Professional Documents
Culture Documents
A*
- ?, J' O7 O- q5 z/ s; D+ n0 `4 ?
" k8 ~8 K. b( v2 b
# ^1 z# s, q+ z0 P
C++Blitz BasicA*
3 z! q4 C8 {$ X! @
2 a5 F) k% z- {# x1 t7 k# y
6 p6 p+ k* n* H9 ~
AB
AB
- t; D7 b2 f: m" e" v) j3 W
; O; _7 E' T* S S% p
~1 o, \1 O' X5 U
[]
ABAB
/ v* a# F* a4 M, g( K
. N7 I L4 k- b% _
A*A
1.
AA
2.
A
A
3.
AA
, J/ P7 y x$ t3 h& G
3 q2 K% [! h, o) X! j' O \# Y1 @9 d
1 c0 X3 G. N2 @( x' y5 a7 z
% e0 R( ^: h4 V2 L% E. r, ~' C8 B
% ~5 h8 I" I1 z1 `8 X7 u5 I W
! A9 r- Y# p6 L7 K9 h" V0 m
/ v8 n! ^: D3 e
[]
! @+ P' y. H# F
F
" M3 V" g! ]4 x; _9 Z0 t9 j
0 X1 R0 x" c, t9 p2 y6 e
4 J6 I+ j0 k! \: z2 B/ F B; G( `( U
* i! z \$ I3 V1 M% k. @
F=G+H
2 u" V; j* ^6 P2 O3 b* B
GA
, A ~" `+ Y4 `4 E2 A, L
H
F
7 `' {# T; f! Z' [
GA
10 14
2
1.414
10 14
GG
G 14 10
) \8 L0 Y' [8 w; I+ {
/ m* s4 A4 }5 I# R
HManhattan
10 H
Manhattan
H
! ?1 G/ e8 M2 h) ]- _ Z
GHFF
GHFG
H
# a3 c/ [6 F( | }# F2 \; X) i5 |
# ` i1 \; O, {$ ?. t0 R. M
[]
3 A. j9 C9 b" S" b1 L
G10
G 10
G 14
; f: \5 t5 Y5 K. t
3 K) e2 Z$ W% |2 Z6 _0 a
H
3 H 30 4
H 40H
8 x! L/ w5 B/ M2 j
) `3 u$ |! k# ?3 W5 ?- T
FGH
! g9 l9 a6 } {4 e7 H' M2 {, [ ~4 l( o! W
. N& e0 I2 ~/ \
4.
8 r7 b8 J" E0 s/ T8 S$ V
5.
6.
G
G
F G
0 I% h$ @: [( Z' ?& }# T; p T
$ y8 C. O+ n6 `' m
9
8
F 40
# B+ `' @0 n, y! e' G
[]
* b* E6 z# n0 U
G
G 14
G 20 G 10 10 20
G 14
5 Q5 H) D1 r$ G- j$ }# v
5 D# t K: c6 o7 g' R2 N) S4 K6 n
7 F
F 54
A*
+ P% d a% g( ^9 Q/ u! m
. i2 N- ^4 B' n6 ?
[]
& r2 i+ h1 F4 m3 k
6 t9 @4 e/ F& Y1 D/ G+ F# [
/ r2 S- g) Y% o: H* P& W7 G4 x# I
2 g, H8 q* K& G# b6 ~ Z+ u& p) y
[]
8 W/ P" C5 t% M! w C
G 28 G 20
G
G F
A B
9 ^& }2 `5 T3 O' K/ ]( Y
* u+ e- R# z2 x3 ~" G' T, t% a
( K3 V) @- _ q1 B
[]
2 b' {$ n8 A+ T2 ]
A*
6 p0 S, E# j" {$ D; z. y
1.
9 D) }2 K0 s& i) I' v; @
( F G 0);
2.
4 ~: ^3 }4 D7 G; e0 C7 r$ q
:
i.
- j! [5 r8 r+ U
F ,;
ii.
, N4 j4 d, g9 l d
, ;
iii.
0 W2 v# E/ o5 A. m) _' t
:
1.
,,
;
2.
,,
, G F ;
}) o3 i, V) O, p- g. X9 W% c
3.
, G
G ,,,
G F .
iv.
:
, ,;
,,
,;
4 g; g H9 w1 w
3.
, ,
;
6 f5 c5 C7 A/ |) G- r1 m- ]' |$ _
A*
A*A*
A*
FGH
A*A*Bryan Stout
: A* a5 S E8 |$ E) Z9 S+ n2 I$ ]
; v( ?' e, H( t. g; [) [; n; n
2 u; ?# g5 t: ? {
C++Blitz Basic
) V p4 C1 Z: I1 l9 T
0 n& n- V: v$ P/ E
1.
A*
F
F
F
23 10
Using
Binary Heaps in A* Pathfinding
- Q" D! N6 N4 b" ^0 s: X7 h# Q
2.
+ @- d2 w- ^/ W0 [( y7 G4 s
Bryan Stout
9 H, d$ v+ V9 w1 K) b/ r( A. A
2 d+ z) }. L" L9 g7 k
U/ J$ j# N1 R( d
3.
A*
CPU
* m8 n/ J$ |2 _$ a
' a" k/ _3 p$ T, T0 L
2 C7 Q7 }4 x7 \$ C' [" D
1 _+ O" s) G$ ^; T. U
8 y2 o7 k0 N: O
40 /
9 j# n6 q5 t; \ w0 U
Two-Tiered A*
Pathfinding
A*
CPU
Blitz
4.
7 C0 Y3 M* o* Y6 Z' t
G
A*
A*
AI
g) I) {# P: |/ N
5.
PC
6.
A*
G
Toward More Realistic
Pathfinding
/ {5 ^5 ^% a5 e# r" T
2 c) `, e3 l) D) I! C
! o `' f9 g1 N6 k$ i- v K
7.
RiskRisk
GH
+ m C, G% U8 |1 |3 c' y, @- [
Risk
G
H
RPG
Two-Tiered A* Pathfinding
) P' ~" y3 d9 p* \
7 F5 @+ K5 q' b9 P0 v5 C
E) i' G4 G. K+ P
- N2 u8 O3 Q1 w) b
6 w7 |( I9 l0 u% Q, _+ A( M3 I
C++Blitz Basic
( y# A) V0 N1 ~
( ~; T& j9 _) |0 {# ?1 v$ l
C++Blitz BasicC++Blitz
BasicBlitz BasicBlitz Basic 3D
Ben ONeill
Amit
$
C) E9 u5 S" T
BryanDelphiA*A*
A*
Terrain Analysis:Ensemble Studios
Dave PottingerIIAge of Kings
AI/
flood filling
Blitz Basic
; o8 S7 G' R, X' j+ E
$ |8 _, F9 z& e' k8 [* I
4 A- z" K: x6 ~+ j+ |
aiGuru: Pathfinding
Game AI Resource: Pathfinding
GameDev.net: Pathfinding
6 Y- {1 ]$ }, E6 [) y
0 F# Z/ q0 e2 j; L/ O# @' c( m# c( Z
Email
z# r$ K) H/ ], a* p2 {) Q
! u% d; ~- d! K2 o+ `6 @+ R( k
Good luck
1 a* U# N3 c$ K/ |. V
eidiot~~
eidiothttp://eidiot.net/2007/04/17/a-star-pathfinding/