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decisiveness. The characters may be compulsive, driven, inadequate, and deluded, but
they must be responsible for their actions, even if those actions are not enough to
achieve what they want. Unless the character is in some way accountable for his or her
actions all we have are accident, coincidence, and chaos.
These critical choices come to a head in the climax the decision made manifest.
Sometimes the two are back to back, seemingly one action. At other times there can be a
long delay. This climax is an event something occurring in the tangible world of
things and bodies. It need not be spectacular but it must be visible.
Aristotle defined a reversal as a change from one state of affairs to its opposite which
should develop out of the very structure of the plot, so that they are the inevitable or
probable consequence of what has gone before. If the climax does not result in a
reversal, then it begs the question if the climax was there solely for spectacle. The climax
must change the status of the characters. The reversal should be inevitable and
probable.
Resolution is the new stasis, a return to the state of suspended animation on a new
level.
Stasis
Trigger
The quest
Surprise
Critical choice
Climax
Reversal
Resolution
He explains that every classic plot passes through these stages and that he doesnt tend
to use them to plan a story, but instead uses the points during the writing process:
I find [the eight-point arc] most useful as a checklist against which to measure a work in
progress. If I sense a story is going wrong, I see if Ive unwittingly missed out a stage of
the eight-point arc. It may not guarantee you write a brilliant story, but it will help you
avoid some of the pitfalls of a brilliant idea gone wrong.
So, what do the eight points mean?
Stasis
This is the everyday life in which the story is set. Think of Cinderella sweeping the
ashes, Jack (of Beanstalk fame) living in poverty with his mum and a cow, or Harry
Potter living with the Dursleys.
Trigger
Something beyond the control of the protagonist (hero/heroine) is the trigger which
sparks off the story. A fairy godmother appears, someone pays in magic beans not gold,
a mysterious letter arrives you get the picture.
The quest
The trigger results in a quest an unpleasant trigger (e.g. a protagonist losing his job)
might involve a quest to return to the status quo; a pleasant trigger (e.g. finding a
treasure map) means a quest to maintain or increase the new pleasant state.
Surprise
This stage involves not one but several elements, and takes up most of the middle part
of the story. Surprise includes pleasant events, but more often means obstacles,
complications, conflict and trouble for the protagonist.
Watts emphasizes that surprises shouldnt be too random or too predictable they need
to be unexpected, but plausible. The reader has to think I should have seen that
coming!
Critical choice
At some stage, your protagonist needs to make a crucial decision; a critical choice. This is
often when we find out exactly who a character is, as real personalities are revealed at
moments of high stress. Watts stresses that this has to be a decision by the character to
take a particular path not just something that happens by chance.
In many classic stories, the critical choice involves choosing between a good, but
hard, path and a bad, but easy, one.
In tragedies, the unhappy ending often stems from a character making the wrong choice
at this point Romeo poisoning himself on seeing Juliet supposedly dead, for example.
Climax
The critical choice(s) made by your protagonist need to result in the climax, the highest
peak of tension, in your story.
For some stories, this could be the firing squad leveling their guns to shoot, a battle
commencing, a high-speed chase or something equally dramatic. In other stories, the
climax could be a huge argument between a husband and wife, or a playground fight
between children, or Cinderella and the Ugly Sisters trying on the glass slipper.
Reversal
The reversal should be the consequence of the critical choice and the climax, and it
should change the status of the characters especially your protagonist. For example, a
downtrodden wife might leave her husband after a row; a bullied child might stand up
for a fellow victim and realize that the bully no longer has any power over him;
Cinderella might be recognized by the prince.
Your story reversals should be inevitable and probable. Nothing should happen for any
reason, changes in status should not fall out of the sky. The story should unfold as life
unfolds: relentlessly, implacably, and plausibly.
Resolution
The resolution is a return to a fresh stasis one where the characters should be changed,
wiser and enlightened, but where the story being told is complete.
(You can always start off a new story, a sequel, with another trigger)
Ive only covered Watts eight-point arc in brief here. In the book, he gives several
examples of how the eight-point arc applies to various stories. He also explains how a
longer story (such as a novel) should include arcs-within-arcs subplots and scenes
where the same eight-point structure is followed, but at a more minor level than for the
arc of the entire story.
Writings 8 Points
The Stasis
The Trigger
The Quest
The Surprise
The Critical Choice
The Climax
The Rehearsal
The Resolution
This is the stasis. We gain some familiarity with our characters world and come to an
understanding of exactly who we are dealing with and the world in which they live.
The stasis is where what enters this world as in the beginning but stasis can change.
That is a part of plots and story structure. Just because we enter the world as policemen
who have women troubles and all else is completely normal does not mean
circumstance cannot change according to our next point on the arc.
Whether or not the trigger is bad or good is of no consequence, there must always be a
journey toward something and our next point complicates that journey so that things
arent too easy.
He leaves the safety of the tank and we are thrust into the heat of his fear as the herd of
zombies at first doesnt notice him but then grows aware and begin trying to get to him.
A chase ensures and the sheriffs fear becomes ours.
Watching television can teach you a lot about how stories are thought up and designed.
Each one of us has this arc ingrained into our minds and you should use it when
designing your own arcs.
Whatever you write about in any of your stories, this system is not a design for setting
rules, it is a design to keep the story structured correctly and according to an age old
recipe on good story telling. Writers bend the rules often but never so much as to leave
the reader dissatisfied and losing interest. The point of this arc is to keep your writing
completely satisfying.
Keep writing and never stop dreaming.