 (CC)

Fodder

Plays additional low cards

Yellow

2008 (Base)

Fungus

Attaches to other ships

Yellow

2008 (Base)

Fury

Avenges lost ships

Green

2010 (CI)

Gambler

Bluffs about cards

Red

2008 (Base)

General

Draws cards for allies

Green

2012 (CA)

Genius

Wins with 20 cards

Red

2010 (CI)

Ghoul

Rewarded for defeating ships

Red

2010 (CI)

Glutton

Gets extra ships and cards

Green

2011 (CC)

# Plays

Name

Power

Difficulty

Released

Gorgon

Petrifies others' ships

Red

2012 (CA)

Graviton

Compresses attacks to 1 digit

Yellow

2011 (CC)

Grudge

Penalizes for refusing to ally

Red

2008 (Base)

Guerilla

Winners lose all but 1 ship

Green

2010 (CI)

Hacker

Chooses compensation

Green

2008 (Base)

Hate

Opponents lose cards or ships

Yellow

2008 (Base)

Healer

Can save others' ships from warp

Yellow

2008 (Base)

Horde

Gains tokens that act as ships

Red

2012 (CA)

Human

Mostly harmless

Yellow

2008 (Base)

Industrialist

Adds losing attack cards

Yellow

2011 (CC)

Invader

Launches sneak attacks

Yellow

2011 (CC)

Kamikaze

Sacrifices ships for cards

Yellow

2008 (Base)

Leviathan

May attack with planet

Yellow

2010 (CI)

Lightning

Gains and takes away encounters

Yellow

2012 (CA)

Locust

Eats planets when alone

Yellow

2010 (CI)

Loser

Winner loses and loser wins

Green

2008 (Base)

Lunatic

Allies against self

Yellow

2011 (CC)

Machine

Can continue turn

Red

2008 (Base)

# Plays

Name

Power

Difficulty

Released

Macron

Each ship is worth 4

Green

2008 (Base)

Magician

Steals cards, confounds opponent

Red

2010 (CI)

Masochist

Tries to lose own ships

Red

2008 (Base)

Mercenary

Always rewarded for winning

Green

2010 (CI)

Merchant

Plays cards as extra ships

Yellow

2010 (CI)

Mimic

Copies opponent's hand size

Yellow

2011 (CC)

Mind

Sees other players' hands

Yellow

2008 (Base)

Mirror

Swaps digits on attack cards

Yellow

2008 (Base)

Miser

Gets second hand

Green

2008 (Base)

Mite

Demands colony or loss of cards

Yellow

2008 (Base)

Mutant

Maintains 8-card hand

Green

2008 (Base)

Observer

Allies do not go to warp

Green

2008 (Base)

Oracle

Foresees opponent's card

Green

2008 (Base)

Pacifist

Wins with negotiate card

Green

2008 (Base)

Parasite

Joins alliance at will

Green

2008 (Base)

Philanthropist

Gives away cards

Yellow

2008 (Base)

Plant

Accumulates opponents' powers

Red

2010 (CI)

Poison

Has hazardous home system

Red

2012 (CA)

10

# Plays

Name

Power

Difficulty

Released

Prophet

Predicts encounter winner

Red

2011 (CC)

Pygmy

Colonies count as half

Green

2012 (CA)

Reborn

Filters hand of cards

Green

2012 (CA)

Reincarnator

Uses powers not in game

Yellow

2008 (Base)

Relic

Gains power from new hands

Red

2011 (CC)

Remora

Gets cards or ships with others

Yellow

2008 (Base)

Remote

Forces others to ally

Red

2012 (CA)

Reserve

Can use attacks as reinforcements

Green

2008 (Base)

Saboteur

Booby traps planets

Red

2011 (CC)

Sadist

Wins by killing others' ships

Red

2011 (CC)

Sapient

Adds wisdom points

Green

2012 (CA)

Schizoid

Changes goal of game

Red

2012 (CA)

Seeker

Asks "yes or no" question

Yellow

2010 (CI)

Shadow

Removes others' ships

Yellow

2008 (Base)

Siren

Entices Challengers

Yellow

2011 (CC)

Skeptic

Doubles risk of encounter

Yellow

2012 (CA)

Sniveler

Catches up when behind

Yellow

2010 (CI)

Sorcerer

Can switch player cards

Green

2008 (Base)

11

# Plays

Name

Power

Difficulty

Released

Spiff

Receives colony as loser

Green

2008 (Base)

Sting

Switches lost ships

Yellow

2012 (CA)

Symbiote

Has twice as many ships

Green

2010 (CI)

The Claw

Steals planets

Red

2011 (CC)

Tick-Tock

Limits length of game

Yellow

2008 (Base)

Trader

Trades hands with opponent

Green

2008 (Base)

Trickster

Wins encounters 50% of the time

Green

2011 (CC)

Tripler

Low cards triple, high cards 1/3

Red

2008 (Base)

Vacuum

Takes other ships to warp

Green

2008 (Base)

Virus

Multiplies in attack

Red

2008 (Base)

Visionary

Dictates encounter card

Yellow

2011 (CC)

Void

Eradicates opponents' ships

Red

2008 (Base)

Vulch

Collects discarded artefacts

Green

2008 (Base)

Warhawk

Never negotiates

Yellow

2011 (CC)

Warpish

Adds ships in warp to total

Red

2008 (Base)

Warrior

Adds experience points

Green

2008 (Base)

Will

Not controlled by destiny

Green

2008 (Base)

Winner

Gains extra colonies

Yellow

2012 (CA)

12

# Plays

Name

Power

Difficulty

Released

Xenophile

Gains strength from "tourists"

Green

2011 (CC)

Zombie

Never goes to warp

Green

2008 (Base)

13

# Plays

# Wins

Last played

14

# Wins

Last played

15

# Wins

Last played

16

# Wins

Last played

17

# Wins

Last played

18

# Wins

Last played

19

# Wins

Last played

20

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